From f3e0ae2d680c64bd63d72f75c7f010eaa3c3d87f Mon Sep 17 00:00:00 2001 From: Christian Date: Tue, 17 Oct 2017 22:41:58 +0200 Subject: [PATCH 1/6] Fixed #245 --- Missionframework/arsenal_presets/rhsusaf.sqf | 4 ++-- Missionframework/arsenal_presets/rhsusaf_ace.sqf | 4 ++-- Missionframework/arsenal_presets/rhsusaf_ace_acre.sqf | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Missionframework/arsenal_presets/rhsusaf.sqf b/Missionframework/arsenal_presets/rhsusaf.sqf index e8288d41..8c0e733b 100644 --- a/Missionframework/arsenal_presets/rhsusaf.sqf +++ b/Missionframework/arsenal_presets/rhsusaf.sqf @@ -93,7 +93,6 @@ GRLIB_arsenal_weapons = [ "rhs_weap_mk18_KAC_wd", "rhs_weap_mk18_m320", "rhs_weap_mk18_wd", - "rhs_weap_optic_smaw", "rhs_weap_SidewinderLauncher", "rhs_weap_smaw", "rhs_weap_smaw_green", @@ -417,7 +416,8 @@ GRLIB_arsenal_items = [ "rhsusf_spcs_ocp", "rhsusf_spcs_ocp_rifleman", "rhsusf_spcs_ucp", - "rhsusf_spcs_ucp_rifleman" + "rhsusf_spcs_ucp_rifleman", + "rhs_weap_optic_smaw" ]; GRLIB_arsenal_backpacks = [ diff --git a/Missionframework/arsenal_presets/rhsusaf_ace.sqf b/Missionframework/arsenal_presets/rhsusaf_ace.sqf index 211a654f..347efb1d 100644 --- a/Missionframework/arsenal_presets/rhsusaf_ace.sqf +++ b/Missionframework/arsenal_presets/rhsusaf_ace.sqf @@ -97,7 +97,6 @@ GRLIB_arsenal_weapons = [ "rhs_weap_mk18_KAC_wd", "rhs_weap_mk18_m320", "rhs_weap_mk18_wd", - "rhs_weap_optic_smaw", "rhs_weap_SidewinderLauncher", "rhs_weap_smaw", "rhs_weap_smaw_green", @@ -484,7 +483,8 @@ GRLIB_arsenal_items = [ "rhsusf_spcs_ocp", "rhsusf_spcs_ocp_rifleman", "rhsusf_spcs_ucp", - "rhsusf_spcs_ucp_rifleman" + "rhsusf_spcs_ucp_rifleman", + "rhs_weap_optic_smaw" ]; GRLIB_arsenal_backpacks = [ diff --git a/Missionframework/arsenal_presets/rhsusaf_ace_acre.sqf b/Missionframework/arsenal_presets/rhsusaf_ace_acre.sqf index b84583b1..64b0f6ed 100644 --- a/Missionframework/arsenal_presets/rhsusaf_ace_acre.sqf +++ b/Missionframework/arsenal_presets/rhsusaf_ace_acre.sqf @@ -98,7 +98,6 @@ GRLIB_arsenal_weapons = [ "rhs_weap_mk18_KAC_wd", "rhs_weap_mk18_m320", "rhs_weap_mk18_wd", - "rhs_weap_optic_smaw", "rhs_weap_SidewinderLauncher", "rhs_weap_smaw", "rhs_weap_smaw_green", @@ -491,7 +490,8 @@ GRLIB_arsenal_items = [ "rhsusf_spcs_ocp", "rhsusf_spcs_ocp_rifleman", "rhsusf_spcs_ucp", - "rhsusf_spcs_ucp_rifleman" + "rhsusf_spcs_ucp_rifleman", + "rhs_weap_optic_smaw" ]; GRLIB_arsenal_backpacks = [ From 1cae5584ef767ba4add4920d412f3eb41f348910 Mon Sep 17 00:00:00 2001 From: Christian Date: Tue, 17 Oct 2017 22:53:14 +0200 Subject: [PATCH 2/6] Update README.md and change ambush chance --- Missionframework/kp_liberation_config.sqf | 2 +- .../server/resources/manage_logistics.sqf | 8 +++---- Missionframework/stringtable.xml | 24 +++++++++---------- Missionframework/ui/mission_params.hpp | 2 +- README.md | 6 ++++- 5 files changed, 23 insertions(+), 19 deletions(-) diff --git a/Missionframework/kp_liberation_config.sqf b/Missionframework/kp_liberation_config.sqf index 093381b7..89251200 100644 --- a/Missionframework/kp_liberation_config.sqf +++ b/Missionframework/kp_liberation_config.sqf @@ -124,7 +124,7 @@ KP_liberation_civinfo_duration = 1200; // Civil Informant stay KP_liberation_civinfo_task_chance = 40; // Chance (0-100) that the delivered informant will spawn a time critical task. KP_liberation_civinfo_task_duration = 900; // Duration until the task will despawn if no player is near. (seconds) -KP_liberation_convoy_ambush_chance = 5; // Chance that a logistic convoy will be ambushed, when civil reputation is low. +KP_liberation_convoy_ambush_chance = 2; // Chance that a logistic convoy will be ambushed, when civil reputation is low. KP_liberation_convoy_ambush_duration = 1200; // Duration of the convoy ambush event. (seconds) KP_liberation_resistance_tier2 = 30; // At which strength (0-100) the guerilla forces will be at tier 2? diff --git a/Missionframework/scripts/server/resources/manage_logistics.sqf b/Missionframework/scripts/server/resources/manage_logistics.sqf index 0f3cf64c..51856fe8 100644 --- a/Missionframework/scripts/server/resources/manage_logistics.sqf +++ b/Missionframework/scripts/server/resources/manage_logistics.sqf @@ -299,10 +299,11 @@ while {GRLIB_endgame == 0} do { case 4: { if ((_x select 8) > 1) then { - if (((_x select 8) <= ((ceil (((_x select 2) distance2D (_x select 3)) / 400)) - 3)) && ((_x select 8) >= 3) && !((_x select 6) isEqualTo [0,0,0]) && !KP_liberation_convoy_ambush_inProgress && (KP_liberation_civ_rep <= -25)) then { - if (KP_liberation_asymmetric_debug > 0) then {private _text = format ["[KP LIBERATION] [ASYMMETRIC] Logistic convoy %1: ambush possible - current ETA: %2", (_x select 0), (_x select 8)];_text remoteExec ["diag_log",2];}; + if (((_x select 8) <= ((ceil (((_x select 2) distance2D (_x select 3)) / 400)) - 3)) && ((_x select 8) >= 3) && !((_x select 6) isEqualTo [0,0,0]) && !KP_liberation_convoy_ambush_inProgress && (KP_liberation_civ_rep <= -25) && (((_x select 8) % 2) == 0)) then { private _dice = round (random 100); - if (_dice <= (KP_liberation_convoy_ambush_chance + ([] call F_cr_getMulti))) then { + private _chance = KP_liberation_convoy_ambush_chance + ([] call F_cr_getMulti); + if (KP_liberation_asymmetric_debug > 0) then {private _text = format ["[KP LIBERATION] [ASYMMETRIC] Logistic convoy %1: ambush possible - current ETA: %2 - Dice: %3 - Chance: %4", (_x select 0), (_x select 8), _dice, _chance];_text remoteExec ["diag_log",2];}; + if (_dice <= _chance) then { private _convoy = +_x; sleep 0.1; [_convoy] spawn logistic_convoy_ambush; @@ -321,7 +322,6 @@ while {GRLIB_endgame == 0} do { KP_liberation_convoy_ambush_check = 0; } } else { - if (KP_liberation_asymmetric_debug > 0) then {diag_log format ["[KP LIBERATION] [ASYMMETRIC] Logistic convoy %1: no ambush - Chance: %2 - Dice: %3", (_x select 0), (KP_liberation_convoy_ambush_chance + (round ((KP_liberation_civ_rep * -1) / 25))), _dice];}; _x set [8,((_x select 8) - 1)]; }; } else { diff --git a/Missionframework/stringtable.xml b/Missionframework/stringtable.xml index 34095009..a1a3e1a9 100644 --- a/Missionframework/stringtable.xml +++ b/Missionframework/stringtable.xml @@ -10,20 +10,20 @@ - KP Liberation v0.96 - KP Liberation v0.96 - KP Liberation v0.96 - KP Liberation v0.96 - KP Liberation v0.96 - KP Liberation v0.96 + KP Liberation v0.961dev + KP Liberation v0.961dev + KP Liberation v0.961dev + KP Liberation v0.961dev + KP Liberation v0.961dev + KP Liberation v0.961dev - v0.96 - v0.96 - v0.96 - v0.96 - v0.96 - v0.96 + v0.961dev96 + v0.961dev + v0.961dev + v0.961dev + v0.961dev + v0.961dev Deploy diff --git a/Missionframework/ui/mission_params.hpp b/Missionframework/ui/mission_params.hpp index 52c7a1eb..b2189fe1 100644 --- a/Missionframework/ui/mission_params.hpp +++ b/Missionframework/ui/mission_params.hpp @@ -64,7 +64,7 @@ class Params title = $STR_PARAM_AUTODANGER; values[] = {1,0}; texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED }; - default = 0; + default = 1; }; class DayDuration { title = $STR_PARAMS_DAYDURATION; diff --git a/README.md b/README.md index 831b28fe..fe360bc4 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ # KP Liberation for ArmA 3 -## Current version : 0.96 +## Current version : 0.961 [BI Forum Thread](https://forums.bistudio.com/topic/202711-mpcti-coop-liberation-continued/) @@ -160,6 +160,10 @@ class Missions ## Changelog +### 0.961 (in development) +* Tweaked: Logistic convoy ambush chance balancing. +* Fixed: SMAW optic placed in wrong array in RHS presets. + ### 0.96 (12th October 2017) * Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP) * Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone. From 2854e3e941fd77722accb10ec8c9eb450b010556 Mon Sep 17 00:00:00 2001 From: Casini Lorenzo Date: Thu, 19 Oct 2017 18:30:47 +0200 Subject: [PATCH 3/6] Update Italian Localization for v0.961 Update Italian Localization for v0.961 --- Missionframework/stringtable.xml | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/Missionframework/stringtable.xml b/Missionframework/stringtable.xml index a1a3e1a9..327ae06d 100644 --- a/Missionframework/stringtable.xml +++ b/Missionframework/stringtable.xml @@ -4696,6 +4696,7 @@ Test Test + Test 测试 Test @@ -4788,124 +4789,151 @@ Automatic Server Restart after (hours) Automatischer Server Restart nach (Stunden) + Restart Automatico del Server ogni (ore) Otomatik server yeniden başlat (saat) == DEBUG MESSAGES == == DEBUG NACHRICHTEN == + == MESSAGGI DI DEBUG == == DEBUG MESAJLARI == Civil Informant Ziviler Informant + Informatore Civile Sivil Bilgisi Civil Reputation Ziviles Ansehen + Reputazione Civili Sivil Repütasyonu Saving Savegame Daten (zeigt komplettes Savegame Array jede Minute in der server.rpt) + Salvataggio Dati A civilian from %1 says he has some information for us. Ein Zivilist aus %1 sagt, er hätte Informationen für uns. + Un civile a %1 dice di avere informazioni per noi. %1 adında ki bir sivil bize vereceği bir bilgisi olduğunu söylüyor. The civilian gave us some important information. Der Zivilist gab uns wichtige Informationen. + Il civile ha fornito informazioni importatnti. Sivil bize çok önemli bilgiler verdi. The civilian has disappeared. Der Zivilist ist wieder untergetaucht. + Il civile è scomparso. Sivil ortadan kayboldu. The civilian died. Der Zivilist wurde getötet. + Il civile è morto. Sivil öldü. Asymmetric Threat Asymmetrische Bedrohung + Minaccia Asimmetrica Asimetrik Tehdit Logistic Logistik + Logistica Lojistik Logistic Convoy Ambush Logistikkonvoi Überfall + Convoglio Sotto Attacco Lojistik Konvoyu Baskını Guerilla forces attacking our convoy near %1. Guerillakräfte greifen unseren Konvoi nahe %1 an. + Guerriglieri attaccano il nostro convoglio vicino %1 Gerilla kuvvetleri bizim konvoyumuza saldırıyor, %1 yakınında. The ambush was successfully repelled. Der Hinterhalt konnte erfolgreich zurückgeschlagen werden. + L'attacco è stato neutralizzato. Baskın başarıyla püskürtüldü. The guerilla forces excaped with the convoy resources. Die Guerillakräfte konnten mit den Konvoiressourcen verschwinden. + I Guerriglieri scappano con le risorse del nostro convoglio. Gerilla kuvvetleri malzemelerimizle beraber kaçtılar. Sectorspawn Sektorspawn + Spawn Settori Killed units Getötete Einheiten + Unità Uccise Treat the civilian (field dressing) Zivilisten versorgen (einfache Bandage) + Soccorso Civili You need a field dressing. Du brauchst eine einfache Bandage. + Hai bisogno di un bendaggio semplice. There is a high ranked officer near %1. Ein hochrangiger Offizier befindet sich in der Nähe von %1. + C'è un ufficiale di altro grado vicino %1. The officer was successfully killed. Der Offizier konnte erfolgreich getötet werden. + L'ufficiale è stato ucciso. The officer has moved on. Der Offizier ist weitergezogen. + L'ufficiale è scappato. Mobile Respawn Cooldown (minutes) Mobiler Respawn Cooldown (Minuten) + Attesa Respawn Mobile (Minuti) %1 minutes mobile respawn cooldown left. %1 Minuten Mobiler Respawn Cooldown übrig. + Mancano ancora %1 minuti al respawn. An allied resistance fighter named %1 was killed! Ein verbündeter Widerstandskämpfer mit Namen %1 wurde getötet! + Un'alleato della resistenza di nome %1 è stato ucciso! Gamedata saving Savegame Speicherung + Salvataggio Dati di Gioco Production Produktion + Produzione From 2e3503200c6f979e0525560abf56da074c45290f Mon Sep 17 00:00:00 2001 From: Christian Date: Tue, 24 Oct 2017 21:47:43 +0200 Subject: [PATCH 4/6] Updated: ACE settings from our community due to the new pylons system in ACE --- .../server/resources/manage_logistics.sqf | 2 +- README.md | 1 + userconfig/ace/serverconfig.hpp | 219 +++++++++++++----- 3 files changed, 159 insertions(+), 63 deletions(-) diff --git a/Missionframework/scripts/server/resources/manage_logistics.sqf b/Missionframework/scripts/server/resources/manage_logistics.sqf index 51856fe8..73c59cae 100644 --- a/Missionframework/scripts/server/resources/manage_logistics.sqf +++ b/Missionframework/scripts/server/resources/manage_logistics.sqf @@ -320,7 +320,7 @@ while {GRLIB_endgame == 0} do { } else { _x set [8,((_x select 8) - 1)]; KP_liberation_convoy_ambush_check = 0; - } + }; } else { _x set [8,((_x select 8) - 1)]; }; diff --git a/README.md b/README.md index fe360bc4..dbac245a 100644 --- a/README.md +++ b/README.md @@ -161,6 +161,7 @@ class Missions ## Changelog ### 0.961 (in development) +* Updated: ACE settings from our community due to the new pylons system in ACE. * Tweaked: Logistic convoy ambush chance balancing. * Fixed: SMAW optic placed in wrong array in RHS presets. diff --git a/userconfig/ace/serverconfig.hpp b/userconfig/ace/serverconfig.hpp index 0eabb444..576b3643 100644 --- a/userconfig/ace/serverconfig.hpp +++ b/userconfig/ace/serverconfig.hpp @@ -53,13 +53,18 @@ class ace_finger_maxRange { typeName = "SCALAR"; force = 1; }; +class ace_finger_indicatorForSelf { + value = 1; + typeName = "BOOL"; + force = 1; +}; class ace_frag_enabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_frag_spallEnabled { - value = 0; + value = 1; typeName = "BOOL"; force = 1; }; @@ -78,11 +83,6 @@ class ace_frag_maxTrackPerFrame { typeName = "SCALAR"; force = 1; }; -class ace_frag_enableDebugTrace { - value = 0; - typeName = "BOOL"; - force = 1; -}; class ace_gforces_enabledFor { value = 1; typeName = "SCALAR"; @@ -119,7 +119,7 @@ class ace_interact_menu_alwaysUseCursorInteraction { force = 0; }; class ace_interact_menu_useListMenu { - value = 0; + value = 1; typeName = "BOOL"; force = 0; }; @@ -143,6 +143,11 @@ class ace_interaction_enableMagazinePassing { typeName = "BOOL"; force = 1; }; +class ace_interaction_disableNegativeRating { + value = 1; + typeName = "BOOL"; + force = 1; +}; class ace_laser_dispersionCount { value = 2; typeName = "SCALAR"; @@ -233,6 +238,21 @@ class ace_map_gestures_interval { typeName = "SCALAR"; force = 1; }; +class ace_maptools_drawStaightLines { + value = 1; + typeName = "BOOL"; + force = 1; +}; +class ace_markers_movableMarkersEnabled { + value = 1; + typeName = "BOOL"; + force = 1; +}; +class ace_markers_moveRestriction { + value = 0; + typeName = "SCALAR"; + force = 1; +}; class ace_medical_level { value = 2; typeName = "SCALAR"; @@ -268,16 +288,6 @@ class ace_medical_painCoefficient { typeName = "SCALAR"; force = 1; }; -class ace_medical_enableAirway { - value = 0; - typeName = "BOOL"; - force = 1; -}; -class ace_medical_enableFractures { - value = 0; - typeName = "BOOL"; - force = 1; -}; class ace_medical_enableAdvancedWounds { value = 1; typeName = "BOOL"; @@ -543,7 +553,12 @@ class ace_nametags_playerNamesViewDistance { class ace_nametags_playerNamesMaxAlpha { value = 0.8; typeName = "SCALAR"; - force = 1; + force = 0; +}; +class ace_nametags_tagSize { + value = 2; + typeName = "SCALAR"; + force = 0; }; class ace_nightvision_disableNVGsWithSights { value = 0; @@ -590,17 +605,87 @@ class ace_overpressure_distanceCoefficient { typeName = "SCALAR"; force = 1; }; +class ace_pylons_enabled { + value = 1; + typeName = "BOOL"; + force = 1; +}; +class ace_pylons_rearmNewPylons { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_pylons_searchDistance { + value = 15; + typeName = "SCALAR"; + force = 1; +}; +class ace_pylons_timePerPylon { + value = 5; + typeName = "SCALAR"; + force = 1; +}; +class ace_pylons_requireEngineer { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_pylons_requireToolkit { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_quickmount_enabled { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_quickmount_distance { + value = 3; + typeName = "SCALAR"; + force = 1; +}; +class ace_quickmount_speed { + value = 18; + typeName = "SCALAR"; + force = 1; +}; +class ace_quickmount_priority { + value = 0; + typeName = "SCALAR"; + force = 1; +}; // Logistik Beginn class ace_rearm_level { value = 2; // 0 = Ganzes Fahrzeug, 1 = Ganzes Magazin, 2 = Kaliberbasiert typeName = "SCALAR"; force = 1; }; +class ace_rearm_supply { + value = 0; + typeName = "SCALAR"; + force = 1; +}; class ace_refuel_rate { value = 1; typeName = "SCALAR"; force = 1; }; +class ace_refuel_hoseLength { + value = 12; + typeName = "SCALAR"; + force = 1; +}; +class ace_reload_displayText { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_repair_displayTextOnRepair { + value = 1; + typeName = "BOOL"; + force = 1; +}; class ace_repair_engineerSetting_repair { value = 1; typeName = "SCALAR"; @@ -712,14 +797,9 @@ class ace_scopes_deduceBarometricPressureFromTerrainAltitude { typeName = "BOOL"; force = 1; }; -class ace_spectator_filterUnits { - value = 2; - typeName = "SCALAR"; - force = 1; -}; -class ace_spectator_filterSides { +class ace_spectator_enableAI { value = 0; - typeName = "SCALAR"; + typeName = "BOOL"; force = 1; }; class ace_spectator_restrictModes { @@ -767,6 +847,11 @@ class ace_switchunits_safeZoneRadius { typeName = "SCALAR"; force = 1; }; +class ace_tagging_quickTag { + value = 1; + typeName = "SCALAR"; + force = 1; +}; class ace_ui_allowSelectiveUI { value = 1; typeName = "BOOL"; @@ -967,6 +1052,11 @@ class ace_viewdistance_limitViewDistance { typeName = "SCALAR"; force = 1; }; +class ace_weaponselect_displayText { + value = 1; + typeName = "BOOL"; + force = 1; +}; class ace_weather_enableServerController { value = 1; typeName = "BOOL"; @@ -977,11 +1067,6 @@ class ace_weather_useACEWeather { typeName = "BOOL"; force = 1; }; -class ace_weather_syncRain { - value = 1; - typeName = "BOOL"; - force = 1; -}; class ace_weather_syncWind { value = 1; typeName = "BOOL"; @@ -1017,36 +1102,6 @@ class ace_winddeflection_simulationRadius { typeName = "SCALAR"; force = 1; }; -class ace_zeus_zeusAscension { - value = 0; - typeName = "BOOL"; - force = 1; -}; -class ace_zeus_zeusBird { - value = 0; - typeName = "BOOL"; - force = 1; -}; -class ace_zeus_remoteWind { - value = 0; - typeName = "BOOL"; - force = 1; -}; -class ace_zeus_radioOrdnance { - value = 0; - typeName = "BOOL"; - force = 1; -}; -class ace_zeus_revealMines { - value = 0; - typeName = "SCALAR"; - force = 1; -}; -class ace_zeus_autoAddObjects { - value = 0; - typeName = "BOOL"; - force = 1; -}; class ace_advanced_fatigue_enabled { value = 1; typeName = "BOOL"; @@ -1080,7 +1135,7 @@ class ace_advanced_fatigue_terrainGradientFactor { class ace_advanced_throwing_enabled { value = 1; typeName = "BOOL"; - force = 0; + force = 1; }; class ace_advanced_throwing_showThrowArc { value = 1; @@ -1117,11 +1172,21 @@ class ace_captives_allowSurrender { typeName = "BOOL"; force = 1; }; +class ace_captives_requireSurrenderAi { + value = 1; + typeName = "BOOL"; + force = 1; +}; class ace_cargo_enable { value = 1; typeName = "BOOL"; force = 1; }; +class ace_cargo_paradropTimeCoefficent { + value = 2.5; + typeName = "SCALAR"; + force = 1; +}; class ace_explosives_requireSpecialist { value = 0; typeName = "BOOL"; @@ -1172,6 +1237,36 @@ class ace_hearing_autoAddEarplugsToUnits { typeName = "BOOL"; force = 1; }; +class ace_zeus_zeusAscension { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_zeus_zeusBird { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_zeus_remoteWind { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_zeus_radioOrdnance { + value = 0; + typeName = "BOOL"; + force = 1; +}; +class ace_zeus_revealMines { + value = 0; + typeName = "SCALAR"; + force = 1; +}; +class ace_zeus_autoAddObjects { + value = 0; + typeName = "BOOL"; + force = 1; +}; class ace_advanced_ballistics_enabled { value = 1; typeName = "BOOL"; @@ -1221,4 +1316,4 @@ class ace_advanced_ballistics_simulationRadius { value = 3000; typeName = "SCALAR"; force = 1; -} +}; From 884df77d8580431d437c81f7244e2aea33cb4662 Mon Sep 17 00:00:00 2001 From: Pi123263 <33136944+Pi123263@users.noreply.github.com> Date: Thu, 26 Oct 2017 23:46:33 +0200 Subject: [PATCH 5/6] Update README.md Corrected a few errors in the text. --- README.md | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 831b28fe..191adbda 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ If you like the work and think it's worth a small donation, feel free to use the [Donate via paypal.me](https://www.paypal.me/wyqer) ## Overview -The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area. +The area has fallen to the enemy, and it is up to you to take it back. Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will span several weeks of real time. * Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area. * Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps. * Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel. @@ -40,8 +40,8 @@ The area has fallen to the enemy, and it is up to you to take it back. Embark wi * Admin: [jus61](https://www.killahpotatoes.de/index.php?user/2-jus61/) ## Needed Mods -This mods are needed if you use the prepacked missionfiles from the release tab or Steam Workshop. -You can play every map without any mods (only the maps themself) if you set the preset to custom in `kp_liberation_config`. +These mods are needed if you want to use the prepacked missionfiles from the release tab or Steam Workshop. +You can play every map without any mods (only the maps themself) if you set the preset to custom in the file `kp_liberation_config`. * Al Rayak * [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184) * [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987) @@ -49,7 +49,7 @@ You can play every map without any mods (only the maps themself) if you set the * [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103) * [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117) * Altis - * Nothing + * None * Chernarus * [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184) * [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987) @@ -58,7 +58,7 @@ You can play every map without any mods (only the maps themself) if you set the * Recommended for more enterable buildings on Chernarus * [DonkeyPunch.INFO Open Chernarus Project](http://steamcommunity.com/sharedfiles/filedetails/?id=786777307) * Malden - * Nothing + * None * Sahrani * [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184) * [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987) @@ -71,7 +71,7 @@ You can play every map without any mods (only the maps themself) if you set the * [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103) * [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117) * Tanoa - * Nothing + * None * Taunus (very resource-intensive map) * [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=870276636) * [CBA A3](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997) @@ -82,7 +82,7 @@ You can play every map without any mods (only the maps themself) if you set the * [X-Cam-Taunus (Version 1.1)](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398) ## Recommended Mods -This Mods would greatly increase your gaming experience: +These mods will greatly increase your gaming experience: * [ACE](http://steamcommunity.com/sharedfiles/filedetails/?id=463939057) * [ACE Compat - RHS Armed Forces of the Russian Federation](http://steamcommunity.com/workshop/filedetails/?id=773131200) * [ACE Compat - RHS United States Armed Forces](http://steamcommunity.com/workshop/filedetails/?id=773125288) @@ -97,18 +97,18 @@ This Mods would greatly increase your gaming experience: * [KP Ranks](http://steamcommunity.com/sharedfiles/filedetails/?id=741621641) * [LAxemann's Suppress](https://steamcommunity.com/sharedfiles/filedetails/?id=825174634) -Also you should think about using this mods as serverside mods: +Also you should think about using these mods as serverside mods: * [Advanced Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=713709341) * [Advanced Sling Loading](http://steamcommunity.com/sharedfiles/filedetails/?id=615007497) * [Advanced Towing](http://steamcommunity.com/sharedfiles/filedetails/?id=639837898) * [Advanced Urban Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=730310357) ## ACE Serverside Settings -I've provided our community serverconfig.hpp for the [usage with the ace_server.pbo](https://ace3mod.com/wiki/framework/settings-framework.html#32-loading-up-the-server-config) for dedicated servers. -Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod. +I've provided our communities serverconfig.hpp to be [used with the ace_server.pbo](https://ace3mod.com/wiki/framework/settings-framework.html#32-loading-up-the-server-config) for dedicated servers. +Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as a serverside mod. ## Recommended Difficulty Settings -I recommend to use the following difficulty settings for this mission (User profile of your server): +I recommend using the following difficulty settings for this mission (User profile of your server): ``` class CustomDifficulty { From 8bae7bb54670d57175acfecdb3e3fb3072dbd2ed Mon Sep 17 00:00:00 2001 From: Christian Date: Thu, 26 Oct 2017 23:51:00 +0200 Subject: [PATCH 6/6] Typo correction --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index dbac245a..28a1c3c5 100644 --- a/README.md +++ b/README.md @@ -82,7 +82,7 @@ You can play every map without any mods (only the maps themself) if you set the * [X-Cam-Taunus (Version 1.1)](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398) ## Recommended Mods -This Mods would greatly increase your gaming experience: +These mods are recommended by us, as they are likely to increase your gaming experience: * [ACE](http://steamcommunity.com/sharedfiles/filedetails/?id=463939057) * [ACE Compat - RHS Armed Forces of the Russian Federation](http://steamcommunity.com/workshop/filedetails/?id=773131200) * [ACE Compat - RHS United States Armed Forces](http://steamcommunity.com/workshop/filedetails/?id=773125288) @@ -97,7 +97,7 @@ This Mods would greatly increase your gaming experience: * [KP Ranks](http://steamcommunity.com/sharedfiles/filedetails/?id=741621641) * [LAxemann's Suppress](https://steamcommunity.com/sharedfiles/filedetails/?id=825174634) -Also you should think about using this mods as serverside mods: +Also you should think about using these mods as serverside mods: * [Advanced Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=713709341) * [Advanced Sling Loading](http://steamcommunity.com/sharedfiles/filedetails/?id=615007497) * [Advanced Towing](http://steamcommunity.com/sharedfiles/filedetails/?id=639837898)