if ( isNil "GRLIB_respawn_loadout" ) then { removeAllWeapons player; removeAllItems player; removeAllAssignedItems player; removeVest player; removeBackpack player; removeHeadgear player; removeGoggles player; player linkItem "ItemMap"; player linkItem "ItemCompass"; player linkItem "ItemWatch"; player linkItem "ItemRadio"; } else { sleep 4; [ player, GRLIB_respawn_loadout ] call F_setLoadout; };