/* Needed Mods: - CUP Weapons - CUP Vehicles - CUP Units Optional Mods: - None */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles. pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["CUP_B_US_Soldier",20,0,0], // Rifleman ["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT) ["CUP_B_US_Soldier_GL",25,0,0], // Grenadier ["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman ["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner ["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman ["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist ["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin) ["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist ["CUP_B_US_Medic",30,0,0], // Medic ["CUP_B_US_Engineer",30,0,0], // Engineer ["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner ["CUP_B_US_SpecOps",20,0,0], // Operator ["CUP_B_US_SpecOps_M",30,0,0], // Marksman ["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader ["CUP_B_US_SpecOps_Medic",30,0,0], // Medic ["CUP_B_US_Sniper",70,5,0], // Sniper ["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107) ["CUP_B_US_Spotter",20,0,0], // Spotter ["CUP_B_US_Crew",10,0,0], // Crewman ["CUP_B_US_Pilot",10,0,0] // Pilot ]; light_vehicles = [ ["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed) ["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2 ["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19 ["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW ["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2) ["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19) ["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger ["CUP_B_RG31_M2_OD_USA",150,50,50], // RG-31 M2 ["CUP_B_RG31E_M2_OD_USA",175,50,50], // RG-31 Mk5E M2 ["CUP_B_RG31_Mk19_OD_USA",150,80,50], // RG-31 Mk.19 ["CUP_B_MTVR_USA",125,0,75] // MTVR ]; heavy_vehicles = [ ["CUP_B_M1126_ICV_M2_Desert_Slat",200,150,125], // M1126 ICV M2 CROWS (Desert - Slat) ["CUP_B_M1126_ICV_MK19_Desert_Slat",200,200,125], // M1126 ICV MK19 CROWS (Desert - Slat) ["CUP_B_M1128_MGS_Desert_Slat",200,500,125], // M1128 MGS (Desert - Slat) ["CUP_B_M1135_ATGMV_Desert_Slat",200,300,125], // M1135 ATGMV (Desert - Slat) ["CUP_B_M6LineBacker_USA_D",350,450,150], // M6 Linebacker (Desert) ["CUP_B_M7Bradley_USA_D",300,300,150], // M7 Bradley (Desert) ["CUP_B_M2Bradley_USA_D",300,400,150], // M2A2 Bradley IFV (Desert) ["CUP_B_M2A3Bradley_USA_D",400,400,150], // M2A3 ERA Bradley IFV (Desert) ["CUP_B_M1A1_DES_US_Army",500,500,200], // M1A1 Abrams (Desert) ["CUP_B_M1A2_TUSK_MG_DES_US_Army",600,550,225], // M1A2 Abrams TUSK (Desert) ["CUP_B_M1129_MC_MK19_Desert_Slat",600,800,300], // M1129 MC MK19 CROWS (Desert - Slat) ["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE) ["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM) ]; air_vehicles = [ ["CUP_B_AH6M_USA",200,100,100], // AH-6M ["CUP_B_UH60M_US",300,25,200], // UH-60M ["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV) ["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores) ["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores) ["CUP_B_AH64_DL_USA",500,600,300], // AH-64 ["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D ["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB ["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II ["CUP_B_MH47E_USA",250,100,200] // MH-47E ]; static_vehicles = [ ["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun ["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod ["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod ["CUP_WV_B_CRAM",500,500,0], // C-RAM ["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS ["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS ["B_Mortar_01_F",80,150,0], // Mk6 Mortar ["CUP_B_M252_US",80,150,0], // M252 81mm Mortar ["CUP_B_M119_US",100,200,0] // M119 ]; buildings = [ ["Land_Cargo_House_V1_F",0,0,0], ["Land_Cargo_Patrol_V1_F",0,0,0], ["Land_Cargo_Tower_V1_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_US_F",0,0,0], ["BWA3_Flag_Ger_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,0,0,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor ["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair ["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel ["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo ["B_Slingload_01_Repair_F",375,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel ["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "CUP_B_US_Soldier_SL", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier_LAT", "CUP_B_US_Soldier_GL", "CUP_B_US_Soldier_AR", "CUP_B_US_Soldier_AR", "CUP_B_US_Soldier_Marksman", "CUP_B_US_Medic", "CUP_B_US_Engineer" ]; // Heavy infantry squad. blufor_squad_inf = [ "CUP_B_US_Soldier_SL", "CUP_B_US_Soldier_LAT", "CUP_B_US_Soldier_LAT", "CUP_B_US_Soldier_GL", "CUP_B_US_Soldier_AR", "CUP_B_US_Soldier_AR", "CUP_B_US_Soldier_MG", "CUP_B_US_Soldier_Marksman", "CUP_B_US_Medic", "CUP_B_US_Engineer" ]; // AT specialists squad. blufor_squad_at = [ "CUP_B_US_Soldier_SL", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier_HAT", "CUP_B_US_Soldier_AT", "CUP_B_US_Soldier_AT", "CUP_B_US_Medic", "CUP_B_US_Soldier" ]; // AA specialists squad. blufor_squad_aa = [ "CUP_B_US_Soldier_SL", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier_AA", "CUP_B_US_Soldier_AA", "CUP_B_US_Soldier_AA", "CUP_B_US_Medic", "CUP_B_US_Soldier" ]; // Force recon squad. blufor_squad_recon = [ "CUP_B_US_SpecOps_TL", "CUP_B_US_SpecOps", "CUP_B_US_SpecOps_Assault", "CUP_B_US_SpecOps_MG", "CUP_B_US_SpecOps_JTAC", "CUP_B_US_SpecOps_M14", "CUP_B_US_SpecOps_M", "CUP_B_US_SpecOps_M", "CUP_B_US_SpecOps_Medic", "CUP_B_US_SpecOps_UAV" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier", "CUP_B_US_Soldier" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "CUP_WV_B_CRAM", // C-RAM "CUP_WV_B_SS_Launcher", // Mk-29 GMLS "CUP_WV_B_RAM_Launcher", // Mk-49 GMLS "CUP_B_A10_DYN_USA", // A-10A Thunderbolt II "CUP_B_AH64D_DL_USA", // AH-64D "CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores) "CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores) "CUP_B_M1A1_DES_US_Army", // M1A1 Abrams (Desert) "CUP_B_M1A2_TUSK_MG_DES_US_Army", // M1A2 Abrams TUSK (Desert) "CUP_B_M270_HE_USA", // M270 MLRS (HE) "CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM) "CUP_B_M6LineBacker_USA_D", // M6 Linebacker (Desert) "CUP_B_M1128_MGS_Desert_Slat", // M1128 MGS (Desert - Slat) "CUP_B_M1135_ATGMV_Desert_Slat", // M1135 ATGMV (Desert - Slat) "CUP_B_M1129_MC_MK19_Desert_Slat", // M1129 MC MK19 CROWS (Desert - Slat) "CUP_B_M2A3Bradley_USA_D", // M2A3 ERA Bradley IFV (Desert) "CUP_B_M119_US", // M119 "CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2 "CUP_B_RG31_Mk19_USA" // RG-31 Mk.19 ];