/* Needed Mods: - Global Mobilization Optional Mods: - LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116 */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "land_gm_tower_bt_6_fuest_80"; // This is the main FOB HQ building. FOB_box_typename = "gm_gc_army_brdm2um"; // This is the FOB as a container/BRDM (due to lack of proper container transport in GM German EAST). FOB_truck_typename = "gm_gc_army_btr60pu12"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "gm_gc_army_ural375d_medic"; // This is the mobile respawn (and medical) truck. huron_typename = "gm_gc_army_btr60pa"; // This is Spartan 01, a multipurpose mobile respawn as a command BTR60. crewman_classname = "gm_gc_army_crew_mpiaks74nk_80_blk"; // This defines the crew for vehicles. pilot_classname = "gm_gc_army_crew_mpiaks74nk_80_blk"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "gm_gc_bgs_p601"; // Little birds replaced with unimog for container transportation. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "gm_gc_army_ural4320_cargo"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "land_gm_euro_shed_03"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "land_gm_radiotower_01"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["gm_gc_army_rifleman_mpiak74n_80_str",20,0,0], // Rifleman ["gm_gc_army_antitank_mpiak74n_rpg7_80_str",30,0,0], // Rifleman (AT) ["gm_gc_army_machinegunner_lmgrpk_80_str",25,0,0], // Light Machinegunner ["gm_gc_army_machinegunner_pk_80_str",25,10,0], // Autorifleman ["gm_gc_army_engineer_mpiaks74n_80_str",30,0,0], // Engineer ["gm_gc_army_demolition_mpiaks74n_80_str",30,0,0], // Explosives Specialist ["gm_gc_army_crew_mpiaks74nk_80_blk",10,0,0] // Crewman ]; light_vehicles = [ ["gm_gc_army_bicycle_01_oli",10,0,0], // Service Bicycle ["gm_gc_army_p601",50,0,25], // Trabant ["gm_gc_army_ural4320_cargo",125,30,75], // Ural Transport ["B_Boat_Transport_01_F",100,0,25] // Assault Boat ]; heavy_vehicles = [ ["gm_gc_army_brdm2",200,40,100], // BRDM2 ["gm_gc_army_btr60pb",200,150,125], // BTR-60PB ["gm_gc_army_zsu234v1",300,250,200], // Shilka ["gm_gc_army_bmp1sp2",300,300,175], // BMP-1 ["gm_gc_army_t55a",450,550,250] // T-55 ]; air_vehicles = [ ["len_mi8amt_nva",225,0,125], // Mi8AMT ["len_mi24d_CAS_nva",550,550,250], // Mi-24D (CAS) ["len_mi24d_AT_nva",550,550,250], // Mi-24D (AT) ["len_mi24d_FAB_nva",550,550,250], // Mi-24D (FAB) ["len_mi24p_CAS_nva",550,550,250], // Mi-24P (CAS) ["len_mi24p_AT_nva",550,550,250], // Mi-24P (AT) ["len_mi24p_FAB_nva",550,550,250], // Mi-24P (FAB) ["len_l39_nva",1200,1250,650] // Aero L-39 ]; static_vehicles = [ ["gm_gc_army_fagot_launcher_tripod",50,100,0] // Static FAGOT ]; buildings = [ ["Land_Cargo_House_V4_F",0,0,0], ["Land_Cargo_Patrol_V4_F",0,0,0], ["Land_Cargo_Tower_V4_F",0,0,0], ["Flag_NATO_F",0,0,0], ["BWA3_Flag_Ger_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_ghex_F",0,0,0], ["CamoNet_ghex_open_F",0,0,0], ["CamoNet_ghex_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["land_gm_euro_furniture_mapboard_01",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_01_round_green_F",0,0,0], ["Land_BagFence_01_short_green_F",0,0,0], ["Land_BagFence_01_long_green_F",0,0,0], ["Land_BagFence_01_corner_green_F",0,0,0], ["Land_BagFence_01_end_green_F",0,0,0], ["Land_BagBunker_01_small_green_F",0,0,0], ["Land_BagBunker_01_large_green_F",0,0,0], ["Land_HBarrier_01_tower_green_F",0,0,0], ["Land_HBarrier_01_line_1_green_F",0,0,0], ["Land_HBarrier_01_line_3_green_F",0,0,0], ["Land_HBarrier_01_line_5_green_F",0,0,0], ["Land_HBarrier_01_big_4_green_F",0,0,0], ["Land_HBarrier_01_wall_4_green_F",0,0,0], ["Land_HBarrier_01_wall_6_green_F",0,0,0], ["Land_HBarrier_01_wall_corner_green_F",0,0,0], ["Land_HBarrier_01_wall_corridor_green_F",0,0,0], ["Land_HBarrier_01_big_tower_green_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0], ["land_gm_sandbags_01_round_01",0,0,0], ["land_gm_sandbags_01_wall_01",0,0,0], ["land_gm_sandbags_01_short_01",0,0,0], ["land_gm_sandbags_01_door_01",0,0,0], ["land_gm_sandbags_01_door_02",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,200,500,0], [FOB_truck_typename,300,500,100], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["gm_gc_army_ural4320_repair",325,30,75], // Ural Repair ["gm_gc_army_ural375d_refuel",125,0,275], // Ural Fuel ["gm_gc_army_ural4320_reammo",125,200,75], // Ural Ammo ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "gm_gc_army_squadleader_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_machinegunner_lmgrpk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_demolition_mpiaks74n_80_str", "gm_gc_army_machinegunner_assistant_mpiak74n_lmgrpk_80_str", "gm_gc_army_engineer_mpiaks74n_80_str" ]; // Heavy infantry squad. blufor_squad_inf = [ "gm_gc_army_squadleader_mpiak74n_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_machinegunner_lmgrpk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_demolition_mpiaks74n_80_str", "gm_gc_army_machinegunner_assistant_mpiak74n_lmgrpk_80_str", "gm_gc_army_engineer_mpiaks74n_80_str" ]; // AT specialists squad. blufor_squad_at = [ "gm_gc_army_squadleader_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_rifleman_mpiak74n_80_str" ]; // AA specialists squad. blufor_squad_aa = [ "gm_gc_army_squadleader_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_machinegunner_assistant_mpiak74n_lmgrpk_80_str", "gm_gc_army_rifleman_mpiak74n_80_str" ]; // Force recon squad. blufor_squad_recon = [ "gm_gc_army_squadleader_mpiak74n_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_antitank_mpiak74n_rpg7_80_str", "gm_gc_army_machinegunner_lmgrpk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_machinegunner_pk_80_str", "gm_gc_army_demolition_mpiaks74n_80_str", "gm_gc_army_machinegunner_assistant_mpiak74n_lmgrpk_80_str", "gm_gc_army_engineer_mpiaks74n_80_str" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str", "gm_gc_army_rifleman_mpiak74n_80_str" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "gm_gc_army_t55a", // T-55 "len_mi24d_AT_nva", // Mi-24D (AT) "len_mi24p_AT_nva", // Mi-24P (AT) "len_mi24d_FAB_nva", // Mi-24D (FAB) "len_mi24p_FAB_nva" // Mi-24P (FAB) ];