/* Needed Mods: - Global Mobilization Optional Mods: - None */ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ KP_liberation_guerilla_units = [ "I_G_Soldier_AR_F", "I_G_engineer_F", "I_G_officer_F", "I_G_medic_F", "I_G_Soldier_F", "I_G_Soldier_LAT_F", "I_G_Soldier_M_F", "I_G_Soldier_SL_F" ]; // Armed vehicles KP_liberation_guerilla_vehicles = []; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */ /* Weapons - You've to add the weapons as array like ["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"] You can leave optic and tripod empty with "" */ KP_liberation_guerilla_weapons_1 = [ ["gm_mp2a1_blk","gm_32Rnd_9x19mm_B_DM51_mp2_blk",4,"",""], ["gm_mp2a1_blk","gm_32Rnd_9x19mm_B_DM51_mp2_blk",4,"",""], ["gm_mpiaks74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""] ]; KP_liberation_guerilla_weapons_2 = [ ["gm_mpiaks74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""], ["gm_mpiak74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""], ["gm_mpiak74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""] ]; KP_liberation_guerilla_weapons_3 = [ ["gm_mpiak74n_prp","gm_30Rnd_545x39mm_B_7N6_ak74_prp",4,"",""], ["gm_g3a3_blk","gm_20Rnd_762x51mm_B_T_DM21_g3_blk",4,"",""], ["gm_g3a3_blk","gm_20Rnd_762x51mm_B_T_DM21_g3_blk",4,"",""], ["gm_lmgrpk_brn","gm_75Rnd_762x39mm_B_M43_ak47_blk",4,"",""], ["gm_lmgrpk_brn","gm_75Rnd_762x39mm_B_M43_ak47_blk",4,"",""] ]; // Uniforms KP_liberation_guerilla_uniforms_1 = [ "gm_gc_civ_uniform_man_01_80_blu", "gm_gc_civ_uniform_man_02_80_brn", "gm_ge_civ_uniform_blouse_80_gry", "gm_gc_civ_uniform_man_01_80_blk", "U_C_Mechanic_01_F" ]; KP_liberation_guerilla_uniforms_2 = [ "gm_gc_civ_uniform_man_01_80_blu", "gm_gc_civ_uniform_man_02_80_brn", "gm_ge_civ_uniform_blouse_80_gry", "gm_gc_civ_uniform_man_01_80_blk", "U_C_Mechanic_01_F", "U_C_WorkerCoveralls", "U_C_WorkerCoveralls" ]; KP_liberation_guerilla_uniforms_3 = [ "gm_gc_civ_uniform_man_01_80_blu", "gm_gc_civ_uniform_man_02_80_brn", "gm_ge_civ_uniform_blouse_80_gry", "gm_gc_civ_uniform_man_01_80_blk", "U_C_Mechanic_01_F", "U_C_WorkerCoveralls", "U_C_WorkerCoveralls", "U_BG_Guerilla3_1", "U_BG_Guerilla3_1", "U_BG_Guerrilla_6_1", "U_BG_Guerrilla_6_1", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F" ]; // Vests KP_liberation_guerilla_vests_1 = [ "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_LegStrapBag_black_F", "V_Pocketed_coyote_F", "V_Pocketed_olive_F", "V_Pocketed_black_F", "V_BandollierB_blk" ]; KP_liberation_guerilla_vests_2 = [ "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_LegStrapBag_black_F", "V_Pocketed_olive_F", "V_Pocketed_black_F", "V_BandollierB_blk", "gm_ge_bgs_vest_80_rifleman" ]; KP_liberation_guerilla_vests_3 = [ "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_LegStrapBag_black_F", "V_BandollierB_blk", "gm_ge_bgs_vest_80_rifleman" ]; // Headgear KP_liberation_guerilla_headgear_1 = [ "", "", "", "", "H_Hat_brown", "H_Hat_grey", "H_Hat_tan", "H_Hat_checker", "H_Hat_Safari_olive_F", "H_Hat_Safari_sand_F" ]; KP_liberation_guerilla_headgear_2 = [ "", "", "", "", "H_Hat_brown", "H_Hat_grey", "H_Hat_tan", "H_Hat_checker", "H_Hat_Safari_olive_F", "H_Hat_Safari_sand_F", "H_Bandanna_blu", "H_Bandanna_sand", "H_Bandanna_gry", "H_Bandanna_cbr", "H_Bandanna_sgg", "H_Bandanna_khk" ]; KP_liberation_guerilla_headgear_3 = [ "", "", "", "", "H_Hat_brown", "H_Hat_grey", "H_Hat_tan", "H_Hat_checker", "H_Hat_Safari_olive_F", "H_Hat_Safari_sand_F", "H_Bandanna_blu", "H_Bandanna_sand", "H_Bandanna_gry", "H_Bandanna_cbr", "H_Bandanna_sgg", "H_Bandanna_khk", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_Shemag_olive" ]; // Facegear. Applies for tier 2 and 3. KP_liberation_guerilla_facegear = [ "", "", "", "G_Bandanna_tan", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_blk" ];