/* Needed Mods: - The Unsung Vietnam War Mod Optional Mods: - None */ /* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */ KP_liberation_guerilla_units = [ "uns_men_ARVNci_HMG", "uns_men_ARVNci_S2", "uns_men_ARVNci_SL", "uns_men_CIDG_COM", "uns_men_CIDG_ENG", "uns_men_CIDG_MED", "uns_men_CIDG_MRK2", "uns_men_CIDG_S1" ]; // Armed vehicles KP_liberation_guerilla_vehicles = []; /* Guerilla Equipment There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */ /* Weapons - You've to add the weapons as array like ["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"] You can leave optic and tripod empty with "" */ KP_liberation_guerilla_weapons_1 = [ ["uns_ak47","uns_ak47mag",4,"",""], ["uns_PPS52","uns_k50mag",4,"",""], ["uns_owen","uns_owenmag",4,"",""], ["uns_mas36","uns_mas36mag",4,"",""], ["uns_RPD","uns_rpdmag",1,"",""], ["uns_m1carbine","uns_m1carbinemag",4,"",""] ]; KP_liberation_guerilla_weapons_2 = [ ["uns_m2carbine","uns_m2carbinemag",4,"",""], ["uns_akm","uns_ak47mag",4,"",""], ["uns_DP28_base","uns_47Rnd_DP28",4,"",""], ["uns_type50","uns_k50mag",4,"",""], ["uns_m16","uns_20Rnd_556x45_Stanag",4,"",""], ["uns_mas36","uns_mas36mag",4,"",""] ]; KP_liberation_guerilla_weapons_3 = [ ["uns_akm_drum","uns_75Rnd_akdr",4,"",""], ["uns_sa58p","uns_sa58mag",4,"",""], ["uns_PK","uns_100Rnd_762x54_PK",1,"",""], ["uns_m1garand","uns_m1garandmag",4,"",""], ["uns_M63a_AR_base","uns_30Rnd_556x45_Stanag",4,"",""], ["uns_Sterling","uns_mk4mag",4,"",""], ["uns_m2carbine_gl","uns_m2carbinemag",4,"",""], ["uns_m3a1","uns_m3a1mag",4,"",""], ["uns_SVD_CAMO_base","uns_svdmag",4,"",""] ]; // Uniforms KP_liberation_guerilla_uniforms_1 = [ "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "UNS_CIV_B", "UNS_CIV_U", "UNS_VC_B", "UNS_VC_K", "UNS_VC_S", "UNS_VC_U" ]; KP_liberation_guerilla_uniforms_2 = [ "U_BG_Guerilla2_1", "U_BG_Guerilla2_3", "U_BG_Guerilla3_1", "U_C_HunterBody_grn", "U_C_Mechanic_01_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Para_5_F" ]; KP_liberation_guerilla_uniforms_3 = [ "U_BG_Guerilla1_1", "U_BG_Guerilla1_2_F", "U_BG_leader", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "UNS_DCCR_BBS", "UNS_DCCR_GTS" ]; // Vests KP_liberation_guerilla_vests_1 = [ "UNS_VC_B1", "UNS_VC_S2", "V_BandollierB_blk", "V_BandollierB_cbr", "V_BandollierB_ghex_F", "V_BandollierB_khk", "V_BandollierB_oli", "V_BandollierB_rgr", "V_LegStrapBag_black_F", "V_LegStrapBag_coyote_F", "V_LegStrapBag_olive_F", "V_Pocketed_black_F", "V_Pocketed_coyote_F", "V_Pocketed_olive_F" ]; KP_liberation_guerilla_vests_2 = [ "UNS_ANZAC_VEST_C", "UNS_ANZAC_VEST", "UNS_M1956_M14", "UNS_NVA_A1", "UNS_NVA_MG", "uns_vc_chestrig", "UNS_VC_SP", "V_Chestrig_blk", "V_Chestrig_khk", "V_Chestrig_oli", "V_Chestrig_rgr", "V_HarnessO_brn", "V_HarnessO_ghex_F", "V_HarnessO_gry", "V_HarnessOGL_brn", "V_HarnessOGL_ghex_F", "V_HarnessOGL_gry" ]; KP_liberation_guerilla_vests_3 = [ "UNS_M1956_M1", "UNS_M1956_M2", "UNS_M1956_M3", "UNS_M1956_S3", "UNS_NVA_SP", "V_I_G_resistanceLeader_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_TacChestrig_oli_F", "V_TacVest_blk", "V_TacVest_brn", "V_TacVest_camo", "V_TacVest_khk", "V_TacVest_oli" ]; // Headgear KP_liberation_guerilla_headgear_1 = [ "", "", "", "", "H_StrawHat_dark", "UNS_Boonie3_VC", "UNS_Conehat_VC" ]; KP_liberation_guerilla_headgear_2 = [ "H_Bandanna_khk", "UNS_Boonie_VC", "UNS_Headband_BK", "UNS_Headband_ED", "UNS_Headband_OD", "UNS_Headband_OD2", "UNS_Headband_VC", "uns_sas_bandana_erdl", "uns_sas_booniehat_vc_tan", "uns_sas_booniehat_vc", "uns_sas_headband_green", "uns_vc_headband_blue" ]; KP_liberation_guerilla_headgear_3 = [ "UNS_Boonie_6", "UNS_Boonie_ERDL", "UNS_Boonie_ERDL3", "UNS_Boonie_OD", "UNS_Boonie_OD2", "UNS_Boonie_ODF", "UNS_Boonie_ODP", "UNS_Field_Cap", "UNS_M1_1", "UNS_M1_AFT", "UNS_PAVN_HG", "UNS_PAVN_HN", "uns_sas_booniehat_erdl2", "uns_sas_booniehat_green2" ]; // Facegear. Applies for tier 2 and 3. KP_liberation_guerilla_facegear = [ "", "", "", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_tan", "UNS_Peace", "UNS_Scarf_1stCav", "UNS_Scarf_ARVN", "UNS_Scarf_BK_W", "UNS_Scarf_BK", "UNS_Scarf_Blue", "UNS_Scarf_GR", "UNS_Scarf_OD", "UNS_Scarf_PL", "UNS_Scarf_Red" ];