/* --- USAGE --- Place this file in the Eden mission folder where you want to build your FOB templates. After building your FOB in Eden, place down a center object in the middle of your FOB. I recommend a small cluttercutter object (Land_ClutterCutter_small_F) for this. In the init field of the center object add: _ = [this] execVM "export_template.sqf"; Then preview the mission in eden to execute the script. The fetched information can be found in your client rpt (between the START and END line) for copy/paste. Ref for finding your RPT file: https://community.bistudio.com/wiki/Crash_Files#Arma_3 --- RECOMMENDATIONS --- !IMPORTANT! Don't (!) exceed an area with a radius of 35m for the FOB. !IMPORTANT! You could create a trigger with that radius and use it as "build area helper". After exporting the template, you should replace possible placed vehicles or crates etc. with the Liberation variables. Have a look at the other templates to get an idea of it. */ params [ ["_center", player, [objNull]] ]; diag_log text ""; diag_log text ""; diag_log text "[KP LIBERATION] [FOB EXPORT] ---------- START ----------"; // Fetch all objects diag_log text ""; diag_log text "private _objects_to_build = ["; { diag_log text format [ " [""%1"", [%2, %3, %4], %5],", typeof _x, ((getpos _x select 0) - (getpos _center select 0)) toFixed 2, ((getpos _x select 1) - (getpos _center select 1)) toFixed 2, (getposatl _x select 2) toFixed 2, (getdir _x) toFixed 2 ]; } forEach ((nearestObjects [_center, ["All"], 40]) - ((nearestObjects [_center, ["Man","Animal"], 40]) + [_center])); diag_log text "];"; diag_log text ""; diag_log text "private _objectives_to_build = ["; diag_log text " // Move all things which should be destroyed to accomplish the mission from the above to this array"; diag_log text "];"; // Fetch all infantry/guards diag_log text ""; diag_log text "private _defenders_to_build = ["; { diag_log text format [ " [""%1"", [%2, %3, %4], %5],", typeof _x, ((getpos _x select 0) - (getpos _center select 0)) toFixed 2, ((getpos _x select 1) - (getpos _center select 1)) toFixed 2, (getposatl _x select 2) toFixed 2, (getdir _x) toFixed 2 ]; } forEach ((nearestObjects [_center, ["Man"], 40]) - ((nearestObjects [_center, [ "Animal" ], 40]) + [_center])); diag_log text "];"; diag_log text ""; diag_log text "private _base_corners = ["; diag_log text " [40, 40, 0],"; diag_log text " [40, -40, 0],"; diag_log text " [-40, -40, 0],"; diag_log text " [-40, 40, 0],"; diag_log text "];"; diag_log text ""; diag_log text "[_objects_to_build, _objectives_to_build, _defenders_to_build, _base_corners]"; diag_log text ""; diag_log text "[KP LIBERATION] [FOB EXPORT] ---------- END ----------"; diag_log text ""; diag_log text ""; true