/* Needed Mods: - RHS USAF Optional Mods: - F-15C - F/A-18 */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "rhsusf_M1078A1P2_B_D_CP_fmtv_usarmy"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "rhsusf_M1085A1P2_B_D_Medical_fmtv_usarmy"; // This is the mobile respawn (and medical) truck. huron_typename = "RHS_CH_47F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "rhsusf_army_ocp_combatcrewman"; // This defines the crew for vehicles. pilot_classname = "rhsusf_army_ocp_helipilot"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "RHS_MELB_MH6M"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_d"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["rhsusf_army_ocp_riflemanl",15,0,0], // Rifleman (Light) ["rhsusf_army_ocp_rifleman",20,0,0], // Rifleman ["rhsusf_army_ocp_riflemanat",30,0,0], // Rifleman (AT) ["rhsusf_army_ocp_grenadier",25,0,0], // Grenadier ["rhsusf_army_ocp_autorifleman",25,0,0], // Autorifleman ["rhsusf_army_ocp_machinegunner",35,0,0], // Heavygunner ["rhsusf_army_ocp_marksman",30,0,0], // Marksman ["rhsusf_army_ocp_javelin",50,10,0], // AT Specialist ["rhsusf_army_ocp_aa",50,10,0], // AA Specialist ["rhsusf_army_ocp_medic",30,0,0], // Combat Life Saver ["rhsusf_army_ocp_engineer",30,0,0], // Engineer ["rhsusf_army_ocp_explosives",30,0,0], // Explosives Specialist ["rhsusf_usmc_recon_marpat_d_rifleman",20,0,0], // Recon Rifleman ["rhsusf_usmc_recon_marpat_d_rifleman_at",30,0,0], // Recon Rifleman (AT) ["rhsusf_usmc_recon_marpat_d_machinegunner_m249",25,0,0], // Recon Autorifleman ["rhsusf_usmc_recon_marpat_d_machinegunner",35,0,0], // Recon Machine Gunner ["rhsusf_usmc_recon_marpat_d_marksman",30,0,0], // Recon Marksman ["rhsusf_usmc_recon_marpat_d_sniper_M107",70,5,0], // Recon Sniper (M107) ["rhsusf_army_ocp_sniper",70,5,0], // Sniper ["rhsusf_army_ocp_sniper_m107",70,5,0], // Sniper (M107) ["rhsusf_army_ocp_sniper_m24sws",70,5,0], // Sniper (M24 SWS) ["rhsusf_army_ocp_combatcrewman",10,0,0], // Crewman ["rhsusf_army_ocp_rifleman_101st",20,0,0], // Para Trooper ["rhsusf_army_ocp_helicrew",10,0,0], // Helicopter Crew ["rhsusf_army_ocp_helipilot",10,0,0], // Helicopter Pilot ["rhsusf_airforce_jetpilot",10,0,0] // Pilot ]; light_vehicles = [ ["B_Quadbike_01_F",50,0,25], // Quad Bike ["rhsusf_mrzr4_d",75,0,25], // MRZR 4 ["rhsusf_m1025_d",100,0,50], // M1025A2 ["rhsusf_m1025_d_m2",100,40,50], // M1025A2 (M2) ["rhsusf_m1025_d_Mk19",100,60,50], // M1025A2 (Mk19) ["rhsusf_m998_d_2dr_fulltop",100,0,50], // M1097A2 (2D) ["rhsusf_m998_d_2dr_halftop",100,0,50], // M1097A2 (2D / open back) ["rhsusf_M1220_usarmy_d",120,0,60], // M1220 ["rhsusf_M1220_M2_usarmy_d",120,40,60], // M1220 (M2) ["rhsusf_M1220_MK19_usarmy_d",120,60,60], // M1220 (Mk19) ["rhsusf_M1220_M153_M2_usarmy_d",140,40,60], // M1220 (M2 CROWS) ["rhsusf_M1220_M153_MK19_usarmy_d",140,60,60], // M1220 (Mk19 CROWS) ["rhsusf_M1238A1_socom_d",130,0,60], // M1238 ["rhsusf_M1238A1_M2_socom_d",130,40,60], // M1238 (M2) ["rhsusf_M1238A1_Mk19_socom_d",130,60,60], // M1238 (Mk19) ["rhsusf_M1232_usarmy_d",140,0,60], // M1232 ["rhsusf_M1232_M2_usarmy_d",140,40,60], // M1232 (M2) ["rhsusf_M1232_MK19_usarmy_d",140,60,60], // M1232 (Mk19) ["rhsusf_M1230a1_usarmy_d",120,0,60], // M1230A1 (MEDEVAC) ["rhsusf_M1083A1P2_D_open_fmtv_usarmy",125,0,75], // M1083A1P2 Transport ["rhsusf_M1083A1P2_D_fmtv_usarmy",125,0,75], // M1083A1P2 Transport (Covered) ["rhsusf_M1083A1P2_D_flatbed_fmtv_usarmy",100,0,50], // M1083A1P2 ["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], // M977A4 BKIT ["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], // M977A4 BKIT (HMG) ["rhsusf_M1239_socom_d",135,0,75], // M1239 AUV ["rhsusf_M1239_M2_socom_d",135,80,75], // M1239 AUV (M2 CROWS) ["rhsusf_M1239_MK19_socom_d",135,160,75], // M1239 AUV (Mk19 CROWS) ["rhsusf_M1117_D",150,100,50], // M1117 ASV ["B_UGV_01_F",150,0,50], // UGV Stomper ["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS) ["B_Boat_Transport_01_F",100,0,25], // Assault Boat ["B_Boat_Armed_01_minigun_F",200,80,75], // Speedboat Minigun ["rhsusf_mkvsoc",250,200,100], // Mk.V SOCOM ["B_SDV_01_F",150,0,50] // SDV ]; heavy_vehicles = [ ["rhsusf_m113d_usarmy",200,40,100], // M113A3 (M2) ["rhsusf_m113d_usarmy_MK19",200,60,100], // M113A3 (Mk19) ["rhsusf_m113d_usarmy_medical",200,0,100], // M113A3 (Medical) ["rhsusf_stryker_m1126_m2_d",200,150,100], // M1126 Stryker (M2) ["RHS_M2A2_BUSKI",300,200,150], // M2A2ODS (Busk I) ["RHS_M2A3_BUSKIII",300,250,175], // M2A3 (Busk III) ["RHS_M6",300,250,175], // M6A2 ["rhsusf_m1a1aim_tuski_d",400,350,225], // M1A1SA (Tusk I) ["rhsusf_m1a2sep1tuskiid_usarmy",500,400,250], // M1A2SEPv1 (Tusk II) ["rhsusf_m109d_usarmy",600,1250,300] // M109A6 ]; air_vehicles = [ ["B_UAV_01_F",75,0,25], // AR-2 Darter ["B_UAV_06_F",80,0,30], // AL-6 Pelican (Cargo) ["RHS_MELB_MH6M",200,0,100], // MH-6M Little Bird ["RHS_MELB_AH6M",200,200,100], // AH-6M Pawnee ["RHS_UH1Y_UNARMED_d",225,0,125], // UH-1Y (Unarmed) ["RHS_UH1Y_d_GS",225,200,125], // UH-1Y (Ground Suppression) ["RHS_AH1Z",500,500,200], // AH-1Z (Multi-Role) ["RHS_AH64D",750,750,250], // AH-64D (Multi-Role) ["RHS_UH60M2_d",250,0,150], // UH-60M (Unarmed) ["RHS_UH60M_d",250,80,150], // UH-60M ["RHS_UH60M_MEV2_d",300,0,150], // UH-60M MEV2 ["RHS_CH_47F_10",275,80,175], // CH-47 Chinook (Armed) ["rhsusf_CH53E_USMC_D",300,0,175], // CH-53E Super Stallion ["rhsusf_CH53E_USMC_GAU21_D",300,100,175], // CH-53E Super Stallion (GAU-21) ["B_UAV_02_dynamicLoadout_F",400,300,200], // MQ-4A Greyhawk ["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon ["B_UAV_05_F",500,500,200], // UCAV Sentinel ["RHS_A10",1000,1000,400], // A-10A (CAS) ["FIR_F15C",1250,1250,450], // F-15C Eagle ["FIR_F15D",1250,1250,450], // F-15D Eagle ["FIR_F15E",1250,1500,450], // F-15E Strike Eagle ["JS_JC_FA18E",1500,1750,450], // F/A-18 E Super Hornet ["JS_JC_FA18F",1500,1750,450], // F/A-18 F Super Hornet ["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II ["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth) ["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed) ["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry) ["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle) ]; static_vehicles = [ ["RHS_M2StaticMG_MiniTripod_D",25,40,0], // Mk2 HMG .50 ["RHS_M2StaticMG_D",25,40,0], // Mk2 HMG .50 (Raised) ["RHS_MK19_TriPod_D",25,60,0], // Mk19 GMG 20mm ["RHS_TOW_TriPod_D",50,100,0], // TOW (AT) ["RHS_Stinger_AA_pod_D",50,100,0], // Stinger (AA) ["RHS_M252_D",80,150,0], // Mk6 Mortar ["RHS_M119_D",100,200,0], // M119A2 ["B_SAM_System_03_F",250,500,0] // MIM-145 Defender ]; buildings = [ ["Land_Cargo_House_V3_F",0,0,0], ["Land_Cargo_Patrol_V3_F",0,0,0], ["Land_Cargo_Tower_V3_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_US_F",0,0,0], ["BWA3_Flag_Ger_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat ["rhsusf_M1239_M2_Deploy_socom_d",450,200,300], // M1239 AUV (Deploy, M2) ["rhsusf_M1239_MK19_Deploy_socom_d",450,250,300], // M1239 AUV (Deploy, Mk19) ["rhsusf_M1078A1R_SOV_M2_D_fmtv_socom",400,200,300], // M1078A1R SOV ["rhsusf_M977A4_REPAIR_usarmy_d",325,0,75], // M977A4 Repair ["rhsusf_M978A4_usarmy_d",125,0,275], // M978A4 Fuel ["rhsusf_M977A4_AMMO_usarmy_d",125,200,75], // M977A4 Ammo ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "rhsusf_army_ocp_teamleader", "rhsusf_army_ocp_rifleman", "rhsusf_army_ocp_rifleman", "rhsusf_army_ocp_riflemanat", "rhsusf_army_ocp_grenadier", "rhsusf_army_ocp_autorifleman", "rhsusf_army_ocp_autorifleman", "rhsusf_army_ocp_marksman", "rhsusf_army_ocp_medic", "rhsusf_army_ocp_engineer" ]; // Heavy infantry squad. blufor_squad_inf = [ "rhsusf_army_ocp_teamleader", "rhsusf_army_ocp_riflemanat", "rhsusf_army_ocp_riflemanat", "rhsusf_army_ocp_grenadier", "rhsusf_army_ocp_autorifleman", "rhsusf_army_ocp_autorifleman", "rhsusf_army_ocp_machinegunner", "rhsusf_army_ocp_marksman", "rhsusf_army_ocp_medic", "rhsusf_army_ocp_engineer" ]; // AT specialists squad. blufor_squad_at = [ "rhsusf_army_ocp_teamleader", "rhsusf_army_ocp_rifleman", "rhsusf_army_ocp_rifleman", "rhsusf_army_ocp_javelin", "rhsusf_army_ocp_javelin", "rhsusf_army_ocp_javelin", "rhsusf_army_ocp_medic", "rhsusf_army_ocp_rifleman" ]; // AA specialists squad. blufor_squad_aa = [ "rhsusf_army_ocp_teamleader", "rhsusf_army_ocp_rifleman", "rhsusf_army_ocp_rifleman", "rhsusf_army_ocp_aa", "rhsusf_army_ocp_aa", "rhsusf_army_ocp_aa", "rhsusf_army_ocp_medic", "rhsusf_army_ocp_rifleman" ]; // Force recon squad. blufor_squad_recon = [ "rhsusf_usmc_recon_marpat_d_teamleader", "rhsusf_usmc_recon_marpat_d_rifleman", "rhsusf_usmc_recon_marpat_d_rifleman", "rhsusf_usmc_recon_marpat_d_rifleman_at", "rhsusf_usmc_recon_marpat_d_autorifleman", "rhsusf_usmc_recon_marpat_d_machinegunner", "rhsusf_usmc_recon_marpat_d_marksman", "rhsusf_usmc_recon_marpat_d_sniper_M107", "rhsusf_army_ocp_medic", "rhsusf_army_ocp_engineer" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st", "rhsusf_army_ocp_rifleman_101st" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "rhsusf_mkvsoc", // Mk.V SOCOM "rhsusf_m1a1aim_tuski_d", // M1A1SA (Tusk I) "rhsusf_m1a2sep1tuskiid_usarmy", // M1A2SEPv1 (Tusk II) "rhsusf_m109d_usarmy", // M109A6 "RHS_AH64D", // AH-64D (Multi-Role) "B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk "B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon "B_UAV_05_F", // UCAV Sentinel "RHS_A10", // A-10A (CAS) "FIR_F15C", // F-15C Eagle "FIR_F15D", // F-15D Eagle "FIR_F15E", // F-15E Strike Eagle "JS_JC_FA18E", // F/A-18 E Super Hornet "JS_JC_FA18F", // F/A-18 F Super Hornet "B_Plane_Fighter_01_F", // F/A-181 Black Wasp II "B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth) "B_T_VTOL_01_armed_F" // V-44 X Blackfish (Armed) ];