/* Needed Mods: - CUP Weapons - CUP Vehicles - CUP Units Optional Mods: - Qinetix's Titus */ /* --- Support classnames --- Each of these should be unique. The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. FOB_truck_typename = "CUP_B_T810_Repair_CZ_DES"; // This is the FOB as a vehicle. Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Respawn_truck_typename = "CUP_B_LR_Ambulance_CZ_D"; // This is the mobile respawn (and medical) truck. huron_typename = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. crewman_classname = "CUP_B_CZ_Crew_DES"; // This defines the crew for vehicles. pilot_classname = "CUP_B_CZ_Pilot_DES"; // This defines the pilot for helicopters. KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base. KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. KP_liberation_truck_classname = "CUP_B_T810_Unarmed_CZ_DES"; // These are the trucks which are used in the logistic convoy system. KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- Each array below represents one of the 7 pages within the build menu. Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150], The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. IMPORTANT: The last element inside each array must have no comma at the end! */ infantry_units = [ ["CUP_B_CZ_Soldier_DES",15,0,0], // Rifleman ["CUP_B_CZ_Soldier_backpack_DES",20,0,0], // Rifleman (Backpack) ["CUP_B_CZ_Soldier_RPG_DES",30,0,0], // Rifleman (RPG) ["CUP_B_CZ_Soldier_805_GL_DES",25,0,0], // Grenadier ["CUP_B_CZ_Soldier_AR_DES",25,0,0], // Automatic Rifleman ["CUP_B_CZ_Soldier_MG_DES",35,0,0], // Machinegunner ["CUP_B_CZ_Soldier_Marksman_DES",30,0,0], // Marksman (SVD) ["CUP_B_CZ_Soldier_AT_DES",50,10,0], // Rifleman (AT) ["B_soldier_AA_F",50,10,0], // AA Specialist ["CUP_B_CZ_Medic_DES",30,0,0], // Medic ["CUP_B_CZ_Engineer_DES",30,0,0], // Engineer ["CUP_B_CZ_ExplosiveSpecialist_DES",30,0,0], // Explosive Specialist ["CUP_B_CZ_SpecOps_Scout_DES",20,0,0], // SF Scout ["CUP_B_CZ_SpecOps_Exp_DES",30,0,0], // SF Saboteur ["CUP_B_CZ_SpecOps_Recon_DES",30,0,0], // SF Recon ["CUP_B_CZ_SpecOps_DES",40,0,0], // SF Rifleman ["CUP_B_CZ_SpecOps_MG_DES",30,0,0], // SF Machinegunner ["CUP_B_CZ_SpecOps_TL_DES",30,0,0], // SF Team Leader ["CUP_B_CZ_Sniper_DES",70,5,0], // Sniper ["CUP_B_CZ_Spotter_DES",20,0,0], // Spotter ["CUP_B_CZ_Crew_DES",10,0,0], // Crewman ["CUP_B_CZ_Soldier_DES",20,0,0], // Para Trooper ["CUP_B_CZ_Pilot_DES",10,0,0] // Pilot ]; light_vehicles = [ ["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ ["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open) ["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM) ["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30) ["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9) ["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M) ["CUP_B_LR_Transport_CZ_D",200,0,50], // Land Rover 110 (Transport) Desert ["CUP_B_LR_MG_CZ_D",200,40,50], // Land Rover 110 (M2) Desert ["CUP_B_LR_Special_CZ_D",250,100,50], // Land Rover 110 (Special) Desert ["CUP_B_HMMWV_DSHKM_GPK_ACR",225,60,50], // HMMWV M1114 DSHKM ["CUP_B_HMMWV_M2_GPK_ACR",225,60,50], // HMMWV M1114 M2 ["CUP_B_HMMWV_AGS_GPK_ACR",225,80,50], // HMMWV M1114 AGS ["CUP_B_Dingo_CZ_Des",250,40,100], // Dingo 2 (MG) (Desert) ["CUP_B_Dingo_GL_CZ_Des",250,60,100], // Dingo 2 (GL) (Desert) ["QIN_Titus_DES",350,0,50], // Nexter Titus ["QIN_Titus_arx20_DES",350,225,50], // Nexter Titus ARX20 ["CUP_B_T810_Unarmed_CZ_DES",125,0,75], // Tatra T810 (Covered) ["CUP_B_T810_Armed_CZ_DES",125,60,75] // Tatra T810 (MG/Covered) ]; heavy_vehicles = [ ["CUP_B_BRDM2_CZ_Des",200,200,200], // BRDM-2 (Desert) ["I_APC_Wheeled_03_cannon_F",500,400,300], // Pandur II ["CUP_I_BMP1_TK_GUE",300,300,200], // BVP-1 ["CUP_B_BMP2_CZ_Des",400,350,200], // BVP-2 ["B_APC_Tracked_01_AA_F",500,450,400], // IFV-6a Cheetah ["CUP_O_T72_RU",600,500,400], // T-72 ["CUP_B_T72_CZ",800,500,450] // T-72M4CZ ]; air_vehicles = [ ["CUP_B_Mi171Sh_ACR",700,600,500], // Mi-171Sh (Rockets) ["CUP_B_Mi35_Dynamic_CZ",850,1000,550], // Mi-35 ["CUP_B_Mi35_Dynamic_CZ_Dark",850,1000,550], // Mi-35 (Dark) ["CUP_B_Mi35_Dynamic_CZ_Ram",850,1000,550], // Mi-35 (Ram) ["CUP_B_Mi35_Dynamic_CZ_Tiger",850,1000,550], // Mi-35 (Tiger) ["CUP_B_L39_CZ_GREY",1200,1250,650], // L-39ZA (Grey) ["I_Plane_Fighter_03_dynamicLoadout_F",1200,1250,550], // L-159 Alca ["I_Plane_Fighter_04_F",1500,1400,800] // JAS 39 Gripen ]; static_vehicles = [ ["CUP_B_DSHKM_ACR",25,40,0], // DShKM ["CUP_B_AGS_ACR",35,60,0], // AGS-30 ["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14 ["CUP_B_RBS70_ACR",100,200,0] // RBS 70 ]; buildings = [ ["Land_Cargo_House_V1_F",0,0,0], ["Land_Cargo_Patrol_V1_F",0,0,0], ["Land_Cargo_Tower_V1_F",0,0,0], ["Flag_NATO_F",0,0,0], ["Flag_US_F",0,0,0], ["BWA3_Flag_Ger_F",0,0,0], ["Flag_UK_F",0,0,0], ["Flag_White_F",0,0,0], ["Land_Medevac_house_V1_F",0,0,0], ["Land_Medevac_HQ_V1_F",0,0,0], ["Flag_RedCrystal_F",0,0,0], ["CamoNet_BLUFOR_F",0,0,0], ["CamoNet_BLUFOR_open_F",0,0,0], ["CamoNet_BLUFOR_big_F",0,0,0], ["Land_PortableLight_single_F",0,0,0], ["Land_PortableLight_double_F",0,0,0], ["Land_LampSolar_F",0,0,0], ["Land_LampHalogen_F",0,0,0], ["Land_LampStreet_small_F",0,0,0], ["Land_LampAirport_F",0,0,0], ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! ["PortableHelipadLight_01_blue_F",0,0,0], ["PortableHelipadLight_01_green_F",0,0,0], ["PortableHelipadLight_01_red_F",0,0,0], ["Land_CampingChair_V1_F",0,0,0], ["Land_CampingChair_V2_F",0,0,0], ["Land_CampingTable_F",0,0,0], ["MapBoard_altis_F",0,0,0], ["MapBoard_stratis_F",0,0,0], ["MapBoard_seismic_F",0,0,0], ["Land_Pallet_MilBoxes_F",0,0,0], ["Land_PaperBox_open_empty_F",0,0,0], ["Land_PaperBox_open_full_F",0,0,0], ["Land_PaperBox_closed_F",0,0,0], ["Land_DieselGroundPowerUnit_01_F",0,0,0], ["Land_ToolTrolley_02_F",0,0,0], ["Land_WeldingTrolley_01_F",0,0,0], ["Land_Workbench_01_F",0,0,0], ["Land_GasTank_01_blue_F",0,0,0], ["Land_GasTank_01_khaki_F",0,0,0], ["Land_GasTank_01_yellow_F",0,0,0], ["Land_GasTank_02_F",0,0,0], ["Land_BarrelWater_F",0,0,0], ["Land_BarrelWater_grey_F",0,0,0], ["Land_WaterBarrel_F",0,0,0], ["Land_WaterTank_F",0,0,0], ["Land_BagFence_Round_F",0,0,0], ["Land_BagFence_Short_F",0,0,0], ["Land_BagFence_Long_F",0,0,0], ["Land_BagFence_Corner_F",0,0,0], ["Land_BagFence_End_F",0,0,0], ["Land_BagBunker_Small_F",0,0,0], ["Land_BagBunker_Large_F",0,0,0], ["Land_BagBunker_Tower_F",0,0,0], ["Land_HBarrier_1_F",0,0,0], ["Land_HBarrier_3_F",0,0,0], ["Land_HBarrier_5_F",0,0,0], ["Land_HBarrier_Big_F",0,0,0], ["Land_HBarrierWall4_F",0,0,0], ["Land_HBarrierWall6_F",0,0,0], ["Land_HBarrierWall_corner_F",0,0,0], ["Land_HBarrierWall_corridor_F",0,0,0], ["Land_HBarrierTower_F",0,0,0], ["Land_CncBarrierMedium_F",0,0,0], ["Land_CncBarrierMedium4_F",0,0,0], ["Land_Concrete_SmallWall_4m_F",0,0,0], ["Land_Concrete_SmallWall_8m_F",0,0,0], ["Land_CncShelter_F",0,0,0], ["Land_CncWall1_F",0,0,0], ["Land_CncWall4_F",0,0,0], ["Land_Sign_WarningMilitaryArea_F",0,0,0], ["Land_Sign_WarningMilAreaSmall_F",0,0,0], ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], ["Land_Razorwire_F",0,0,0], ["Land_ClutterCutter_large_F",0,0,0] ]; support_vehicles = [ [Arsenal_typename,100,200,0], [Respawn_truck_typename,200,0,100], [FOB_box_typename,300,500,0], [FOB_truck_typename,300,500,75], [KP_liberation_small_storage_building,0,0,0], [KP_liberation_large_storage_building,0,0,0], [KP_liberation_recycle_building,250,0,0], [KP_liberation_air_vehicle_building,1000,0,0], [KP_liberation_heli_slot_building,250,0,0], [KP_liberation_plane_slot_building,500,0,0], ["ACE_medicalSupplyCrate_advanced",50,0,0], ["ACE_Box_82mm_Mo_HE",50,40,0], ["ACE_Box_82mm_Mo_Smoke",50,10,0], ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], ["CUP_B_TowingTractor_CZ",50,0,25], // Towing Tractor ["CUP_B_T810_Repair_CZ_DES",325,0,75], // Tatra T810 (Repair) ["CUP_B_T810_Refuel_CZ_DES",125,0,275], // Tatra T810 (Fuel) ["CUP_B_T810_Reammo_CZ_DES",125,200,75], // Tatra T810 (Ammo) ["B_Slingload_01_Repair_F",275,0,0], // Huron Repair ["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel ["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo ]; /* --- Squads --- Pre-made squads for the commander build menu. These shouldn't exceed 10 members. */ // Light infantry squad. blufor_squad_inf_light = [ "CUP_B_CZ_Soldier_SL_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_RPG_DES", "CUP_B_CZ_Soldier_805_GL_DES", "CUP_B_CZ_Soldier_AR_DES", "CUP_B_CZ_Soldier_AR_DES", "CUP_B_CZ_Soldier_Marksman_DES", "CUP_B_CZ_Medic_DES", "CUP_B_CZ_Engineer_DES" ]; // Heavy infantry squad. blufor_squad_inf = [ "CUP_B_CZ_Soldier_SL_DES", "CUP_B_CZ_Soldier_RPG_DES", "CUP_B_CZ_Soldier_RPG_DES", "CUP_B_CZ_Soldier_805_GL_DES", "CUP_B_CZ_Soldier_AR_DES", "CUP_B_CZ_Soldier_AR_DES", "CUP_B_CZ_Soldier_MG_DES", "CUP_B_CZ_Soldier_Marksman_DES", "CUP_B_CZ_Medic_DES", "CUP_B_CZ_Engineer_DES" ]; // AT specialists squad. blufor_squad_at = [ "CUP_B_CZ_Soldier_SL_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_AT_DES", "CUP_B_CZ_Soldier_AT_DES", "CUP_B_CZ_Soldier_AT_DES", "CUP_B_CZ_Medic_DES", "CUP_B_CZ_Engineer_DES" ]; // AA specialists squad. blufor_squad_aa = [ "CUP_B_CZ_Soldier_SL_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "B_soldier_AA_F", "B_soldier_AA_F", "B_soldier_AA_F", "CUP_B_CZ_Medic_DES", "CUP_B_CZ_Engineer_DES" ]; // Force recon squad. blufor_squad_recon = [ "CUP_B_CZ_SpecOps_TL_DES", "CUP_B_CZ_SpecOps_Recon_DES", "CUP_B_CZ_SpecOps_Recon_DES", "CUP_B_CZ_Soldier_RPG_DES", "CUP_B_CZ_SpecOps_MG_DES", "CUP_B_CZ_SpecOps_MG_DES", "CUP_B_CZ_SpecOps_GL_DES", "CUP_B_CZ_SpecOps_GL_DES", "CUP_B_CZ_Medic_DES", "CUP_B_CZ_Engineer_DES" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) blufor_squad_para = [ "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES", "CUP_B_CZ_Soldier_DES" ]; /* --- Elite vehicles --- Classnames below have to be unlocked by capturing military bases. Which base locks a vehicle is randomized on the first start of the campaign. */ elite_vehicles = [ "CUP_B_Dingo_CZ_Des", // Dingo 2 (MG) (Desert) "CUP_B_Dingo_GL_CZ_Des", // Dingo 2 (GL) (Desert) "QIN_Titus_WDL", // Nexter Titus "QIN_Titus_arx20_WDL", // Nexter Titus ARX20 "I_APC_Wheeled_03_cannon_F", // Pandur II "CUP_B_BMP2_CZ_Des", // BVP-2 "B_APC_Tracked_01_AA_F", // IFV-6a Cheetah "CUP_B_T72_CZ", // T-72M4CZ "CUP_B_L39_CZ_GREY", // L-39ZA (Grey) "I_Plane_Fighter_03_dynamicLoadout_F", // L-159 Alca "I_Plane_Fighter_04_F" // JAS 39 Gripen ];