Replace more of createUnit with F_createManagedUnit
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@ -26,7 +26,7 @@ while { GRLIB_endgame == 0 } do {
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if ( random 100 < 33) then {
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_civnumber = 1 + (floor (random 2));
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while { count units _grp < _civnumber } do {
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(selectRandom civilians) createUnit [ markerpos _spawnsector, _grp, "this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[selectRandom civilians, markerPos _spawnsector, _grp, "PRIVATE", 0.5] call F_createManagedUnit;
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};
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_grpspeed = "LIMITED";
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} else {
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@ -39,7 +39,7 @@ while { GRLIB_endgame == 0 } do {
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_spawnpos = getpos _nearestroad;
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(selectRandom civilians) createUnit [_spawnpos, _grp, "this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[selectRandom civilians, _spawnpos, _grp, "PRIVATE", 0.5] call F_createManagedUnit;
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_civveh = (selectRandom civilian_vehicles) createVehicle _spawnpos;
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_civveh setpos _spawnpos;
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_civveh addMPEventHandler ['MPKilled', {_this spawn kill_manager}];
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@ -117,4 +117,4 @@ while { GRLIB_endgame == 0 } do {
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};
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sleep 150 + (random (150));
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};
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};
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@ -30,7 +30,7 @@ while { GRLIB_endgame == 0 } do {
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_grp = createGroup [GRLIB_side_enemy, true];
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_squad = ["army"] call F_getAdaptiveSquadComp;
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{
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_x createUnit [_sector_spawn_pos, _grp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[_x, _sector_spawn_pos, _grp, "PRIVATE", 0.5] call F_createManagedUnit;
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} foreach _squad;
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} else {
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@ -80,4 +80,4 @@ while { GRLIB_endgame == 0 } do {
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sleep (600.0 / GRLIB_difficulty_modifier);
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};
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};
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};
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@ -21,7 +21,7 @@ _newvehicle addMPEventHandler ["MPKilled", {_this spawn kill_manager}];
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{_x addMPEventHandler ["MPKilled", {_this spawn kill_manager}];} forEach (crew _newvehicle);
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while {(count (units _para_group)) < 8} do {
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opfor_paratrooper createUnit [getmarkerpos _spawnsector, _para_group, "this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]"];
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[opfor_paratrooper, markerPos _spawnsector, _para_group] call F_createManagedUnit;
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};
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{removeBackpack _x; _x addBackPack "B_parachute"; _x moveInCargo _newvehicle;} forEach (units _para_group);
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@ -76,7 +76,9 @@ _waypoint setWaypointType "CYCLE";
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_waypoint setWaypointCompletionRadius 50;
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private _troops_group = createGroup [GRLIB_side_enemy, true];
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{_x createUnit [_spawnpos, _troops_group,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];} foreach (["army"] call F_getAdaptiveSquadComp);
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{
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[_x, _spawnpos, _troops_group, "PRIVATE", 0.5] call F_createManagedUnit;
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} foreach (["army"] call F_getAdaptiveSquadComp);
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{_x moveInCargo _troop_vehicle} foreach (units _troops_group);
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private _convoy_marker = createMarkerLocal [ format [ "convoymarker%1", round time], getpos _transport_vehicle ];
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@ -85,10 +85,10 @@ while {(count _idxselected) < _defenders_amount && (count _idxselected) < (count
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];
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_nextpos = [((_base_position select 0) + (_nextpos select 0)), ((_base_position select 1) + (_nextpos select 1)), (_nextpos select 2)];
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_nextclass createUnit [_nextpos, _grpdefenders, "nextdefender = this; this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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nextdefender setdir _nextdir;
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nextdefender setpos _nextpos;
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[nextdefender] spawn building_defence_ai;
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private _nextDefender = [_nextclass, _nextpos, _grpdefenders, "PRIVATE", 0.5] call F_createManagedUnit;
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_nextDefender setdir _nextdir;
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_nextDefender setpos _nextpos;
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[_nextDefender] spawn building_defence_ai;
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} forEach _idxselected;
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private _sentryMax = ceil ((3 + (floor (random 4))) * (sqrt (GRLIB_unitcap)));
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@ -96,7 +96,7 @@ private _sentryMax = ceil ((3 + (floor (random 4))) * (sqrt (GRLIB_unitcap)));
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_grpsentry = createGroup [GRLIB_side_enemy, true];
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_base_sentry_pos = [(_base_position select 0) + ((_base_corners select 0) select 0), (_base_position select 1) + ((_base_corners select 0) select 1), 0];
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for [{_idx=0}, {_idx < _sentryMax}, {_idx=_idx+1}] do {
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opfor_sentry createUnit [_base_sentry_pos, _grpsentry,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[opfor_sentry, _base_sentry_pos, _grpsentry, "PRIVATE", 0.5] call F_createManagedUnit;
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};
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while {(count (waypoints _grpsentry)) != 0} do {deleteWaypoint ((waypoints _grpsentry) select 0);};
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@ -17,10 +17,13 @@ _helofire setpos (getpos _helowreck);
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private _pilotsGrp = createGroup [GRLIB_side_enemy, true];
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private _pilotsPos = (getpos _helowreck) getPos [25, random 360];
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pilot_classname createUnit [ _pilotsPos, _pilotsGrp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[pilot_classname, _pilotsPos, _pilotsGrp, "PRIVATE", 0.5] call F_createManagedUnit;
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sleep 0.2;
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pilot_classname createUnit [_pilotsPos getPos [1, random 360], _pilotsGrp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[pilot_classname, _pilotsPos getPos [1, random 360], _pilotsGrp, "PRIVATE", 0.5] call F_createManagedUnit;
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sleep 2;
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private _pilotUnits = units _pilotsGrp;
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{
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[ _x, true ] spawn prisonner_ai;
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@ -36,7 +39,9 @@ private _patrolcorners = [
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[ (getpos _helowreck select 0) - 40, (getpos _helowreck select 1) + 40, 0 ]
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];
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{ _x createUnit [ _patrolcorners select 0, _grppatrol,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"]; } foreach (["army"] call F_getAdaptiveSquadComp);
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{
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[_x, _patrolcorners select 0, _grppatrol, "PRIVATE", 0.5] call F_createManagedUnit;
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} foreach (["army"] call F_getAdaptiveSquadComp);
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while {(count (waypoints _grppatrol)) != 0} do {deleteWaypoint ((waypoints _grppatrol) select 0);};
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{
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@ -56,7 +61,7 @@ private _grpsentry = createGroup [GRLIB_side_enemy, true];
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private _nbsentry = 2 + (floor (random 3));
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for [ {_idx=0},{_idx < _nbsentry},{_idx=_idx+1} ] do {
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opfor_sentry createUnit [_pilotsPos getPos [1, random 360], _grpsentry,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"];
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[opfor_sentry, _pilotsPos getPos [1, random 360], _grpsentry, "PRIVATE", 0.5] call F_createManagedUnit;
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};
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(leader _grpsentry) setDir (random 360);
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@ -8,7 +8,9 @@ if ( _ownership != GRLIB_side_enemy ) exitWith {};
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if ( GRLIB_blufor_defenders ) then {
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_grp = creategroup [GRLIB_side_friendly, true];
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{ _x createUnit [ _thispos, _grp,'this addMPEventHandler ["MPKilled", {_this spawn kill_manager}]']; } foreach blufor_squad_inf;
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{
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[_x, _thispos, _grp] call F_createManagedUnit;
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} foreach blufor_squad_inf;
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sleep 3;
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_grp setBehaviour "COMBAT";
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};
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