KP-Liberation/Missionframework/presets/blufor/rhs_usaf_des.sqf

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/*
Needed Mods:
- RHS USAF
Optional Mods:
- F-15C
- F/A-18
- USAF Main Pack
- USAF Fighters Pack
- USAF Utility Pack
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "rhsusf_M1078A1P2_B_D_CP_fmtv_usarmy"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "rhsusf_M1085A1P2_B_D_Medical_fmtv_usarmy"; // This is the mobile respawn (and medical) truck.
huron_typename = "RHS_CH_47F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "rhsusf_army_ocp_combatcrewman"; // This defines the crew for vehicles.
pilot_classname = "rhsusf_army_ocp_helipilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "RHS_MELB_MH6M"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_d"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["rhsusf_army_ocp_riflemanl",15,0,0], // Rifleman (Light)
["rhsusf_army_ocp_rifleman",20,0,0], // Rifleman
["rhsusf_army_ocp_riflemanat",30,0,0], // Rifleman (AT)
["rhsusf_army_ocp_grenadier",25,0,0], // Grenadier
["rhsusf_army_ocp_autorifleman",25,0,0], // Autorifleman
["rhsusf_army_ocp_machinegunner",35,0,0], // Heavygunner
["rhsusf_army_ocp_marksman",30,0,0], // Marksman
["rhsusf_army_ocp_javelin",50,10,0], // AT Specialist
["rhsusf_army_ocp_aa",50,10,0], // AA Specialist
["rhsusf_army_ocp_medic",30,0,0], // Combat Life Saver
["rhsusf_army_ocp_engineer",30,0,0], // Engineer
["rhsusf_army_ocp_explosives",30,0,0], // Explosives Specialist
["rhsusf_usmc_recon_marpat_d_rifleman",20,0,0], // Recon Rifleman
["rhsusf_usmc_recon_marpat_d_rifleman_at",30,0,0], // Recon Rifleman (AT)
["rhsusf_usmc_recon_marpat_d_machinegunner_m249",25,0,0], // Recon Autorifleman
["rhsusf_usmc_recon_marpat_d_machinegunner",35,0,0], // Recon Machine Gunner
["rhsusf_usmc_recon_marpat_d_marksman",30,0,0], // Recon Marksman
["rhsusf_usmc_recon_marpat_d_sniper_M107",70,5,0], // Recon Sniper (M107)
["rhsusf_army_ocp_sniper",70,5,0], // Sniper
["rhsusf_army_ocp_sniper_m107",70,5,0], // Sniper (M107)
["rhsusf_army_ocp_sniper_m24sws",70,5,0], // Sniper (M24 SWS)
["rhsusf_army_ocp_combatcrewman",10,0,0], // Crewman
["rhsusf_army_ocp_rifleman_101st",20,0,0], // Para Trooper
["rhsusf_army_ocp_helicrew",10,0,0], // Helicopter Crew
["rhsusf_army_ocp_helipilot",10,0,0], // Helicopter Pilot
["rhsusf_airforce_jetpilot",10,0,0] // Pilot
];
light_vehicles = [
["B_Quadbike_01_F",50,0,25], // Quad Bike
["rhsusf_mrzr4_d",75,0,25], // MRZR 4
["rhsusf_m1025_d",100,0,50], // M1025A2
["rhsusf_m1025_d_m2",100,40,50], // M1025A2 (M2)
["rhsusf_m1025_d_Mk19",100,60,50], // M1025A2 (Mk19)
["rhsusf_m998_d_2dr_fulltop",100,0,50], // M1097A2 (2D)
["rhsusf_m998_d_2dr_halftop",100,0,50], // M1097A2 (2D / open back)
["rhsusf_M1220_usarmy_d",120,0,60], // M1220
["rhsusf_M1220_M2_usarmy_d",120,40,60], // M1220 (M2)
["rhsusf_M1220_MK19_usarmy_d",120,60,60], // M1220 (Mk19)
["rhsusf_M1220_M153_M2_usarmy_d",140,40,60], // M1220 (M2 CROWS)
["rhsusf_M1220_M153_MK19_usarmy_d",140,60,60], // M1220 (Mk19 CROWS)
["rhsusf_M1238A1_socom_d",130,0,60], // M1238
["rhsusf_M1238A1_M2_socom_d",130,40,60], // M1238 (M2)
["rhsusf_M1238A1_Mk19_socom_d",130,60,60], // M1238 (Mk19)
["rhsusf_M1232_usarmy_d",140,0,60], // M1232
["rhsusf_M1232_M2_usarmy_d",140,40,60], // M1232 (M2)
["rhsusf_M1232_MK19_usarmy_d",140,60,60], // M1232 (Mk19)
["rhsusf_M1230a1_usarmy_d",120,0,60], // M1230A1 (MEDEVAC)
["rhsusf_M1083A1P2_D_open_fmtv_usarmy",125,0,75], // M1083A1P2 Transport
["rhsusf_M1083A1P2_D_fmtv_usarmy",125,0,75], // M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_D_flatbed_fmtv_usarmy",100,0,50], // M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], // M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], // M977A4 BKIT (HMG)
["rhsusf_M1239_socom_d",135,0,75], // M1239 AUV
["rhsusf_M1239_M2_socom_d",135,80,75], // M1239 AUV (M2 CROWS)
["rhsusf_M1239_MK19_socom_d",135,160,75], // M1239 AUV (Mk19 CROWS)
["rhsusf_M1117_D",150,100,50], // M1117 ASV
["B_UGV_01_F",150,0,50], // UGV Stomper
["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS)
["B_Boat_Transport_01_F",100,0,25], // Assault Boat
["B_Boat_Armed_01_minigun_F",200,80,75], // Speedboat Minigun
["rhsusf_mkvsoc",250,200,100], // Mk.V SOCOM
["B_SDV_01_F",150,0,50] // SDV
];
heavy_vehicles = [
["rhsusf_m113d_usarmy",200,40,100], // M113A3 (M2)
["rhsusf_m113d_usarmy_MK19",200,60,100], // M113A3 (Mk19)
["rhsusf_m113d_usarmy_medical",200,0,100], // M113A3 (Medical)
["rhsusf_stryker_m1126_m2_d",200,150,100], // M1126 Stryker (M2)
["RHS_M2A2_BUSKI",300,200,150], // M2A2ODS (Busk I)
["RHS_M2A3_BUSKIII",300,250,175], // M2A3 (Busk III)
["RHS_M6",300,250,175], // M6A2
["rhsusf_m1a1aim_tuski_d",400,350,225], // M1A1SA (Tusk I)
["rhsusf_m1a2sep1tuskiid_usarmy",500,400,250], // M1A2SEPv1 (Tusk II)
["rhsusf_m109d_usarmy",600,1250,300] // M109A6
];
air_vehicles = [
["B_UAV_01_F",75,0,25], // AR-2 Darter
["B_UAV_06_F",80,0,30], // AL-6 Pelican (Cargo)
["RHS_MELB_MH6M",200,0,100], // MH-6M Little Bird
["RHS_MELB_AH6M",200,200,100], // AH-6M Pawnee
["RHS_UH1Y_UNARMED_d",225,0,125], // UH-1Y (Unarmed)
["RHS_UH1Y_d_GS",225,200,125], // UH-1Y (Ground Suppression)
["RHS_AH1Z",500,500,200], // AH-1Z (Multi-Role)
["RHS_AH64D",750,750,250], // AH-64D (Multi-Role)
["RHS_UH60M2_d",250,0,150], // UH-60M (Unarmed)
["RHS_UH60M_d",250,80,150], // UH-60M
["RHS_UH60M_MEV2_d",300,0,150], // UH-60M MEV2
["RHS_CH_47F_10",275,80,175], // CH-47 Chinook (Armed)
["rhsusf_CH53E_USMC_D",300,0,175], // CH-53E Super Stallion
["rhsusf_CH53E_USMC_GAU21_D",300,100,175], // CH-53E Super Stallion (GAU-21)
["USAF_C130J",200,0,250], // C-130J Super Hercules
["USAF_C130J_Cargo",200,0,250], // C-130J Super Hercules (Cargo)
["USAF_C17",500,0,400], // C-17 Globemaster III
["usaf_kc135",600,0,2500], // KC-135 Stratotanker
["B_UAV_02_dynamicLoadout_F",400,300,200], // MQ-4A Greyhawk
["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon
["B_UAV_05_F",500,500,200], // UCAV Sentinel
["USAF_RQ4A",500,0,200], // RQ-4A Global Hawk
["USAF_MQ9",500,750,200], // MQ-9 Reaper
["RHS_A10",1000,1000,400], // A-10A (CAS)
["USAF_A10",1500,1000,400], // A-10C Thunderbolt II
["FIR_F15C",1250,1250,450], // F-15C Eagle
["FIR_F15D",1250,1250,450], // F-15D Eagle
["FIR_F15E",1250,1500,450], // F-15E Strike Eagle
["JS_JC_FA18E",1500,1750,450], // F/A-18 E Super Hornet
["JS_JC_FA18F",1500,1750,450], // F/A-18 F Super Hornet
["USAF_F22",1800,2000,500], // F-22A Raptor
["USAF_F22_EWP_AA",1800,2100,500], // F-22A Raptor (EWP-AA)
["USAF_F22_EWP_AG",1800,2100,500], // F-22A Raptor (EWP-AG)
["USAF_F22_Heavy",1800,2250,500], // F-22A Raptor (Heavy)
["USAF_F35A_STEALTH",2250,2000,750], // F-35A Lightning II
["USAF_F35A",2250,2250,750], // F-35A Lightning II (Heavy)
["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II
["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth)
["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed)
["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry)
["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle)
];
static_vehicles = [
["RHS_M2StaticMG_MiniTripod_D",25,40,0], // Mk2 HMG .50
["RHS_M2StaticMG_D",25,40,0], // Mk2 HMG .50 (Raised)
["RHS_MK19_TriPod_D",25,60,0], // Mk19 GMG 20mm
["RHS_TOW_TriPod_D",50,100,0], // TOW (AT)
["RHS_Stinger_AA_pod_D",50,100,0], // Stinger (AA)
["RHS_M252_D",80,150,0], // Mk6 Mortar
["RHS_M119_D",100,200,0], // M119A2
["B_SAM_System_03_F",250,500,0] // MIM-145 Defender
];
buildings = [
["Land_Cargo_House_V3_F",0,0,0],
["Land_Cargo_Patrol_V3_F",0,0,0],
["Land_Cargo_Tower_V3_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["USAF_missileCart_W_AGM114",50,150,0], // Missile Cart (AGM-114)
["USAF_missileCart_AGMMix",50,150,0], // Missile Cart (AGM-65 Mix)
["USAF_missileCart_AGM1",50,150,0], // Missile Cart (AGM-65D)
["USAF_missileCart_AGM2",50,150,0], // Missile Cart (AGM-65E)
["USAF_missileCart_AGM3",50,150,0], // Missile Cart (AGM-65K)
["USAF_missileCart_AA1",50,150,0], // Missile Cart (AIM-9M/AIM-120)
["USAF_missileCart_AA2",50,150,0], // Missile Cart (AIM-9X/AIM-120)
["USAF_missileCart_GBU12_green",50,150,0], // Missile Cart (GBU12 Green)
["USAF_missileCart_GBU12_maritime",50,150,0], // Missile Cart (GBU12 Maritime)
["USAF_missileCart_GBU12",50,150,0], // Missile Cart (GBU12)
["USAF_missileCart_Gbu31",50,150,0], // Missile Cart (GBU31)
["USAF_missileCart_GBU39",50,150,0], // Missile Cart (GBU39)
["USAF_missileCart_Mk82",50,150,0], // Missile Cart (Mk82)
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["rhsusf_M1239_M2_Deploy_socom_d",450,200,300], // M1239 AUV (Deploy, M2)
["rhsusf_M1239_MK19_Deploy_socom_d",450,250,300], // M1239 AUV (Deploy, Mk19)
["rhsusf_M1078A1R_SOV_M2_D_fmtv_socom",400,200,300], // M1078A1R SOV
["rhsusf_M977A4_REPAIR_usarmy_d",325,0,75], // M977A4 Repair
["rhsusf_M978A4_usarmy_d",125,0,275], // M978A4 Fuel
["rhsusf_M977A4_AMMO_usarmy_d",125,200,75], // M977A4 Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"rhsusf_army_ocp_teamleader",
"rhsusf_army_ocp_rifleman",
"rhsusf_army_ocp_rifleman",
"rhsusf_army_ocp_riflemanat",
"rhsusf_army_ocp_grenadier",
"rhsusf_army_ocp_autorifleman",
"rhsusf_army_ocp_autorifleman",
"rhsusf_army_ocp_marksman",
"rhsusf_army_ocp_medic",
"rhsusf_army_ocp_engineer"
];
// Heavy infantry squad.
blufor_squad_inf = [
"rhsusf_army_ocp_teamleader",
"rhsusf_army_ocp_riflemanat",
"rhsusf_army_ocp_riflemanat",
"rhsusf_army_ocp_grenadier",
"rhsusf_army_ocp_autorifleman",
"rhsusf_army_ocp_autorifleman",
"rhsusf_army_ocp_machinegunner",
"rhsusf_army_ocp_marksman",
"rhsusf_army_ocp_medic",
"rhsusf_army_ocp_engineer"
];
// AT specialists squad.
blufor_squad_at = [
"rhsusf_army_ocp_teamleader",
"rhsusf_army_ocp_rifleman",
"rhsusf_army_ocp_rifleman",
"rhsusf_army_ocp_javelin",
"rhsusf_army_ocp_javelin",
"rhsusf_army_ocp_javelin",
"rhsusf_army_ocp_medic",
"rhsusf_army_ocp_rifleman"
];
// AA specialists squad.
blufor_squad_aa = [
"rhsusf_army_ocp_teamleader",
"rhsusf_army_ocp_rifleman",
"rhsusf_army_ocp_rifleman",
"rhsusf_army_ocp_aa",
"rhsusf_army_ocp_aa",
"rhsusf_army_ocp_aa",
"rhsusf_army_ocp_medic",
"rhsusf_army_ocp_rifleman"
];
// Force recon squad.
blufor_squad_recon = [
"rhsusf_usmc_recon_marpat_d_teamleader",
"rhsusf_usmc_recon_marpat_d_rifleman",
"rhsusf_usmc_recon_marpat_d_rifleman",
"rhsusf_usmc_recon_marpat_d_rifleman_at",
"rhsusf_usmc_recon_marpat_d_autorifleman",
"rhsusf_usmc_recon_marpat_d_machinegunner",
"rhsusf_usmc_recon_marpat_d_marksman",
"rhsusf_usmc_recon_marpat_d_sniper_M107",
"rhsusf_army_ocp_medic",
"rhsusf_army_ocp_engineer"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st",
"rhsusf_army_ocp_rifleman_101st"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"rhsusf_mkvsoc", // Mk.V SOCOM
"rhsusf_m1a1aim_tuski_d", // M1A1SA (Tusk I)
"rhsusf_m1a2sep1tuskiid_usarmy", // M1A2SEPv1 (Tusk II)
"rhsusf_m109d_usarmy", // M109A6
"RHS_AH64D", // AH-64D (Multi-Role)
"B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk
"B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon
"B_UAV_05_F", // UCAV Sentinel
"USAF_MQ9", // MQ-9 Reaper
"USAF_A10", // A-10C Thunderbolt II
"USAF_F22", // F-22A Raptor
"USAF_F22_EWP_AA", // F-22A Raptor (EWP-AA)
"USAF_F22_EWP_AG", // F-22A Raptor (EWP-AG)
"USAF_F22_Heavy", // F-22A Raptor (Heavy)
"USAF_F35A_STEALTH", // F-35A Lightning II
"USAF_F35A", // F-35A Lightning II (Heavy)
"RHS_A10", // A-10A (CAS)
"FIR_F15C", // F-15C Eagle
"FIR_F15D", // F-15D Eagle
"FIR_F15E", // F-15E Strike Eagle
"JS_JC_FA18E", // F/A-18 E Super Hornet
"JS_JC_FA18F", // F/A-18 F Super Hornet
"B_Plane_Fighter_01_F", // F/A-181 Black Wasp II
"B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth)
"B_T_VTOL_01_armed_F" // V-44 X Blackfish (Armed)
];