KP-Liberation/Missionframework/presets/blufor/CUP_USMC_Woodland.sqf

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- USAF Main Pack
- USAF Fighters Pack
- USAF Utility Pack
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USMC"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_USMC_Crewman_FROG_WDL"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "CUP_B_Zodiac_USMC"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USMC"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_USMC_Soldier_FROG_WDL",20,0,0], // Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_WDL",30,0,0], // Rifleman (M136)
["CUP_B_USMC_Soldier_GL_FROG_WDL",25,0,0], // Grenadier
["CUP_B_USMC_Soldier_AR_FROG_WDL",25,0,0], // Automatic Rifleman
["CUP_B_USMC_Soldier_MG_FROG_WDL",35,0,0], // Machinegunner
["CUP_B_USMC_Soldier_Marksman_FROG_WDL",30,0,0], // Designated Marksman
["CUP_B_USMC_Soldier_HAT_FROG_WDL",50,25,0], // AT Specialist (Javelin)
["CUP_B_USMC_Soldier_AT_FROG_WDL",50,10,0], // AT Specialist (SMAW)
["CUP_B_USMC_Soldier_AA_FROG_WDL",50,10,0], // AA Specialist (Stinger)
["CUP_B_USMC_Soldier_Medic_FROG_WDL",30,0,0], // Corpsman
["CUP_B_USMC_Soldier_Engineer_FROG_WDL",30,0,0], // Engineer
["CUP_B_FR_Soldier_Exp_WDL",30,0,0], // Force Recon Demolitions Specialist
["CUP_B_FR_Soldier_Assault",20,0,0], // Force Recon Assault Rifleman
["CUP_B_FR_Soldier_Marksman_WDL",30,0,0], // Force Recon Marksman
["CUP_B_FR_Soldier_TL",40,0,0], // Force Recon Team Leader
["CUP_B_FR_Medic_WDL",30,0,0], // Force Recon Corpsman
["CUP_B_USMC_Soldier_M40A3",70,5,0], // Sniper M40A3
["CUP_B_USMC_Soldier_M107",70,5,0], // Sniper M107
["CUP_B_USMC_Spotter",20,0,0], // Spotter
["CUP_B_USMC_Crewman_FROG_WDL",10,0,0], // Crewman
["CUP_B_USMC_Pilot",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_M1030_USMC",50,0,25], // M1030
["CUP_B_HMMWV_Unarmed_USMC",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M1114_USMC",75,30,50], // HMMWV M240
["CUP_B_HMMWV_M2_USMC",75,60,50], // HMMWV M2
["CUP_B_HMMWV_TOW_USMC",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_MK19_USMC",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_Avenger_USMC",100,125,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USMC",100,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USMC",100,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USMC",100,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USMC",125,0,75], // MTVR
["CUP_B_RHIB_USMC",150,100,100], // RHIB
["CUP_B_RHIB2Turret_USMC",250,200,100] // RHIB (Mk19)
];
heavy_vehicles = [
["CUP_B_LAV25_green",200,175,125], // LAV-25A1 (Olive)
["CUP_B_LAV25M240_green",200,200,125], // LAV-25A1 (M240) (Olive)
["CUP_B_LAV25_HQ_green",200,50,125], // LAV-C2 (Olive)
["CUP_B_AAV_Unarmed_USMC",300,0,150], // AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], // AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,350,200], // M60A3 TTS
["CUP_B_M1A1_Woodland_USMC",500,500,200], // M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_USMC",600,550,225], // M1A2 Abrams TUSK (Woodland)
["CUP_B_M270_HE_USMC",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] // M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_UH1Y_MEV_USMC",200,0,100], // UH-1Y Venom (MEDVAC)
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], // UH-1Y Venom (Gunship)
["CUP_B_MH60S_FFV_USMC",250,25,200], // MH-60S Seahawk (FFV)
["CUP_B_UH60S_USN",250,50,200], // MH-60S Seahawk (M3M)
["USAF_C130J",200,0,250], // C-130J Super Hercules
["USAF_C130J_Cargo",200,0,250], // C-130J Super Hercules (Cargo)
["USAF_C17",500,0,400], // C-17 Globemaster III
["usaf_kc135",600,0,2500], // KC-135 Stratotanker
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], // AH-1Z
["CUP_B_MH60L_DAP_2x_USN",450,400,250], // MH-60S Knighthawk (ESSS x2)
["USAF_RQ4A",500,0,200], // RQ-4A Global Hawk
["CUP_B_USMC_DYN_MQ9",500,500,200], // MQ-9 Reaper
["CUP_B_AV8B_DYN_USMC",1000,800,400], // AV-8B Harrier II
["USAF_A10",1500,1000,400], // A-10C Thunderbolt II
["USAF_F22",1800,2000,500], // F-22A Raptor
["USAF_F22_EWP_AA",1800,2100,500], // F-22A Raptor (EWP-AA)
["USAF_F22_EWP_AG",1800,2100,500], // F-22A Raptor (EWP-AG)
["USAF_F22_Heavy",1800,2250,500], // F-22A Raptor (Heavy)
["USAF_F35A_STEALTH",2250,2000,750], // F-35A Lightning II
["USAF_F35A",2250,2250,750], // F-35A Lightning II (Heavy)
["CUP_B_F35B_Stealth_USMC",2500,2000,750], // F-35B Lightning II (Stealth)
["CUP_B_F35B_USMC",2500,2250,750], // F-35B Lightning II
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], // MV-22B Osprey (Ramp Gun)
["CUP_B_MV22_USMC",750,0,500], // MV-22B Osprey
["CUP_B_MV22_VIV_USMC",750,0,500] // MV-22B Osprey (VIV)
];
static_vehicles = [
["CUP_B_M2StaticMG_USMC",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_USMC",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_USMC",80,150,0], // M252 81mm Mortar
["CUP_B_M119_USMC",100,200,0] // M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["USAF_missileCart_W_AGM114",50,150,0], // Missile Cart (AGM-114)
["USAF_missileCart_AGMMix",50,150,0], // Missile Cart (AGM-65 Mix)
["USAF_missileCart_AGM1",50,150,0], // Missile Cart (AGM-65D)
["USAF_missileCart_AGM2",50,150,0], // Missile Cart (AGM-65E)
["USAF_missileCart_AGM3",50,150,0], // Missile Cart (AGM-65K)
["USAF_missileCart_AA1",50,150,0], // Missile Cart (AIM-9M/AIM-120)
["USAF_missileCart_AA2",50,150,0], // Missile Cart (AIM-9X/AIM-120)
["USAF_missileCart_GBU12_green",50,150,0], // Missile Cart (GBU12 Green)
["USAF_missileCart_GBU12_maritime",50,150,0], // Missile Cart (GBU12 Maritime)
["USAF_missileCart_GBU12",50,150,0], // Missile Cart (GBU12)
["USAF_missileCart_Gbu31",50,150,0], // Missile Cart (GBU31)
["USAF_missileCart_GBU39",50,150,0], // Missile Cart (GBU39)
["USAF_missileCart_Mk82",50,150,0], // Missile Cart (Mk82)
["CUP_B_LCU1600_USMC",250,0,175], // LCU-1610
["CUP_B_TowingTractor_USMC",50,0,75], // Towing Tractor
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_GL_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_Marksman_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Engineer_FROG_WDL"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_GL_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_MG_FROG_WDL",
"CUP_B_USMC_Soldier_Marksman_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Engineer_FROG_WDL"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_HAT_FROG_WDL",
"CUP_B_USMC_Soldier_AT_FROG_WDL",
"CUP_B_USMC_Soldier_AT_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_FR_Soldier_TL_WDL",
"CUP_B_FR_Soldier_Assault_WDL",
"CUP_B_FR_Soldier_Assault_WDL",
"CUP_B_FR_Soldier_AR_WDL",
"CUP_B_FR_Soldier_Operator_WDL",
"CUP_B_FR_Saboteur_WDL",
"CUP_B_FR_Soldier_Marksman_WDL",
"CUP_B_FR_Soldier_Marksman_WDL",
"CUP_B_FR_Medic_WDL",
"CUP_B_FR_Soldier_Exp_WDL"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_F35B_USMC", // F-35B Lightning II
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_F35B_Stealth_USMC", // F-35B Lightning II (Stealth)
"CUP_B_AV8B_DYN_USMC", // AV-8B Harrier II
"USAF_A10", // A-10C Thunderbolt II
"USAF_F22", // F-22A Raptor
"USAF_F22_EWP_AA", // F-22A Raptor (EWP-AA)
"USAF_F22_EWP_AG", // F-22A Raptor (EWP-AG)
"USAF_F22_Heavy", // F-22A Raptor (Heavy)
"USAF_F35A_STEALTH", // F-35A Lightning II
"USAF_F35A", // F-35A Lightning II (Heavy)
"CUP_B_AH1Z_Dynamic_USMC", // AH-1Z
"CUP_B_MH60L_DAP_2x_USN", // MH-60S Knighthawk (ESSS x2)
"CUP_B_M1A1_Woodland_USMC", // M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_USMC", // M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USMC", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM)
"CUP_B_LAV25M240_green", // LAV-25A1 (M240) (Olive)
"CUP_B_HMMWV_TOW_USMC", // HMMWV TOW
"CUP_B_RG31_M2_USMC", // RG-31 M2
"CUP_B_RG31E_M2_USMC", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USMC", // RG-31 Mk.19
"CUP_B_LAV25_green" // LAV-25A1 (Olive)
];