121 lines
4.4 KiB
Plaintext
121 lines
4.4 KiB
Plaintext
private [ "_spawnsector", "_grp", "_usable_sectors", "_spawntype", "_civnumber", "_vehdriver", "_spawnpos", "_civveh", "_sectors_patrol",
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"_patrol_startpos", "_waypoint", "_grpspeed", "_sectors_patrol_random", "_sectorcount", "_nextsector", "_nearestroad" ];
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_civveh = objNull;
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sleep (150 + (random 150));
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_spawnsector = "";
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if ( isNil "active_sectors" ) then { active_sectors = [] };
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while { GRLIB_endgame == 0 } do {
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_spawnsector = "";
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_usable_sectors = [];
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{
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if ( ( ( [ getmarkerpos _x , 1000 , GRLIB_side_friendly ] call F_getUnitsCount ) == 0 ) && ( count ( [ getmarkerpos _x , 3500 ] call F_getNearbyPlayers ) > 0 ) ) then {
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_usable_sectors pushback _x;
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}
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} foreach ((sectors_bigtown + sectors_capture + sectors_factory) - (active_sectors));
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if ( count _usable_sectors > 0 ) then {
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_spawnsector = selectRandom _usable_sectors;
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_grp = createGroup [GRLIB_side_civilian, true];
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if ( random 100 < 33) then {
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_civnumber = 1 + (floor (random 2));
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while { count units _grp < _civnumber } do {
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[selectRandom civilians, markerPos _spawnsector, _grp, "PRIVATE", 0.5] call F_createManagedUnit;
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};
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_grpspeed = "LIMITED";
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} else {
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_nearestroad = objNull;
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while { isNull _nearestroad } do {
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_nearestroad = [(getmarkerpos (_spawnsector)) getPos [random (100), random (360)], 200, []] call BIS_fnc_nearestRoad;
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sleep 1;
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};
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_spawnpos = getpos _nearestroad;
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[selectRandom civilians, _spawnpos, _grp, "PRIVATE", 0.5] call F_createManagedUnit;
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_civveh = (selectRandom civilian_vehicles) createVehicle _spawnpos;
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_civveh setpos _spawnpos;
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_civveh addMPEventHandler ['MPKilled', {_this spawn kill_manager}];
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_civveh addEventHandler ["HandleDamage", { private [ "_damage" ]; if (( side (_this select 3) != GRLIB_side_friendly ) && ( side (_this select 3) != GRLIB_side_enemy )) then { _damage = 0 } else { _damage = _this select 2 }; _damage } ];
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((units _grp) select 0) moveInDriver _civveh;
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((units _grp) select 0) disableAI "FSM";
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((units _grp) select 0) disableAI "AUTOCOMBAT";
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_grpspeed = "LIMITED";
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};
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{ _x addEventHandler ["HandleDamage", { private [ "_damage" ]; if (( side (_this select 3) != GRLIB_side_friendly ) && ( side (_this select 3) != GRLIB_side_enemy )) then { _damage = 0 } else { _damage = _this select 2 }; _damage } ]; } foreach units _grp;
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_sectors_patrol = [];
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_patrol_startpos = getpos (leader _grp);
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{
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if ( (_patrol_startpos distance (markerpos _x) < 5000 ) && ( count ( [ getmarkerpos _x , 4000 ] call F_getNearbyPlayers ) > 0 ) ) then {
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_sectors_patrol pushback _x;
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};
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} foreach (sectors_bigtown + sectors_capture + sectors_factory);
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_sectors_patrol_random = [];
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_sectorcount = count _sectors_patrol;
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while { count _sectors_patrol_random < _sectorcount } do {
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_nextsector = selectRandom _sectors_patrol;
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_sectors_patrol_random pushback _nextsector;
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_sectors_patrol = _sectors_patrol - [_nextsector];
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};
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
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{_x doFollow leader _grp} foreach units _grp;
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{
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_nearestroad = [(getmarkerpos _x) getPos [random(100), random(360)], 200, []] call BIS_fnc_nearestRoad;
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if ( isNull _nearestroad ) then {
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_waypoint = _grp addWaypoint [ markerpos _x, 100 ];
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} else {
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_waypoint = _grp addWaypoint [ getpos _nearestroad, 0 ];
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};
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed _grpspeed;
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "BLUE";
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_waypoint setWaypointCompletionRadius 100;
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} foreach _sectors_patrol_random;
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_waypoint = _grp addWaypoint [_patrol_startpos , 100];
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_waypoint setWaypointType "CYCLE";
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if ( local _grp ) then {
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_headless_client = [] call F_lessLoadedHC;
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if ( !isNull _headless_client ) then {
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_grp setGroupOwner ( owner _headless_client );
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};
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};
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waitUntil {
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sleep (30 + (random 30));
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( ( ( { alive _x } count ( units _grp ) ) == 0 ) || ( count ( [ getpos leader _grp , 4000 ] call F_getNearbyPlayers ) == 0 ) )
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};
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if ( count (units _grp) > 0 ) then {
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if ( count ( [ getpos leader _grp , 4000 ] call F_getNearbyPlayers ) == 0 ) then {
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if ( !(isNull _civveh) ) then {
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if ( { ( alive _x ) && (side group _x == GRLIB_side_friendly ) } count (crew _civveh) == 0 ) then {
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deleteVehicle _civveh
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};
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};
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{ deletevehicle _x } foreach units _grp;
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};
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};
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};
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sleep 150 + (random (150));
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};
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