340 lines
18 KiB
Plaintext
340 lines
18 KiB
Plaintext
/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle.
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Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "CUP_B_FV432_GB_Ambulance"; // This is the mobile respawn (and medical) truck.
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huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
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crewman_classname = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles.
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pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base.
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KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["CUP_B_BAF_Soldier_RiflemanLite_DPM",15,0,0], // Rifleman (Light)
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["CUP_B_BAF_Soldier_Rifleman_DPM",20,0,0], // Rifleman
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["CUP_B_BAF_Soldier_RiflemanAT_DPM",30,0,0], // Rifleman (AT)
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["CUP_B_BAF_Soldier_Grenadier_DPM",25,0,0], // Grenadier
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["CUP_B_BAF_Soldier_AutoRifleman_DPM",25,0,0], // Autorifleman
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["CUP_B_BAF_Soldier_HeavyGunner_DPM",35,0,0], // Heavygunner
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["CUP_B_BAF_Soldier_Marksman_DPM",30,0,0], // Marksman
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["CUP_B_BAF_Soldier_SharpShooter_DPM",40,0,0], // Sharpshooter
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["CUP_B_BAF_Soldier_AT_DPM",50,10,0], // AT Specialist
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["CUP_B_BAF_Soldier_AA_DPM",50,10,0], // AA Specialist
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["CUP_B_BAF_Soldier_Medic_DPM",30,0,0], // Combat Life Saver
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["CUP_B_BAF_Soldier_Engineer_DPM",30,0,0], // Engineer
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["CUP_B_BAF_Soldier_Explosive_DPM",30,0,0], // Explosives Specialist
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["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout
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["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT)
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["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman
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["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter
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["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic
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["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert
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["CUP_B_BAF_Sniper_AS50_TWS_DPM",70,5,0], // Sniper
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["CUP_B_BAF_Sniper_AS50_DPM",70,5,0], // Sniper (Arid)
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["CUP_B_BAF_Sniper_DPM",70,5,0], // Sniper (Lush)
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["CUP_B_BAF_Spotter_DPM",20,0,0], // Spotter
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["CUP_B_BAF_Soldier_Crew_DPM",10,0,0], // Crewman
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["CUP_B_BAF_Soldier_Paratrooper_DPM",20,0,0], // Para Trooper
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["CUP_B_BAF_Soldier_Helicrew_DPM",10,0,0], // Helicopter Crew
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["CUP_B_BAF_Soldier_Helipilot_DPM",10,0,0], // Helicopter Pilot
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["CUP_B_BAF_Soldier_Pilot_DPM",10,0,0] // Pilot
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];
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light_vehicles = [
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["CUP_B_LR_Transport_GB_W",75,0,50], // Land Rover 110 (Transport) Woodland
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["CUP_B_LR_Ambulance_GB_W",75,0,50], // Land Rover 110 (Ambulance) Woodland
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["CUP_B_LR_MG_GB_W",75,50,50], // Land Rover 110 (M2) Woodland
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["CUP_B_LR_Special_M2_GB_W",100,80,50], // Land Rover 110 (M2 Special) Woodland
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["CUP_B_LR_Special_GMG_GB_W",100,100,50], // Land Rover 110 (GMG Special) Woodland
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["CUP_B_BAF_Coyote_L2A1_W",200,40,50], // Coyote L2A1 Woodland
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["CUP_B_BAF_Coyote_GMG_W",200,60,50], // Coyote GMG Woodland
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["CUP_B_Mastiff_LMG_GB_W",250,20,150], // Mastiff PPV LMG Woodland
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["CUP_B_Mastiff_HMG_GB_W",250,40,150], // Mastiff PPV HMG Woodland
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["CUP_B_Mastiff_GMG_GB_W",250,60,150], // Mastiff PPV GMG Woodland
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["CUP_B_Wolfhound_LMG_GB_W",275,20,150], // Wolfhound TSV LMG Woodland
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["CUP_B_Wolfhound_HMG_GB_W",275,40,150], // Wolfhound TSV HMG Woodland
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["CUP_B_Wolfhound_GMG_GB_W",275,60,150], // Wolfhound TSV GMG Woodland
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["CUP_B_MTVR_USMC",125,0,75] // MTVR Transport
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];
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heavy_vehicles = [
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["CUP_B_FV432_Bulldog_GB_W",300,100,150], // FV432 Bulldog M240 [Woodland]
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["CUP_B_FV432_Bulldog_GB_W_RWS",300,250,150], // FV432 Bulldog M2 RWS [Woodland]
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["CUP_B_FV432_Mortar",350,500,150], // FV432 Mortar
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["CUP_B_MCV80_GB_W",300,450,275], // MCV-80 Warrior (Woodland)
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["CUP_B_MCV80_GB_W_SLAT",400,450,275], // MCV-80 Warrior (SLAT - Woodland)
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["CUP_B_FV510_GB_W",350,550,275], // FV510 Warrior (Woodland)
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["CUP_B_FV510_GB_W_SLAT",450,550,275], // FV510 Warrior (SLAT - Woodland)
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["CUP_B_Challenger2_Woodland_BAF",500,800,450], // FV4034 Challenger 2 (Woodland)
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["CUP_B_Challenger2_2CW_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Woodland)
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];
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air_vehicles = [
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["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed)
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["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed)
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["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed)
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["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat)
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["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green)
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["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey)
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["CUP_B_AH1_DL_BAF",750,600,325], // AH1
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["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9
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["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II
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["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth)
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];
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static_vehicles = [
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["CUP_B_L111A1_BAF_DPM",25,40,0], // L111A1 Machine Gun
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["CUP_B_L111A1_MiniTripod_BAF_DPM",25,40,0], // L111A1 Minitripod
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["CUP_WV_B_CRAM",500,500,0], // C-RAM
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["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
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["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
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["B_Mortar_01_F",80,150,0], // Mk6 Mortar
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["CUP_B_L16A2_BAF_DPM",80,150,0] // L16A2 81mm Mortar
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];
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buildings = [
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["Land_Cargo_House_V1_F",0,0,0],
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["Land_Cargo_Patrol_V1_F",0,0,0],
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["Land_Cargo_Tower_V1_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["Flag_US_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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["Flag_UK_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_BLUFOR_F",0,0,0],
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["CamoNet_BLUFOR_open_F",0,0,0],
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["CamoNet_BLUFOR_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["MapBoard_altis_F",0,0,0],
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["MapBoard_stratis_F",0,0,0],
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["MapBoard_seismic_F",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
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["Land_GasTank_01_blue_F",0,0,0],
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["Land_GasTank_01_khaki_F",0,0,0],
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["Land_GasTank_01_yellow_F",0,0,0],
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["Land_GasTank_02_F",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_WaterBarrel_F",0,0,0],
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["Land_WaterTank_F",0,0,0],
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["Land_BagFence_Round_F",0,0,0],
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["Land_BagFence_Short_F",0,0,0],
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["Land_BagFence_Long_F",0,0,0],
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["Land_BagFence_Corner_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagBunker_Small_F",0,0,0],
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["Land_BagBunker_Large_F",0,0,0],
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["Land_BagBunker_Tower_F",0,0,0],
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["Land_HBarrier_1_F",0,0,0],
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["Land_HBarrier_3_F",0,0,0],
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["Land_HBarrier_5_F",0,0,0],
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["Land_HBarrier_Big_F",0,0,0],
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["Land_HBarrierWall4_F",0,0,0],
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["Land_HBarrierWall6_F",0,0,0],
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["Land_HBarrierWall_corner_F",0,0,0],
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["Land_HBarrierWall_corridor_F",0,0,0],
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["Land_HBarrierTower_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall4_F",0,0,0],
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["Land_Sign_WarningMilitaryArea_F",0,0,0],
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["Land_Sign_WarningMilAreaSmall_F",0,0,0],
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["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
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["Land_Razorwire_F",0,0,0],
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["Land_ClutterCutter_large_F",0,0,0]
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];
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support_vehicles = [
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[Arsenal_typename,100,200,0],
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[Respawn_truck_typename,200,0,100],
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[FOB_box_typename,300,500,0],
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[FOB_truck_typename,300,500,75],
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[KP_liberation_small_storage_building,0,0,0],
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[KP_liberation_large_storage_building,0,0,0],
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[KP_liberation_recycle_building,250,0,0],
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[KP_liberation_air_vehicle_building,1000,0,0],
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[KP_liberation_heli_slot_building,250,0,0],
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[KP_liberation_plane_slot_building,500,0,0],
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["ACE_medicalSupplyCrate_advanced",50,0,0],
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["ACE_Box_82mm_Mo_HE",50,40,0],
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["ACE_Box_82mm_Mo_Smoke",50,10,0],
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["ACE_Box_82mm_Mo_Illum",50,10,0],
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["ACE_Wheel",10,0,0],
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["ACE_Track",10,0,0],
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["CUP_B_MK10_GB",100,0,50], // LCU Mk.10
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["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor
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["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
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["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
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["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
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["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
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["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
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["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
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];
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/*
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--- Squads ---
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Pre-made squads for the commander build menu.
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These shouldn't exceed 10 members.
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*/
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// Light infantry squad.
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blufor_squad_inf_light = [
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"CUP_B_BAF_Soldier_TeamLeader_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM",
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"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
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"CUP_B_BAF_Soldier_Grenadier_DPM",
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"CUP_B_BAF_Soldier_AutoRifleman_DPM",
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"CUP_B_BAF_Soldier_AutoRifleman_DPM",
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"CUP_B_BAF_Soldier_Marksman_DPM",
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"CUP_B_BAF_Soldier_Medic_DPM",
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"CUP_B_BAF_Soldier_Engineer_DPM"
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];
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// Heavy infantry squad.
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blufor_squad_inf = [
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"CUP_B_BAF_Soldier_TeamLeader_DPM",
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"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
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"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
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"CUP_B_BAF_Soldier_Grenadier_DPM",
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"CUP_B_BAF_Soldier_AutoRifleman_DPM",
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"CUP_B_BAF_Soldier_AutoRifleman_DPM",
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"CUP_B_BAF_Soldier_HeavyGunner_DPM",
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"CUP_B_BAF_Soldier_SharpShooter_DPM",
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"CUP_B_BAF_Soldier_Medic_DPM",
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"CUP_B_BAF_Soldier_Engineer_DPM"
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];
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// AT specialists squad.
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blufor_squad_at = [
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"CUP_B_BAF_Soldier_TeamLeader_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM",
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"CUP_B_BAF_Soldier_AT_DPM",
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"CUP_B_BAF_Soldier_AT_DPM",
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"CUP_B_BAF_Soldier_AT_DPM",
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"CUP_B_BAF_Soldier_Medic_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM"
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];
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// AA specialists squad.
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blufor_squad_aa = [
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"CUP_B_BAF_Soldier_TeamLeader_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM",
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"CUP_B_BAF_Soldier_AA_DPM",
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"CUP_B_BAF_Soldier_AA_DPM",
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"CUP_B_BAF_Soldier_AA_DPM",
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"CUP_B_BAF_Soldier_Medic_DPM",
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"CUP_B_BAF_Soldier_Rifleman_DPM"
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];
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// Force recon squad.
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blufor_squad_recon = [
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"CUP_B_BAF_Soldier_TeamLeader_MTP",
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"CUP_B_BAF_Soldier_Rifleman_MTP",
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"CUP_B_BAF_Soldier_Rifleman_MTP",
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"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
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"CUP_B_BAF_Soldier_Marksman_MTP",
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"CUP_B_BAF_Soldier_Marksman_MTP",
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"CUP_B_BAF_Soldier_SharpShooter_MTP",
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"CUP_B_BAF_Soldier_SharpShooter_MTP",
|
|
"CUP_B_BAF_Soldier_Medic_MTP",
|
|
"CUP_B_BAF_Soldier_Explosive_MTP"
|
|
];
|
|
|
|
// Paratroopers squad.
|
|
blufor_squad_para = [
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
|
"CUP_B_BAF_Soldier_Paratrooper_DPM"
|
|
];
|
|
|
|
/*
|
|
--- Elite vehicles ---
|
|
Classnames below have to be unlocked by capturing military bases.
|
|
Which base locks a vehicle is randomized on the first start of the campaign.
|
|
*/
|
|
elite_vehicles = [
|
|
"CUP_B_MCV80_GB_W_SLAT", // MCV-80 Warrior (SLAT - Woodland)
|
|
"CUP_B_FV432_Mortar", // FV432 Mortar
|
|
"CUP_B_FV510_GB_W", // FV510 Warrior (Woodland)
|
|
"CUP_B_FV510_GB_W_SLAT", // FV510 Warrior (SLAT - Woodland)
|
|
"CUP_B_Challenger2_Woodland_BAF", // FV4034 Challenger 2 (Woodland)
|
|
"CUP_B_Challenger2_2CW_BAF", // FV4034 Challenger 2 (Two-Color Woodland)
|
|
"CUP_B_AH1_DL_BAF", // AH1
|
|
"CUP_B_F35B_BAF", // F-35B Lightning II
|
|
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
|
|
"CUP_WV_B_CRAM", // C-RAM
|
|
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
|
|
"CUP_WV_B_RAM_Launcher" // Mk-49 GMLS
|
|
];
|