KP-Liberation/Missionframework/scripts/client/actions/recycle_manager.sqf

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private _recycleable_vehicles = [];
private _recycleable_classnames = [];
veh_action_detect_distance = 20;
veh_action_distance = 10;
{
_recycleable_classnames pushBack ( _x select 0 );
} foreach (light_vehicles + heavy_vehicles + air_vehicles + static_vehicles + support_vehicles);
_recycleable_classnames append all_hostile_classnames;
private _building_classnames = [];
{
_building_classnames pushBack ( _x select 0 );
} foreach (buildings);
_building_classnames = _building_classnames + ["B_Slingload_01_Cargo_F", "B_Slingload_01_Repair_F", "B_Slingload_01_Fuel_F", "B_Slingload_01_Ammo_F"];
waitUntil {sleep 1; !isNil "GRLIB_all_fobs"};
while {true} do {
waitUntil {sleep 1; count GRLIB_all_fobs > 0};
waitUntil {sleep 2; (player distance ([] call F_getNearestFob)) < GRLIB_fob_range};
if ([4] call KPLIB_fnc_hasPermission) then {
private _detected_vehicles = (getPos player) nearObjects veh_action_detect_distance select {
(((typeof _x in _recycleable_classnames ) && (({alive _x} count (crew _x)) == 0 || (unitIsUAV _x)) && ((locked _x == 0 || locked _x == 1))) ||
((typeOf _x) in _building_classnames) ||
(((typeOf _x) in KP_liberation_storage_buildings) && ((_x getVariable ["KP_liberation_storage_type",-1]) == 0)) ||
((typeOf _x) in KP_liberation_upgrade_buildings) ||
((typeOf _x) in KP_liberation_ace_crates)) &&
(alive _x) &&
(
// ignore null objects left by Advanced Towing
// see https://github.com/sethduda/AdvancedTowing/pull/46
(((attachedObjects _x) select {!isNull _X}) isEqualTo [])
|| ((typeOf _x) == "rhsusf_mkvsoc")
) &&
(_x distance startbase > 1000) &&
(_x distance ( [] call F_getNearestFob) < GRLIB_fob_range) &&
(getObjectType _x >= 8)
};
{
private _next_vehicle = _x;
private _next_vehicle_already_in_list = false;
{
if ((_x select 0) == _next_vehicle) exitWith {_next_vehicle_already_in_list = true;};
} forEach _recycleable_vehicles;
if (!_next_vehicle_already_in_list) then {
private _idact_next = _next_vehicle addAction ["<t color='#FFFF00'>" + localize "STR_RECYCLE" + "</t> <img size='2' image='res\ui_recycle.paa'/>", "scripts\client\actions\do_recycle.sqf", "", -900, true, true, "", "build_confirmed == 0 && ((_this distance2D _target) < veh_action_distance) && (vehicle player == player)"];
_recycleable_vehicles pushback [_next_vehicle, _idact_next] ;
};
} forEach _detected_vehicles;
{
private _next_vehicle = _x;
private _next_vehicle_already_in_list = false;
{
if (_x == (_next_vehicle select 0)) exitWith {_next_vehicle_already_in_list = true;};
} forEach _detected_vehicles;
if (!_next_vehicle_already_in_list) then {
(_next_vehicle select 0) removeAction (_next_vehicle select 1);
_recycleable_vehicles = _recycleable_vehicles - [_next_vehicle];
};
} forEach _recycleable_vehicles;
} else {
{
(_x select 0) removeAction (_x select 1);
_recycleable_vehicles = _recycleable_vehicles - [_x];
} forEach _recycleable_vehicles;
};
sleep 3;
};