124 lines
5.8 KiB
Markdown
124 lines
5.8 KiB
Markdown
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![KP Liberation](https://www.killahpotatoes.de/images/arma/liberation.png)
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# KP Liberation for ArmA 3
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## Current version : 0.93
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This mission is only a continued project based on the original, but most likely abandoned, mission from [GreuhZbug](https://github.com/GreuhZbug).
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[Original Liberation mission v0.924](https://github.com/GreuhZbug/greuh_liberation.Altis)
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## Overview
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The area has fallen to the OPFOR, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.
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* Experience a massive CTI campaign with over 150 different capturable settlements across the entire area,
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* Cooperate with 0 to 40 other players, with a commander role and recruitable AI troops to fill the gaps,
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* Buy troops and vehicles using three different types of resources,
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* Build the FOB of your dreams with an ingame "what you see is what you get" system,
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* Fight aggressive and cunning hostile forces who react and adapt to your actions,
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* Learn that every window is a threat thanks to the custom urban combat AI,
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* Accomplish meaningful secondary objectives that will benefit your progression,
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* Never lose your progress with the built-in server-side save system.
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Things that where added since GreuhZbugs 0.924
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* Added the kp_liberation_config.sqf with some additional config values
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* Added ACE support
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* Added [fuel consumption script](https://forums.bistudio.com/topic/201953-kp-fuel-consumption-script/)
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* Moved the classnames_extension.sqf to a preset system
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* Added preset system (will grow with more maps) to choose between different classnames_extension presets
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* Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
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* Tweaked the player group organisation (group changing via extended options ingame still enabled)
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* Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
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* Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
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* Removed Farooq's Revive
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## Needed Mods
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* Although it's a common basic for everyone, you need [CBA A3](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
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* To start from an LHD at Altis, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
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## Recommended Mods
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This Mods would greatly increase your gaming experience:
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* [ACE](http://steamcommunity.com/sharedfiles/filedetails/?id=463939057)
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* [ACE Compat - RHS Armed Forces of the Russian Federation](http://steamcommunity.com/workshop/filedetails/?id=773131200)
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* [ACE Compat - RHS United States Armed Forces](http://steamcommunity.com/workshop/filedetails/?id=773125288)
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* [ACE3 - BWMOD Compatibility](http://steamcommunity.com/sharedfiles/filedetails/?id=870313336)
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* [ACRE 2](http://steamcommunity.com/sharedfiles/filedetails/?id=751965892)
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* [Arma Enhanced Movement](http://steamcommunity.com/sharedfiles/filedetails/?id=333310405)
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* [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=870276636)
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* [FA-18 Super Hornet](http://steamcommunity.com/sharedfiles/filedetails/?id=743099837)
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* [Immerse](http://steamcommunity.com/sharedfiles/filedetails/?id=825172265)
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* [JSRS SOUNDMOD](http://steamcommunity.com/sharedfiles/filedetails/?id=861133494)
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* [JSRS SOUNDMOD - Additional](http://steamcommunity.com/sharedfiles/filedetails/?id=863393819)
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* [KP Ranks](http://steamcommunity.com/sharedfiles/filedetails/?id=741621641)
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* [LAxemann's Suppress](https://steamcommunity.com/sharedfiles/filedetails/?id=825174634)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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Also you should think about using this mods as serverside mods:
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* [Advanced Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=713709341)
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* [Advanced Sling Loading](http://steamcommunity.com/sharedfiles/filedetails/?id=615007497)
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* [Advanced Towing](http://steamcommunity.com/sharedfiles/filedetails/?id=639837898)
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* [Advanced Urban Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=730310357)
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## Needed Mods for other maps than vanilla ArmA 3 maps
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - CWA](http://steamcommunity.com/sharedfiles/filedetails/?id=853743366)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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## ACE Serverside Settings
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I've provided our community serverconfig.hpp for the [usage with the ace_server.pbo](https://ace3mod.com/wiki/framework/settings-framework.html#32-loading-up-the-server-config) for dedicated servers.
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Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod.
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## Recommended Difficulty Settings
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I recommend to use the following difficulty settings for this mission (User profile of your server):
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```
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class CustomDifficulty
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{
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class Options
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{
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groupIndicators=0;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=0;
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waypoints=0;
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weaponInfo=1;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=0;
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visionAid=0;
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thirdPersonView=0;
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cameraShake=1;
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scoreTable=0;
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deathMessages=0;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=0;
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squadRadar=0;
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tacticalPing=0;
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};
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aiLevelPreset=1;
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};
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```
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In the server config file:
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```
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forcedDifficulty = "custom";
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class Missions
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{
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class kp_liberation
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{
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template = "kp_liberation.Altis";
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difficulty = "custom";
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};
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};
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```
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## Join us on discord
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[Click to join the Killah Potatoes Discord Server](https://discord.gg/bpPUU48)
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## Media
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[![Gameplay](http://img.youtube.com/vi/hFQIi5qk8gs/0.jpg)](http://www.youtube.com/watch?v=hFQIi5qk8gs)
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