2017-03-06 17:05:55 +00:00
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[] call compileFinal preprocessFileLineNumbers "scripts\loadouts\init_loadouts.sqf";
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// AI
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add_civ_waypoints = compileFinal preprocessFileLineNumbers "scripts\server\ai\add_civ_waypoints.sqf";
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add_defense_waypoints = compileFinal preprocessFileLineNumbers "scripts\server\ai\add_defense_waypoints.sqf";
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battlegroup_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\battlegroup_ai.sqf";
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building_defence_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\building_defence_ai.sqf";
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patrol_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\patrol_ai.sqf";
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prisonner_ai = compileFinal preprocessFileLineNumbers "scripts\server\ai\prisonner_ai.sqf";
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troup_transport = compileFinal preprocessFileLineNumbers "scripts\server\ai\troup_transport.sqf";
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// Battlegroup
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spawn_air = compileFinal preprocessFileLineNumbers "scripts\server\battlegroup\spawn_air.sqf";
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spawn_battlegroup = compileFinal preprocessFileLineNumbers "scripts\server\battlegroup\spawn_battlegroup.sqf";
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// Game
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check_victory_conditions = compileFinal preprocessFileLineNumbers "scripts\server\game\check_victory_conditions.sqf";
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// Patrol
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manage_one_civilian_patrol = compileFinal preprocessFileLineNumbers "scripts\server\patrols\manage_one_civilian_patrol.sqf";
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manage_one_patrol = compileFinal preprocessFileLineNumbers "scripts\server\patrols\manage_one_patrol.sqf";
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reinforcements_manager = compileFinal preprocessFileLineNumbers "scripts\server\patrols\reinforcements_manager.sqf";
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send_paratroopers = compileFinal preprocessFileLineNumbers "scripts\server\patrols\send_paratroopers.sqf";
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// Secondary objectives
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fob_hunting = compileFinal preprocessFileLineNumbers "scripts\server\secondary\fob_hunting.sqf";
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convoy_hijack = compileFinal preprocessFileLineNumbers "scripts\server\secondary\convoy_hijack.sqf";
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search_and_rescue = compileFinal preprocessFileLineNumbers "scripts\server\secondary\search_and_rescue.sqf";
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// Sector
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attack_in_progress_fob = compileFinal preprocessFileLineNumbers "scripts\server\sector\attack_in_progress_fob.sqf";
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attack_in_progress_sector = compileFinal preprocessFileLineNumbers "scripts\server\sector\attack_in_progress_sector.sqf";
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destroy_fob = compileFinal preprocessFileLineNumbers "scripts\server\sector\destroy_fob.sqf";
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ied_manager = compileFinal preprocessFileLineNumbers "scripts\server\sector\ied_manager.sqf";
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2017-05-21 22:50:28 +00:00
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manage_captureboxes = compileFinal preprocessFileLineNumbers "scripts\server\sector\manage_captureboxes.sqf";
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2017-05-28 14:05:00 +00:00
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manage_intel = compileFinal preprocessFileLineNumbers "scripts\server\sector\manage_intel.sqf";
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2017-03-06 17:05:55 +00:00
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manage_one_sector = compileFinal preprocessFileLineNumbers "scripts\server\sector\manage_one_sector.sqf";
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wait_to_spawn_sector = compileFinal preprocessFileLineNumbers "scripts\server\sector\wait_to_spawn_sector.sqf";
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2017-08-03 19:03:46 +00:00
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// Arty Monitor
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2017-09-27 07:10:27 +00:00
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// Arty Supp deactivated for now
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/*arty_monitor = compileFinal preprocessFileLineNumbers "scripts\server\game\arty_monitor.sqf";
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2017-08-03 19:03:46 +00:00
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2017-09-27 07:10:27 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\base\create_suppMods.sqf";*/
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2017-03-06 17:05:55 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\base\startgame.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\base\huron_manager.sqf";
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2017-05-28 14:05:00 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\base\startvehicle_spawn.sqf";
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2017-03-06 17:05:55 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\battlegroup\counter_battlegroup.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\battlegroup\random_battlegroups.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\battlegroup\readiness_increase.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\apply_default_permissions.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\apply_saved_scores.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\capture_vehicles.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\clean.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\cleanup_vehicles.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\fucking_set_fog.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\manage_time.sqf";
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if (!KP_liberation_ace) then {[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\manage_weather.sqf";};
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\periodic_save.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\playtime.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\save_manager.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\spawn_radio_towers.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\synchronise_vars.sqf";
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2017-05-28 14:05:00 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\synchronise_eco.sqf";
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2017-03-06 17:05:55 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\zeus_synchro.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\offloading\offload_calculation.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\offloading\offload_manager.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\offloading\show_fps.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\patrols\civilian_patrols.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\patrols\manage_patrols.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\patrols\reinforcements_resetter.sqf";
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2017-05-21 22:50:28 +00:00
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if (KP_liberation_ailogistics) then {[] spawn compileFinal preprocessFileLineNumbers "scripts\server\resources\manage_logistics.sqf";};
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2017-03-06 17:05:55 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\resources\manage_resources.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\resources\recalculate_resources.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\resources\recalculate_timer.sqf";
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2017-05-21 22:50:28 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\resources\recalculate_timer_sector.sqf";
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2017-03-06 17:05:55 +00:00
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\resources\unit_cap.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\sector\lose_sectors.sqf";
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\sector\manage_sectors.sqf";
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2017-08-04 22:00:58 +00:00
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// Civil Reputation
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\civrep\init_module.sqf";
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2017-09-28 16:21:03 +00:00
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// Civil Informant
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\civinformant\init_module.sqf";
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2017-03-06 17:05:55 +00:00
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{
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if ( (_x != player) && (_x distance (getmarkerpos GRLIB_respawn_marker) < 200 ) ) then {
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deleteVehicle _x;
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};
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} foreach allUnits;
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2017-05-21 22:50:28 +00:00
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2017-08-17 15:39:11 +00:00
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// Server Restart Script from K4s0
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if (KP_liberation_restart > 0) then {
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[] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\server_restart.sqf";
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};
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2017-06-12 05:24:30 +00:00
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if (KP_liberation_debug) then {private _text = format ["[KP LIBERATION] [DEBUG] init_server.sqf done for: %1", debug_source];_text remoteExec ["diag_log",2];};
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