Indentation to space in battlegroup_ai
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2d8c30deff
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0261bd1060
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@ -2,7 +2,7 @@ _grp = _this select 0;
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_infantry = false;
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if ( count _this == 2 ) then {
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_infantry = true;
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_infantry = true;
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};
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if (isNil "reset_battlegroups_ai" ) then { reset_battlegroups_ai = false };
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@ -11,44 +11,44 @@ sleep (3 + (random 3));
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while { ( count units _grp != 0 ) && ( GRLIB_endgame == 0 ) } do {
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sleep (5 + (random 5));
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sleep (5 + (random 5));
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private _objectivepos = ([getpos (leader _grp)] call F_getNearestBluforObjective) select 0;
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private _objectivepos = ([getpos (leader _grp)] call F_getNearestBluforObjective) select 0;
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[_objectivepos] remoteExec ["remote_call_incoming"];
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[_objectivepos] remoteExec ["remote_call_incoming"];
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private _startpos = getpos (leader _grp);
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private _startpos = getpos (leader _grp);
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while { ((getpos (leader _grp)) distance _startpos) < 100 } do {
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while { ((getpos (leader _grp)) distance _startpos) < 100 } do {
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
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{_x doFollow leader _grp} foreach units _grp;
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while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
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{_x doFollow leader _grp} foreach units _grp;
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_startpos = getpos (leader _grp);
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_startpos = getpos (leader _grp);
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private _waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "NORMAL";
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "YELLOW";
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_waypoint setWaypointCompletionRadius 30;
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private _waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "NORMAL";
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_waypoint setWaypointBehaviour "SAFE";
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_waypoint setWaypointCombatMode "YELLOW";
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_waypoint setWaypointCompletionRadius 30;
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "CYCLE";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "SAD";
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_waypoint = _grp addWaypoint [_objectivepos, 100];
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_waypoint setWaypointType "CYCLE";
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sleep 180;
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};
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sleep 180;
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};
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waitUntil {
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sleep 5;
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( { alive _x } count (units _grp) == 0) || reset_battlegroups_ai;
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};
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sleep (5 + (random 5));
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reset_battlegroups_ai = false;
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};
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waitUntil {
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sleep 5;
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( { alive _x } count (units _grp) == 0) || reset_battlegroups_ai;
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};
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sleep (5 + (random 5));
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reset_battlegroups_ai = false;
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};
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