Small tweaks to sfp and cup presets
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@ -12,7 +12,6 @@
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
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FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
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@ -114,7 +113,7 @@ static_vehicles = [
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["sfp_fh77",100,200,0] // FH 77
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];
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buildings = [
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["Land_Cargo_House_V1_F",0,0,0],
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["Land_Cargo_Patrol_V1_F",0,0,0],
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@ -126,7 +125,7 @@ buildings = [
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_BLUFOR_F",0,0,0],
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["CamoNet_BLUFOR_open_F",0,0,0],
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["CamoNet_BLUFOR_big_F",0,0,0],
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@ -167,7 +166,7 @@ buildings = [
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["Land_BagFence_Short_F",0,0,0],
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["Land_BagFence_Long_F",0,0,0],
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["Land_BagFence_Corner_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagBunker_Small_F",0,0,0],
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["Land_BagBunker_Large_F",0,0,0],
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["Land_BagBunker_Tower_F",0,0,0],
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@ -182,10 +181,10 @@ buildings = [
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["Land_HBarrierTower_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall4_F",0,0,0],
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["Land_Sign_WarningMilitaryArea_F",0,0,0],
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["Land_Sign_WarningMilAreaSmall_F",0,0,0],
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@ -271,7 +270,7 @@ blufor_squad_recon = [
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"sfp_m90d_sog_teamleader",
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"sfp_m90d_sog_ksp90",
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"sfp_m90d_sog_medic"
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];
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];
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// Paratroopers squad.
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blufor_squad_para = [
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@ -43,7 +43,7 @@ There are 3 tiers for every category. If the strength of the guerillas will incr
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/* Weapons - You've to add the weapons as array like
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["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
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You can leave optic and tripod empty with "" */
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KP_liberation_guerilla_weapons_1 =[
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KP_liberation_guerilla_weapons_1 = [
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["CUP_srifle_CZ550","CUP_5x_22_LR_17_HMR_M",10,"",""],
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["CUP_srifle_CZ550_rail","CUP_5x_22_LR_17_HMR_M",10,"optic_mrco",""],
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["CUP_srifle_LeeEnfield","CUP_10x_303_M",10,"",""],
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@ -52,7 +52,7 @@ KP_liberation_guerilla_weapons_1 =[
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""]
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];
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KP_liberation_guerilla_weapons_2 =[
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KP_liberation_guerilla_weapons_2 = [
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_AKM","CUP_30Rnd_762x39_AK47_M",4,"cup_optic_pso_1_ak_open",""],
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@ -61,7 +61,7 @@ KP_liberation_guerilla_weapons_2 =[
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["CUP_smg_SA61","CUP_50Rnd_B_765x17_Ball_M",5,"",""]
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];
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KP_liberation_guerilla_weapons_3 =[
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KP_liberation_guerilla_weapons_3 = [
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_AK74M","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
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["CUP_arifle_AK74M_GL","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
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@ -38,7 +38,7 @@ There are 3 tiers for every category. If the strength of the guerillas will incr
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/* Weapons - You've to add the weapons as array like
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["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
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You can leave optic and tripod empty with "" */
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KP_liberation_guerilla_weapons_1 =[
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KP_liberation_guerilla_weapons_1 = [
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["bnae_mk1_virtual","10Rnd_303_Magazine",8,"",""],
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["bnae_mk1_t_virtual","10Rnd_303_Magazine",8,"bnae_scope_v3_virtual",""],
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["bnae_m97_virtual","6Rnd_Slug_Magazine",10,"",""],
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@ -49,7 +49,7 @@ KP_liberation_guerilla_weapons_1 =[
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["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""]
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];
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KP_liberation_guerilla_weapons_2 =[
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KP_liberation_guerilla_weapons_2 = [
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["bnae_mk1_t_virtual","10Rnd_303_Magazine",8,"bnae_scope_v3_virtual",""],
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["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""],
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["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_kobra",""],
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@ -58,7 +58,7 @@ KP_liberation_guerilla_weapons_2 =[
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["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",3,"",""]
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];
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KP_liberation_guerilla_weapons_3 =[
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KP_liberation_guerilla_weapons_3 = [
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["CUP_arifle_FNFAL","CUP_20Rnd_762x51_FNFAL_M",5,"",""],
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["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""],
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["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_kobra",""],
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