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# Changelog
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## 0.97 (in Development)
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## 0.963a (10th April 2018 as "legacy support" release)
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* Added: Action to raise/lower object while building. Thanks to [darrell-aevum](https://github.com/darrell-aevum)
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* Added: Some classnames to arsenal allowed extension list. Thanks to [madpat3](https://github.com/madpat3)
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* Added: Functionality to save/load mission parameters. Thanks to [veteran29](https://github.com/veteran29)
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* Added: Presets for: RDS Civilians, Project OPFOR SLA and Project OPFOR RACS. Thanks to [PSYKO-nz](https://github.com/PSYKO-nz)
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* Added: Automatic mission pbo build tool (available on GitHub). Thanks to [Dahlgren](https://github.com/Dahlgren) and [veteran29](https://github.com/veteran29)
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* Added: Tanks DLC classnames for presets.
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* Added: Group diag output for serverlog.
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* Added: Debug output for group count and amount of active scripts. Liberation starts with [13,70,0,1] and may rise to [70,70,0,1].
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* Added: Notification for incoming guerilla forces when attacking a sector.
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* Added: Vehicle chance for guerilla forces who approach a sector.
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* Added: Traditional Chinese localization. Thanks to [KOEI5113](https://github.com/KOEI5113)
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* Added: IDE editorconfig file.
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* Added: Overview of actual applied mission parameters on the map screen as diary record.
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* Removed: Some old scripts which aren't needed anymore.
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* Removed: Always no fog.
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* Tweaked: All `spawn compileFinal preprocessFileLineNumbers` replaced with `execVM`.
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* Tweaked: All `createGroup` now with activated `deleteWhenEmpty`.
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* Tweaked: All `BIS_fnc_relPos` replaced with `getPos`.
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* Tweaked: Guerilla forces event chances, strength gain values and unit amounts.
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* Tweaked: The Commander / Admin can now change the permissions of offline players.
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* Tweaked: BI Revive is now automatically deactivated if ACE Medical is loaded.
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* Tweaked: FPS map marker is now below the map and also shows count of local groups.
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* Tweaked: Overview picture for loading and mission selection screen.
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* Tweaked: Log output source name is now set at each run.
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* Fixed: Placement of buildings after save/load. Thanks to [Cre8or](https://github.com/Cre8or)
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* Fixed: Sometimes helicopters exploded when spawning on the deck of the USS Freedom.
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* Fixed: Players couldn't ziptie the civilian informant, if playing with ACE.
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* Fixed: File name instead of mission name in mission selection screen.
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* Fixed: "Taking Command" spam from AI after players death.
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* Fixed: Fixed range for recycling and start of building instead of using FOB range.
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* Fixed: Some vehicles with dynamic loadout support lost their weapons when rearmed by Liberation rearm module.
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## 0.963 (05th January 2018)
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* Added: Some missing RHS vehicles for the ACE medical system.
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* Removed: Provided ACE settings, as they are not used anymore since the last ACE update.
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* Tweaked: Arsenal blacklist for more compatibility with 3cbBAF. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: Some small tweaks for the Lythium basefile.
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* Tweaked: BWMod Classnames due to the last mod update. Thanks to [madpat3](https://github.com/madpat3)
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* Fixed: There was a string key twice in the stringtable.
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* Fixed: Lythium basefile was missing mission name and description in the lobby.
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* Fixed: Issue with building premade squads.
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## 0.962 (10th December 2017)
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* Added: ACE carry interaction for resource crates. Thanks to [veteran29](https://github.com/veteran29)
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* Added: Some additional debug outputs.
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* Added: RHS AFRF Preset for the player side. Thanks to [veteran29](https://github.com/veteran29)
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* Added: Lythium basefile. Thanks to [Enigma](http://steamcommunity.com/profiles/76561198052767508)
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* Added: Portuguese localization. Thanks to [NomadRomeo](https://github.com/NomadRomeo)
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* Added: BW Mod Tropentarn preset.
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* Added: Project OPFOR Islamic State enemy preset and Project OPFOR resistance preset. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Updated: RHS transport configs.
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* Updated: RHS vehicles in presets.
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* Updated: Devkit mission.sqm.
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* Tweaked: Wounded civilians event. Thanks to [veteran29](https://github.com/veteran29)
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* Tweaked: Extended allowed items extension list with some bwmod classnames. Thanks to [madpat3](https://github.com/madpat3)
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* Tweaked: Detection of UAVs. Thanks to [veteran29](https://github.com/veteran29)
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* Tweaked: Enemy vehicle crew spawning. Ensure that they'll be on the right side (important for red vs blue). Thanks to [veteran29](https://github.com/veteran29)
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* Tweaked: If you enter the arsenal with a packed weapon or UAV backpack, it won't be identified as blacklisted anymore.
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* Tweaked: FOB container mass now scales with the selected spartan helicopter maximum load. Thanks to [veteran29](https://github.com/veteran29)
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* Tweaked: Removed clutter and AI from the USS Freedom on all maps.
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* Tweaked: Cleaned all custom placed places on all maps some more and renamed the respawn marker from `respawn_west` to `respawn`.
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* Tweaked: Increased the distance of the Little Bird spawnpoints on the USS Freedom and let them facing to the front.
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* Tweaked: Some typos in the german stringtable. Thanks to [gqgunhed](https://github.com/gqgunhed)
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* Tweaked: The US Army woodland troops got the new OCP and were able to throw away their old UCP.
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* Fixed: Wounded civilian animation in dedicated server environment. Thanks to [veteran29](https://github.com/veteran29)
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* Fixed: With ACE you could take unconscious AI as POW.
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* Fixed: You couldn't handcuff surrendered AI with ACE zipties.
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* Fixed: Guerilla could spawn as neutral combatants.
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* Fixed: Unloading crates from vehicles could let them sink into the ground since the last ArmA Update.
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## 0.961 (6th November 2017)
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* Added: ACE auto detection. (BI Revive still has to be disabled manually)
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* Added: Parameter to decide if vehicles should have cleared cargo or not. Thanks to [veteran29](https://github.com/veteran29)
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* Removed: ACE compatibility parameter.
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* Updated: ACE settings from our community due to the new pylons system in ACE.
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* Updated: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
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* Updated: Chinese Simplified localization. Thanks to [nercon](https://github.com/nercon)
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* Updated: List of ignored buildings for the civil reputation.
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* Tweaked: Logistic convoy ambush chance balancing.
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* Fixed: SMAW optic placed in wrong array in RHS presets.
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## 0.96 (12th October 2017)
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* Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP)
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* Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
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* Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew).
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* Added: Players can request artillery support from players (generates task).
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* Added: Civil Reputation.
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* Added: Config variables in `kp_liberation_config.sqf`.
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* Added: Reputation penalty for killing civilians.
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* Added: Reputation penalty for killing allied resistance fighters.
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* Added: Reputation penalty for seizing civil vehicles.
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* Added: Reputation penalty for destroyed/damaged civil buildings. (evaluated only on capture a sector event)
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* Added: Mission parameter to choose building penalty for damaged or only destroyed buildings.
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* Added: Reputation gain for liberated sectors.
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* Added: After capturing a sector you might find wounded civilians. You can also gain reputation for offering medical support.
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* Added: Civil informant.
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* Added: If you've a good reputation, a civil informant can rarely spawn at blufor sectors.
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* Added: Intel increase, if you capture the informant and bring him back to a FOB.
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* Added: There is a chance that an informant will reveal a time critical task to kill a HVT.
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* Added: Asymmetric Threats.
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* Added: Possibility of IEDs in blufor sectors, if you have a bad civil reputation.
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* Added: Own logistic convoys can be ambushed by guerilla forces.
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* Added: Value for guerilla strength which will be affected by the events connected to guerilla forces.
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* Added: Guerilla forces presets.
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* Added: Dynamic guerilla forces equipment depending on their strength value.
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* Added: Chance that guerilla forces will join the fight at a sector as friend or foe. (depends on reputation)
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* Added: Possibility of a guerilla ambush in blufor sectors (additional to IEDs).
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* Added: Chinese Simplified localization. Thanks to [nercon](https://github.com/nercon)
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* Added: Automatic server restart script for dedicated servers. Thanks to [k4s0](https://github.com/k4s0)
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* Added: Settings in the mission parameters for particular debug messages.
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* Added: Factory map markers now indicate which production facilities are available there.
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* Added: LoW Civilians.
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* Added: LoW UAV backpacks to the default blacklist.
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* Added: LoW AL-6 Pelican UAV.
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* Added: Some of the new RHS vehicles.
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* Added: Turkish localization. Thanks to [Carbneth](https://github.com/Carbneth)
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* Added: Parameter to set a cooldown for using mobile respawns.
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* Updated: English ingame tutorial texts in stringtable. Thanks to [FatRefrigerator](https://github.com/FatRefrigerator)
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* Removed: Liberation skill handling of AI units, as BI do this good enough now concerning wounds, etc.
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* Removed: Vehicle explosion chance script for convoy ambush.
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* Removed: Old debug messages.
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* Tweaked: Terrain alignment will be persistent during repeat building of objects (like walls). Thanks to [veteran29](https://github.com/veteran29)
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* Tweaked: Some reordering of UI elements.
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* Tweaked: Localization support for the extended options menu. Thanks to [nercon](https://github.com/nercon)
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* Tweaked: Highlight color in production list changed to blue instead of misleading green.
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* Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as `(Supplies/Ammo/Fuel)`.
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* Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
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* Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
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* Tweaked: Cities won't be able to produce resources anymore.
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* Tweaked: IED count in cities, capitals and factories is now dependend on the civil reputation.
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* Tweaked: Corrected some strings in the stringtable.
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* Tweaked: Factories don't have all facilities from the start anymore. The facility they start with is set at campaign start.
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* Tweaked: Replaced all deprecated `BIS_fnc_selectRandom` with the engine solution `selectRandom`.
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* Tweaked: Server log will now contain the `[STATS]` message of all clients. (players and HCs)
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* Tweaked: Preset system split to select blufor, opfor, resistance and civilians independently. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: Capitals, cities and factories are now basically guarded by "militia" forces. Switching to regular army if the enemy combat readiness is increased.
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* Tweaked: Static weapons array missed some weapons.
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* Tweaked: Civil vehicles are now saved at a FOB after they were seized by players.
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* Tweaked: Some small code optimizations and format corrections.
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* Fixed: Player got custom recoil and aiming coefficients on respawn.
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* Fixed: Rare script error on closing respawn screen directly after joining the mission.
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* Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.
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* Fixed: It was possible to disassemble a mortar in preview.
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* Fixed: Preview vehicles could get saved if you shut down the mission right after canceling the build process or if you'd still the preview in front you.
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* Fixed: Small issues due to the default "hold fire" combat mode for AI.
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* Fixed: Single Infantry units weren't saved sometimes.
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* Fixed: Paratroopers got sometimes an attack helicopter instead of a transport helicopter.
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* Fixed: Rescue helipad blocked building in their near vicinity.
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* Fixed: MPKill Eventhandler issue when using ACE.
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* Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment.
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* Fixed: Couldn't build under powerlines.
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* Fixed: Items in backpack weren't checked by arsenal blacklist crawler.
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## 0.955 (24th June 2017)
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* Added: Some small aesthetic things for the buildlist
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* Added: Exception for TFAR items from the 1.0 Beta (it's TFAR_ and not tf_ in the classnames there)
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* Added: Malden missionfile. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Updated: German tutorial texts. Thanks to [madpat3](https://github.com/madpat3)
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* Tweaked: Jets removed from battlegroups, so they won't spawn on the ground. But they still appear on high awareness
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* Tweaked: Recycle action code, changed from `distance` to `distance2D` to prevent issues with buildings like the airport lamp
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* Tweaked: Helipads are now added to Zeus, so the commander can delete them, as they can't be recycled normally
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* Fixed: Production and Logistic Overview wasn't usable in normal UI scale
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* Fixed: The RHS "Mk.V SOC" boat got no recycle action due to the mounted static weapons
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## 0.954 (19th June 2017)
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* Added: Some small aesthetic things for the buildlist
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* Added: Transport configs for the unarmed Blackfish variants (can hold 5 crates). Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: Production dialog list entries are now color coded depending on the actual production
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* Tweaked: Small changes in the save_manager.sqf concerning object placement
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* Tweaked: Raised the default production interval a little bit
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* Tweaked: Updated ACE serverside settings
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* Fixed: UAVs counted to heli / plane count concerning used slots
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* Fixed: SDV was missing in the boats array to be able to place it on water
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* Fixed: H-Barrier classname changed from the protected to the public one
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## 0.953 (12th June 2017)
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* Added: Action to stack and sort resources in storage areas
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* Updated: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
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* Updated: German localization. (umlauts)
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* Tweaked: Statics can now be placed inside buildings
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* Tweaked: Recycle of objects which won't give any resources is now always possible
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* Tweaked: Debug messages
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* Tweaked: Added the blackfish to all presets, as it was already listed to be unlockable
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* Tweaked: Again a small change at the placement of objects from the savegame
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* Fixed: Error in production dialog due to wrong global variable
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* Fixed: Last two supply_vehicle elements weren't shown in the build menu
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## 0.952 (4th June 2017)
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* Added: Action to push resource crates
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* Added: More transport configs for various vehicles. Thanks to [ChiefOwens](https://github.com/ChiefOwens)
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* Added: Some more vehicles from RHS to the presets
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* Added: More buildable lights for the FOB. Thanks to [Reckulation](https://www.killahpotatoes.de/index.php?user/130-reckulation/)
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* Added: [A devkit mission.sqm](https://github.com/Wyqer/kp_liberation/wiki/EN:Devkit) for people who want to port Liberation to other maps
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* Added: [GitHub Wiki](https://github.com/Wyqer/kp_liberation/wiki) (will be expanded step by step in the future)
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* Removed: Some clutter of the custom enemy bases on each map. Could maybe increase performance a little bit
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* Tweaked: Starting times of the maps were not equal
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* Tweaked: Syncing times for production when resources are stored or unstored in sector storages
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* Tweaked: Moved ACE compatibility and Debug setting from `kp_liberation_config.sqf` to parameters
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* Fixed: SDV and armed boat recycle caused a script error
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* Fixed: AI Squads weren't saved
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* Fixed: Start vehicles were spawning with items in the inventory
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* Fixed: Sometimes you couldn't slingload crates which were unloaded from a storage
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## 0.951 (28th May 2017)
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* Added: Boats at the stern of the Freedom for amphibious insertion
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* Added: Transport configs for guerilla offroad and van
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* Added: Mission parameter to choose between arsenal with no restrictions at all or using the defined preset from `kp_liberation_config.sqf` (no restriction not recommended)
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* Added: Al Rayak missionfile
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* Updated: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
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* Updated: Russian localization. Thanks to [_KOC_](mailto:Constantin.rogozin@ya.ru)
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* Tweaked: Syncing between server and clients after building a sector storage
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* Tweaked: Debug info output for sector production and logistic management
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* Tweaked: Small things on each mission.sqm. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: Factories will directly start producing supplies, as soon as a storage area is built
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* Tweaked: General syncing of production and logistic data between client and server
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* Tweaked: Resource amount is now also being displayed in the production dialog, not only crates count
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* Tweaked: Production menu is now also available if near a production sector
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* Tweaked: Checking the content of a crate now also checks if `ropeAttachEnabled` is true and set it to true if not
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* Tweaked: Improved logistics algorithm concerning behaviour of loading resources
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* Tweaked: Removed unarmed vehicles from sector defender vehicles. They are still transports for battlegroups
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* Fixed: Hostile map markers on Sahrani had a little offset from the map grid
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* Fixed: No intelobjects spawned at military bases
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* Fixed: Missing vehicles because of classname changes due to the ArmA 3 update. Thanks to [madpat3](https://github.com/madpat3) for an overview of all changes
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* Fixed: Production menu showed timer even if nothing is produced
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* Fixed: Production timer displayed as float if using a resource multiplier
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* Fixed: Sahrani mission name wasn't displayed in the server browser, even after mission start
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* Fixed: FOB Box won't respawn if fallen into the water
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* Fixed: It was possible to create a logistic mission without defining a A or B destination
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* Fixed: Logistic dialog didn't update when buying or selling a truck
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* Fixed: Error in serverlog concerning loading control CaptureFrames BLUFOR and OPFOR
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* Fixed: Boat recycle caused a script error
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* Fixed: Exploit of build menu if UI was set to show global resources
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* Fixed: Build menu reloads constantly
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## 0.95 (22th May 2017)
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* Added: New resource system
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* Added: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
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* Added: Action to change alignment (up or terrain aligned) during placement of buildings
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* Added: Action to reassign the commander to the zeus module (only shows if the commander has no access to zeus)
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* Added: Paradrop of a resource package when first FOB is built
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* Added: Action to switch between displaying global or local FOB resources
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* Added: Air vehicle slot system (need a Flight Control to build helipads, hangars and air vehicles)
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* Added: Blacklist / Whitelist filtering for saved loadouts
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* Added: Recycling of enemy vehicles
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* Added: Recycle value now depends on vehicle damage, remaining ammo and fuel
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* Added: Production system for factories and cities (not capitals). Accessable for the commander if near a FOB
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* Added: Ability to build storage areas at sectors, where produced resources will be stored
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* Added: Ability to unlock resource facilities in cities, so you can produce that resource there
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* Added: RHS transport configs. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Added: Civilian transport configs. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Added: Optional logistics module for smaller groups to enable a automatic logistics system for the commander
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* Added: Mission parameter to enable or disable the logistics system
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* Added: [3cb BAF](https://3cbmod.wordpress.com) unit and arsenal preset. Thanks to [ChiefOwens](https://github.com/ChiefOwens)
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* Added: DLC Jets to most presets
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* Added: Sahrani missionfile. Thanks to [Applejakerie](https://github.com/Applejakerie) for helping with OPFOR Points
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* Added: Debug messages for the server.rpt. Default disabled and can be enabled in the `kp_liberation_config.sqf`
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* Removed: Resource caps system
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* Removed: Old vanilla unit preset (custom.sqf already provides a vanilla setting)
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* Removed: Passive Income (due to new resource system)
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* Removed: Ammo Bounties (due to new resource system)
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* Removed: Civilian Penalties (due to new resource system)
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* Removed: Overwrite functionality for `classnames.sqf`, as it is no longer needed due to the preset system
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* Removed: `gameplay_constants.sqf`
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* Removed: Crate spawn at military bases
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* Removed: Chimera Base on maps with a suitable amount of ocean for supporting the Freedom
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* Merged: `gameplay_constants.sqf` settings into `kp_liberation_config.sqf` and added descriptions to the variables
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* Updated: Spanish localization. Thanks to [regiregi22](https://github.com/regiregi22)
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* Updated: English InGame Tutorial text with the latest informations for resource, production and logistic system. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Replaced: Manpower icon with supplies icon. Thanks to [jus61](https://github.com/jus61)
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* Replaced: Every deprecated `BIS_fnc_MP` with `remoteExec`
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* Replaced: ATLAS LHD with USS Freedom. Thanks to [Applejakerie](https://github.com/Applejakerie) for the immersive clutter on the carrier
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* Tweaked: Arsenal blacklist filtering. Thanks to [veteran29](https://github.com/veteran29)
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* Tweaked: Initialization of the arsenal, which should increase the performance for blacklist using
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* Tweaked: Save manager -> helicopters from the Freedom or Chimera won't be saved, as they spawn on every mission start/load
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* Tweaked: Name for savegame namespace -> adapts automaticly to worldName
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* Tweaked: Revive settings: BI Revive is enabled by default. Disable it, when you use ACE
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* Tweaked: Config, as some apex classnames were missing. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: If attacking a sector, a random amount of crates with random resources will spawn once.
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* Tweaked: Better comments in the unit preset files. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: Vehicles with dead crew can now be recycled
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* Tweaked: Altis mission.sqm. Thanks to [Applejakerie](https://github.com/Applejakerie)
|
||||
* Tweaked: Chimera bases on Takistan and Taunus. Thanks to [Applejakerie](https://github.com/Applejakerie)
|
||||
* Tweaked: Enemy infantry units will now spawn in initial safe state instead of be directly aware
|
||||
* Tweaked: Chimera / Carrier spawn markers. Removed any dependency, using only invisible grasscutter objects. Makes porting etc. much easier
|
||||
* Fixed: UAV unconnectable after player death. Thanks to [veteran29](https://github.com/veteran29)
|
||||
* Fixed: Missing batteries with Apex laser designators. Thanks to [veteran29](https://github.com/veteran29)
|
||||
* Fixed: Enemy weapon dance. Thanks to [k4s0](https://github.com/k4s0)
|
||||
* Fixed: Non vanilla paratroopers don't have a parachute
|
||||
* Fixed: Enemy jets sometimes spawn on the ground instead flying
|
||||
* Fixed: ACE medical crate was empty and couldn't be recycled
|
||||
* Fixed: Slingloading while transport crates inside a helicopter causes the helicopter to slingload the loaded crates inside
|
||||
* Fixed: Some buildable paratroopers from some presets don't had a parachute
|
||||
|
||||
## 0.94 (20th March 2017)
|
||||
* Added: Tanoa missionfile and vanilla apex preset
|
||||
* Added: Custom made Chimera Base for Tanoa. Thanks to [jus61](https://github.com/jus61) for building it
|
||||
* Added: X-Cam-Taunus missionfile
|
||||
* Added: Custom made Chimera Base for X-Cam-Taunus. Thanks to [jus61](https://github.com/jus61) for building it
|
||||
* Added: Custom made Chimera Base for Chernarus. Thanks to [Enigma](http://steamcommunity.com/profiles/76561198052767508) for building it
|
||||
* Added: Arsenal whitelist preset system (change via `kp_liberation_config.sqf`)
|
||||
* Use blacklist from unit preset (default)
|
||||
* custom whitelist file
|
||||
* KP Community Selection
|
||||
* RHS USAF
|
||||
* RHS USAF with ACE3
|
||||
* RHS USAF with ACE3 and ACRE2
|
||||
* Removed: Dependencies on Takistan missionfile
|
||||
* Removed: Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
|
||||
* Removed: Apex dependencies on Taunus missionfile
|
||||
* Replaced: Old hostile markers (exclamation marks) with a unit count sensitive area marking system
|
||||
* Tweaked: Presets
|
||||
* custom.sqf is now default (vanilla is a kind of legacy now)
|
||||
* Vehicle ammo prices are raised to make them more valuable
|
||||
* Provided custom.sqf now adapt automaticly to installed mods
|
||||
* Fixed: Falling Little Birds on LHD
|
||||
* Fixed: Custom flag texture not applied after savegame load
|
||||
* Fixed: Mapmarker disable won't work
|
||||
|
||||
## 0.931 (10th March 2017)
|
||||
* Added: Takistan Missionfile
|
||||
* Added: Chernarus Missionfile
|
||||
* Added: RHS Takistan Classnames Preset (desert camo)
|
||||
* Added: RHS Classnames Preset (woodland camo)
|
||||
* Added: RHS / BW Mod Classnames Preset (woodland camo)
|
||||
* Fixed: BI Revive Error
|
||||
* Fixed: Starting game with a prebuild FOB caused errors on Takistan
|
||||
|
||||
## 0.93 (7th March 2017)
|
||||
* Added: `kp_liberation_config.sqf` with some additional config values
|
||||
* Added: ACE support
|
||||
* Added: Fuel consumption script
|
||||
* Added: Preset system (will grow with more maps) to choose between different classnames_extension presets
|
||||
* Added: `custom.sqf` in the preset system, where you can adjust everything to your liking (like editing the old `classnames_extension.sqf`)
|
||||
* Added: BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
|
||||
* Added: Option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
|
||||
* Added: Ability to blacklist arsenal items
|
||||
* Removed: Farooq's Revive
|
||||
* Tweaked: Player group organisation (group changing via extended options ingame still enabled)
|
||||
* Tweaked: File organization (split scriptpart from missionpart, so it's easier to provide different maps)
|
|
@ -0,0 +1,621 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
Loading…
Reference in New Issue