Update README.md and change ambush chance
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@ -124,7 +124,7 @@ KP_liberation_civinfo_duration = 1200; // Civil Informant stay
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KP_liberation_civinfo_task_chance = 40; // Chance (0-100) that the delivered informant will spawn a time critical task.
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KP_liberation_civinfo_task_duration = 900; // Duration until the task will despawn if no player is near. (seconds)
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KP_liberation_convoy_ambush_chance = 5; // Chance that a logistic convoy will be ambushed, when civil reputation is low.
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KP_liberation_convoy_ambush_chance = 2; // Chance that a logistic convoy will be ambushed, when civil reputation is low.
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KP_liberation_convoy_ambush_duration = 1200; // Duration of the convoy ambush event. (seconds)
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KP_liberation_resistance_tier2 = 30; // At which strength (0-100) the guerilla forces will be at tier 2?
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@ -299,10 +299,11 @@ while {GRLIB_endgame == 0} do {
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case 4: {
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if ((_x select 8) > 1) then {
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if (((_x select 8) <= ((ceil (((_x select 2) distance2D (_x select 3)) / 400)) - 3)) && ((_x select 8) >= 3) && !((_x select 6) isEqualTo [0,0,0]) && !KP_liberation_convoy_ambush_inProgress && (KP_liberation_civ_rep <= -25)) then {
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if (KP_liberation_asymmetric_debug > 0) then {private _text = format ["[KP LIBERATION] [ASYMMETRIC] Logistic convoy %1: ambush possible - current ETA: %2", (_x select 0), (_x select 8)];_text remoteExec ["diag_log",2];};
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if (((_x select 8) <= ((ceil (((_x select 2) distance2D (_x select 3)) / 400)) - 3)) && ((_x select 8) >= 3) && !((_x select 6) isEqualTo [0,0,0]) && !KP_liberation_convoy_ambush_inProgress && (KP_liberation_civ_rep <= -25) && (((_x select 8) % 2) == 0)) then {
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private _dice = round (random 100);
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if (_dice <= (KP_liberation_convoy_ambush_chance + ([] call F_cr_getMulti))) then {
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private _chance = KP_liberation_convoy_ambush_chance + ([] call F_cr_getMulti);
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if (KP_liberation_asymmetric_debug > 0) then {private _text = format ["[KP LIBERATION] [ASYMMETRIC] Logistic convoy %1: ambush possible - current ETA: %2 - Dice: %3 - Chance: %4", (_x select 0), (_x select 8), _dice, _chance];_text remoteExec ["diag_log",2];};
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if (_dice <= _chance) then {
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private _convoy = +_x;
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sleep 0.1;
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[_convoy] spawn logistic_convoy_ambush;
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@ -321,7 +322,6 @@ while {GRLIB_endgame == 0} do {
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KP_liberation_convoy_ambush_check = 0;
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}
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} else {
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if (KP_liberation_asymmetric_debug > 0) then {diag_log format ["[KP LIBERATION] [ASYMMETRIC] Logistic convoy %1: no ambush - Chance: %2 - Dice: %3", (_x select 0), (KP_liberation_convoy_ambush_chance + (round ((KP_liberation_civ_rep * -1) / 25))), _dice];};
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_x set [8,((_x select 8) - 1)];
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};
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} else {
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@ -10,20 +10,20 @@
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<!-- Chinese Simplified localization made by Nercon: https://github.com/nercon -->
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<!-- (WIP) Turkish localization made by Carbneth: https://github.com/Carbneth -->
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<Key ID="STR_MISSION_TITLE">
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<Original>KP Liberation v0.96</Original>
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<German>KP Liberation v0.96</German>
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<Spanish>KP Liberation v0.96</Spanish>
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<Italian>KP Liberation v0.96</Italian>
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<Chinesesimp>KP Liberation v0.96</Chinesesimp>
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<Turkish>KP Liberation v0.96</Turkish>
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<Original>KP Liberation v0.961dev</Original>
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<German>KP Liberation v0.961dev</German>
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<Spanish>KP Liberation v0.961dev</Spanish>
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<Italian>KP Liberation v0.961dev</Italian>
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<Chinesesimp>KP Liberation v0.961dev</Chinesesimp>
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<Turkish>KP Liberation v0.961dev</Turkish>
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</Key>
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<Key ID="STR_MISSION_VERSION">
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<Original>v0.96</Original>
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<German>v0.96</German>
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<Spanish>v0.96</Spanish>
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<Italian>v0.96</Italian>
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<Chinesesimp>v0.96</Chinesesimp>
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<Turkish>v0.96</Turkish>
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<Original>v0.961dev96</Original>
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<German>v0.961dev</German>
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<Spanish>v0.961dev</Spanish>
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<Italian>v0.961dev</Italian>
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<Chinesesimp>v0.961dev</Chinesesimp>
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<Turkish>v0.961dev</Turkish>
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</Key>
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<Key ID="STR_Deploy_OnPoint">
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<Original>Deploy</Original>
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@ -64,7 +64,7 @@ class Params
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title = $STR_PARAM_AUTODANGER;
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values[] = {1,0};
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texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
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default = 0;
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default = 1;
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};
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class DayDuration {
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title = $STR_PARAMS_DAYDURATION;
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@ -2,7 +2,7 @@
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# KP Liberation for ArmA 3
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## Current version : 0.96
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## Current version : 0.961
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[BI Forum Thread](https://forums.bistudio.com/topic/202711-mpcti-coop-liberation-continued/)
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@ -160,6 +160,10 @@ class Missions
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## Changelog
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### 0.961 (in development)
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* Tweaked: Logistic convoy ambush chance balancing.
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* Fixed: SMAW optic placed in wrong array in RHS presets.
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### 0.96 (12th October 2017)
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* Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP)
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* Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
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