Added additional stats outputs in end screen

This commit is contained in:
Wyqer 2019-07-23 17:44:28 +02:00
parent cca07bcc8c
commit 1fe8cb106a
No known key found for this signature in database
GPG Key ID: D7E2F8BD7F1E48FA
7 changed files with 622 additions and 638 deletions

View File

@ -1,34 +1,6 @@
publicstats = _this select 0;
stats_opfor_soldiers_killed = publicstats select 0;
stats_opfor_killed_by_players = publicstats select 1;
stats_blufor_soldiers_killed = publicstats select 2;
stats_player_deaths = publicstats select 3;
stats_opfor_vehicles_killed = publicstats select 4;
stats_opfor_vehicles_killed_by_players = publicstats select 5;
stats_blufor_vehicles_killed = publicstats select 6;
stats_blufor_soldiers_recruited = publicstats select 7;
stats_blufor_vehicles_built = publicstats select 8;
stats_civilians_killed = publicstats select 9;
stats_civilians_killed_by_players = publicstats select 10;
stats_sectors_liberated = publicstats select 11;
stats_playtime = publicstats select 12;
stats_spartan_respawns = publicstats select 13;
stats_secondary_objectives = publicstats select 14;
stats_hostile_battlegroups = publicstats select 15;
stats_ieds_detonated = publicstats select 16;
stats_reinforcements_called = publicstats select 19;
stats_prisonners_captured = publicstats select 20;
stats_blufor_teamkills = publicstats select 21;
stats_vehicles_recycled = publicstats select 22;
stats_ammo_spent = publicstats select 23;
stats_sectors_lost = publicstats select 24;
stats_fobs_built = publicstats select 25;
stats_fobs_lost = publicstats select 26;
stats_readiness_earned = publicstats select 27;
{ _x allowDamage false; (vehicle _x) allowDamage false; } foreach allPlayers;
player allowDamage false;
(vehicle player) allowDamage false;
GRLIB_endgame = 1;
sleep 20;
[] call compileFinal preprocessFileLineNumbers "scripts\client\ui\end_screen.sqf";
_this call compileFinal preprocessFileLineNumbers "scripts\client\ui\end_screen.sqf";

View File

@ -1,141 +1,154 @@
private [ "_line_delay", "_page_delay", "_dialog", "_playtime_days", "_playtime_hours", "_playtime_minutes", "_playtime_seconds", "_comma", "_playtime_str" ];
params [
"_stats_ammo_produced",
"_stats_ammo_spent",
"_stats_blufor_soldiers_killed",
"_stats_blufor_soldiers_recruited",
"_stats_blufor_teamkills",
"_stats_blufor_vehicles_built",
"_stats_blufor_vehicles_killed",
"_stats_civilian_buildings_destroyed",
"_stats_civilian_vehicles_killed",
"_stats_civilian_vehicles_killed_by_players",
"_stats_civilian_vehicles_seized",
"_stats_civilians_healed",
"_stats_civilians_killed",
"_stats_civilians_killed_by_players",
"_stats_fobs_built",
"_stats_fobs_lost",
"_stats_fuel_produced",
"_stats_fuel_spent",
"_stats_hostile_battlegroups",
"_stats_ieds_detonated",
"_stats_opfor_killed_by_players",
"_stats_opfor_soldiers_killed",
"_stats_opfor_vehicles_killed",
"_stats_opfor_vehicles_killed_by_players",
"_stats_player_deaths",
"_stats_playtime",
"_stats_prisoners_captured",
"_stats_readiness_earned",
"_stats_reinforcements_called",
"_stats_resistance_killed",
"_stats_resistance_teamkills",
"_stats_resistance_teamkills_by_players",
"_stats_secondary_objectives",
"_stats_sectors_liberated",
"_stats_sectors_lost",
"_stats_spartan_respawns",
"_stats_supplies_produced",
"_stats_supplies_spent",
"_stats_vehicles_recycled",
"_stats_rabbits_killed"
];
if ( isNil "cinematic_camera_started" ) then { cinematic_camera_started = false };
_line_delay = 0.75;
_page_delay = 5;
// Some preparations
if (isNil "cinematic_camera_started") then {cinematic_camera_started = false};
private _line_delay = 0.75;
private _page_delay = 5;
private _addReportLine = {
params [
"_control",
"_string",
["_pageEnd", false, [false]]
];
if (dialog) then {
[_control, _string] call write_credit_line;
sleep ([_line_delay, _page_delay] select _pageEnd);
};
};
private _cleanPage = {
if (dialog) then {
ctrlSetText [691, ""];
ctrlSetText [692, ""];
ctrlSetText [693, ""];
ctrlSetText [694, ""];
ctrlSetText [695, ""];
ctrlSetText [696, ""];
sleep 2;
};
};
// Calculate the playtime
private _playtime_days = floor (_stats_playtime / 86400);
private _playtime_hours = floor ((_stats_playtime % 86400) / 3600);
private _playtime_minutes = floor ((_stats_playtime % 3600) / 60);
private _playtime_seconds = _stats_playtime % 60;
[] spawn cinematic_camera;
_dialog = createDialog "liberation_endscreen";
private _dialog = createDialog "liberation_endscreen";
waitUntil {dialog};
if (dialog) then {sleep 3};
waitUntil { dialog };
// Playtime line
[690, format [localize "STR_STATS_PLAYTIME", _playtime_days, _playtime_hours, _playtime_minutes, _playtime_seconds]] call _addReportLine;
if (dialog) then {sleep 3};
if ( dialog ) then { sleep 3 };
if ( dialog ) then {
_playtime_days = floor (stats_playtime / 86400);
_playtime_hours = floor ((stats_playtime % 86400) / 3600);
_playtime_minutes = floor ((stats_playtime % 3600) / 60);
_playtime_seconds = stats_playtime % 60;
// First page
[691, format [localize "STR_STATS_OPFOR_K_INF", _stats_opfor_soldiers_killed]] call _addReportLine;
[692, format [localize "STR_STATS_OPFOR_K_INF_PL", _stats_opfor_killed_by_players]] call _addReportLine;
[693, format [localize "STR_STATS_OPFOR_K_VEH", _stats_opfor_vehicles_killed]] call _addReportLine;
[694, format [localize "STR_STATS_OPFOR_K_VEH_PL", _stats_opfor_vehicles_killed_by_players], true] call _addReportLine;
[] call _cleanPage;
_playtime_str = "";
_comma = "";
if ( _playtime_days > 0 ) then { _playtime_str = format [ "%1 %2" , _playtime_days, localize "STR_STATS_DAY" ]; _comma = ","; };
if ( _playtime_hours > 0 ) then { _playtime_str = format [ "%1%4 %2 %3" , _playtime_str, _playtime_hours, localize "STR_STATS_HOURS", _comma ]; _comma = ","; };
if ( _playtime_minutes > 0 ) then { _playtime_str = format [ "%1%4 %2 %3" , _playtime_str, _playtime_minutes, localize "STR_STATS_MINUTES", _comma ]; _comma = ","; };
if ( _playtime_seconds > 0 ) then { _playtime_str = format [ "%1%4 %2 %3" , _playtime_str, _playtime_seconds, localize "STR_STATS_SECONDS", _comma ]; _comma = ","; };
// Second page
[691, format [localize "STR_STATS_BLUFOR_B_INF", _stats_blufor_soldiers_recruited]] call _addReportLine;
[692, format [localize "STR_STATS_BLUFOR_K_INF", _stats_blufor_soldiers_killed]] call _addReportLine;
[693, format [localize "STR_STATS_BLUFOR_B_VEH", _stats_blufor_vehicles_built]] call _addReportLine;
[694, format [localize "STR_STATS_BLUFOR_K_VEH", _stats_blufor_vehicles_killed]] call _addReportLine;
[695, format [localize "STR_STATS_BLUFOR_K_PL", _stats_player_deaths]] call _addReportLine;
[696, format [localize "STR_STATS_BLUFOR_TK", _stats_blufor_teamkills], true] call _addReportLine;
[] call _cleanPage;
[ 690, format [ "%1 %2", localize "STR_STATS_PLAYTIME", _playtime_str ] ] call write_credit_line;
};
// Third page
[691, format [localize "STR_STATS_GUE_K_INF", _stats_resistance_killed]] call _addReportLine;
[692, format [localize "STR_STATS_GUE_TK_INF", _stats_resistance_teamkills]] call _addReportLine;
[693, format [localize "STR_STATS_GUE_TK_INF_PL", _stats_resistance_teamkills_by_players]] call _addReportLine;
[694, format [localize "STR_STATS_CIV_K_INF", _stats_civilians_killed]] call _addReportLine;
[695, format [localize "STR_STATS_CIV_K_INF_PL", _stats_civilians_killed_by_players]] call _addReportLine;
[696, format [localize "STR_STATS_CIV_B_INF", _stats_civilians_healed], true] call _addReportLine;
[] call _cleanPage;
if ( dialog ) then { sleep 3 };
if ( dialog ) then { [ 691, format [ "%1 %2", localize "STR_STATS_1", stats_opfor_soldiers_killed ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 692, format [ "%1 %2", localize "STR_STATS_2", stats_opfor_killed_by_players ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 693, format [ "%1 %2", localize "STR_STATS_3", stats_blufor_soldiers_killed ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 694, format [ "%1 %2", localize "STR_STATS_27", stats_blufor_soldiers_recruited ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 695, format [ "%1 %2", localize "STR_STATS_4", stats_civilians_killed ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 696, format [ "%1 %2", localize "STR_STATS_5", stats_civilians_killed_by_players ] ] call write_credit_line; };
if ( dialog ) then { sleep _page_delay };
if ( dialog ) then {
ctrlSetText [ 691, "" ];
ctrlSetText [ 692, "" ];
ctrlSetText [ 693, "" ];
ctrlSetText [ 694, "" ];
ctrlSetText [ 695, "" ];
ctrlSetText [ 696, "" ];
};
// Fourth page
[691, format [localize "STR_STATS_CIV_K_VEH", _stats_civilian_vehicles_killed]] call _addReportLine;
[692, format [localize "STR_STATS_CIV_K_VEH_PL", _stats_civilian_vehicles_killed_by_players]] call _addReportLine;
[693, format [localize "STR_STATS_CIV_S_VEH", _stats_civilian_vehicles_seized]] call _addReportLine;
[694, format [localize "STR_STATS_CIV_K_BUILDINGS", _stats_civilian_buildings_destroyed]] call _addReportLine;
[695, format [localize "STR_STATS_VEH_RECYCLED", _stats_vehicles_recycled], true] call _addReportLine;
[] call _cleanPage;
// Fifth page
[691, format [localize "STR_STATS_PROD_AMMO", _stats_ammo_produced]] call _addReportLine;
[692, format [localize "STR_STATS_SPENT_AMMO", _stats_ammo_spent]] call _addReportLine;
[693, format [localize "STR_STATS_PROD_FUEL", _stats_fuel_produced]] call _addReportLine;
[694, format [localize "STR_STATS_SPENT_FUEL", _stats_fuel_spent]] call _addReportLine;
[695, format [localize "STR_STATS_PROD_SUPPLY", _stats_supplies_produced]] call _addReportLine;
[696, format [localize "STR_STATS_SPENT_SUPPLY", _stats_supplies_spent], true] call _addReportLine;
[] call _cleanPage;
// Sixth page
[691, format [localize "STR_STATS_SECTORS_CAPTURED", _stats_sectors_liberated]] call _addReportLine;
[692, format [localize "STR_STATS_SECTORS_LOST", _stats_sectors_lost]] call _addReportLine;
[693, format [localize "STR_STATS_FOBS_BUILT", _stats_fobs_built]] call _addReportLine;
[694, format [localize "STR_STATS_FOBS_LOST", _stats_fobs_lost]] call _addReportLine;
[695, format [localize "STR_STATS_SIDEMISSIONS", _stats_secondary_objectives]] call _addReportLine;
[696, format [localize "STR_STATS_PRISONERS", _stats_prisoners_captured], true] call _addReportLine;
[] call _cleanPage;
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 691, format [ "%1 %2", localize "STR_STATS_7", stats_opfor_vehicles_killed ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 692, format [ "%1 %2", localize "STR_STATS_8", stats_opfor_vehicles_killed_by_players ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 693, format [ "%1 %2", localize "STR_STATS_9", stats_blufor_vehicles_killed ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 694, format [ "%1 %2", localize "STR_STATS_10", stats_blufor_vehicles_built ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 695, format [ "%1 %2", localize "STR_STATS_11", stats_vehicles_recycled ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 696, format [ "%1 %2", localize "STR_STATS_12", stats_ammo_spent ] ] call write_credit_line; };
if ( dialog ) then { sleep _page_delay };
if ( dialog ) then {
ctrlSetText [ 691, "" ];
ctrlSetText [ 692, "" ];
ctrlSetText [ 693, "" ];
ctrlSetText [ 694, "" ];
ctrlSetText [ 695, "" ];
ctrlSetText [ 696, "" ];
};
// Seventh page
[691, format [localize "STR_STATS_BATTLEGROUPS", _stats_hostile_battlegroups]] call _addReportLine;
[692, format [localize "STR_STATS_REINFORCEMENTS", _stats_reinforcements_called]] call _addReportLine;
[693, format [localize "STR_STATS_COMBATREADINESS", round _stats_readiness_earned]] call _addReportLine;
[694, format [localize "STR_STATS_IEDS", _stats_ieds_detonated]] call _addReportLine;
[695, format [localize "STR_STATS_POTATO", _stats_spartan_respawns]] call _addReportLine;
[696, format [localize "STR_STATS_RABBITS", _stats_rabbits_killed], true] call _addReportLine;
[] call _cleanPage;
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 691, format [ "%1 %2", localize "STR_STATS_13", stats_sectors_liberated ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 692, format [ "%1 %2", localize "STR_STATS_14", stats_sectors_lost ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 693, format [ "%1 %2", localize "STR_STATS_15", stats_fobs_built ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 694, format [ "%1 %2", localize "STR_STATS_16", stats_fobs_lost ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 695, format [ "%1 %2", localize "STR_STATS_17", stats_secondary_objectives ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 696, format [ "%1 %2", localize "STR_STATS_18", stats_prisonners_captured ] ] call write_credit_line; };
if ( dialog ) then { sleep _page_delay };
if ( dialog ) then {
ctrlSetText [ 691, "" ];
ctrlSetText [ 692, "" ];
ctrlSetText [ 693, "" ];
ctrlSetText [ 694, "" ];
ctrlSetText [ 695, "" ];
ctrlSetText [ 696, "" ];
};
// Eighth page
[693, localize "STR_STATS_END1"] call _addReportLine;
[694, localize "STR_STATS_END2"] call _addReportLine;
[696, localize "STR_STATS_END3"] call _addReportLine;
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 691, format [ "%1 %2", localize "STR_STATS_19", stats_hostile_battlegroups ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 692, format [ "%1 %2", localize "STR_STATS_20", stats_reinforcements_called ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 693, format [ "%1 %2", localize "STR_STATS_21", stats_readiness_earned ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 694, format [ "%1 %2", localize "STR_STATS_22", stats_ieds_detonated ] ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 695, format [ "%1 %2", localize "STR_STATS_23", stats_spartan_respawns ] ] call write_credit_line; };
if ( dialog ) then { sleep _page_delay };
if ( dialog ) then {
ctrlSetText [ 691, "" ];
ctrlSetText [ 692, "" ];
ctrlSetText [ 693, "" ];
ctrlSetText [ 694, "" ];
ctrlSetText [ 695, "" ];
};
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 691, format [ "%1 %2", localize "STR_STATS_24", stats_player_deaths ] ] call write_credit_line; };
if ( dialog ) then { sleep 2 };
if ( dialog ) then { [ 692, format [ "%1 %2", localize "STR_STATS_6", stats_blufor_teamkills ] ] call write_credit_line; };
if ( dialog ) then { sleep 2 };
if ( dialog ) then { [ 693, format [ "%1 %2", localize "STR_STATS_25", round (random 69) ] ] call write_credit_line; };
if ( dialog ) then { sleep _page_delay };
if ( dialog ) then {
ctrlSetText [ 691, "" ];
ctrlSetText [ 692, "" ];
ctrlSetText [ 693, "" ];
};
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 693, localize "STR_STATS_26" ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 694, localize "STR_STATS_28" ] call write_credit_line; };
if ( dialog ) then { sleep _line_delay };
if ( dialog ) then { [ 695, localize "STR_STATS_29" ] call write_credit_line; };
waitUntil { !dialog };
waitUntil {!dialog};
cinematic_camera_started = false;

View File

@ -1,17 +1,20 @@
private [ "_control", "_caretPosition", "_linearray", "_currentline", "_caretcharacter" ];
params [
"_control",
"_linearray"
];
_control = _this select 0;
_linearray = toArray (_this select 1);
_caretPosition = 0;
_linearray = toArray _linearray;
private _caretPosition = 0;
while { dialog && (_caretPosition <= count _linearray) } do {
_currentline = [];
while { count _currentline < _caretPosition } do {
_currentline pushback (_linearray select (count _currentline));
};
_caretcharacter = "";
if ( ( _caretPosition % 2 == 0 ) && ( _caretPosition != count _linearray ) ) then { _caretcharacter = "_" };
ctrlSetText [ _control, format [ "%1%2", toString _currentline, _caretcharacter ] ];
_caretPosition = _caretPosition + 1;
sleep 0.04;
};
private ["_currentline", "_caretcharacter"];
while {dialog && (_caretPosition <= count _linearray)} do {
_currentline = [];
while {count _currentline < _caretPosition} do {
_currentline pushback (_linearray select (count _currentline));
};
_caretcharacter = "";
if ((_caretPosition % 2 == 0) && (_caretPosition != count _linearray)) then {_caretcharacter = "_"};
ctrlSetText [_control, format ["%1%2", toString _currentline, _caretcharacter]];
_caretPosition = _caretPosition + 1;
sleep 0.04;
};

View File

@ -1,39 +1,53 @@
sleep 5;
_blufor_bigtowns = blufor_sectors select {_x in sectors_bigtown};
if ([] call KP_liberation_victoryCheck) then {
GRLIB_endgame = 1;
publicVariable "GRLIB_endgame";
{_x allowDamage false; (vehicle _x) allowDamage false;} forEach allPlayers;
private _rabbits = round (random 69) + round (random 69);
publicstats = [];
publicstats pushback stats_opfor_soldiers_killed;
publicstats pushback stats_opfor_killed_by_players;
publicstats pushback stats_ammo_produced;
publicstats pushback stats_ammo_spent;
publicstats pushback stats_blufor_soldiers_killed;
publicstats pushback stats_player_deaths;
publicstats pushback stats_opfor_vehicles_killed;
publicstats pushback stats_opfor_vehicles_killed_by_players;
publicstats pushback stats_blufor_vehicles_killed;
publicstats pushback stats_blufor_soldiers_recruited;
publicstats pushback stats_blufor_teamkills;
publicstats pushback stats_blufor_vehicles_built;
publicstats pushback stats_blufor_vehicles_killed;
publicstats pushback stats_civilian_buildings_destroyed;
publicstats pushback stats_civilian_vehicles_killed;
publicstats pushback stats_civilian_vehicles_killed_by_players;
publicstats pushback stats_civilian_vehicles_seized;
publicstats pushback stats_civilians_healed;
publicstats pushback stats_civilians_killed;
publicstats pushback stats_civilians_killed_by_players;
publicstats pushback stats_sectors_liberated;
publicstats pushback stats_playtime;
publicstats pushback stats_spartan_respawns;
publicstats pushback stats_secondary_objectives;
publicstats pushback stats_hostile_battlegroups;
publicstats pushback stats_ieds_detonated;
publicstats pushback stats_reinforcements_called;
publicstats pushback stats_prisonners_captured;
publicstats pushback stats_blufor_teamkills;
publicstats pushback stats_vehicles_recycled;
publicstats pushback stats_ammo_spent;
publicstats pushback stats_sectors_lost;
publicstats pushback stats_fobs_built;
publicstats pushback stats_fobs_lost;
publicstats pushback (round stats_readiness_earned);
publicstats pushback stats_fuel_produced;
publicstats pushback stats_fuel_spent;
publicstats pushback stats_hostile_battlegroups;
publicstats pushback stats_ieds_detonated;
publicstats pushback stats_opfor_killed_by_players;
publicstats pushback stats_opfor_soldiers_killed;
publicstats pushback stats_opfor_vehicles_killed;
publicstats pushback stats_opfor_vehicles_killed_by_players;
publicstats pushback stats_player_deaths;
publicstats pushback stats_playtime;
publicstats pushback stats_prisoners_captured;
publicstats pushback stats_readiness_earned;
publicstats pushback stats_reinforcements_called;
publicstats pushback stats_resistance_killed;
publicstats pushback stats_resistance_teamkills;
publicstats pushback stats_resistance_teamkills_by_players;
publicstats pushback stats_secondary_objectives;
publicstats pushback stats_sectors_liberated;
publicstats pushback stats_sectors_lost;
publicstats pushback stats_spartan_respawns;
publicstats pushback stats_supplies_produced;
publicstats pushback stats_supplies_spent;
publicstats pushback stats_vehicles_recycled;
publicstats pushback _rabbits;
[publicstats] remoteExec ["remote_call_endgame"];
@ -48,34 +62,44 @@ if ([] call KP_liberation_victoryCheck) then {
diag_log text format ["[KP LIBERATION] [MISSION END] OPFOR infantry killed by players: %1", stats_opfor_killed_by_players];
diag_log text format ["[KP LIBERATION] [MISSION END] OPFOR vehicles destroyed: %1", stats_opfor_vehicles_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] OPFOR vehicles destroyed by players: %1", stats_opfor_vehicles_killed_by_players];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR infantry recruited: %1", stats_blufor_soldiers_recruited];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR infantry killed: %1", stats_blufor_soldiers_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR vehicles built: %1", stats_blufor_vehicles_built];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR vehicles destroyed: %1", stats_blufor_vehicles_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] Player deaths: %1", stats_player_deaths];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR friendly fire incidents: %1", stats_blufor_teamkills];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR soldiers recruited: %1", stats_blufor_soldiers_recruited];
diag_log text format ["[KP LIBERATION] [MISSION END] Resistance fighters killed: %1", stats_resistance_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] Resistance fighters (friendly) killed: %1", stats_resistance_teamkills];
diag_log text format ["[KP LIBERATION] [MISSION END] Resistance fighters (friendly) killed by players: %1", stats_resistance_teamkills_by_players];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilians killed: %1", stats_civilians_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilians killed by players: %1", stats_civilians_killed_by_players];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR vehicles destroyed: %1", stats_blufor_vehicles_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] BLUFOR vehicles built: %1", stats_blufor_vehicles_built];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilians healed: %1", stats_civilians_healed];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilian vehicles destroyed: %1", stats_civilian_vehicles_killed];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilian vehicles destroyed by players: %1", stats_civilian_vehicles_killed_by_players];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilian vehicles seized: %1", stats_civilian_vehicles_seized];
diag_log text format ["[KP LIBERATION] [MISSION END] Civilian buildings destroyed: %1", stats_civilian_buildings_destroyed];
diag_log text format ["[KP LIBERATION] [MISSION END] Vehicles recycled: %1", stats_vehicles_recycled];
diag_log text format ["[KP LIBERATION] [MISSION END] Ammunition units produced: %1", stats_ammo_produced];
diag_log text format ["[KP LIBERATION] [MISSION END] Ammunition units spent: %1", stats_ammo_spent];
diag_log text format ["[KP LIBERATION] [MISSION END] Fuel units produced: %1", stats_fuel_produced];
diag_log text format ["[KP LIBERATION] [MISSION END] Fuel units spent: %1", stats_fuel_spent];
diag_log text format ["[KP LIBERATION] [MISSION END] Supply units produced: %1", stats_supplies_produced];
diag_log text format ["[KP LIBERATION] [MISSION END] Supply units spent: %1", stats_supplies_spent];
diag_log text format ["[KP LIBERATION] [MISSION END] Sectors liberated: %1", stats_sectors_liberated];
diag_log text format ["[KP LIBERATION] [MISSION END] Sectors lost: %1", stats_sectors_lost];
diag_log text format ["[KP LIBERATION] [MISSION END] FOBs built: %1", stats_fobs_built];
diag_log text format ["[KP LIBERATION] [MISSION END] FOBs lost: %1", stats_fobs_lost];
diag_log text format ["[KP LIBERATION] [MISSION END] Secondary objectives accomplished: %1", stats_secondary_objectives];
diag_log text format ["[KP LIBERATION] [MISSION END] Prisonners captured: %1", stats_prisonners_captured];
diag_log text format ["[KP LIBERATION] [MISSION END] Prisoners captured: %1", stats_prisoners_captured];
diag_log text format ["[KP LIBERATION] [MISSION END] Hostile battlegroups called: %1", stats_hostile_battlegroups];
diag_log text format ["[KP LIBERATION] [MISSION END] Hostile reinforcements called: %1", stats_reinforcements_called];
diag_log text format ["[KP LIBERATION] [MISSION END] Total combat readiness raised: %1", round stats_readiness_earned];
diag_log text format ["[KP LIBERATION] [MISSION END] IEDs detonated: %1", stats_ieds_detonated];
diag_log text format ["[KP LIBERATION] [MISSION END] Number of Potato 01 losses: %1", stats_spartan_respawns];
diag_log text format ["[KP LIBERATION] [MISSION END] Rabbits killed: %1", round (random 69) + round (random 69)];
diag_log text format ["[KP LIBERATION] [MISSION END] Secondary objectives accomplished: %1", stats_secondary_objectives];
diag_log text format ["[KP LIBERATION] [MISSION END] Prisonners captured: %1", stats_prisonners_captured];
diag_log text format ["[KP LIBERATION] [MISSION END] Rabbits killed: %1", _rabbits];
diag_log text "[KP LIBERATION] [MISSION END] ------------------------------------";
sleep 20;
{if !(isPlayer _x) then {deleteVehicle _x;}} forEach allUnits;
};

View File

@ -119,7 +119,7 @@ stats_opfor_vehicles_killed = 0;
stats_opfor_vehicles_killed_by_players = 0;
stats_player_deaths = 0;
stats_playtime = 0;
stats_prisonners_captured = 0;
stats_prisoners_captured = 0;
stats_readiness_earned = 0;
stats_reinforcements_called = 0;
stats_resistance_killed = 0;
@ -190,7 +190,7 @@ if (!isNil "greuh_liberation_savegame") then {
stats_opfor_vehicles_killed_by_players = _stats select 23;
stats_player_deaths = _stats select 24;
stats_playtime = _stats select 25;
stats_prisonners_captured = _stats select 26;
stats_prisoners_captured = _stats select 26;
stats_readiness_earned = _stats select 27;
stats_reinforcements_called = _stats select 28;
stats_resistance_killed = _stats select 29;
@ -246,7 +246,7 @@ if (!isNil "greuh_liberation_savegame") then {
stats_hostile_battlegroups = _stats select 15;
stats_ieds_detonated = _stats select 16;
stats_reinforcements_called = _stats select 19;
stats_prisonners_captured = _stats select 20;
stats_prisoners_captured = _stats select 20;
stats_blufor_teamkills = _stats select 21;
stats_vehicles_recycled = _stats select 22;
stats_ammo_spent = _stats select 23;
@ -633,7 +633,7 @@ while {true} do {
stats_opfor_vehicles_killed_by_players,
stats_player_deaths,
stats_playtime,
stats_prisonners_captured,
stats_prisoners_captured,
stats_readiness_earned,
stats_reinforcements_called,
stats_resistance_killed,

View File

@ -9,7 +9,7 @@ if (isServer) then {
_yield = _milita_prisonner_intel_yield;
};
resources_intel = resources_intel + ( _yield + (round (random _yield)));
stats_prisonners_captured = stats_prisonners_captured + 1;
stats_prisoners_captured = stats_prisoners_captured + 1;
[0] remoteExec ["remote_call_intel"];
};
};

View File

@ -1058,437 +1058,6 @@
<Turkish>Düşmanlar %1 'e takviye kuvvet yolladılar.'</Turkish>
<Portuguese>Forças hostis reforçando %1.</Portuguese>
</Key>
<Key ID="STR_VICTORY_TITLE">
<Original>BLUFOR VICTORY</Original>
<French>VICTOIRE BLUFOR</French>
<German>BLUFOR SIEGREICH</German>
<Spanish>VICTORIA DE BLUFOR</Spanish>
<Russian>СИНИЕ ПОБЕДИЛИ</Russian>
<Italian>VITTORIA PER I BLUFOR</Italian>
<Chinesesimp>我军胜利</Chinesesimp>
<Chinese>我軍勝利</Chinese>
<Turkish>BLUFOR ZAFERİ</Turkish>
<Portuguese>VITÓRIA DAS FORÇAS DA COALIZÃO (BLUFOR)</Portuguese>
</Key>
<Key ID="STR_VICTORY_TEXT">
<Original>You have liberated the island from the OPFOR oppression.</Original>
<French>Vous avez libéré Altis de l'oppression de l'OPFOR.</French>
<German>Du hast Altis von der OPFOR Besatzung befreit.</German>
<Spanish>Has liberado a Altis de la opresión del OPFOR</Spanish>
<Russian>Вы освободили Алтис от оккупации OPFOR.</Russian>
<Italian>Siete riusciti a liberare l'isola dall'oppressione degli OPFOR</Italian>
<Chinesesimp>你已将本岛从敌人的压迫中解救了出来。</Chinesesimp>
<Chinese>你已將從敵人的統治之中解放了此區域。</Chinese>
<Turkish>Bu adayı OPFOR işgalinden kurtardınız.</Turkish>
<Portuguese>Você libertou o território da opressão das tropas inimigas.</Portuguese>
</Key>
<Key ID="STR_STATS_DAY">
<Original>days</Original>
<French>jours</French>
<German>Tage</German>
<Spanish>días</Spanish>
<Russian>дней</Russian>
<Italian>Giorni</Italian>
<Chinesesimp></Chinesesimp>
<Chinese></Chinese>
<Turkish>günler</Turkish>
<Portuguese>dias</Portuguese>
</Key>
<Key ID="STR_STATS_HOURS">
<Original>hours</Original>
<French>heures</French>
<German>Stunden</German>
<Spanish>horas</Spanish>
<Russian>часов</Russian>
<Italian>Ore</Italian>
<Chinesesimp></Chinesesimp>
<Chinese></Chinese>
<Turkish>saatler</Turkish>
<Portuguese>horas</Portuguese>
</Key>
<Key ID="STR_STATS_MINUTES">
<Original>minutes</Original>
<French>minutes</French>
<German>Minuten</German>
<Spanish>minutos</Spanish>
<Russian>минут</Russian>
<Italian>Minuti</Italian>
<Chinesesimp></Chinesesimp>
<Chinese></Chinese>
<Turkish>dakikalar</Turkish>
<Portuguese>minutos</Portuguese>
</Key>
<Key ID="STR_STATS_SECONDS">
<Original>seconds</Original>
<French>secondes</French>
<German>Sekunden</German>
<Spanish>segundos</Spanish>
<Russian>секунд</Russian>
<Italian>Secondi</Italian>
<Chinesesimp></Chinesesimp>
<Chinese></Chinese>
<Turkish>saniyeler</Turkish>
<Portuguese>segundos</Portuguese>
</Key>
<Key ID="STR_STATS_PLAYTIME">
<Original>Playtime:</Original>
<French>Temps de jeu :</French>
<German>Spielzeit:</German>
<Spanish>Tiempo de juego:</Spanish>
<Russian>Игрового времени:</Russian>
<Italian>tempo di Gioco:</Italian>
<Chinesesimp>游戏时间:</Chinesesimp>
<Chinese>遊戲時間:</Chinese>
<Turkish>Oynama süresi:</Turkish>
<Portuguese>Tempo de jogo:</Portuguese>
</Key>
<Key ID="STR_STATS_1">
<Original>OPFOR infantry killed:</Original>
<French>Infanterie OPFOR tuée :</French>
<German>OPFOR Infanterie getötet:</German>
<Spanish>Infantería OPFOR eliminada:</Spanish>
<Russian>OPFOR пехоты убито:</Russian>
<Italian>Fanteria OPFOR ha ucciso:</Italian>
<Chinesesimp>被击杀的敌军步兵:</Chinesesimp>
<Chinese>被擊殺的敵方步兵:</Chinese>
<Turkish>Öldürülen OPFOR:</Turkish>
<Portuguese>Baixas inimigas em combate:</Portuguese>
</Key>
<Key ID="STR_STATS_2">
<Original>OPFOR infantry killed by players:</Original>
<French>Infanterie OPFOR tuée par les joueurs :</French>
<German>OPFOR Infanterie von Spielern getötet:</German>
<Spanish>Infantería OPFOR eliminada por jugadores:</Spanish>
<Russian>OPFOR пехоты убито игроками:</Russian>
<Italian>Fanteria OPFOR uccisa da:</Italian>
<Chinesesimp>被玩家击杀的敌军步兵:</Chinesesimp>
<Chinese>被玩家擊殺的敵方步兵:</Chinese>
<Turkish>Oyuncular tarafından öldürülen OPFOR sayısı:</Turkish>
<Portuguese>Infantaria inimiga eliminada por jogadores:</Portuguese>
</Key>
<Key ID="STR_STATS_3">
<Original>BLUFOR infantry killed:</Original>
<French>Infanterie BLUFOR tuée :</French>
<German>BLUFOR Infanterie getötet:</German>
<Spanish>Infantería BLUFOR eliminada:</Spanish>
<Russian>BLUFOR пехоты убито:</Russian>
<Italian>Fanteria BLUFOR ha ucciso:</Italian>
<Chinesesimp>被击杀的我军步兵:</Chinesesimp>
<Chinese>被擊殺的我方步兵:</Chinese>
<Turkish>BLUFOR kayıpları:</Turkish>
<Portuguese>Baixas aliadas em combate:</Portuguese>
</Key>
<Key ID="STR_STATS_4">
<Original>Civilians killed:</Original>
<French>Civils tués :</French>
<German>Zivilisten getötet:</German>
<Spanish>Civiles asesinados:</Spanish>
<Russian>Гражданских убито:</Russian>
<Italian>Civile ha ucciso:</Italian>
<Chinesesimp>被击杀的平民:</Chinesesimp>
<Chinese>被擊殺的平民:</Chinese>
<Turkish>Öldürülen siviller:</Turkish>
<Portuguese>Civis mortos:</Portuguese>
</Key>
<Key ID="STR_STATS_5">
<Original>Civilians killed by players:</Original>
<French>Civils tués par les joueurs :</French>
<German>Zivilisten von Spielern getötet:</German>
<Spanish>Civiles asesinados por jugadores:</Spanish>
<Russian>Гражданских убито игроками:</Russian>
<Italian>Civile ucciso da:</Italian>
<Chinesesimp>被玩家击杀的平民:</Chinesesimp>
<Chinese>被玩家擊殺的平民:</Chinese>
<Turkish>Öldürülen siviller (oyuncular tarafından):</Turkish>
<Portuguese>Civis mortos por jogadores:</Portuguese>
</Key>
<Key ID="STR_STATS_6">
<Original>BLUFOR friendly fire incidents:</Original>
<French>Tirs fratricides BLUFOR :</French>
<German>BLUFOR Eigenbeschuss:</German>
<Spanish>Incidentes de fuego amigo en BLUFOR:</Spanish>
<Russian>BLUFOR дружественный огонь:</Russian>
<Italian>Fuoco amico tra i BLUFOR:</Italian>
<Chinesesimp>我军友军误击事件:</Chinesesimp>
<Chinese>友軍誤擊事件:</Chinese>
<Turkish>BLUFOR dost ateşi:</Turkish>
<Portuguese>Incidentes de fogo amigo:</Portuguese>
</Key>
<Key ID="STR_STATS_7">
<Original>OPFOR vehicles destroyed:</Original>
<French>Vehicules OPFOR détruits :</French>
<German>OPFOR Fahrzeuge zerstört:</German>
<Spanish>Vehículos OPFOR destruídos:</Spanish>
<Russian>OPFOR техники уничтожено:</Russian>
<Italian>Veicolo OPFOR distrutto:</Italian>
<Chinesesimp>敌军被摧毁的载具:</Chinesesimp>
<Chinese>敵軍被摧毀的載具:</Chinese>
<Turkish>OPFOR yokedilen araçları:</Turkish>
<Portuguese>Veículos inimigos destruídos:</Portuguese>
</Key>
<Key ID="STR_STATS_8">
<Original>OPFOR vehicles destroyed by players:</Original>
<French>Vehicules OPFOR détruits par les joueurs :</French>
<German>OPFOR Fahrzeuge von Spielern zerstört:</German>
<Spanish>Vehículos OPFOR destruídos por jugadores:</Spanish>
<Russian>OPFOR техники уничтожено игроками:</Russian>
<Italian>Veicolo OPFOR distrutto da:</Italian>
<Chinesesimp>被玩家摧毁的敌军载具:</Chinesesimp>
<Chinese>被玩家摧毀的敵軍載具:</Chinese>
<Turkish>OPFOR yokedilen araçları (oyuncular tarafından):</Turkish>
<Portuguese>Veículos inimigos destruídos por jogadores:</Portuguese>
</Key>
<Key ID="STR_STATS_9">
<Original>BLUFOR vehicles destroyed:</Original>
<French>Vehicules BLUFOR détruits :</French>
<German>BLUFOR Fahrzeuge zerstört:</German>
<Spanish>Vehículos BLUFOR destruídos:</Spanish>
<Russian>BLUFOR техники уничтожено:</Russian>
<Italian>Veicolo BLUFOR distrutto:</Italian>
<Chinesesimp>被摧毁的我军载具:</Chinesesimp>
<Chinese>被摧毀的我方載具:</Chinese>
<Turkish>BLUFOR yokedilen araçları:</Turkish>
<Portuguese>Veículos aliados destruídos:</Portuguese>
</Key>
<Key ID="STR_STATS_10">
<Original>BLUFOR vehicles built:</Original>
<French>Vehicules BLUFOR construits :</French>
<German>BLUFOR Fahrzeuge gebaut:</German>
<Spanish>Vehículos BLUFOR construidos:</Spanish>
<Russian>BLUFOR техники построено:</Russian>
<Italian>Veicolo BLUFOR creato:</Italian>
<Chinesesimp>我军建造的载具:</Chinesesimp>
<Chinese>我軍建造的載具:</Chinese>
<Turkish>BLUFOR yaratılan araçları:</Turkish>
<Portuguese>Veículos aliados construídos:</Portuguese>
</Key>
<Key ID="STR_STATS_11">
<Original>Vehicles recycled:</Original>
<French>Vehicules recyclés :</French>
<German>Fahrzeuge wiederaufbereitet:</German>
<Spanish>Vehículos reciclados:</Spanish>
<Russian>Техники утилизировано:</Russian>
<Italian>Veicolo riciclato:</Italian>
<Chinesesimp>回收的载具:</Chinesesimp>
<Chinese>回收的載具:</Chinese>
<Turkish>Geri dönüşüm olan araçlar:</Turkish>
<Portuguese>Veículos reciclados:</Portuguese>
</Key>
<Key ID="STR_STATS_12">
<Original>Ammunition units spent:</Original>
<French>Unités de munitions dépensées :</French>
<German>Munitionseinheiten verbraucht:</German>
<Spanish>Unidades de munición gastadas:</Spanish>
<Russian>Единиц боеприпасов потрачено:</Russian>
<Italian>Punti munizione spesi:</Italian>
<Chinesesimp>消耗的弹药量:</Chinesesimp>
<Chinese>消耗的彈藥量:</Chinese>
<Turkish>Mermi mühimmati kullanımı:</Turkish>
<Portuguese>Unidades de munição utilizadas:</Portuguese>
</Key>
<Key ID="STR_STATS_13">
<Original>Sectors liberated:</Original>
<French>Secteurs libérés, delivrés :</French>
<German>Sektoren befreit:</German>
<Spanish>Sectores liberados:</Spanish>
<Russian>Зон освобождено:</Russian>
<Italian>Settore liberato:</Italian>
<Chinesesimp>解放的战区:</Chinesesimp>
<Chinese>解放的戰區:</Chinese>
<Turkish>Ele geçirilen sektörler:</Turkish>
<Portuguese>Setores liberados:</Portuguese>
</Key>
<Key ID="STR_STATS_14">
<Original>Sectors lost:</Original>
<French>Secteurs perdus :</French>
<German>Sektoren verloren:</German>
<Spanish>Sectores perdidos:</Spanish>
<Russian>Зон потеряно:</Russian>
<Italian>Settore perso:</Italian>
<Chinesesimp>丢失的战区:</Chinesesimp>
<Chinese>失去的戰區:</Chinese>
<Turkish>Kaybedilen sektörler:</Turkish>
<Portuguese>Setores perdidos:</Portuguese>
</Key>
<Key ID="STR_STATS_15">
<Original>FOBs built:</Original>
<French>FOBs construites :</French>
<German>FOBs gebaut:</German>
<Spanish>FOBs construídas:</Spanish>
<Russian>FOB построено:</Russian>
<Italian>FOB costruita:</Italian>
<Chinesesimp>建造的前哨:</Chinesesimp>
<Chinese>建造的前線基地:</Chinese>
<Turkish>Kurulan FOB'ler:</Turkish>
<Portuguese>FOBs construídas:</Portuguese>
</Key>
<Key ID="STR_STATS_16">
<Original>FOBs lost:</Original>
<French>FOBs perdues :</French>
<German>FOBs verloren:</German>
<Spanish>FOB perdidas:</Spanish>
<Russian>FOB потеряно:</Russian>
<Italian>FOB persa:</Italian>
<Chinesesimp>损失的前哨:</Chinesesimp>
<Chinese>損失的前線基地:</Chinese>
<Turkish>Kaybedilen FOB'ler:</Turkish>
<Portuguese>FOBs perdidas:</Portuguese>
</Key>
<Key ID="STR_STATS_17">
<Original>Secondary objectives accomplished:</Original>
<French>Objectifs secondaires accomplis :</French>
<German>Sekundärziele erreicht:</German>
<Spanish>Objetivos secundarios conseguidos:</Spanish>
<Russian>Вторичных заданий выполнено:</Russian>
<Italian>Obiettivo secondario completato:</Italian>
<Chinesesimp>完成的次要目标:</Chinesesimp>
<Chinese>完成的次要目標</Chinese>
<Turkish>Bitirilen ikinci görevler:</Turkish>
<Portuguese>Objetivos secundários alcançados:</Portuguese>
</Key>
<Key ID="STR_STATS_18">
<Original>Prisonners captured:</Original>
<French>Prisonniers capturés :</French>
<German>Gefangene gefasst:</German>
<Spanish>Prisioneros capturados:</Spanish>
<Russian>Пленных захвачено:</Russian>
<Italian>Prigionieri catturati:</Italian>
<Chinesesimp>俘虏的战俘:</Chinesesimp>
<Chinese>俘虜的戰俘:</Chinese>
<Turkish>Ele geçirilen esirler:</Turkish>
<Portuguese>Prisioneiros capturados:</Portuguese>
</Key>
<Key ID="STR_STATS_19">
<Original>Hostile battlegroups called:</Original>
<French>Battlegroups hostiles appelés :</French>
<German>Gegnerische Truppen gerufen:</German>
<Spanish>Grupos hostiles de combate llamados:</Spanish>
<Russian>Вражеских боевых групп вызвано:</Russian>
<Italian>Battaglione ostile contattato:</Italian>
<Chinesesimp>敌军战斗组增援次数:</Chinesesimp>
<Chinese>敵方戰鬥群增援次數:</Chinese>
<Turkish>Düşman savaş grupları:</Turkish>
<Portuguese>Grupos de combate hostis chamados:</Portuguese>
</Key>
<Key ID="STR_STATS_20">
<Original>Hostile reinforcements called:</Original>
<French>Renforts hostiles appelés :</French>
<German>Gegnerischen Nachschub gerufen:</German>
<Spanish>Refuerzos hostiles llamados:</Spanish>
<Russian>Враждебных подкреплений вызвано:</Russian>
<Italian>Chiamati rinforzi ostili:</Italian>
<Chinesesimp>敌军增援次数:</Chinesesimp>
<Chinese>敵方增援次數:</Chinese>
<Turkish>Düşman takviye kuvvetleri:</Turkish>
<Portuguese>Reforços hostis requisitados:</Portuguese>
</Key>
<Key ID="STR_STATS_21">
<Original>Total combat readiness raised:</Original>
<French>Augmentation totale du niveau d'alerte :</French>
<German>Gesamte Kampfbereitschaft erhöht:</German>
<Spanish>Disposición de combate total recaudada:</Spanish>
<Russian>Всего войск поднято по тревоге:</Russian>
<Italian>Disposizione al combattimento recuperata:</Italian>
<Chinesesimp>总备战比例:</Chinesesimp>
<Chinese>威脅度比例:</Chinese>
<Turkish>Hazırda olan asker sayısı:</Turkish>
<Portuguese>Disposição total de combatentes em alerta:</Portuguese>
</Key>
<Key ID="STR_STATS_22">
<Original>IEDs detonated:</Original>
<French>Explosions d'IED :</French>
<German>IEDs zur Explosion gebracht:</German>
<Spanish>IEDs detonados:</Spanish>
<Russian>Фугасов взорвано:</Russian>
<Italian>IED detonato:</Italian>
<Chinesesimp>被引爆的IED</Chinesesimp>
<Chinese>被引爆的IED</Chinese>
<Turkish>Patlatılan mayınlar:</Turkish>
<Portuguese>IEDs detonadas:</Portuguese>
</Key>
<Key ID="STR_STATS_23">
<Original>Number of Spartan 01 losses:</Original>
<French>Pertes de Spartan 01 :</French>
<German>Höhe der Spartan-01 Verluste:</German>
<Spanish>Número de pérdidas de Spartan 01:</Spanish>
<Russian>Количество потерянных Spartan 01:</Russian>
<Italian>Numero di Spartan 01 persi :</Italian>
<Chinesesimp>损失的斯巴达01号</Chinesesimp>
<Turkish>Spartan 01 kayıpları:</Turkish>
<Portuguese>Número de baixas de Spartan 01:</Portuguese>
</Key>
<Key ID="STR_STATS_24">
<Original>Player deaths:</Original>
<French>Joueurs morts :</French>
<German>Spielertode:</German>
<Spanish>Muertes del jugador:</Spanish>
<Russian>Смертей игрока:</Russian>
<Italian>Giocatori Deceduti:</Italian>
<Chinesesimp>玩家死亡数:</Chinesesimp>
<Chinese>玩家死亡數:</Chinese>
<Turkish>Ölen oyuncular:</Turkish>
<Portuguese>Morte de jogadores:</Portuguese>
</Key>
<Key ID="STR_STATS_25">
<Original>Rabbits killed:</Original>
<French>Lapins tués :</French>
<German>Hasen getötet:</German>
<Spanish>Conejos asesinados:</Spanish>
<Russian>Кроликов убито:</Russian>
<Italian>Conigli uccisi:</Italian>
<Chinesesimp>兔子屠杀数:</Chinesesimp>
<Chinese>兔子屠殺數:</Chinese>
<Turkish>Öldürülen tavşanlar:</Turkish>
<Portuguese>Coelhos mortos:</Portuguese>
</Key>
<Key ID="STR_STATS_26">
<Original>Many thanks for playing LIBERATION!</Original>
<French>Merci beaucoup d'avoir joué à LIBERATION!</French>
<German>Vielen Dank fürs Spielen von LIBERATION!</German>
<Spanish>¡Muchas gracias por jugar LIBERATION!</Spanish>
<Russian>Большое спасибо за то что играли в LIBERATION!</Russian>
<Italian>Mille Grazie per aver giocato LIBERATION!:</Italian>
<Chinesesimp>感谢您游玩Liberation</Chinesesimp>
<Chinese>感謝您遊玩 Liberation</Chinese>
<Turkish>LIBERATION oynadığınız için çok teşekkürler!</Turkish>
<Portuguese>Muito obrigado por jogar LIBERATION!</Portuguese>
</Key>
<Key ID="STR_STATS_27">
<Original>BLUFOR soldiers recruited:</Original>
<French>Soldats BLUFOR recrutés :</French>
<German>BLUFOR Soldaten rekrutiert:</German>
<Spanish>Soldados BLUFOR reclutados:</Spanish>
<Russian>BLUFOR солдат призвано:</Russian>
<Italian>Soldato BLUFOR reclutato:</Italian>
<Chinesesimp>我军招募的士兵:</Chinesesimp>
<Chinese>我軍招募的士兵:</Chinese>
<Turkish>Çağrılan BLUFOR askerleri:</Turkish>
<Portuguese>Soldados aliados recrutados:</Portuguese>
</Key>
<Key ID="STR_STATS_28">
<Original>We hope you enjoyed playing it, as much as we enjoyed making it.</Original>
<French>Nous espérons que vous avez pris autant de plaisir à y jouer, que nous à la créer.</French>
<German>Wir hoffen du hattest so viel Spaß am Spielen, wie wir dabei, es zu entwickeln.</German>
<Spanish>Esperamos que hayas disfrutado tanto jugándola, como nosotros creándola.</Spanish>
<Russian>Мы надеемся, что вы насладились игрой в эту миссию так же, как и мы, когда создавали её.</Russian>
<Italian>Speriamo che ti sia divertito giocare, qunato noi a creare questa missione:</Italian>
<Chinesesimp>一如我们如此热爱制作这个任务,也希望您能喜欢它。</Chinesesimp>
<Chinese>就像我們如此熱愛於製作這個任務,我們也希望你能喜歡它。</Chinese>
<Turkish>Umarım oynarken eğlenmişsinizdir, biz yaparken eğlendiğimiz kadar.</Turkish>
<Portuguese>Esperamos que tenham gostado de jogar, da mesma forma que gostamos de desenvolver esta missão.</Portuguese>
</Key>
<Key ID="STR_STATS_29">
<Original>(Press ESC to exit)</Original>
<French>(Appuyez sur Echap pour quitter)</French>
<German>(Drücke ESC zum Abbrechen)</German>
<Spanish>(Pulsa ESC para salir)</Spanish>
<Russian>(Нажмите клавишу ESC, чтобы выйти)</Russian>
<Italian>(Premi ESC per uscire)</Italian>
<Chinesesimp>按ESC退出</Chinesesimp>
<Chinese>(按 ESC 退出)</Chinese>
<Turkish>(ESC'ye basıp çıkabilirsiniz.)</Turkish>
<Portuguese>(Aperte ESC para sair)</Portuguese>
</Key>
<Key ID="STR_PARAMS_MISSIONOPTIONS">
<Original>== MISSION OPTIONS ==</Original>
<French>== OPTIONS DE MISSION ==</French>
@ -6182,5 +5751,408 @@
<Original>All sectors</Original>
<German>Alle Sektoren</German>
</Key>
<Key ID="STR_VICTORY_TITLE">
<Original>CAMPAIGN COMPLETED</Original>
<German>KAMPAGNE ABGESCHLOSSEN</German>
</Key>
<Key ID="STR_VICTORY_TEXT">
<Original>You have liberated the area from the enemy oppression.</Original>
<German>Du hast das Gebiet von der feindlichen Unterdrückung befreit.</German>
</Key>
<Key ID="STR_STATS_PLAYTIME">
<Original>Playtime: %1 days, %2 hours, %3 minutes and %4 seconds</Original>
<German>Spielzeit: %1 Tage, %2 Stunden, %3 Minuten und %4 Sekunden</German>
</Key>
<Key ID="STR_STATS_OPFOR_K_INF">
<Original>OPFOR infantry killed: %1</Original>
<French>Infanterie OPFOR tuée: %1</French>
<German>OPFOR Infanterie getötet: %1</German>
<Spanish>Infantería OPFOR eliminada: %1</Spanish>
<Russian>OPFOR пехоты убито: %1</Russian>
<Italian>Fanteria OPFOR ha ucciso: %1</Italian>
<Chinesesimp>被击杀的敌军步兵: %1</Chinesesimp>
<Chinese>被擊殺的敵方步兵: %1</Chinese>
<Turkish>Öldürülen OPFOR: %1</Turkish>
<Portuguese>Baixas inimigas em combate: %1</Portuguese>
</Key>
<Key ID="STR_STATS_OPFOR_K_INF_PL">
<Original>OPFOR infantry killed by players: %1</Original>
<French>Infanterie OPFOR tuée par les joueurs: %1</French>
<German>OPFOR Infanterie von Spielern getötet: %1</German>
<Spanish>Infantería OPFOR eliminada por jugadores: %1</Spanish>
<Russian>OPFOR пехоты убито игроками: %1</Russian>
<Italian>Fanteria OPFOR uccisa da: %1</Italian>
<Chinesesimp>被玩家击杀的敌军步兵: %1</Chinesesimp>
<Chinese>被玩家擊殺的敵方步兵: %1</Chinese>
<Turkish>Oyuncular tarafından öldürülen OPFOR sayısı: %1</Turkish>
<Portuguese>Infantaria inimiga eliminada por jogadores: %1</Portuguese>
</Key>
<Key ID="STR_STATS_OPFOR_K_VEH">
<Original>OPFOR vehicles destroyed: %1</Original>
<French>Vehicules OPFOR détruits: %1</French>
<German>OPFOR Fahrzeuge zerstört: %1</German>
<Spanish>Vehículos OPFOR destruídos: %1</Spanish>
<Russian>OPFOR техники уничтожено: %1</Russian>
<Italian>Veicolo OPFOR distrutto: %1</Italian>
<Chinesesimp>敌军被摧毁的载具: %1</Chinesesimp>
<Chinese>敵軍被摧毀的載具: %1</Chinese>
<Turkish>OPFOR yokedilen araçları: %1</Turkish>
<Portuguese>Veículos inimigos destruídos: %1</Portuguese>
</Key>
<Key ID="STR_STATS_OPFOR_K_VEH_PL">
<Original>OPFOR vehicles destroyed by players: %1</Original>
<French>Vehicules OPFOR détruits par les joueurs: %1</French>
<German>OPFOR Fahrzeuge von Spielern zerstört: %1</German>
<Spanish>Vehículos OPFOR destruídos por jugadores: %1</Spanish>
<Russian>OPFOR техники уничтожено игроками: %1</Russian>
<Italian>Veicolo OPFOR distrutto da: %1</Italian>
<Chinesesimp>被玩家摧毁的敌军载具: %1</Chinesesimp>
<Chinese>被玩家摧毀的敵軍載具: %1</Chinese>
<Turkish>OPFOR yokedilen araçları (oyuncular tarafından): %1</Turkish>
<Portuguese>Veículos inimigos destruídos por jogadores: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BLUFOR_B_INF">
<Original>BLUFOR soldiers recruited: %1</Original>
<French>Soldats BLUFOR recrutés: %1</French>
<German>BLUFOR Soldaten rekrutiert: %1</German>
<Spanish>Soldados BLUFOR reclutados: %1</Spanish>
<Russian>BLUFOR солдат призвано: %1</Russian>
<Italian>Soldato BLUFOR reclutato: %1</Italian>
<Chinesesimp>我军招募的士兵: %1</Chinesesimp>
<Chinese>我軍招募的士兵: %1</Chinese>
<Turkish>Çağrılan BLUFOR askerleri: %1</Turkish>
<Portuguese>Soldados aliados recrutados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BLUFOR_K_INF">
<Original>BLUFOR infantry killed: %1</Original>
<French>Infanterie BLUFOR tuée: %1</French>
<German>BLUFOR Infanterie getötet: %1</German>
<Spanish>Infantería BLUFOR eliminada: %1</Spanish>
<Russian>BLUFOR пехоты убито: %1</Russian>
<Italian>Fanteria BLUFOR ha ucciso: %1</Italian>
<Chinesesimp>被击杀的我军步兵: %1</Chinesesimp>
<Chinese>被擊殺的我方步兵: %1</Chinese>
<Turkish>BLUFOR kayıpları: %1</Turkish>
<Portuguese>Baixas aliadas em combate: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BLUFOR_B_VEH">
<Original>BLUFOR vehicles built: %1</Original>
<French>Vehicules BLUFOR construits: %1</French>
<German>BLUFOR Fahrzeuge gebaut: %1</German>
<Spanish>Vehículos BLUFOR construidos: %1</Spanish>
<Russian>BLUFOR техники построено: %1</Russian>
<Italian>Veicolo BLUFOR creato: %1</Italian>
<Chinesesimp>我军建造的载具: %1</Chinesesimp>
<Chinese>我軍建造的載具: %1</Chinese>
<Turkish>BLUFOR yaratılan araçları: %1</Turkish>
<Portuguese>Veículos aliados construídos: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BLUFOR_K_VEH">
<Original>BLUFOR vehicles destroyed: %1</Original>
<French>Vehicules BLUFOR détruits: %1</French>
<German>BLUFOR Fahrzeuge zerstört: %1</German>
<Spanish>Vehículos BLUFOR destruídos: %1</Spanish>
<Russian>BLUFOR техники уничтожено: %1</Russian>
<Italian>Veicolo BLUFOR distrutto: %1</Italian>
<Chinesesimp>被摧毁的我军载具: %1</Chinesesimp>
<Chinese>被摧毀的我方載具: %1</Chinese>
<Turkish>BLUFOR yokedilen araçları: %1</Turkish>
<Portuguese>Veículos aliados destruídos: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BLUFOR_K_PL">
<Original>Player deaths: %1</Original>
<French>Joueurs morts: %1</French>
<German>Spielertode: %1</German>
<Spanish>Muertes del jugador: %1</Spanish>
<Russian>Смертей игрока: %1</Russian>
<Italian>Giocatori Deceduti: %1</Italian>
<Chinesesimp>玩家死亡数: %1</Chinesesimp>
<Chinese>玩家死亡數: %1</Chinese>
<Turkish>Ölen oyuncular: %1</Turkish>
<Portuguese>Morte de jogadores: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BLUFOR_TK">
<Original>BLUFOR friendly fire incidents: %1</Original>
<French>Tirs fratricides BLUFOR: %1</French>
<German>BLUFOR Eigenbeschuss: %1</German>
<Spanish>Incidentes de fuego amigo en BLUFOR: %1</Spanish>
<Russian>BLUFOR дружественный огонь: %1</Russian>
<Italian>Fuoco amico tra i BLUFOR: %1</Italian>
<Chinesesimp>我军友军误击事件: %1</Chinesesimp>
<Chinese>友軍誤擊事件: %1</Chinese>
<Turkish>BLUFOR dost ateşi: %1</Turkish>
<Portuguese>Incidentes de fogo amigo: %1</Portuguese>
</Key>
<Key ID="STR_STATS_GUE_K_INF">
<Original>Resistance fighters killed: %1</Original>
<German>Widerstandskämpfer getötet: %1</German>
</Key>
<Key ID="STR_STATS_GUE_TK_INF">
<Original>Allied resistance fighters killed: %1</Original>
<German>Verbündete Widerstandskämpfer getötet: %1</German>
</Key>
<Key ID="STR_STATS_GUE_TK_INF_PL">
<Original>Allied resistance fighters killed by players: %1</Original>
<German>Verbündete Widerstandskämpfer von Spielern getötet: %1</German>
</Key>
<Key ID="STR_STATS_CIV_K_INF">
<Original>Civilians killed: %1</Original>
<French>Civils tués: %1</French>
<German>Zivilisten getötet: %1</German>
<Spanish>Civiles asesinados: %1</Spanish>
<Russian>Гражданских убито: %1</Russian>
<Italian>Civile ha ucciso: %1</Italian>
<Chinesesimp>被击杀的平民: %1</Chinesesimp>
<Chinese>被擊殺的平民: %1</Chinese>
<Turkish>Öldürülen siviller: %1</Turkish>
<Portuguese>Civis mortos: %1</Portuguese>
</Key>
<Key ID="STR_STATS_CIV_K_INF_PL">
<Original>Civilians killed by players: %1</Original>
<French>Civils tués par les joueurs: %1</French>
<German>Zivilisten von Spielern getötet: %1</German>
<Spanish>Civiles asesinados por jugadores: %1</Spanish>
<Russian>Гражданских убито игроками: %1</Russian>
<Italian>Civile ucciso da: %1</Italian>
<Chinesesimp>被玩家击杀的平民: %1</Chinesesimp>
<Chinese>被玩家擊殺的平民: %1</Chinese>
<Turkish>Öldürülen siviller (oyuncular tarafından): %1</Turkish>
<Portuguese>Civis mortos por jogadores: %1</Portuguese>
</Key>
<Key ID="STR_STATS_CIV_B_INF">
<Original>Civilians healed: %1</Original>
<German>Zivilisten versorgt: %1</German>
</Key>
<Key ID="STR_STATS_CIV_K_VEH">
<Original>Civilian vehicles destroyed: %1</Original>
<German>Zivile Fahrzeuge zerstört: %1</German>
</Key>
<Key ID="STR_STATS_CIV_K_VEH_PL">
<Original>Civilian vehicles destroyed by players: %1</Original>
<German>Zivile Fahrzeuge von Spielern zerstört: %1</German>
</Key>
<Key ID="STR_STATS_CIV_S_VEH">
<Original>Civilian vehicles seized: %1</Original>
<German>Zivilie Fahrzeuge beschlagnahmt: %1</German>
</Key>
<Key ID="STR_STATS_CIV_K_BUILDINGS">
<Original>Civilian buildings destroyed: %1</Original>
<German>Zivile Gebäude zerstört: %1</German>
</Key>
<Key ID="STR_STATS_VEH_RECYCLED">
<Original>Vehicles recycled: %1</Original>
<French>Vehicules recyclés:</French>
<German>Fahrzeuge wiederverwertet: %1</German>
<Spanish>Vehículos reciclados: %1</Spanish>
<Russian>Техники утилизировано: %1</Russian>
<Italian>Veicolo riciclato: %1</Italian>
<Chinesesimp>回收的载具: %1</Chinesesimp>
<Chinese>回收的載具: %1</Chinese>
<Turkish>Geri dönüşüm olan araçlar: %1</Turkish>
<Portuguese>Veículos reciclados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_PROD_AMMO">
<Original>Ammunitiond produced: %1</Original>
<German>Munition hergestellt: %1</German>
</Key>
<Key ID="STR_STATS_SPENT_AMMO">
<Original>Ammunitiond spent: %1</Original>
<German>Munition verbraucht: %1</German>
</Key>
<Key ID="STR_STATS_PROD_FUEL">
<Original>Fuel produced: %1</Original>
<German>Kraftstoff hergestellt: %1</German>
</Key>
<Key ID="STR_STATS_SPENT_FUEL">
<Original>Fuel spent: %1</Original>
<German>Kraftstoff verbraucht: %1</German>
</Key>
<Key ID="STR_STATS_PROD_SUPPLY">
<Original>Supplies produced: %1</Original>
<German>Nachschub hergestellt: %1</German>
</Key>
<Key ID="STR_STATS_SPENT_SUPPLY">
<Original>Supllies spent: %1</Original>
<German>Nachschub verbraucht: %1</German>
</Key>
<Key ID="STR_STATS_SECTORS_CAPTURED">
<Original>Sectors liberated: %1</Original>
<French>Secteurs libérés, delivrés: %1</French>
<German>Sektoren befreit: %1</German>
<Spanish>Sectores liberados: %1</Spanish>
<Russian>Зон освобождено: %1</Russian>
<Italian>Settore liberato: %1</Italian>
<Chinesesimp>解放的战区: %1</Chinesesimp>
<Chinese>解放的戰區: %1</Chinese>
<Turkish>Ele geçirilen sektörler: %1</Turkish>
<Portuguese>Setores liberados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_SECTORS_LOST">
<Original>Sectors lost: %1</Original>
<French>Secteurs perdus: %1</French>
<German>Sektoren verloren: %1</German>
<Spanish>Sectores perdidos: %1</Spanish>
<Russian>Зон потеряно: %1</Russian>
<Italian>Settore perso: %1</Italian>
<Chinesesimp>丢失的战区: %1</Chinesesimp>
<Chinese>失去的戰區: %1</Chinese>
<Turkish>Kaybedilen sektörler: %1</Turkish>
<Portuguese>Setores perdidos: %1</Portuguese>
</Key>
<Key ID="STR_STATS_FOBS_BUILT">
<Original>FOBs built: %1</Original>
<French>FOBs construites: %1</French>
<German>FOBs gebaut: %1</German>
<Spanish>FOBs construídas: %1</Spanish>
<Russian>FOB построено: %1</Russian>
<Italian>FOB costruita: %1</Italian>
<Chinesesimp>建造的前哨: %1</Chinesesimp>
<Chinese>建造的前線基地: %1</Chinese>
<Turkish>Kurulan FOB'ler: %1</Turkish>
<Portuguese>FOBs construídas: %1</Portuguese>
</Key>
<Key ID="STR_STATS_FOBS_LOST">
<Original>FOBs lost: %1</Original>
<French>FOBs perdues: %1</French>
<German>FOBs verloren: %1</German>
<Spanish>FOB perdidas: %1</Spanish>
<Russian>FOB потеряно: %1</Russian>
<Italian>FOB persa: %1</Italian>
<Chinesesimp>损失的前哨: %1</Chinesesimp>
<Chinese>損失的前線基地: %1</Chinese>
<Turkish>Kaybedilen FOB'ler: %1</Turkish>
<Portuguese>FOBs perdidas: %1</Portuguese>
</Key>
<Key ID="STR_STATS_SIDEMISSIONS">
<Original>Secondary objectives accomplished: %1</Original>
<French>Objectifs secondaires accomplis: %1</French>
<German>Sekundärziele erreicht: %1</German>
<Spanish>Objetivos secundarios conseguidos: %1</Spanish>
<Russian>Вторичных заданий выполнено: %1</Russian>
<Italian>Obiettivo secondario completato: %1</Italian>
<Chinesesimp>完成的次要目标: %1</Chinesesimp>
<Chinese>完成的次要目標: %1</Chinese>
<Turkish>Bitirilen ikinci görevler: %1</Turkish>
<Portuguese>Objetivos secundários alcançados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_PRISONERS">
<Original>Prisoners captured: %1</Original>
<French>Prisonniers capturés: %1</French>
<German>Gefangene gefasst: %1</German>
<Spanish>Prisioneros capturados: %1</Spanish>
<Russian>Пленных захвачено: %1</Russian>
<Italian>Prigionieri catturati: %1</Italian>
<Chinesesimp>俘虏的战俘: %1</Chinesesimp>
<Chinese>俘虜的戰俘: %1</Chinese>
<Turkish>Ele geçirilen esirler: %1</Turkish>
<Portuguese>Prisioneiros capturados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_BATTLEGROUPS">
<Original>Hostile battlegroups called: %1</Original>
<French>Battlegroups hostiles appelés: %1</French>
<German>Gegnerische Truppen gerufen: %1</German>
<Spanish>Grupos hostiles de combate llamados: %1</Spanish>
<Russian>Вражеских боевых групп вызвано: %1</Russian>
<Italian>Battaglione ostile contattato: %1</Italian>
<Chinesesimp>敌军战斗组增援次数: %1</Chinesesimp>
<Chinese>敵方戰鬥群增援次數: %1</Chinese>
<Turkish>Düşman savaş grupları: %1</Turkish>
<Portuguese>Grupos de combate hostis chamados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_REINFORCEMENTS">
<Original>Hostile reinforcements called: %1</Original>
<French>Renforts hostiles appelés: %1</French>
<German>Gegnerischen Nachschub gerufen: %1</German>
<Spanish>Refuerzos hostiles llamados: %1</Spanish>
<Russian>Враждебных подкреплений вызвано %1:</Russian>
<Italian>Chiamati rinforzi ostili: %1</Italian>
<Chinesesimp>敌军增援次数: %1</Chinesesimp>
<Chinese>敵方增援次數: %1</Chinese>
<Turkish>Düşman takviye kuvvetleri: %1</Turkish>
<Portuguese>Reforços hostis requisitados: %1</Portuguese>
</Key>
<Key ID="STR_STATS_COMBATREADINESS">
<Original>Total combat readiness raised: %1</Original>
<French>Augmentation totale du niveau d'alerte: %1</French>
<German>Gesamte Kampfbereitschaft erhöht: %1</German>
<Spanish>Disposición de combate total recaudada: %1</Spanish>
<Russian>Всего войск поднято по тревоге: %1</Russian>
<Italian>Disposizione al combattimento recuperata: %1</Italian>
<Chinesesimp>总备战比例: %1</Chinesesimp>
<Chinese>威脅度比例: %1</Chinese>
<Turkish>Hazırda olan asker sayısı: %1</Turkish>
<Portuguese>Disposição total de combatentes em alerta: %1</Portuguese>
</Key>
<Key ID="STR_STATS_IEDS">
<Original>IEDs detonated: %1</Original>
<French>Explosions d'IED: %1</French>
<German>IEDs ausgelöst: %1</German>
<Spanish>IEDs detonados: %1</Spanish>
<Russian>Фугасов взорвано: %1</Russian>
<Italian>IED detonato: %1</Italian>
<Chinesesimp>被引爆的IED %1</Chinesesimp>
<Chinese>被引爆的IED %1</Chinese>
<Turkish>Patlatılan mayınlar: %1</Turkish>
<Portuguese>IEDs detonadas: %1</Portuguese>
</Key>
<Key ID="STR_STATS_POTATO">
<Original>Number of Spartan 01 losses: %1</Original>
<French>Pertes de Spartan 01: %1</French>
<German>Höhe der Spartan-01 Verluste: %1</German>
<Spanish>Número de pérdidas de Spartan 01: %1</Spanish>
<Russian>Количество потерянных Spartan 01: %1</Russian>
<Italian>Numero di Spartan 01 persi: %1</Italian>
<Chinesesimp>损失的斯巴达01号 %1</Chinesesimp>
<Turkish>Spartan 01 kayıpları: %1</Turkish>
<Portuguese>Número de baixas de Spartan 01: %1</Portuguese>
</Key>
<Key ID="STR_STATS_RABBITS">
<Original>Rabbits killed: %1</Original>
<French>Lapins tués: %1</French>
<German>Hasen getötet: %1</German>
<Spanish>Conejos asesinados: %1</Spanish>
<Russian>Кроликов убито: %1</Russian>
<Italian>Conigli uccisi: %1</Italian>
<Chinesesimp>兔子屠杀数: %1</Chinesesimp>
<Chinese>兔子屠殺數: %1</Chinese>
<Turkish>Öldürülen tavşanlar: %1</Turkish>
<Portuguese>Coelhos mortos: %1</Portuguese>
</Key>
<Key ID="STR_STATS_END1">
<Original>Many thanks for playing KP LIBERATION!</Original>
<French>Merci beaucoup d'avoir joué à KP LIBERATION!</French>
<German>Vielen Dank fürs Spielen von KPLIBERATION!</German>
<Spanish>¡Muchas gracias por jugar KP LIBERATION!</Spanish>
<Russian>Большое спасибо за то что играли в KP LIBERATION!</Russian>
<Italian>Mille Grazie per aver giocato KP LIBERATION!:</Italian>
<Chinesesimp>感谢您游玩 KP LIBERATION</Chinesesimp>
<Chinese>感謝您遊玩 KP LIBERATION</Chinese>
<Turkish>KP LIBERATION oynadığınız için çok teşekkürler!</Turkish>
<Portuguese>Muito obrigado por jogar KP LIBERATION!</Portuguese>
</Key>
<Key ID="STR_STATS_END2">
<Original>We hope you enjoyed playing it, as much as we enjoyed making it.</Original>
<French>Nous espérons que vous avez pris autant de plaisir à y jouer, que nous à la créer.</French>
<German>Wir hoffen du hattest so viel Spaß am Spielen, wie wir dabei, es zu entwickeln.</German>
<Spanish>Esperamos que hayas disfrutado tanto jugándola, como nosotros creándola.</Spanish>
<Russian>Мы надеемся, что вы насладились игрой в эту миссию так же, как и мы, когда создавали её.</Russian>
<Italian>Speriamo che ti sia divertito giocare, qunato noi a creare questa missione:</Italian>
<Chinesesimp>一如我们如此热爱制作这个任务,也希望您能喜欢它。</Chinesesimp>
<Chinese>就像我們如此熱愛於製作這個任務,我們也希望你能喜歡它。</Chinese>
<Turkish>Umarım oynarken eğlenmişsinizdir, biz yaparken eğlendiğimiz kadar.</Turkish>
<Portuguese>Esperamos que tenham gostado de jogar, da mesma forma que gostamos de desenvolver esta missão.</Portuguese>
</Key>
<Key ID="STR_STATS_END3">
<Original>(Press ESC to exit)</Original>
<French>(Appuyez sur Echap pour quitter)</French>
<German>(Drücke ESC zum beenden)</German>
<Spanish>(Pulsa ESC para salir)</Spanish>
<Russian>(Нажмите клавишу ESC, чтобы выйти)</Russian>
<Italian>(Premi ESC per uscire)</Italian>
<Chinesesimp>按ESC退出</Chinesesimp>
<Chinese>(按 ESC 退出)</Chinese>
<Turkish>(ESC'ye basıp çıkabilirsiniz.)</Turkish>
<Portuguese>(Aperte ESC para sair)</Portuguese>
</Key>
</Package>
</Project>