Unsung Vietnam War Mod blufor preset
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@ -21,13 +21,20 @@ KP_liberation_medical_vehicles = [
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"gm_gc_army_ural375d_medic",
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"gm_gc_army_ural375d_medic_win",
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"gm_ge_army_u1300l_medic",
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"gm_ge_army_u1300l_medic_win_rc"
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"gm_ge_army_u1300l_medic_win_rc",
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"uns_M577_amb",
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"uns_H13_medevac_CAV",
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"uns_uh1D_med",
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"uns_ch47a_medevac"
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];
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// Building classnames which also function as ACE medical facilities.
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KP_liberation_medical_facilities = [
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"Land_Medevac_house_V1_F",
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"Land_Medevac_HQ_V1_F"
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"Land_Medevac_HQ_V1_F",
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"LAND_uns_army_med",
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"US_Tent_2",
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"LAND_uns_tent3mash"
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];
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// Classnames of ACE3 crates (which have to be in the unit preset as well).
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@ -56,7 +63,8 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
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11 = Germany East (Global Mobilization)
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12 = Germany East Winter (Global Mobilization)
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13 = CSAT Brown
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14 = CSAT Green */
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14 = CSAT Green
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15 = Unsung US */
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KP_liberation_preset_blufor = 0;
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/* OPFOR preset:
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@ -505,7 +513,9 @@ ai_resupply_sources = [
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"gm_gc_army_ural4320_reammo",
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"gm_gc_army_ural4320_reammo_win",
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"gm_ge_army_kat1_451_reammo",
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"gm_ge_army_kat1_451_reammo_win"
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"gm_ge_army_kat1_451_reammo_win",
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"uns_M113_ENG",
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"uns_M35A2_ammo"
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];
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// Everything that can resupply other vehicles.
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@ -528,7 +538,9 @@ vehicle_repair_sources = [
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"gm_gc_army_ural4320_repair",
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"gm_gc_army_ural4320_repair_win",
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"gm_ge_army_u1300l_repair",
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"gm_ge_army_u1300l_repair_win"
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"gm_ge_army_u1300l_repair_win",
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"uns_M113_ENG",
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"uns_M35A2_repair"
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];
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vehicle_rearm_sources = [
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@ -549,7 +561,9 @@ vehicle_rearm_sources = [
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"gm_gc_army_ural4320_reammo",
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"gm_gc_army_ural4320_reammo_win",
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"gm_ge_army_kat1_451_reammo",
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"gm_ge_army_kat1_451_reammo_win"
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"gm_ge_army_kat1_451_reammo_win",
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"uns_M113_ENG",
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"uns_M35A2_ammo"
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];
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vehicle_refuel_sources = [
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@ -570,7 +584,10 @@ vehicle_refuel_sources = [
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"gm_gc_army_ural375d_refuel",
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"gm_gc_army_ural375d_refuel_win",
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"gm_ge_army_kat1_451_refuel",
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"gm_ge_army_kat1_451_refuel_win"
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"gm_ge_army_kat1_451_refuel_win",
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"uns_M113_ENG",
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"uns_M35A2_fueltanker",
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"uns_M35A2_fuel"
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];
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// Classnames of boats, so they can be built on water.
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@ -584,7 +601,11 @@ boats_names = [
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"O_Boat_Armed_01_hmg_F",
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"O_T_Boat_Transport_01_F",
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"O_T_Boat_Armed_01_hmg_F",
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"rhsusf_mkvsoc"
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"rhsusf_mkvsoc",
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"UNS_Zodiac_W",
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"uns_pbr",
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"uns_pbr_mk18",
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"uns_PBR_M10"
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];
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// Large storage area placement position offsets.
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@ -0,0 +1,419 @@
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/*
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Needed Mods:
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- The Unsung Vietnam War Mod
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Optional Mods:
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- None
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "LAND_sb_bunker_main"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "uns_M35A2_fuel"; // This is the FOB as a vehicle.
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Arsenal_typename = "uns_resupply_crate_US"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "uns_M577_amb"; // This is the mobile respawn (and medical) truck.
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huron_typename = "uns_h21c"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
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crewman_classname = "uns_US_25ID_STY3"; // This defines the crew for vehicles.
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pilot_classname = "uns_pilot1"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "uns_H13_transport_CAV"; // These are the little birds which spawn on the Freedom or at Chimera base.
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KP_liberation_boat_classname = "UNS_Zodiac_W"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "uns_M35A2_Open"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "LAND_uns_motorpool1"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "LAND_uns_signaltower"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "LAND_uns_Heli_pad"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_ss_hangar"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["uns_US_25ID_STY3",15,0,0], // Sentry
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["uns_US_25ID_RF6",20,0,0], // Rifleman
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["uns_US_25ID_AT",30,0,0], // Rifleman (AT)
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["uns_US_25ID_GL",25,0,0], // Grenadier
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["uns_US_25ID_HMG",25,0,0], // Machinegunner
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["uns_US_25ID_MRK3",30,0,0], // Marksman
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["uns_US_25ID_MRK",30,0,0], // Sharpshooter
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["uns_US_25ID_MED",30,0,0], // Combat Life Saver
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["uns_US_25ID_ENG",30,0,0], // Engineer
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["uns_US_25ID_DEM",30,0,0], // Explosives Specialist
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["uns_men_US_1AC_SL",40,0,0], // Recon NCO
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["uns_men_US_1AC_TPR1",40,0,0], // Recon Rifleman 1
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["uns_men_US_1AC_TPR2",40,0,0], // Recon Rifleman 2
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["uns_men_US_1AC_AT",40,0,0], // Recon AT
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["uns_men_US_1AC_MRK3",40,0,0], // Recon Marksman
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["uns_men_US_1AC_MRK",40,0,0], // Recon Sniper
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["uns_men_US_1AC_MED",40,0,0], // Recon Medic
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["uns_men_US_1AC_DEM",40,0,0], // Recon Demolition Expert
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["uns_pilot2",10,0,0], // Helicopter Crew
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["uns_pilot1",10,0,0], // Helicopter Pilot
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["uns_pil1",10,0,0] // Pilot
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];
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light_vehicles = [
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["uns_m274",50,0,25], // M-274 Mule
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["uns_willys",75,0,50], // M-151 MUTT
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["uns_willysmg",75,30,50], // M-151 MUTT (M60)
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["uns_willysmg50",75,40,50], // M-151 MUTT (M2)
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["uns_willysm40",75,60,50], // M-151 MUTT (M40)
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["uns_m37b1",100,0,50], // M-37B1 Dodge 3/4T
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["uns_m37b1_m1919",100,40,50], // M-37B1 Dodge 3/4T (M1919)
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["uns_M35A2_Open",125,0,75], // M35A2 2.5T Truck
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["uns_M35A2",125,0,75], // M35A2 2.5T Truck (Covered)
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["UNS_Zodiac_W",100,0,25], // Zodiac RIB (Assault)
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["uns_pbr",200,80,75], // PBR Mk. II (M2)
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["uns_pbr_mk18",200,80,75], // PBR Mk. II (Mk18 GL)
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["uns_PBR_M10",200,80,75] // PBR Mk. II (M10 Flamethrower)
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];
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heavy_vehicles = [
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["uns_xm706e2",100,50,100], // XM-706-E2 Commando
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["uns_xm706e1",100,60,100], // XM-706-E1 Commando (30 cal)
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["uns_M113_30cal",200,75,100], // M-113 ACAV (30 cal)
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["uns_M113_M134",200,75,100], // M-113 ACAV (M134)
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["uns_M113_M2",200,75,100], // M-113 ACAV (M2)
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["uns_M113_M60",200,75,100], // M-113 ACAV (M60)
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["uns_M113_XM182",200,75,100], // M-113 ACAV (XM182)
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["uns_M113A1_M134",250,100,120], // M-113A1 ACAV (M134)
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["uns_M113A1_M2",250,100,120], // M-113A1 ACAV (M2)
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["uns_M113A1_M60",250,100,120], // M-113A1 ACAV (M60)
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["uns_M113A1_XM182",250,100,120], // M-113A1 ACAV (XM182)
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["uns_m163",250,125,120], // M-163 Vulcan ADS
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["uns_m551",300,250,200], // M-551 Sheridan
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["uns_M67A",350,300,250], // M-67A Flamethrower Tank
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["uns_m48a3",400,350,250], // M-48A3 Patton MBT
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["uns_M113_M30",250,150,120], // M106 Mortar Carrier
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["uns_m107sp",600,600,300], // M-107 Self-Propelled Gun
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["uns_m110sp",600,750,300] // M-110 Self-Propelled Gun
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];
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air_vehicles = [
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["uns_H13_transport_CAV",100,0,80], // UH-13B
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["uns_H13_amphib_CAV",100,0,80], // OH-13C CSAR
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["uns_H13_medevac_CAV",100,0,80], // MH-13E Medevac
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["uns_H13_gunship_CAV",100,75,80], // AH-13H
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["uns_oh6_transport",200,0,100], // OH-6A Transport
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["uns_oh6_m27",200,100,100], // OH-6A M27
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["uns_oh6_xm8",200,120,100], // OH-6A XM8
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["uns_uh1D_med",200,0,125], // UH-1D Iroquois (Medevac)
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["uns_UH1D_m60",200,50,125], // UH-1D Iroquois
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["uns_UH1H_m60",225,50,150], // UH-1H Iroquois
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["UNS_UH1C_M3_ARA",225,80,150], // UH-1C/M3 Iroquois (ARA)
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["UNS_UH1C_M3_ARA_AP",225,80,150], // UH-1C/M3 Iroquois (ARA/AP)
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["UNS_UH1C_M3_ARA_AT",225,80,150], // UH-1C/M3 Iroquois (ARA/AT)
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["uns_UH1C_M6_M158",225,100,150], // UH-1C/M6 Iroquois (M158)
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["uns_UH1C_M6_M200",225,100,150], // UH-1C/M6 Iroquois (M200)
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["uns_UH1C_M6_M200_M134",225,100,150], // UH-1C/M6 Iroquois (M200/M134)
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["uns_ch34_army_M60",250,100,125], // CH-34 Choctaw (M60)
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["uns_h21c_mg",250,150,125], // H-21B Workhorse (Armed)
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["uns_ch47a_medevac",300,0,200], // CH-47A Chinook (Ambulance)
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["uns_ch47_m60_1AC",300,80,200], // CH-47A Chinook (1AC)
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["uns_ach47_m134",300,150,200], // ACH-47A Guns-a-Go-Go (M134)
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["uns_ach47_m200",300,175,200], // ACH-47A Guns-a-Go-Go (M200)
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["UNS_AH1G",400,400,200], // AH-1D Cobra (CAS)
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["UNS_AH1G_FFAR",400,400,200], // AH-1D Cobra (M158/M200)
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["UNS_AH1G_M158",400,400,200], // AH-1D Cobra (M158)
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["UNS_AH1G_M195",400,400,200], // AH-1D Cobra (M195)
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["UNS_AH1G_M200",400,400,200], // AH-1D Cobra (M200)
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["UNS_AH1G_SUU11",400,400,200], // AH-1D Cobra (SUU11)
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["uns_AC47",600,50,400], // AC-47
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["uns_C130_H",600,0,400], // C-130H
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["uns_A1J_AGM",400,400,350], // A-1H Skyraider (AGM)
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["uns_A1J_BMB",400,400,350], // A-1H Skyraider (BMB)
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["uns_A1J_CAS",400,400,350], // A-1H Skyraider (CAS)
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["uns_A1J_CBU",400,400,350], // A-1H Skyraider (CBU)
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["uns_A1J_CMU",400,400,350], // A-1H Skyraider (CMU)
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["uns_A1J",400,400,350], // A-1H Skyraider (CSAR)
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["uns_A1J_EHCAS",400,400,350], // A-1H Skyraider (EHCAS)
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["uns_A1J_HBMB",400,400,350], // A-1H Skyraider (HBMB)
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["uns_A1J_HCAS",400,400,350], // A-1H Skyraider (HCAS)
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["uns_A1J_LBMB",400,400,350], // A-1H Skyraider (LBMB)
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["uns_A1J_MR",400,400,350], // A-1H Skyraider (MR)
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["uns_A7_AGM",750,600,400], // A-7D Corsair II (AGM)
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["uns_A7_BMB",750,600,400], // A-7D Corsair II (BMB)
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["uns_A7_CAP",750,600,400], // A-7D Corsair II (CAP)
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["uns_A7_CAS",750,600,400], // A-7D Corsair II (CAS)
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["uns_A7_CBU",750,600,400], // A-7D Corsair II (CBU)
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["uns_A7_HBMB",750,600,400], // A-7D Corsair II (HBMB)
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["uns_A7_LBMB",750,600,400], // A-7D Corsair II (LBMB)
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["uns_A7_LRBMB",750,600,400], // A-7D Corsair II (LRBMB)
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["uns_A7_MBMB",750,600,400], // A-7D Corsair II (MBMB)
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["uns_A7_MR",750,600,400], // A-7D Corsair II (MR)
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["uns_A7_SEAD",750,600,400], // A-7D Corsair II (SEAD)
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["uns_F4E_AGM",800,600,400], // F-4E Phantom II (AGM)
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["uns_F4E_BMB",800,600,400], // F-4E Phantom II (BMB)
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["uns_F4E_CAP",800,600,400], // F-4E Phantom II (CAP)
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["uns_F4E_CAS",800,600,400], // F-4E Phantom II (CAS)
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["uns_F4E_CBU",800,600,400], // F-4E Phantom II (CBU)
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["uns_F4E_GBU",800,600,400], // F-4E Phantom II (GBU)
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["uns_F4E_HBMB",800,600,400], // F-4E Phantom II (HBMB)
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["uns_F4E_LBMB",800,600,400], // F-4E Phantom II (LBMB)
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["uns_F4E_LRBMB",800,600,400], // F-4E Phantom II (LRBMB)
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["uns_F4E_MBMB",800,600,400], // F-4E Phantom II (MBMB)
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["uns_F4E_MR",800,600,400], // F-4E Phantom II (MR)
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["uns_F4E_SEAD",800,600,400] // F-4E Phantom II (SEAD)
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];
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static_vehicles = [
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["uns_US_SearchLight",20,0,0], // Searchlight
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["uns_m60_low",25,40,0], // M60 7.62mm (low)
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["uns_m60_high",25,40,0], // M60 7.62mm (high)
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["uns_m1919_low",25,45,0], // M-1919A4 .30cal (low)
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["uns_m2_low",25,50,0], // M-2HB .50cal (low)
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["uns_m2_high",25,50,0], // M-2HB .50cal (high)
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["uns_US_MK18_low",25,60,0], // Mk18 Mod0 Honeywell HMGL
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["uns_m60_bunker_small",40,40,0], // M60 Bunker (small)
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["uns_m60_bunker_large",50,40,0], // M60 Bunker (large)
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["uns_M40_106mm_US",50,100,0], // M-40 106mm Recoilless Rifle
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["Uns_M55_Quad",50,100,0], // M-55 Quad 50
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["uns_M1_81mm_mortar",80,150,0], // M-1 81mm Mortar
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["Uns_M102_artillery",100,200,0], // M-102 105mm Howitzer
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["Uns_M114_artillery",100,200,0] // M-114A1 155mm Howitzer
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];
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buildings = [
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["Flag_US_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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["Flag_UK_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["LAND_uns_army_med",0,0,0],
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["US_Tent_2",0,0,0],
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["LAND_uns_tent3mash",0,0,0],
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["Helipad",0,0,0],
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["LAND_uns_evac_pad",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_camonet_east_ep1",0,0,0],
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||||
["Land_camonet_east_var1_ep1",0,0,0],
|
||||
["Land_CampingChair_V1_F",0,0,0],
|
||||
["Land_CampingChair_V2_F",0,0,0],
|
||||
["Land_CampingTable_F",0,0,0],
|
||||
["LAND_CSJ_gunpit",0,0,0],
|
||||
["LAND_CSJ_punji",0,0,0],
|
||||
["LAND_CSJ_punjiWall",0,0,0],
|
||||
["Land_fort_rampart",0,0,0],
|
||||
["Land_guardShed",0,0,0],
|
||||
["Land_Illum_Tower",0,0,0],
|
||||
["Land_misc_deerstand",0,0,0],
|
||||
["LAND_mortarpit_sb",0,0,0],
|
||||
["Land_Net_Open",0,0,0],
|
||||
["LAND_P_wire1",0,0,0],
|
||||
["LAND_P_wire1a",0,0,0],
|
||||
["Land_PortableLight_double_F",0,0,0],
|
||||
["Land_PortableLight_single_F",0,0,0],
|
||||
["Land_pristresek_mensi",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["LAND_Revetment_5",0,0,0],
|
||||
["LAND_sb_bunker_small",0,0,0],
|
||||
["LAND_sb_revetment",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["LAND_t_2_FOP2",0,0,0],
|
||||
["LAND_t_sb_20_half",0,0,0],
|
||||
["LAND_t_sb_20",0,0,0],
|
||||
["LAND_t_sb_45_half",0,0,0],
|
||||
["LAND_t_sb_45",0,0,0],
|
||||
["LAND_t_sb_5_covered",0,0,0],
|
||||
["LAND_t_sb_5_half",0,0,0],
|
||||
["LAND_t_sb_5",0,0,0],
|
||||
["LAND_t_sb_bunker2",0,0,0],
|
||||
["LAND_t_sb_cnr_half",0,0,0],
|
||||
["LAND_t_sb_cnr",0,0,0],
|
||||
["LAND_t_sb_Cross_half",0,0,0],
|
||||
["LAND_t_sb_Cross",0,0,0],
|
||||
["LAND_t_sb_end",0,0,0],
|
||||
["LAND_t_sb_pit1",0,0,0],
|
||||
["LAND_t_sb_pit2",0,0,0],
|
||||
["LAND_t_sb_pit3",0,0,0],
|
||||
["LAND_t_sb_Tee",0,0,0],
|
||||
["LAND_tarp_1",0,0,0],
|
||||
["LAND_tower_1",0,0,0],
|
||||
["LAND_uns_armyhut2",0,0,0],
|
||||
["LAND_uns_armyhut3",0,0,0],
|
||||
["LAND_uns_bunker_troop",0,0,0],
|
||||
["LAND_uns_bunker_troop2",0,0,0],
|
||||
["LAND_uns_bunker_troop3",0,0,0],
|
||||
["LAND_UNS_GuardHouse",0,0,0],
|
||||
["LAND_UNS_HootchE",0,0,0],
|
||||
["LAND_UNS_HootchE1",0,0,0],
|
||||
["LAND_UNS_Latrine",0,0,0],
|
||||
["LAND_UNS_OM",0,0,0],
|
||||
["LAND_uns_showers",0,0,0],
|
||||
["LAND_uns_tent2",0,0,0],
|
||||
["LAND_uns_tent3",0,0,0],
|
||||
["LAND_uns_weapon_pit",0,0,0],
|
||||
["LAND_uns_westbunker1",0,0,0],
|
||||
["LAND_uns_westbunker2",0,0,0],
|
||||
["Land_Water_Tank",0,0,0],
|
||||
["Land_WaterBarrel_F",0,0,0],
|
||||
["Land_WaterTank_F",0,0,0],
|
||||
["Land_Wood_Tower",0,0,0],
|
||||
["Land_Wood_Tower2",0,0,0],
|
||||
["Land_woodenramp",0,0,0],
|
||||
["MapBoard_altis_F",0,0,0],
|
||||
["MapBoard_seismic_F",0,0,0],
|
||||
["MapBoard_stratis_F",0,0,0],
|
||||
["PortableHelipadLight_01_blue_F",0,0,0],
|
||||
["PortableHelipadLight_01_green_F",0,0,0],
|
||||
["PortableHelipadLight_01_red_F",0,0,0],
|
||||
["Razorwire",0,0,0],
|
||||
["SB_Wall_1",0,0,0],
|
||||
["SB_Wall_2",0,0,0],
|
||||
["SB_Wall_3",0,0,0],
|
||||
["SB_Wall_4",0,0,0],
|
||||
["SB_Wall_5",0,0,0],
|
||||
["SB_Wall_6",0,0,0],
|
||||
["Tent_Open",0,0,0],
|
||||
["uns_camp",0,0,0],
|
||||
["uns_foxhole1",0,0,0],
|
||||
["uns_foxhole2",0,0,0],
|
||||
["uns_sbagcircle",0,0,0],
|
||||
["uns_sbagwall_u",0,0,0],
|
||||
["US_Tent_1",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,100,200,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["uns_M113_ENG",500,250,350], // M-113 Engineer
|
||||
["uns_M35A2_repair",325,0,75], // M35A2 2.5T Truck (repair)
|
||||
["uns_M35A2_fueltanker",125,0,275], // M35A2 2.5T Tanker (Fuel)
|
||||
["uns_M35A2_ammo",125,200,75], // M35A2 2.5T Truck (Ammo)
|
||||
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
|
||||
];
|
||||
|
||||
/*
|
||||
--- Squads ---
|
||||
Pre-made squads for the commander build menu.
|
||||
These shouldn't exceed 10 members.
|
||||
*/
|
||||
|
||||
// Light infantry squad
|
||||
blufor_squad_inf_light = [
|
||||
"uns_US_25ID_SL",
|
||||
"uns_US_25ID_RF6",
|
||||
"uns_US_25ID_RF6",
|
||||
"uns_US_25ID_AT",
|
||||
"uns_US_25ID_GL",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_MRK3",
|
||||
"uns_US_25ID_MED",
|
||||
"uns_US_25ID_ENG"
|
||||
];
|
||||
|
||||
// Heavy infantry squad
|
||||
blufor_squad_inf = [
|
||||
"uns_US_25ID_SL",
|
||||
"uns_US_25ID_AT",
|
||||
"uns_US_25ID_AT",
|
||||
"uns_US_25ID_GL",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_MRK",
|
||||
"uns_US_25ID_MED",
|
||||
"uns_US_25ID_ENG"
|
||||
];
|
||||
|
||||
// AT specialists squad
|
||||
blufor_squad_at = [
|
||||
"uns_US_25ID_SL",
|
||||
"uns_US_25ID_RF6",
|
||||
"uns_US_25ID_RF6",
|
||||
"uns_US_25ID_AT",
|
||||
"uns_US_25ID_AT",
|
||||
"uns_US_25ID_AT",
|
||||
"uns_US_25ID_MED",
|
||||
"uns_US_25ID_RF6"
|
||||
];
|
||||
|
||||
// AA specialists squad
|
||||
blufor_squad_aa = [
|
||||
"uns_US_25ID_SL",
|
||||
"uns_US_25ID_RF6",
|
||||
"uns_US_25ID_RF6",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_HMG",
|
||||
"uns_US_25ID_MED",
|
||||
"uns_US_25ID_RF6"
|
||||
];
|
||||
|
||||
// Force recon squad
|
||||
blufor_squad_recon = [
|
||||
"uns_men_US_1AC_SL",
|
||||
"uns_men_US_1AC_TPR1",
|
||||
"uns_men_US_1AC_TPR2",
|
||||
"uns_men_US_1AC_AT",
|
||||
"uns_men_US_1AC_MRK3",
|
||||
"uns_men_US_1AC_MRK3",
|
||||
"uns_men_US_1AC_MRK",
|
||||
"uns_men_US_1AC_MRK",
|
||||
"uns_men_US_1AC_MED",
|
||||
"uns_men_US_1AC_DEM"
|
||||
];
|
||||
|
||||
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
|
||||
blufor_squad_para = [
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13",
|
||||
"uns_men_US_5SFG_SP13"
|
||||
];
|
||||
|
||||
/*
|
||||
--- Elite vehicles ---
|
||||
Classnames below have to be unlocked by capturing military bases.
|
||||
Which base locks a vehicle is randomized on the first start of the campaign.
|
||||
*/
|
||||
elite_vehicles = [
|
||||
"uns_PBR_M10", // PBR Mk. II (M10 Flamethrower)
|
||||
"uns_M67A", // M-67A Flamethrower Tank
|
||||
"uns_m48a3", // M-48A3 Patton MBT
|
||||
"uns_m107sp", // M-107 Self-Propelled Gun
|
||||
"uns_m110sp", // M-110 Self-Propelled Gun
|
||||
"Uns_M102_artillery", // M-102 105mm Howitzer
|
||||
"Uns_M114_artillery" // M-114A1 155mm Howitzer
|
||||
];
|
|
@ -13,6 +13,7 @@ switch (KP_liberation_preset_blufor) do {
|
|||
case 12: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\gm_east_win.sqf";};
|
||||
case 13: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat.sqf";};
|
||||
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat_apex.sqf";};
|
||||
case 15: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\unsung.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
|
||||
};
|
||||
|
||||
|
|
|
@ -162,8 +162,11 @@ class Missions
|
|||
## Changelog
|
||||
|
||||
### 0.96.5 (TBD due to Contacts Release)
|
||||
* Added: The Unsung Vietnam War Mod presets.
|
||||
* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
|
||||
* Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
|
||||
* Tweaked: Added elite vehicles to CSAT presets.
|
||||
* Tweaked: Formatting/Comments in the preset files.
|
||||
* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
|
||||
|
||||
### 0.96.4 (10th May 2019 due to Global Mobilization Release)
|
||||
|
|
Loading…
Reference in New Issue