Unsung Vietnam War Mod blufor preset

This commit is contained in:
Wyqer 2019-06-04 19:46:00 +02:00
parent 9dfab6f0e4
commit 219fda42df
No known key found for this signature in database
GPG Key ID: D7E2F8BD7F1E48FA
4 changed files with 452 additions and 8 deletions

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@ -21,13 +21,20 @@ KP_liberation_medical_vehicles = [
"gm_gc_army_ural375d_medic",
"gm_gc_army_ural375d_medic_win",
"gm_ge_army_u1300l_medic",
"gm_ge_army_u1300l_medic_win_rc"
"gm_ge_army_u1300l_medic_win_rc",
"uns_M577_amb",
"uns_H13_medevac_CAV",
"uns_uh1D_med",
"uns_ch47a_medevac"
];
// Building classnames which also function as ACE medical facilities.
KP_liberation_medical_facilities = [
"Land_Medevac_house_V1_F",
"Land_Medevac_HQ_V1_F"
"Land_Medevac_HQ_V1_F",
"LAND_uns_army_med",
"US_Tent_2",
"LAND_uns_tent3mash"
];
// Classnames of ACE3 crates (which have to be in the unit preset as well).
@ -56,7 +63,8 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
11 = Germany East (Global Mobilization)
12 = Germany East Winter (Global Mobilization)
13 = CSAT Brown
14 = CSAT Green */
14 = CSAT Green
15 = Unsung US */
KP_liberation_preset_blufor = 0;
/* OPFOR preset:
@ -505,7 +513,9 @@ ai_resupply_sources = [
"gm_gc_army_ural4320_reammo",
"gm_gc_army_ural4320_reammo_win",
"gm_ge_army_kat1_451_reammo",
"gm_ge_army_kat1_451_reammo_win"
"gm_ge_army_kat1_451_reammo_win",
"uns_M113_ENG",
"uns_M35A2_ammo"
];
// Everything that can resupply other vehicles.
@ -528,7 +538,9 @@ vehicle_repair_sources = [
"gm_gc_army_ural4320_repair",
"gm_gc_army_ural4320_repair_win",
"gm_ge_army_u1300l_repair",
"gm_ge_army_u1300l_repair_win"
"gm_ge_army_u1300l_repair_win",
"uns_M113_ENG",
"uns_M35A2_repair"
];
vehicle_rearm_sources = [
@ -549,7 +561,9 @@ vehicle_rearm_sources = [
"gm_gc_army_ural4320_reammo",
"gm_gc_army_ural4320_reammo_win",
"gm_ge_army_kat1_451_reammo",
"gm_ge_army_kat1_451_reammo_win"
"gm_ge_army_kat1_451_reammo_win",
"uns_M113_ENG",
"uns_M35A2_ammo"
];
vehicle_refuel_sources = [
@ -570,7 +584,10 @@ vehicle_refuel_sources = [
"gm_gc_army_ural375d_refuel",
"gm_gc_army_ural375d_refuel_win",
"gm_ge_army_kat1_451_refuel",
"gm_ge_army_kat1_451_refuel_win"
"gm_ge_army_kat1_451_refuel_win",
"uns_M113_ENG",
"uns_M35A2_fueltanker",
"uns_M35A2_fuel"
];
// Classnames of boats, so they can be built on water.
@ -584,7 +601,11 @@ boats_names = [
"O_Boat_Armed_01_hmg_F",
"O_T_Boat_Transport_01_F",
"O_T_Boat_Armed_01_hmg_F",
"rhsusf_mkvsoc"
"rhsusf_mkvsoc",
"UNS_Zodiac_W",
"uns_pbr",
"uns_pbr_mk18",
"uns_PBR_M10"
];
// Large storage area placement position offsets.

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@ -0,0 +1,419 @@
/*
Needed Mods:
- The Unsung Vietnam War Mod
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "LAND_sb_bunker_main"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "uns_M35A2_fuel"; // This is the FOB as a vehicle.
Arsenal_typename = "uns_resupply_crate_US"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "uns_M577_amb"; // This is the mobile respawn (and medical) truck.
huron_typename = "uns_h21c"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "uns_US_25ID_STY3"; // This defines the crew for vehicles.
pilot_classname = "uns_pilot1"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "uns_H13_transport_CAV"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "UNS_Zodiac_W"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "uns_M35A2_Open"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "LAND_uns_motorpool1"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "LAND_uns_signaltower"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "LAND_uns_Heli_pad"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_ss_hangar"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["uns_US_25ID_STY3",15,0,0], // Sentry
["uns_US_25ID_RF6",20,0,0], // Rifleman
["uns_US_25ID_AT",30,0,0], // Rifleman (AT)
["uns_US_25ID_GL",25,0,0], // Grenadier
["uns_US_25ID_HMG",25,0,0], // Machinegunner
["uns_US_25ID_MRK3",30,0,0], // Marksman
["uns_US_25ID_MRK",30,0,0], // Sharpshooter
["uns_US_25ID_MED",30,0,0], // Combat Life Saver
["uns_US_25ID_ENG",30,0,0], // Engineer
["uns_US_25ID_DEM",30,0,0], // Explosives Specialist
["uns_men_US_1AC_SL",40,0,0], // Recon NCO
["uns_men_US_1AC_TPR1",40,0,0], // Recon Rifleman 1
["uns_men_US_1AC_TPR2",40,0,0], // Recon Rifleman 2
["uns_men_US_1AC_AT",40,0,0], // Recon AT
["uns_men_US_1AC_MRK3",40,0,0], // Recon Marksman
["uns_men_US_1AC_MRK",40,0,0], // Recon Sniper
["uns_men_US_1AC_MED",40,0,0], // Recon Medic
["uns_men_US_1AC_DEM",40,0,0], // Recon Demolition Expert
["uns_pilot2",10,0,0], // Helicopter Crew
["uns_pilot1",10,0,0], // Helicopter Pilot
["uns_pil1",10,0,0] // Pilot
];
light_vehicles = [
["uns_m274",50,0,25], // M-274 Mule
["uns_willys",75,0,50], // M-151 MUTT
["uns_willysmg",75,30,50], // M-151 MUTT (M60)
["uns_willysmg50",75,40,50], // M-151 MUTT (M2)
["uns_willysm40",75,60,50], // M-151 MUTT (M40)
["uns_m37b1",100,0,50], // M-37B1 Dodge 3/4T
["uns_m37b1_m1919",100,40,50], // M-37B1 Dodge 3/4T (M1919)
["uns_M35A2_Open",125,0,75], // M35A2 2.5T Truck
["uns_M35A2",125,0,75], // M35A2 2.5T Truck (Covered)
["UNS_Zodiac_W",100,0,25], // Zodiac RIB (Assault)
["uns_pbr",200,80,75], // PBR Mk. II (M2)
["uns_pbr_mk18",200,80,75], // PBR Mk. II (Mk18 GL)
["uns_PBR_M10",200,80,75] // PBR Mk. II (M10 Flamethrower)
];
heavy_vehicles = [
["uns_xm706e2",100,50,100], // XM-706-E2 Commando
["uns_xm706e1",100,60,100], // XM-706-E1 Commando (30 cal)
["uns_M113_30cal",200,75,100], // M-113 ACAV (30 cal)
["uns_M113_M134",200,75,100], // M-113 ACAV (M134)
["uns_M113_M2",200,75,100], // M-113 ACAV (M2)
["uns_M113_M60",200,75,100], // M-113 ACAV (M60)
["uns_M113_XM182",200,75,100], // M-113 ACAV (XM182)
["uns_M113A1_M134",250,100,120], // M-113A1 ACAV (M134)
["uns_M113A1_M2",250,100,120], // M-113A1 ACAV (M2)
["uns_M113A1_M60",250,100,120], // M-113A1 ACAV (M60)
["uns_M113A1_XM182",250,100,120], // M-113A1 ACAV (XM182)
["uns_m163",250,125,120], // M-163 Vulcan ADS
["uns_m551",300,250,200], // M-551 Sheridan
["uns_M67A",350,300,250], // M-67A Flamethrower Tank
["uns_m48a3",400,350,250], // M-48A3 Patton MBT
["uns_M113_M30",250,150,120], // M106 Mortar Carrier
["uns_m107sp",600,600,300], // M-107 Self-Propelled Gun
["uns_m110sp",600,750,300] // M-110 Self-Propelled Gun
];
air_vehicles = [
["uns_H13_transport_CAV",100,0,80], // UH-13B
["uns_H13_amphib_CAV",100,0,80], // OH-13C CSAR
["uns_H13_medevac_CAV",100,0,80], // MH-13E Medevac
["uns_H13_gunship_CAV",100,75,80], // AH-13H
["uns_oh6_transport",200,0,100], // OH-6A Transport
["uns_oh6_m27",200,100,100], // OH-6A M27
["uns_oh6_xm8",200,120,100], // OH-6A XM8
["uns_uh1D_med",200,0,125], // UH-1D Iroquois (Medevac)
["uns_UH1D_m60",200,50,125], // UH-1D Iroquois
["uns_UH1H_m60",225,50,150], // UH-1H Iroquois
["UNS_UH1C_M3_ARA",225,80,150], // UH-1C/M3 Iroquois (ARA)
["UNS_UH1C_M3_ARA_AP",225,80,150], // UH-1C/M3 Iroquois (ARA/AP)
["UNS_UH1C_M3_ARA_AT",225,80,150], // UH-1C/M3 Iroquois (ARA/AT)
["uns_UH1C_M6_M158",225,100,150], // UH-1C/M6 Iroquois (M158)
["uns_UH1C_M6_M200",225,100,150], // UH-1C/M6 Iroquois (M200)
["uns_UH1C_M6_M200_M134",225,100,150], // UH-1C/M6 Iroquois (M200/M134)
["uns_ch34_army_M60",250,100,125], // CH-34 Choctaw (M60)
["uns_h21c_mg",250,150,125], // H-21B Workhorse (Armed)
["uns_ch47a_medevac",300,0,200], // CH-47A Chinook (Ambulance)
["uns_ch47_m60_1AC",300,80,200], // CH-47A Chinook (1AC)
["uns_ach47_m134",300,150,200], // ACH-47A Guns-a-Go-Go (M134)
["uns_ach47_m200",300,175,200], // ACH-47A Guns-a-Go-Go (M200)
["UNS_AH1G",400,400,200], // AH-1D Cobra (CAS)
["UNS_AH1G_FFAR",400,400,200], // AH-1D Cobra (M158/M200)
["UNS_AH1G_M158",400,400,200], // AH-1D Cobra (M158)
["UNS_AH1G_M195",400,400,200], // AH-1D Cobra (M195)
["UNS_AH1G_M200",400,400,200], // AH-1D Cobra (M200)
["UNS_AH1G_SUU11",400,400,200], // AH-1D Cobra (SUU11)
["uns_AC47",600,50,400], // AC-47
["uns_C130_H",600,0,400], // C-130H
["uns_A1J_AGM",400,400,350], // A-1H Skyraider (AGM)
["uns_A1J_BMB",400,400,350], // A-1H Skyraider (BMB)
["uns_A1J_CAS",400,400,350], // A-1H Skyraider (CAS)
["uns_A1J_CBU",400,400,350], // A-1H Skyraider (CBU)
["uns_A1J_CMU",400,400,350], // A-1H Skyraider (CMU)
["uns_A1J",400,400,350], // A-1H Skyraider (CSAR)
["uns_A1J_EHCAS",400,400,350], // A-1H Skyraider (EHCAS)
["uns_A1J_HBMB",400,400,350], // A-1H Skyraider (HBMB)
["uns_A1J_HCAS",400,400,350], // A-1H Skyraider (HCAS)
["uns_A1J_LBMB",400,400,350], // A-1H Skyraider (LBMB)
["uns_A1J_MR",400,400,350], // A-1H Skyraider (MR)
["uns_A7_AGM",750,600,400], // A-7D Corsair II (AGM)
["uns_A7_BMB",750,600,400], // A-7D Corsair II (BMB)
["uns_A7_CAP",750,600,400], // A-7D Corsair II (CAP)
["uns_A7_CAS",750,600,400], // A-7D Corsair II (CAS)
["uns_A7_CBU",750,600,400], // A-7D Corsair II (CBU)
["uns_A7_HBMB",750,600,400], // A-7D Corsair II (HBMB)
["uns_A7_LBMB",750,600,400], // A-7D Corsair II (LBMB)
["uns_A7_LRBMB",750,600,400], // A-7D Corsair II (LRBMB)
["uns_A7_MBMB",750,600,400], // A-7D Corsair II (MBMB)
["uns_A7_MR",750,600,400], // A-7D Corsair II (MR)
["uns_A7_SEAD",750,600,400], // A-7D Corsair II (SEAD)
["uns_F4E_AGM",800,600,400], // F-4E Phantom II (AGM)
["uns_F4E_BMB",800,600,400], // F-4E Phantom II (BMB)
["uns_F4E_CAP",800,600,400], // F-4E Phantom II (CAP)
["uns_F4E_CAS",800,600,400], // F-4E Phantom II (CAS)
["uns_F4E_CBU",800,600,400], // F-4E Phantom II (CBU)
["uns_F4E_GBU",800,600,400], // F-4E Phantom II (GBU)
["uns_F4E_HBMB",800,600,400], // F-4E Phantom II (HBMB)
["uns_F4E_LBMB",800,600,400], // F-4E Phantom II (LBMB)
["uns_F4E_LRBMB",800,600,400], // F-4E Phantom II (LRBMB)
["uns_F4E_MBMB",800,600,400], // F-4E Phantom II (MBMB)
["uns_F4E_MR",800,600,400], // F-4E Phantom II (MR)
["uns_F4E_SEAD",800,600,400] // F-4E Phantom II (SEAD)
];
static_vehicles = [
["uns_US_SearchLight",20,0,0], // Searchlight
["uns_m60_low",25,40,0], // M60 7.62mm (low)
["uns_m60_high",25,40,0], // M60 7.62mm (high)
["uns_m1919_low",25,45,0], // M-1919A4 .30cal (low)
["uns_m2_low",25,50,0], // M-2HB .50cal (low)
["uns_m2_high",25,50,0], // M-2HB .50cal (high)
["uns_US_MK18_low",25,60,0], // Mk18 Mod0 Honeywell HMGL
["uns_m60_bunker_small",40,40,0], // M60 Bunker (small)
["uns_m60_bunker_large",50,40,0], // M60 Bunker (large)
["uns_M40_106mm_US",50,100,0], // M-40 106mm Recoilless Rifle
["Uns_M55_Quad",50,100,0], // M-55 Quad 50
["uns_M1_81mm_mortar",80,150,0], // M-1 81mm Mortar
["Uns_M102_artillery",100,200,0], // M-102 105mm Howitzer
["Uns_M114_artillery",100,200,0] // M-114A1 155mm Howitzer
];
buildings = [
["Flag_US_F",0,0,0],
["Flag_NATO_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["LAND_uns_army_med",0,0,0],
["US_Tent_2",0,0,0],
["LAND_uns_tent3mash",0,0,0],
["Helipad",0,0,0],
["LAND_uns_evac_pad",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_camonet_east_ep1",0,0,0],
["Land_camonet_east_var1_ep1",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["LAND_CSJ_gunpit",0,0,0],
["LAND_CSJ_punji",0,0,0],
["LAND_CSJ_punjiWall",0,0,0],
["Land_fort_rampart",0,0,0],
["Land_guardShed",0,0,0],
["Land_Illum_Tower",0,0,0],
["Land_misc_deerstand",0,0,0],
["LAND_mortarpit_sb",0,0,0],
["Land_Net_Open",0,0,0],
["LAND_P_wire1",0,0,0],
["LAND_P_wire1a",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_pristresek_mensi",0,0,0],
["Land_Razorwire_F",0,0,0],
["LAND_Revetment_5",0,0,0],
["LAND_sb_bunker_small",0,0,0],
["LAND_sb_revetment",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["LAND_t_2_FOP2",0,0,0],
["LAND_t_sb_20_half",0,0,0],
["LAND_t_sb_20",0,0,0],
["LAND_t_sb_45_half",0,0,0],
["LAND_t_sb_45",0,0,0],
["LAND_t_sb_5_covered",0,0,0],
["LAND_t_sb_5_half",0,0,0],
["LAND_t_sb_5",0,0,0],
["LAND_t_sb_bunker2",0,0,0],
["LAND_t_sb_cnr_half",0,0,0],
["LAND_t_sb_cnr",0,0,0],
["LAND_t_sb_Cross_half",0,0,0],
["LAND_t_sb_Cross",0,0,0],
["LAND_t_sb_end",0,0,0],
["LAND_t_sb_pit1",0,0,0],
["LAND_t_sb_pit2",0,0,0],
["LAND_t_sb_pit3",0,0,0],
["LAND_t_sb_Tee",0,0,0],
["LAND_tarp_1",0,0,0],
["LAND_tower_1",0,0,0],
["LAND_uns_armyhut2",0,0,0],
["LAND_uns_armyhut3",0,0,0],
["LAND_uns_bunker_troop",0,0,0],
["LAND_uns_bunker_troop2",0,0,0],
["LAND_uns_bunker_troop3",0,0,0],
["LAND_UNS_GuardHouse",0,0,0],
["LAND_UNS_HootchE",0,0,0],
["LAND_UNS_HootchE1",0,0,0],
["LAND_UNS_Latrine",0,0,0],
["LAND_UNS_OM",0,0,0],
["LAND_uns_showers",0,0,0],
["LAND_uns_tent2",0,0,0],
["LAND_uns_tent3",0,0,0],
["LAND_uns_weapon_pit",0,0,0],
["LAND_uns_westbunker1",0,0,0],
["LAND_uns_westbunker2",0,0,0],
["Land_Water_Tank",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_Wood_Tower",0,0,0],
["Land_Wood_Tower2",0,0,0],
["Land_woodenramp",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Razorwire",0,0,0],
["SB_Wall_1",0,0,0],
["SB_Wall_2",0,0,0],
["SB_Wall_3",0,0,0],
["SB_Wall_4",0,0,0],
["SB_Wall_5",0,0,0],
["SB_Wall_6",0,0,0],
["Tent_Open",0,0,0],
["uns_camp",0,0,0],
["uns_foxhole1",0,0,0],
["uns_foxhole2",0,0,0],
["uns_sbagcircle",0,0,0],
["uns_sbagwall_u",0,0,0],
["US_Tent_1",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["uns_M113_ENG",500,250,350], // M-113 Engineer
["uns_M35A2_repair",325,0,75], // M35A2 2.5T Truck (repair)
["uns_M35A2_fueltanker",125,0,275], // M35A2 2.5T Tanker (Fuel)
["uns_M35A2_ammo",125,200,75], // M35A2 2.5T Truck (Ammo)
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad
blufor_squad_inf_light = [
"uns_US_25ID_SL",
"uns_US_25ID_RF6",
"uns_US_25ID_RF6",
"uns_US_25ID_AT",
"uns_US_25ID_GL",
"uns_US_25ID_HMG",
"uns_US_25ID_HMG",
"uns_US_25ID_MRK3",
"uns_US_25ID_MED",
"uns_US_25ID_ENG"
];
// Heavy infantry squad
blufor_squad_inf = [
"uns_US_25ID_SL",
"uns_US_25ID_AT",
"uns_US_25ID_AT",
"uns_US_25ID_GL",
"uns_US_25ID_HMG",
"uns_US_25ID_HMG",
"uns_US_25ID_HMG",
"uns_US_25ID_MRK",
"uns_US_25ID_MED",
"uns_US_25ID_ENG"
];
// AT specialists squad
blufor_squad_at = [
"uns_US_25ID_SL",
"uns_US_25ID_RF6",
"uns_US_25ID_RF6",
"uns_US_25ID_AT",
"uns_US_25ID_AT",
"uns_US_25ID_AT",
"uns_US_25ID_MED",
"uns_US_25ID_RF6"
];
// AA specialists squad
blufor_squad_aa = [
"uns_US_25ID_SL",
"uns_US_25ID_RF6",
"uns_US_25ID_RF6",
"uns_US_25ID_HMG",
"uns_US_25ID_HMG",
"uns_US_25ID_HMG",
"uns_US_25ID_MED",
"uns_US_25ID_RF6"
];
// Force recon squad
blufor_squad_recon = [
"uns_men_US_1AC_SL",
"uns_men_US_1AC_TPR1",
"uns_men_US_1AC_TPR2",
"uns_men_US_1AC_AT",
"uns_men_US_1AC_MRK3",
"uns_men_US_1AC_MRK3",
"uns_men_US_1AC_MRK",
"uns_men_US_1AC_MRK",
"uns_men_US_1AC_MED",
"uns_men_US_1AC_DEM"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13",
"uns_men_US_5SFG_SP13"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"uns_PBR_M10", // PBR Mk. II (M10 Flamethrower)
"uns_M67A", // M-67A Flamethrower Tank
"uns_m48a3", // M-48A3 Patton MBT
"uns_m107sp", // M-107 Self-Propelled Gun
"uns_m110sp", // M-110 Self-Propelled Gun
"Uns_M102_artillery", // M-102 105mm Howitzer
"Uns_M114_artillery" // M-114A1 155mm Howitzer
];

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@ -13,6 +13,7 @@ switch (KP_liberation_preset_blufor) do {
case 12: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\gm_east_win.sqf";};
case 13: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat.sqf";};
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat_apex.sqf";};
case 15: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\unsung.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
};

View File

@ -162,8 +162,11 @@ class Missions
## Changelog
### 0.96.5 (TBD due to Contacts Release)
* Added: The Unsung Vietnam War Mod presets.
* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
* Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
* Tweaked: Added elite vehicles to CSAT presets.
* Tweaked: Formatting/Comments in the preset files.
* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
### 0.96.4 (10th May 2019 due to Global Mobilization Release)