First part of splitted preset framework
This commit is contained in:
parent
ce452011eb
commit
21b193d9e0
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@ -6,17 +6,7 @@ if (isDedicated) then {debug_source = "Server";} else {debug_source = name playe
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[] call compileFinal preprocessFileLineNumbers "scripts\shared\init_sectors.sqf";
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[] call compileFinal preprocessFileLineNumbers "scripts\shared\fetch_params.sqf";
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[] call compileFinal preprocessFileLineNumbers "kp_liberation_config.sqf";
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switch (KP_liberation_preset) do {
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case 0: {[] call compileFinal preprocessFileLineNumbers "presets\custom.sqf";};
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case 1: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
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case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
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case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
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case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
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case 5: {[] call compileFinal preprocessFileLineNumbers "presets\3cbBAF.sqf";};
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default {[] call compileFinal preprocessFileLineNumbers "presets\custom.sqf";};
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};
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[] call compileFinal preprocessFileLineNumbers "presets\init_presets.sqf";
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[] call compileFinal preprocessFileLineNumbers "scripts\shared\classnames.sqf";
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[] execVM "GREUH\scripts\GREUH_activate.sqf";
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@ -22,15 +22,24 @@ KP_liberation_ace_crates = [
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"ACE_medicalSupplyCrate_advanced"
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];
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/* - Custom unit and arsenal preset settings.
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Which units preset should be used?
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0 = Default vanilla with RHS USAF and BWMod, both optional (edit the custom.sqf in the presets\ folder to change things for your own versions and tweaks).
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1 = Apex vanilla with RHS USAF and BWMod, both optional (edit the apex_tanoa.sqf in the presets\ folder to change things for your own versions and tweaks).
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2 = RHS USAF and RHS AFRF.
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3 = RHS USAF, RHS AFRF and BWMod.
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4 = RHS USAF, RHS AFRF and Project OPFOR (Takistan)
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5 = 3cbBAF, RHS USAF and RHS AFRF. */
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KP_liberation_preset = 0;
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/* - Custom unit and arsenal preset settings.
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If you want to change a preset, it's recommended to set all four presets to 0 and edit the appropriate custom.sqf files in the preset folders.*/
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/* BLUFOR preset:
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0 = custom (default vanilla with many optional mods supported) */
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KP_liberation_preset_blufor = 0;
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/* OPFOR preset:
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0 = custom (default vanilla CSAT) */
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KP_liberation_preset_opfor = 0;
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/* Resistance preset:
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0 = custom (default vanilla) */
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KP_liberation_preset_resistance = 0;
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/* Civilians preset:
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0 = custom (default vanilla) */
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KP_liberation_preset_civilians = 0;
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/* Which arsenal preset should be used?
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0 = Use the default blacklist method (defined below).
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@ -342,8 +342,8 @@ blufor_squad_para = [
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/* - Badguy classnames.
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All enemy infantry are defined here. */
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opfor_officer = "rhs_vdv_officer_armored"; //Officer
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opfor_team_leader = "rhs_vdv_sergeant"; //Team Leader
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opfor_squad_leader = "rhs_vdv_efreitor"; //Squad Leader
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opfor_squad_leader = "rhs_vdv_sergeant"; //Squad Leader
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opfor_team_leader = "rhs_vdv_efreitor"; //Team Leader
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opfor_sentry = "rhs_vdv_rifleman_lite"; //Rifleman (Lite)
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opfor_rifleman = "rhs_vdv_rifleman"; //Rifleman
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opfor_rpg = "rhs_vdv_LAT"; //Rifleman (LAT)
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@ -369,8 +369,8 @@ blufor_squad_para = [
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/* - Badguy classnames.
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All enemy infantry are defined here. */
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opfor_officer = "O_T_Officer_F"; //Officer
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opfor_team_leader = "O_T_Soldier_TL_F"; //Team Leader
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opfor_squad_leader = "O_T_Soldier_SL_F"; //Squad Leader
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opfor_team_leader = "O_T_Soldier_TL_F"; //Team Leader
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opfor_sentry = "O_T_Soldier_F"; //Rifleman
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opfor_rifleman = "O_T_Soldier_F"; //Rifleman
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opfor_rpg = "O_T_Soldier_LAT_F"; //Rifleman (LAT)
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@ -1,5 +1,3 @@
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// If you want more modifications to be supported by this file, let's discuss it on the forums.
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// No required mods.
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// RHS USAF, BWMod, F-15C, F/A-18 are optional (just load the mods on server & client).
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// Apex & Jets DLC are also included but not required (required only to drive/pilot anything from each DLC inc/ the Tanoa map).
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@ -372,197 +370,6 @@ blufor_squad_para = [
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"B_soldier_PG_F"
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];
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/* - Badguy classnames.
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All enemy infantry are defined here. */
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opfor_officer = "O_officer_F"; //Officer
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opfor_team_leader = "O_Soldier_TL_F"; //Team Leader
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opfor_squad_leader = "O_Soldier_SL_F"; //Squad Leader
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opfor_sentry = "O_Soldier_lite_F"; //Rifleman (Lite)
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opfor_rifleman = "O_Soldier_F"; //Rifleman
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opfor_rpg = "O_Soldier_LAT_F"; //Rifleman (LAT)
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opfor_grenadier = "O_Soldier_GL_F"; //Grenadier
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opfor_machinegunner = "O_Soldier_AR_F"; //Autorifleman
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opfor_heavygunner = "O_HeavyGunner_F"; //Heavy Gunner
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opfor_marksman = "O_soldier_M_F"; //Marksman
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opfor_sharpshooter = "O_Sharpshooter_F"; //Sharpshooter
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opfor_sniper = "O_sniper_F"; //Sniper
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opfor_at = "O_Soldier_AT_F"; //AT Specialist
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opfor_aa = "O_Soldier_AA_F"; //AA Specialist
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opfor_medic = "O_medic_F"; //Combat Life Saver
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opfor_engineer = "O_engineer_F"; //Engineer
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opfor_paratrooper = "O_soldier_PG_F"; //Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "O_MRAP_02_F"; //Ifrit
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opfor_mrap_armed = "O_MRAP_02_hmg_F"; //Ifrit (HMG)
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opfor_transport_helo = "O_Heli_Transport_04_bench_F"; //Mi-290 Taru (Bench)
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opfor_transport_truck = "O_Truck_03_covered_F"; //Tempest Transport (Covered)
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opfor_fuel_truck = "O_Truck_03_fuel_F"; //Tempest Fuel
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opfor_ammo_truck = "O_Truck_03_ammo_F"; //Tempest Ammo
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opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
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opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
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opfor_flag = "Flag_CSAT_F"; //CSAT Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often.
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Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. */
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militia_squad = [
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"O_soldierU_TL_F", //Team Leader
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"O_SoldierU_SL_F", //Squad Leader
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"O_soldierU_F", //Rifleman (Lite)
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"O_soldierU_F", //Rifleman
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"O_soldierU_F", //Rifleman
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"O_soldierU_LAT_F", //Rifleman (AT)
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"O_SoldierU_GL_F", //Grenadier
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"O_soldierU_AR_F", //Autorifleman
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"O_soldierU_AR_F", //Autorifleman
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"O_soldierU_M_F", //Marksman
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"O_soldierU_medic_F", //Medic
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"O_engineer_U_F", //Engineer
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"O_soldierU_exp_F" //Explosives Specialist
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
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militia_vehicles = [
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"O_LSV_02_armed_F" //Qilin (armed)
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"O_MRAP_02_hmg_F", //Ifrit (HMG)
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"O_MRAP_02_hmg_F", //Ifrit (GMG)
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"O_MRAP_02_gmg_F", //Ifrit (GMG)
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"O_APC_Tracked_02_cannon_F", //BTR-K Kamysh
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"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
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"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
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"O_MBT_02_cannon_F", //T-100 Varsuk
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"O_MBT_02_cannon_F" //T-100 Varsuk
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"O_MRAP_02_hmg_F", //Ifrit (HMG)
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"O_MRAP_02_hmg_F", //Ifrit (HMG)
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"O_APC_Wheeled_02_rcws_F", //MSE-3 Marid
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"O_APC_Tracked_02_cannon_F" //BTR-K Kamysh
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"O_MRAP_02_hmg_F", //Ifrit (HMG)
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"O_MRAP_02_gmg_F", //Ifrit (GMG)
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"O_MRAP_02_gmg_F", //Ifrit (GMG)
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"O_Truck_03_transport_F", //Tempest Transport
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"O_Truck_03_covered_F", //Tempest Transport (Covered)
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"O_APC_Tracked_02_cannon_F", //BTR-K Kamysh
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"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
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"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
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"O_MBT_02_cannon_F", //T-100 Varsuk
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"O_MBT_02_cannon_F", //T-100 Varsuk
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"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
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"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
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"O_Heli_Transport_04_bench_F", //Mi-290 Taru (Bench)
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"O_Heli_Attack_02_dynamicLoadout_F" //Mi-48 Kajman
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"O_MRAP_02_hmg_F", //Ifrit (HMG)
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"O_MRAP_02_hmg_F", //Ifrit (HMG)
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"O_Truck_03_transport_F", //Tempest Transport
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"O_APC_Wheeled_02_rcws_F", //MSE-3 Marid
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"O_APC_Tracked_02_cannon_F", //BTR-K Kamysh
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"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
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"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
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"O_Heli_Transport_04_bench_F" //Mi-290 Taru (Bench)
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"O_Truck_03_transport_F", //Tempest Transport
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"O_Truck_03_covered_F", //Tempest Transport (Covered)
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"O_APC_Wheeled_02_rcws_F", //MSE-3 Marid
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"O_Heli_Transport_04_bench_F", //Mi-290 Taru (Bench)
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"O_Heli_Light_02_dynamicLoadout_F" //Po-30 Orca (Armed)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"O_Heli_Transport_04_bench_F", //Mi-290 Taru (Bench)
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"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
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"O_Heli_Attack_02_dynamicLoadout_F" //Mi-48 Kajman
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"O_Plane_CAS_02_dynamicLoadout_F", //To-199 Neophron (CAS)
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"O_Plane_Fighter_02_F" //To-201 Shikra
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];
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/* - Guerilla forces
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classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
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Standard loadout (except the uniform) of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
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KP_liberation_guerilla_units = [
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"I_G_Soldier_AR_F",
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"I_G_engineer_F",
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"I_G_officer_F",
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"I_G_medic_F",
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"I_G_Soldier_F",
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"I_G_Soldier_LAT_F",
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"I_G_Soldier_M_F",
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"I_G_Soldier_SL_F"
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];
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KP_liberation_guerilla_vehicles = [
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"I_G_Offroad_01_armed_F"
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];
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/* - Other various mission classnames.
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Civilian classnames. */
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civilians = [
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"C_Man_Fisherman_01_F",
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"C_man_w_worker_F",
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"C_man_1_1_F",
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"C_man_p_beggar_F",
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"C_Man_Messenger_01_F",
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"C_man_hunter_1_F",
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"C_journalist_F",
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"C_Journalist_01_War_F",
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"C_man_shorts_2_F",
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"C_Man_UtilityWorker_01_F",
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"C_man_1",
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"C_Man_casual_1_F",
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"C_Man_casual_2_F",
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"C_Man_casual_3_F",
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"C_Man_casual_4_F",
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"C_Man_casual_5_F",
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"C_Man_casual_6_F",
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"C_man_polo_1_F",
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"C_man_polo_2_F",
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"C_man_polo_3_F",
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"C_man_polo_4_F",
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"C_man_polo_5_F",
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"C_man_polo_6_F"
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];
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// Civilian vehicle classnames.
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civilian_vehicles = [
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"C_Quadbike_01_F",
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"C_Hatchback_01_F",
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"C_Hatchback_01_sport_F",
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"C_Offroad_01_F",
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"C_Offroad_01_repair_F",
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"C_SUV_01_F",
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"C_Van_01_fuel_F",
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"C_Van_01_transport_F",
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"C_Van_01_box_F",
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"C_Truck_02_fuel_F",
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"C_Truck_02_transport_F",
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"C_Truck_02_covered_F",
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"C_Truck_02_box_F"
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];
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// Elite vehicles that should be unlocked through military base capture.
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elite_vehicles = [
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"rhsusf_mkvsoc", //Mk.V SOCOM
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@ -591,5 +398,3 @@ elite_vehicles = [
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"B_Plane_Fighter_01_Stealth_F", //F/A-181 Black Wasp II (Stealth)
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"B_T_VTOL_01_armed_F" //V-44 X Blackfish (Armed)
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];
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if (KP_liberation_debug) then {private _text = format ["[KP LIBERATION] [DEBUG] Unit preset %1 intitialized for: %2", KP_liberation_preset, debug_source];_text remoteExec ["diag_log",2];};
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@ -0,0 +1,43 @@
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// Civilian classnames.
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civilians = [
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"C_Man_Fisherman_01_F",
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"C_man_w_worker_F",
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"C_man_1_1_F",
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"C_man_p_beggar_F",
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"C_Man_Messenger_01_F",
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"C_man_hunter_1_F",
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"C_journalist_F",
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"C_Journalist_01_War_F",
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"C_man_shorts_2_F",
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"C_Man_UtilityWorker_01_F",
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"C_man_1",
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"C_Man_casual_1_F",
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"C_Man_casual_2_F",
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"C_Man_casual_3_F",
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"C_Man_casual_4_F",
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"C_Man_casual_5_F",
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"C_Man_casual_6_F",
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"C_man_polo_1_F",
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"C_man_polo_2_F",
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"C_man_polo_3_F",
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"C_man_polo_4_F",
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"C_man_polo_5_F",
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"C_man_polo_6_F"
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];
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// Civilian vehicle classnames.
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civilian_vehicles = [
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"C_Quadbike_01_F",
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"C_Hatchback_01_F",
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"C_Hatchback_01_sport_F",
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"C_Offroad_01_F",
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"C_Offroad_01_repair_F",
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"C_SUV_01_F",
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"C_Van_01_fuel_F",
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"C_Van_01_transport_F",
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"C_Van_01_box_F",
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"C_Truck_02_fuel_F",
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"C_Truck_02_transport_F",
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"C_Truck_02_covered_F",
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"C_Truck_02_box_F"
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];
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@ -1,6 +1,40 @@
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// !! IF YOU WANT TO EDIT THIS FOR MODDING PURPOSES, PLEASE USE PRESETS/CUSTOM.SQF INSTEAD !!
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// If you know what you're doing then sure, proceed :)
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switch (KP_liberation_preset_blufor) do {
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case 1: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
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case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
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case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
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case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
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case 5: {[] call compileFinal preprocessFileLineNumbers "presets\3cbBAF.sqf";};
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default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
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};
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switch (KP_liberation_preset_opfor) do {
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case 1: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
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case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
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case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
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case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
|
||||
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\3cbBAF.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\opfor\custom.sqf";};
|
||||
};
|
||||
|
||||
switch (KP_liberation_preset_resistance) do {
|
||||
case 1: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
|
||||
case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
|
||||
case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
|
||||
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
|
||||
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\3cbBAF.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\resistance\custom.sqf";};
|
||||
};
|
||||
|
||||
switch (KP_liberation_preset_civilians) do {
|
||||
case 1: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
|
||||
case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
|
||||
case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
|
||||
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
|
||||
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\3cbBAF.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\civilians\custom.sqf";};
|
||||
};
|
||||
|
||||
// Prices for the blufor infantry squads (supplies, ammo, fuel)
|
||||
squads = [
|
||||
[blufor_squad_inf_light,200,0,0],
|
||||
[blufor_squad_inf,300,0,0],
|
||||
|
@ -10,63 +44,7 @@ squads = [
|
|||
[blufor_squad_para,200,0,0]
|
||||
];
|
||||
|
||||
infantry_units = [ infantry_units ] call F_filterMods;
|
||||
light_vehicles = [ light_vehicles ] call F_filterMods;
|
||||
heavy_vehicles = [ heavy_vehicles ] call F_filterMods;
|
||||
air_vehicles = [ air_vehicles ] call F_filterMods;
|
||||
support_vehicles = [ support_vehicles ] call F_filterMods;
|
||||
static_vehicles = [ static_vehicles ] call F_filterMods;
|
||||
buildings = [ buildings ] call F_filterMods;
|
||||
build_lists = [[],infantry_units,light_vehicles,heavy_vehicles,air_vehicles,static_vehicles,buildings,support_vehicles,squads];
|
||||
KP_liberation_storage_buildings = [KP_liberation_small_storage_building,KP_liberation_large_storage_building];
|
||||
KP_liberation_crates = [KP_liberation_supply_crate,KP_liberation_ammo_crate,KP_liberation_fuel_crate];
|
||||
KP_liberation_upgrade_buildings = [KP_liberation_recycle_building,KP_liberation_air_vehicle_building,KP_liberation_heli_slot_building,KP_liberation_plane_slot_building];
|
||||
KP_liberation_air_slots = [KP_liberation_heli_slot_building,KP_liberation_plane_slot_building];
|
||||
militia_squad = [ militia_squad , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
militia_vehicles = [ militia_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_vehicles = [ opfor_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_vehicles_low_intensity = [ opfor_vehicles_low_intensity , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_battlegroup_vehicles = [ opfor_battlegroup_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_battlegroup_vehicles_low_intensity = [ opfor_battlegroup_vehicles_low_intensity , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_troup_transports = [ opfor_troup_transports , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_choppers = [ opfor_choppers , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
opfor_air = [ opfor_air , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
civilians = [ civilians , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
civilian_vehicles = [ civilian_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
military_alphabet = ["Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-Ray","Yankee","Zulu"];
|
||||
land_vehicles_classnames = (opfor_vehicles + militia_vehicles);
|
||||
opfor_squad_low_intensity = [opfor_team_leader,opfor_machinegunner,opfor_medic,opfor_rpg,opfor_sentry,opfor_sentry,opfor_sentry,opfor_sentry];
|
||||
opfor_squad_8_standard = [opfor_squad_leader,opfor_team_leader,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_marksman,opfor_grenadier,opfor_rpg];
|
||||
opfor_squad_8_infkillers = [opfor_squad_leader,opfor_machinegunner,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_marksman,opfor_sharpshooter,opfor_sniper];
|
||||
opfor_squad_8_tankkillers = [opfor_squad_leader,opfor_medic,opfor_machinegunner,opfor_rpg,opfor_rpg,opfor_at,opfor_at,opfor_at];
|
||||
opfor_squad_8_airkillers = [opfor_squad_leader,opfor_medic,opfor_machinegunner,opfor_rpg,opfor_rpg,opfor_aa,opfor_aa,opfor_aa];
|
||||
friendly_infantry_classnames = [];
|
||||
{if (!(_x in friendly_infantry_classnames)) then {friendly_infantry_classnames pushBack _x};} forEach (blufor_squad_inf_light + blufor_squad_inf + blufor_squad_at + blufor_squad_aa + blufor_squad_recon + blufor_squad_para);
|
||||
{if (!((_x select 0) in friendly_infantry_classnames)) then {friendly_infantry_classnames pushBack (_x select 0)};} forEach infantry_units;
|
||||
all_resistance_troops = [] + militia_squad;
|
||||
all_hostile_classnames = (land_vehicles_classnames + opfor_air + opfor_choppers + opfor_troup_transports + opfor_vehicles_low_intensity);
|
||||
{ land_vehicles_classnames pushback (_x select 0); } foreach (heavy_vehicles + light_vehicles);
|
||||
air_vehicles_classnames = [] + opfor_choppers;
|
||||
KP_liberation_friendly_air_classnames = [];
|
||||
{air_vehicles_classnames pushback (_x select 0); KP_liberation_friendly_air_classnames pushback (_x select 0);} foreach air_vehicles;
|
||||
KP_liberation_friendly_air_classnames = KP_liberation_friendly_air_classnames - uavs;
|
||||
KP_liberation_static_classnames = [];
|
||||
{KP_liberation_static_classnames pushback (_x select 0);} forEach static_vehicles;
|
||||
ai_resupply_sources = ai_resupply_sources + [Respawn_truck_typename, huron_typename, Arsenal_typename];
|
||||
markers_reset = [99999,99999,0];
|
||||
zeropos = [0,0,0];
|
||||
squads_names = [ localize "STR_LIGHT_RIFLE_SQUAD", localize "STR_RIFLE_SQUAD", localize "STR_AT_SQUAD", localize "STR_AA_SQUAD", localize "STR_RECON_SQUAD", localize "STR_PARA_SQUAD" ];
|
||||
ammobox_transports_typenames = [];
|
||||
{ ammobox_transports_typenames pushback (_x select 0) } foreach box_transport_config;
|
||||
ammobox_transports_typenames = [ ammobox_transports_typenames , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
elite_vehicles = [ elite_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect;
|
||||
original_resistance = ["O_G_Soldier_TL_F","O_G_Soldier_SL_F","O_G_Soldier_lite_F","O_G_Soldier_F","O_G_Soldier_F","O_G_Soldier_LAT_F","O_G_Soldier_GL_F","O_G_Soldier_AR_F","O_G_Soldier_AR_F","O_G_Soldier_M_F","O_G_engineer_F","O_G_Soldier_exp_F"];
|
||||
opfor_infantry = [opfor_sentry,opfor_rifleman,opfor_grenadier,opfor_squad_leader,opfor_team_leader,opfor_marksman,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_rpg,opfor_at,opfor_aa,opfor_officer,opfor_sharpshooter,opfor_sniper,opfor_engineer];
|
||||
GRLIB_intel_file = "Land_File1_F";
|
||||
GRLIB_intel_laptop = "Land_Laptop_device_F";
|
||||
GRLIB_sar_wreck = "Land_Wreck_Heli_Attack_01_F";
|
||||
GRLIB_sar_fire = "test_EmptyObjectForFireBig";
|
||||
|
||||
// Classnames of objects which should be ignored when building
|
||||
GRLIB_ignore_colisions_when_building = [
|
||||
"Land_HelipadSquare_F",
|
||||
"Land_TentHangar_V1_F",
|
||||
|
@ -112,3 +90,63 @@ GRLIB_ignore_colisions_when_building = [
|
|||
"ACE_friesGantryReverse", //ACE FRIES
|
||||
"ACE_friesGantry" //ACE FRIES
|
||||
];
|
||||
|
||||
|
||||
|
||||
/* !!! DO NOT EDIT BELOW !!! */
|
||||
|
||||
infantry_units = [infantry_units] call F_filterMods;
|
||||
light_vehicles = [light_vehicles] call F_filterMods;
|
||||
heavy_vehicles = [heavy_vehicles] call F_filterMods;
|
||||
air_vehicles = [air_vehicles] call F_filterMods;
|
||||
support_vehicles = [support_vehicles] call F_filterMods;
|
||||
static_vehicles = [static_vehicles] call F_filterMods;
|
||||
buildings = [buildings] call F_filterMods;
|
||||
build_lists = [[],infantry_units,light_vehicles,heavy_vehicles,air_vehicles,static_vehicles,buildings,support_vehicles,squads];
|
||||
KP_liberation_storage_buildings = [KP_liberation_small_storage_building,KP_liberation_large_storage_building];
|
||||
KP_liberation_crates = [KP_liberation_supply_crate,KP_liberation_ammo_crate,KP_liberation_fuel_crate];
|
||||
KP_liberation_upgrade_buildings = [KP_liberation_recycle_building,KP_liberation_air_vehicle_building,KP_liberation_heli_slot_building,KP_liberation_plane_slot_building];
|
||||
KP_liberation_air_slots = [KP_liberation_heli_slot_building,KP_liberation_plane_slot_building];
|
||||
militia_squad = [militia_squad, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
militia_vehicles = [militia_vehicles, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_vehicles = [opfor_vehicles, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_vehicles_low_intensity = [opfor_vehicles_low_intensity, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_battlegroup_vehicles = [opfor_battlegroup_vehicles, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_battlegroup_vehicles_low_intensity = [opfor_battlegroup_vehicles_low_intensity, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_troup_transports = [opfor_troup_transports, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_choppers = [opfor_choppers, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
opfor_air = [opfor_air, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
civilians = [civilians, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
civilian_vehicles = [civilian_vehicles, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
military_alphabet = ["Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-Ray","Yankee","Zulu"];
|
||||
land_vehicles_classnames = (opfor_vehicles + militia_vehicles);
|
||||
opfor_squad_8_standard = [opfor_squad_leader,opfor_team_leader,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_marksman,opfor_grenadier,opfor_rpg];
|
||||
opfor_squad_8_infkillers = [opfor_squad_leader,opfor_machinegunner,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_marksman,opfor_sharpshooter,opfor_sniper];
|
||||
opfor_squad_8_tankkillers = [opfor_squad_leader,opfor_medic,opfor_machinegunner,opfor_rpg,opfor_rpg,opfor_at,opfor_at,opfor_at];
|
||||
opfor_squad_8_airkillers = [opfor_squad_leader,opfor_medic,opfor_machinegunner,opfor_rpg,opfor_rpg,opfor_aa,opfor_aa,opfor_aa];
|
||||
friendly_infantry_classnames = [];
|
||||
{if (!(_x in friendly_infantry_classnames)) then {friendly_infantry_classnames pushBack _x};} forEach (blufor_squad_inf_light + blufor_squad_inf + blufor_squad_at + blufor_squad_aa + blufor_squad_recon + blufor_squad_para);
|
||||
{if (!((_x select 0) in friendly_infantry_classnames)) then {friendly_infantry_classnames pushBack (_x select 0)};} forEach infantry_units;
|
||||
all_resistance_troops = [] + militia_squad;
|
||||
all_hostile_classnames = (land_vehicles_classnames + opfor_air + opfor_choppers + opfor_troup_transports + opfor_vehicles_low_intensity);
|
||||
{ land_vehicles_classnames pushback (_x select 0); } foreach (heavy_vehicles + light_vehicles);
|
||||
air_vehicles_classnames = [] + opfor_choppers;
|
||||
KP_liberation_friendly_air_classnames = [];
|
||||
{air_vehicles_classnames pushback (_x select 0); KP_liberation_friendly_air_classnames pushback (_x select 0);} foreach air_vehicles;
|
||||
KP_liberation_friendly_air_classnames = KP_liberation_friendly_air_classnames - uavs;
|
||||
KP_liberation_static_classnames = [];
|
||||
{KP_liberation_static_classnames pushback (_x select 0);} forEach static_vehicles;
|
||||
ai_resupply_sources = ai_resupply_sources + [Respawn_truck_typename, huron_typename, Arsenal_typename];
|
||||
markers_reset = [99999,99999,0];
|
||||
zeropos = [0,0,0];
|
||||
squads_names = [localize "STR_LIGHT_RIFLE_SQUAD", localize "STR_RIFLE_SQUAD", localize "STR_AT_SQUAD", localize "STR_AA_SQUAD", localize "STR_RECON_SQUAD", localize "STR_PARA_SQUAD"];
|
||||
ammobox_transports_typenames = [];
|
||||
{ammobox_transports_typenames pushback (_x select 0)} foreach box_transport_config;
|
||||
ammobox_transports_typenames = [ammobox_transports_typenames, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
elite_vehicles = [elite_vehicles, {[_x] call F_checkClass}] call BIS_fnc_conditionalSelect;
|
||||
original_resistance = ["O_G_Soldier_TL_F","O_G_Soldier_SL_F","O_G_Soldier_lite_F","O_G_Soldier_F","O_G_Soldier_F","O_G_Soldier_LAT_F","O_G_Soldier_GL_F","O_G_Soldier_AR_F","O_G_Soldier_AR_F","O_G_Soldier_M_F","O_G_engineer_F","O_G_Soldier_exp_F"];
|
||||
opfor_infantry = [opfor_sentry,opfor_rifleman,opfor_grenadier,opfor_squad_leader,opfor_team_leader,opfor_marksman,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_rpg,opfor_at,opfor_aa,opfor_officer,opfor_sharpshooter,opfor_sniper,opfor_engineer];
|
||||
GRLIB_intel_file = "Land_File1_F";
|
||||
GRLIB_intel_laptop = "Land_Laptop_device_F";
|
||||
GRLIB_sar_wreck = "Land_Wreck_Heli_Attack_01_F";
|
||||
GRLIB_sar_fire = "test_EmptyObjectForFireBig";
|
|
@ -0,0 +1,128 @@
|
|||
// Enemy infantry classes
|
||||
opfor_officer = "O_officer_F"; //Officer
|
||||
opfor_squad_leader = "O_Soldier_SL_F"; //Squad Leader
|
||||
opfor_team_leader = "O_Soldier_TL_F"; //Team Leader
|
||||
opfor_sentry = "O_Soldier_lite_F"; //Rifleman (Lite)
|
||||
opfor_rifleman = "O_Soldier_F"; //Rifleman
|
||||
opfor_rpg = "O_Soldier_LAT_F"; //Rifleman (LAT)
|
||||
opfor_grenadier = "O_Soldier_GL_F"; //Grenadier
|
||||
opfor_machinegunner = "O_Soldier_AR_F"; //Autorifleman
|
||||
opfor_heavygunner = "O_HeavyGunner_F"; //Heavy Gunner
|
||||
opfor_marksman = "O_soldier_M_F"; //Marksman
|
||||
opfor_sharpshooter = "O_Sharpshooter_F"; //Sharpshooter
|
||||
opfor_sniper = "O_sniper_F"; //Sniper
|
||||
opfor_at = "O_Soldier_AT_F"; //AT Specialist
|
||||
opfor_aa = "O_Soldier_AA_F"; //AA Specialist
|
||||
opfor_medic = "O_medic_F"; //Combat Life Saver
|
||||
opfor_engineer = "O_engineer_F"; //Engineer
|
||||
opfor_paratrooper = "O_soldier_PG_F"; //Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "O_MRAP_02_F"; //Ifrit
|
||||
opfor_mrap_armed = "O_MRAP_02_hmg_F"; //Ifrit (HMG)
|
||||
opfor_transport_helo = "O_Heli_Transport_04_bench_F"; //Mi-290 Taru (Bench)
|
||||
opfor_transport_truck = "O_Truck_03_covered_F"; //Tempest Transport (Covered)
|
||||
opfor_fuel_truck = "O_Truck_03_fuel_F"; //Tempest Fuel
|
||||
opfor_ammo_truck = "O_Truck_03_ammo_F"; //Tempest Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
|
||||
opfor_flag = "Flag_CSAT_F"; //CSAT Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
|
||||
// Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. */
|
||||
militia_squad = [
|
||||
"O_soldierU_TL_F", //Team Leader
|
||||
"O_SoldierU_SL_F", //Squad Leader
|
||||
"O_soldierU_F", //Rifleman (Lite)
|
||||
"O_soldierU_F", //Rifleman
|
||||
"O_soldierU_F", //Rifleman
|
||||
"O_soldierU_LAT_F", //Rifleman (AT)
|
||||
"O_SoldierU_GL_F", //Grenadier
|
||||
"O_soldierU_AR_F", //Autorifleman
|
||||
"O_soldierU_AR_F", //Autorifleman
|
||||
"O_soldierU_M_F", //Marksman
|
||||
"O_soldierU_medic_F", //Medic
|
||||
"O_engineer_U_F", //Engineer
|
||||
"O_soldierU_exp_F" //Explosives Specialist
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"O_LSV_02_armed_F" //Qilin (armed)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"O_MRAP_02_hmg_F", //Ifrit (HMG)
|
||||
"O_MRAP_02_hmg_F", //Ifrit (GMG)
|
||||
"O_MRAP_02_gmg_F", //Ifrit (GMG)
|
||||
"O_APC_Tracked_02_cannon_F", //BTR-K Kamysh
|
||||
"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
|
||||
"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
|
||||
"O_MBT_02_cannon_F", //T-100 Varsuk
|
||||
"O_MBT_02_cannon_F" //T-100 Varsuk
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"O_MRAP_02_hmg_F", //Ifrit (HMG)
|
||||
"O_MRAP_02_hmg_F", //Ifrit (HMG)
|
||||
"O_APC_Wheeled_02_rcws_F", //MSE-3 Marid
|
||||
"O_APC_Tracked_02_cannon_F" //BTR-K Kamysh
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"O_MRAP_02_hmg_F", //Ifrit (HMG)
|
||||
"O_MRAP_02_gmg_F", //Ifrit (GMG)
|
||||
"O_MRAP_02_gmg_F", //Ifrit (GMG)
|
||||
"O_Truck_03_transport_F", //Tempest Transport
|
||||
"O_Truck_03_covered_F", //Tempest Transport (Covered)
|
||||
"O_APC_Tracked_02_cannon_F", //BTR-K Kamysh
|
||||
"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
|
||||
"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
|
||||
"O_MBT_02_cannon_F", //T-100 Varsuk
|
||||
"O_MBT_02_cannon_F", //T-100 Varsuk
|
||||
"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
|
||||
"O_Heli_Transport_04_bench_F", //Mi-290 Taru (Bench)
|
||||
"O_Heli_Attack_02_dynamicLoadout_F" //Mi-48 Kajman
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"O_MRAP_02_hmg_F", //Ifrit (HMG)
|
||||
"O_MRAP_02_hmg_F", //Ifrit (HMG)
|
||||
"O_Truck_03_transport_F", //Tempest Transport
|
||||
"O_APC_Wheeled_02_rcws_F", //MSE-3 Marid
|
||||
"O_APC_Tracked_02_cannon_F", //BTR-K Kamysh
|
||||
"O_APC_Tracked_02_AA_F", //ZSU-39 Tigris
|
||||
"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
|
||||
"O_Heli_Transport_04_bench_F" //Mi-290 Taru (Bench)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"O_Truck_03_transport_F", //Tempest Transport
|
||||
"O_Truck_03_covered_F", //Tempest Transport (Covered)
|
||||
"O_APC_Wheeled_02_rcws_F", //MSE-3 Marid
|
||||
"O_Heli_Transport_04_bench_F", //Mi-290 Taru (Bench)
|
||||
"O_Heli_Light_02_dynamicLoadout_F" //Po-30 Orca (Armed)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"O_Heli_Transport_04_bench_F", //Mi-290 Taru (Bench)
|
||||
"O_Heli_Light_02_dynamicLoadout_F", //Po-30 Orca (Armed)
|
||||
"O_Heli_Attack_02_dynamicLoadout_F" //Mi-48 Kajman
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"O_Plane_CAS_02_dynamicLoadout_F", //To-199 Neophron (CAS)
|
||||
"O_Plane_Fighter_02_F" //To-201 Shikra
|
||||
];
|
|
@ -0,0 +1,16 @@
|
|||
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
|
||||
Standard loadout (except the uniform) of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
|
||||
KP_liberation_guerilla_units = [
|
||||
"I_G_Soldier_AR_F",
|
||||
"I_G_engineer_F",
|
||||
"I_G_officer_F",
|
||||
"I_G_medic_F",
|
||||
"I_G_Soldier_F",
|
||||
"I_G_Soldier_LAT_F",
|
||||
"I_G_Soldier_M_F",
|
||||
"I_G_Soldier_SL_F"
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_vehicles = [
|
||||
"I_G_Offroad_01_armed_F"
|
||||
];
|
|
@ -331,8 +331,8 @@ blufor_squad_para = [
|
|||
/* - Badguy classnames.
|
||||
All enemy infantry are defined here. */
|
||||
opfor_officer = "rhs_msv_emr_officer"; //Officer
|
||||
opfor_team_leader = "rhs_msv_emr_sergeant"; //Team Leader
|
||||
opfor_squad_leader = "rhs_msv_emr_efreitor"; //Squad Leader
|
||||
opfor_squad_leader = "rhs_msv_emr_sergeant"; //Squad Leader
|
||||
opfor_team_leader = "rhs_msv_emr_efreitor"; //Team Leader
|
||||
opfor_sentry = "rhs_msv_emr_rifleman"; //Rifleman (Lite)
|
||||
opfor_rifleman = "rhs_msv_emr_rifleman"; //Rifleman
|
||||
opfor_rpg = "rhs_msv_emr_LAT"; //Rifleman (LAT)
|
||||
|
|
|
@ -336,8 +336,8 @@ blufor_squad_para = [
|
|||
/* - Badguy classnames.
|
||||
All enemy infantry are defined here. */
|
||||
opfor_officer = "rhs_msv_emr_officer"; //Officer
|
||||
opfor_team_leader = "rhs_msv_emr_sergeant"; //Team Leader
|
||||
opfor_squad_leader = "rhs_msv_emr_efreitor"; //Squad Leader
|
||||
opfor_squad_leader = "rhs_msv_emr_sergeant"; //Squad Leader
|
||||
opfor_team_leader = "rhs_msv_emr_efreitor"; //Team Leader
|
||||
opfor_sentry = "rhs_msv_emr_rifleman"; //Rifleman (Lite)
|
||||
opfor_rifleman = "rhs_msv_emr_rifleman"; //Rifleman
|
||||
opfor_rpg = "rhs_msv_emr_LAT"; //Rifleman (LAT)
|
||||
|
|
|
@ -327,8 +327,8 @@ blufor_squad_para = [
|
|||
/* - Badguy classnames.
|
||||
All enemy infantry are defined here. */
|
||||
opfor_officer = "LOP_TKA_Infantry_Officer"; //Officer
|
||||
opfor_team_leader = "LOP_TKA_Infantry_TL"; //Team Leader
|
||||
opfor_squad_leader = "LOP_TKA_Infantry_SL"; //Squad Leader
|
||||
opfor_team_leader = "LOP_TKA_Infantry_TL"; //Team Leader
|
||||
opfor_sentry = "LOP_TKA_Infantry_Rifleman"; //Rifleman (Lite)
|
||||
opfor_rifleman = "LOP_TKA_Infantry_Rifleman_2"; //Rifleman
|
||||
opfor_rpg = "LOP_TKA_Infantry_Rifleman_3"; //Rifleman (LAT)
|
||||
|
|
Loading…
Reference in New Issue