README.md
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README.md
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README.md
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# KP Liberation for ArmA 3
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## Current version : 0.931
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## Current version : 0.94
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This mission is only a continued project based on the original, but most likely abandoned, mission from [GreuhZbug](https://github.com/GreuhZbug).
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@ -19,21 +19,6 @@ The area has fallen to the OPFOR, and it is up to you to take it back. Embark wi
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* Accomplish meaningful secondary objectives that will benefit your progression,
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* Never lose your progress with the built-in server-side save system.
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Things that were added since GreuhZbugs 0.924
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* Added the kp_liberation_config.sqf with some additional config values
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* Added ACE support
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* Added [fuel consumption script](https://forums.bistudio.com/topic/201953-kp-fuel-consumption-script/)
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* Moved the classnames_extension.sqf to a preset system
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* Added preset system (will grow with more maps) to choose between different classnames_extension presets
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* Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
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* Tweaked the player group organisation (group changing via extended options ingame still enabled)
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* Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
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* Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
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* Removed Farooq's Revive
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* Added the ability to blacklist arsenal items
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* Split scriptpart from missionpart, so it's easier to provide different maps
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* Support for multiple maps
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## Needed Mods
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This mods are needed if you use the prepacked missionfiles from the release tab or Steam Workshop.
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You can play every map without any mods (only the maps themself) if you set the preset to vanilla in `kp_liberation_config`.
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@ -48,6 +33,8 @@ You can play every map without any mods (only the maps themself) if you set the
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* [JBAD](http://steamcommunity.com/sharedfiles/filedetails/?id=520618345)
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* [Open Chernarus Project with JBAD](http://steamcommunity.com/sharedfiles/filedetails/?id=786865959)
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* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
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* Tanoa
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* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
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* Takistan
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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@ -135,3 +122,34 @@ class Missions
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## Media
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[![Gameplay](http://img.youtube.com/vi/hFQIi5qk8gs/0.jpg)](http://www.youtube.com/watch?v=hFQIi5qk8gs)
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## Changelog
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### 0.94
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* Added Tanoa missionfile and vanilla apex preset
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* Replaced old hostile markers (exclamation marks) with a unit count sensitive areal marking system
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* Removed dependencies on Takistan missionfile
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* Fixed falling Little Birds on LHD
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### 0.931
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* Fixed BI Revive Error
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* Added Takistan Missionfile
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* Added Chernarus Missionfile
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* Added RHS Takistan Classnames Preset (desert camo)
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* Added RHS Classnames Preset (woodland camo)
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* Added a RHS / BW Mod Classnames Preset (woodland camo)
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* Fixed issue where a prebuild FOB on Takistan throw errors
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* Update "Needed Mods" section in readme
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### 0.93
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* Added the kp_liberation_config.sqf with some additional config values
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* Added ACE support
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* Added fuel consumption script
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* Moved the classnames_extension.sqf to a preset system
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* Added preset system (will grow with more maps) to choose between different classnames_extension presets
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* Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
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* Tweaked the player group organisation (group changing via extended options ingame still enabled)
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* Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
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* Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
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* Removed Farooq's Revive
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* Added the ability to blacklist arsenal items
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* Split scriptpart from missionpart, so it's easier to provide different maps
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