Added gm opfor presets
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@ -55,7 +55,9 @@ KP_liberation_preset_blufor = 0;
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4 = Project OPFOR (Islamic State)
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5 = Project OPFOR (Sahrani)
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6 = AAF
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7 = NATO */
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7 = NATO
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8 = Germany West (Global Mobilization)
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9 = Germany East (Global Mobilization) */
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KP_liberation_preset_opfor = 0;
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/* Resistance preset:
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@ -22,6 +22,8 @@ switch (KP_liberation_preset_opfor) do {
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case 5: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\SLA.sqf";};
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case 6: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\aaf.sqf";};
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case 7: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\nato.sqf";};
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case 8: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\gm_west.sqf";};
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case 9: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\gm_east.sqf";};
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default {[] call compileFinal preprocessFileLineNumbers "presets\opfor\custom.sqf";};
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};
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@ -0,0 +1,128 @@
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/*
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Needed Mods:
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- Global Mobilization
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Optional Mods:
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- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
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- RHSUSAF
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- RHSSAF
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- RHSAFRF
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*/
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// Enemy infantry classes
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opfor_officer = "gm_gc_army_officer_80_gry"; //Officer
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opfor_squad_leader = "gm_gc_army_squadleader_mpiak74n_80_str"; //Squad Leader
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opfor_team_leader = "gm_gc_army_squadleader_mpiak74n_80_str"; //Team Leader
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opfor_sentry = "gm_gc_army_rifleman_mpiak74n_80_str"; //Rifleman (Lite)
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opfor_rifleman = "gm_gc_army_rifleman_mpiak74n_80_str"; //Rifleman
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opfor_rpg = "gm_gc_army_antitank_mpiak74n_rpg7_80_str"; //Rifleman (LAT)
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opfor_grenadier = "gm_gc_army_demolition_mpiaks74n_80_str"; //Grenadier
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opfor_machinegunner = "gm_gc_army_machinegunner_lmgrpk_80_str"; //Autorifleman
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opfor_heavygunner = "gm_gc_army_machinegunner_pk_80_str"; //Heavy Gunner
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opfor_marksman = "gm_gc_army_rifleman_mpiak74n_80_str"; //Marksman
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opfor_sharpshooter = "gm_gc_army_rifleman_mpiak74n_80_str"; //Sharpshooter
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opfor_sniper = "gm_gc_army_rifleman_mpiak74n_80_str"; //Sniper
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opfor_at = "gm_gc_army_antitank_mpiak74n_rpg7_80_str"; //AT Specialist
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opfor_aa = "gm_gc_army_demolition_mpiaks74n_80_str"; //AA Specialist
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opfor_medic = "gm_gc_army_rifleman_mpiak74n_80_str"; //Combat Life Saver
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opfor_engineer = "gm_gc_army_engineer_mpiaks74n_80_str"; //Engineer
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opfor_paratrooper = "gm_gc_army_rifleman_mpiak74n_80_str"; //Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "gm_gc_army_brdm2um"; //SPW40-P2UM
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opfor_mrap_armed = "gm_gc_army_brdm2"; //SPW-40P2
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opfor_transport_helo = "gm_gc_army_ural4320_cargo"; //Truck gel. 5 Transport
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opfor_transport_truck = "gm_gc_army_ural4320_cargo"; //Truck gel. 5 Transport
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opfor_ammobox_transport = "gm_gc_army_ural4320_cargo"; //Truck gel. 5 Transport -> Has to be able to transport resource crates!
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opfor_fuel_truck = "gm_gc_army_ural4320_refuel"; //Truck gel. 5 Fuel
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opfor_ammo_truck = "gm_gc_army_ural4320_reammo"; //Truck gel. 5 Ammo
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opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
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opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
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opfor_flag = "FlagPole_F"; //Empty Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"gm_gc_army_rifleman_mpiak74n_80_str", //Rifleman (Lite)
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"gm_gc_army_rifleman_mpiak74n_80_str", //Rifleman (Lite)
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"gm_gc_army_rifleman_mpiak74n_80_str", //Rifleman
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"gm_gc_army_rifleman_mpiak74n_80_str", //Rifleman
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"gm_gc_army_antitank_mpiak74n_rpg7_80_str", //Rifleman (AT)
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"gm_gc_army_machinegunner_lmgrpk_80_str", //Autorifleman
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"gm_gc_army_rifleman_mpiak74n_80_str", //Marksman
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"gm_gc_army_rifleman_mpiak74n_80_str", //Medic
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"gm_gc_army_engineer_mpiaks74n_80_str" //Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
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militia_vehicles = [
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"gm_gc_army_brdm2um" //SPW40-P2UM
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"gm_gc_army_brdm2um", //SPW40-P2UM
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"gm_gc_army_brdm2", //SPW-40P2
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"gm_gc_army_btr60pa", //SPW-60PA
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"gm_gc_army_btr60pb", //SPW-60PB
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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"gm_gc_army_zsu234v1", //ZSU-23-4V1
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"gm_gc_army_t55a", //T55A
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"gm_gc_army_t55a" //T55A
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"gm_gc_army_brdm2um", //SPW40-P2UM
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"gm_gc_army_brdm2", //SPW-40P2
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"gm_gc_army_btr60pa", //SPW-60PA
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"gm_gc_army_btr60pb" //SPW-60PB
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"gm_gc_army_ural4320_cargo", //Truck gel. 5 Transport
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"gm_gc_army_brdm2um", //SPW40-P2UM
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"gm_gc_army_brdm2", //SPW-40P2
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"gm_gc_army_btr60pa", //SPW-60PA
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"gm_gc_army_btr60pb", //SPW-60PB
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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"gm_gc_army_zsu234v1", //ZSU-23-4V1
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"gm_gc_army_t55a", //T55A
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"gm_gc_army_t55a", //T55A
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"len_mi8amt_nva" //Mi8amt
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"gm_gc_army_ural4320_cargo", //Truck gel. 5 Transport
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"gm_gc_army_brdm2um", //SPW40-P2UM
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"gm_gc_army_brdm2", //SPW-40P2
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"gm_gc_army_btr60pa", //SPW-60PA
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"gm_gc_army_btr60pb", //SPW-60PB
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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"gm_gc_army_zsu234v1" //ZSU-23-4V1
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"gm_gc_army_ural4320_cargo", //Truck gel. 5 Transport
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"gm_gc_army_btr60pa", //SPW-60PA
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"gm_gc_army_btr60pb", //SPW-60PB
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"gm_gc_army_bmp1sp2", //BMP-1 SP-2
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"len_mi8amt_nva" //Mi8amt
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [];
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@ -0,0 +1,130 @@
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/*
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Needed Mods:
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- Global Mobilization
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Optional Mods:
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- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
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- RHSUSAF
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- RHSSAF
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- RHSAFRF
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*/
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// Enemy infantry classes
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opfor_officer = "gm_ge_army_officer_p1_80_oli"; //Officer
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opfor_squad_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; //Squad Leader
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opfor_team_leader = "gm_ge_army_squadleader_g3a3_p2a1_80_ols"; //Team Leader
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opfor_sentry = "gm_ge_army_rifleman_g3a3_80_ols"; //Rifleman (Lite)
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opfor_rifleman = "gm_ge_army_rifleman_g3a3_80_ols"; //Rifleman
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opfor_rpg = "gm_ge_army_antitank_g3a3_pzf44_80_ols"; //Rifleman (LAT)
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opfor_grenadier = "gm_ge_army_grenadier_g3a3_80_ols"; //Grenadier
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opfor_machinegunner = "gm_ge_army_machinegunner_mg3_80_ols"; //Autorifleman
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opfor_heavygunner = "gm_ge_army_machinegunner_mg3_80_ols"; //Heavy Gunner
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opfor_marksman = "gm_ge_army_rifleman_g3a3_80_ols"; //Marksman
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opfor_sharpshooter = "gm_ge_army_rifleman_g3a3_80_ols"; //Sharpshooter
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opfor_sniper = "gm_ge_army_rifleman_g3a3_80_ols"; //Sniper
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opfor_at = "gm_ge_army_antitank_g3a3_pzf84_80_ols"; //AT Specialist
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opfor_aa = "gm_ge_army_demolition_g3a4_80_ols"; //AA Specialist
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opfor_medic = "gm_ge_army_medic_g3a3_80_ols"; //Combat Life Saver
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opfor_engineer = "gm_ge_army_engineer_g3a4_80_ols"; //Engineer
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opfor_paratrooper = "gm_ge_army_rifleman_g3a3_80_ols"; //Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "gm_ge_army_iltis_cargo"; //Truck 0.5t
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opfor_mrap_armed = "gm_ge_army_iltis_milan"; //Truck 0.5t MILAN
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opfor_transport_helo = "gm_ge_army_kat1_454_cargo"; //Truck 10t mil gl Transport
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opfor_transport_truck = "gm_ge_army_kat1_451_cargo"; //Truck 5t mil gl Transport
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opfor_ammobox_transport = "gm_ge_army_kat1_451_container"; //Truck 5t mil gl Container -> Has to be able to transport resource crates!
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opfor_fuel_truck = "gm_ge_army_kat1_451_refuel"; //Truck 5t mil gl Fuel
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opfor_ammo_truck = "gm_ge_army_kat1_451_reammo"; //Truck 5t mil gl Ammo
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opfor_fuel_container = "B_Slingload_01_Fuel_F"; //Huron Fuel Container
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opfor_ammo_container = "B_Slingload_01_Ammo_F"; //Huron Ammo Container
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opfor_flag = "FlagPole_F"; //Empty Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"gm_ge_army_rifleman_g3a3_80_ols", //Rifleman (Lite)
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"gm_ge_army_rifleman_g3a3_80_ols", //Rifleman (Lite)
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"gm_ge_army_rifleman_g3a3_80_ols", //Rifleman
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"gm_ge_army_rifleman_g3a3_80_ols", //Rifleman
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"gm_ge_army_antitank_g3a3_pzf44_80_ols", //Rifleman (AT)
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"gm_ge_army_machinegunner_mg3_80_ols", //Autorifleman
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"gm_ge_army_rifleman_g3a3_80_ols", //Marksman
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"gm_ge_army_medic_g3a3_80_ols", //Medic
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"gm_ge_army_engineer_g3a4_80_ols" //Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
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militia_vehicles = [
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"gm_ge_army_u1300l_cargo" //Truck 2t Transport
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"gm_ge_army_u1300l_cargo", //Truck 2t Transport
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"gm_ge_army_iltis_milan", //Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer", //Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance", //Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc", //M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan", //M113A3 (MILAN)
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"gm_ge_army_gepard1a1", //Gepard 1A1
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"gm_ge_army_Leopard1a1a1", //Leopard 1A1A1
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"gm_ge_army_Leopard1a1a2", //Leopard 1A1A2
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"gm_ge_army_Leopard1a3a1" //Leopard 1A3A1
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"gm_ge_army_u1300l_cargo", //Truck 2t Transport
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"gm_ge_army_iltis_milan", //Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer", //Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance" //Fuchs (Recon, MILAN)
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"gm_ge_army_u1300l_cargo", //Truck 2t Transport
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"gm_ge_army_iltis_milan", //Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer", //Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance", //Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc", //M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan", //M113A3 (MILAN)
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"gm_ge_army_gepard1a1", //Gepard 1A1
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"gm_ge_army_Leopard1a1a1", //Leopard 1A1A1
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"gm_ge_army_Leopard1a1a2", //Leopard 1A1A2
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"gm_ge_army_Leopard1a3a1", //Leopard 1A3A1
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"len_uh1d_bw" //BW UH-1D
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"gm_ge_army_u1300l_cargo", //Truck 2t Transport
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"gm_ge_army_iltis_milan", //Truck 0.5t MILAN
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"gm_ge_army_fuchsa0_engineer", //Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance", //Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc", //M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan", //M113A3 (MILAN)
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"gm_ge_army_gepard1a1", //Gepard 1A1
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"len_uh1d_bw" //BW UH-1D
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"gm_ge_army_u1300l_cargo", //Truck 2t Transport
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"gm_ge_army_fuchsa0_engineer", //Fuchs (Engineer)
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"gm_ge_army_fuchsa0_reconnaissance", //Fuchs (Recon, MILAN)
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"gm_ge_army_m113a1g_apc", //M113A3 (MG3)
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"gm_ge_army_m113a1g_apc_milan" //M113A3 (MILAN)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"len_uh1d_bw" //BW UH-1D
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [];
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