Update README.md
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* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) opfor preset.
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* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) resistance preset.
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* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) civilian preset.
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* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) arsenal preset. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
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* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) transport configs.
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* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) arsenal preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
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* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Desert blufor preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
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* Added: Transport configs for the civil transporters (which came with Laws of War).
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* Added: Livonia basefile.
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* Added: Livonia building ignore list.
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* Added: [Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) basefile. Thanks to [Eogos](https://github.com/Eogos)
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* Added: [Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) building ignore list. Thanks to [Eogos](https://github.com/Eogos)
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* Removed: Vanilla player score saving.
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* Removed: Old garbage collection script, as there are now engine solutions available.
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* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
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* Tweaked: Player lead squads are now also saved near FOBs. (but still needs to be reassigned via zeus after load, of course)
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* Tweaked: Weather is now only handled by the server.
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* Tweaked: Gear check after leaving the arsenal or load a loadout improved to not strip you completely. Thanks to [Zharf](https://github.com/zharf)
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* Tweaked: Build tool now also adds the correct map name to the mission name, like in the release files.
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* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
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* Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)
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