CP5
Changes: - Added CUP NAPA preset - Added CUP Chernarussian Civilians preset - Updated existing CUP civilian and GREENFOR presets to have 0.96.5 comment blocks
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823949e007
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@ -105,7 +105,8 @@ KP_liberation_preset_opfor = 0;
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3 = Project OPFOR (Middle Eastern)
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4 = Project OPFOR (Sahrani)
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5 = Germany (Global Mobilization)
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6 = CUP Takistani Locals */
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6 = CUP Takistani Locals
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7 = CUP National Party of Chernarus */
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KP_liberation_preset_resistance = 0;
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/* Civilians preset:
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@ -115,7 +116,8 @@ KP_liberation_preset_resistance = 0;
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3 = RDS Civilians
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4 = Germany (Global Mobilization)
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5 = Unsung
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6 = CUP Takistani Civilians */
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6 = CUP Takistani Civilians
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7 = CUP Chernarussian Civilians */
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KP_liberation_preset_civilians = 0;
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/* Which arsenal preset should be used?
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@ -0,0 +1,71 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Civilian classnames.
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civilians = [
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"CUP_C_C_Assistant_01",
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"CUP_C_C_Citizen_02",
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"CUP_C_C_Citizen_01",
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"CUP_C_C_Citizen_04",
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"CUP_C_C_Citizen_03",
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"CUP_C_C_Doctor_01",
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"C_journalist_F",
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"C_Journalist_01_War_F",
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"CUP_C_C_Functionary_01",
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"CUP_C_C_Functionary_02",
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"CUP_C_C_Worker_05",
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"CUP_C_C_Mechanic_02",
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"CUP_C_C_Mechanic_03",
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"CUP_C_C_Mechanic_01",
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"CUP_C_C_Rescuer_01",
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"CUP_C_C_Pilot_01",
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"CUP_C_C_Priest_01",
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"CUP_C_C_Profiteer_02",
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"CUP_C_C_Profiteer_03",
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"CUP_C_C_Profiteer_01",
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"CUP_C_C_Profiteer_04",
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"CUP_C_C_Rocker_01",
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"CUP_C_C_Rocker_03",
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"CUP_C_C_Rocker_02",
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"CUP_C_C_Rocker_04",
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"CUP_C_C_Schoolteacher_01",
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"CUP_C_C_Villager_01",
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"CUP_C_C_Villager_04",
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"CUP_C_C_Villager_02",
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"CUP_C_C_Villager_03",
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"CUP_C_C_Woodlander_01",
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"CUP_C_C_Woodlander_02",
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"CUP_C_C_Woodlander_03",
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"CUP_C_C_Woodlander_04",
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"CUP_C_C_Worker_03",
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"CUP_C_C_Worker_04",
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"CUP_C_C_Worker_02",
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"CUP_C_C_Worker_01"
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];
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// Civilian vehicle classnames.
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civilian_vehicles = [
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"CUP_C_Skoda_Blue_CIV",
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"CUP_C_Skoda_Green_CIV",
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"CUP_C_Skoda_Red_CIV",
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"CUP_C_Skoda_White_CIV",
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"CUP_C_Datsun_Covered",
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"CUP_C_Datsun_Plain",
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"CUP_C_Datsun_Tubeframe",
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"CUP_C_Golf4_red_Civ",
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"CUP_C_Ikarus_Chernarus",
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"CUP_C_Lada_White_CIV",
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"CUP_C_Lada_Red_CIV",
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"CUP_C_SUV_CIV",
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"CUP_C_Tractor_CIV",
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"CUP_C_Tractor_Old_CIV",
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"CUP_C_Ural_Civ_03",
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"CUP_C_Ural_Open_Civ_03"
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];
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@ -1,11 +1,11 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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Optional Mods:
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- None
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*/
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// Civilian classnames.
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@ -51,6 +51,7 @@ switch (KP_liberation_preset_resistance) do {
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case 4: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\RACS.sqf";};
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case 5: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\germany.sqf";};
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case 6: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\CUP_TakiLocals.sqf";};
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case 7: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\CUP_NAPA.sqf";};
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default {[] call compileFinal preprocessFileLineNumbers "presets\resistance\custom.sqf";};
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};
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@ -61,6 +62,7 @@ switch (KP_liberation_preset_civilians) do {
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case 4: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\germany.sqf";};
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case 5: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\unsung.sqf";};
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case 6: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\CUP_TakiCivs.sqf";};
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case 7: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\CUP_ChernoCivs.sqf";};
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default {[] call compileFinal preprocessFileLineNumbers "presets\civilians\custom.sqf";};
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};
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@ -0,0 +1,214 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
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Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
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KP_liberation_guerilla_units = [
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"CUP_I_GUE_Soldier_AR",
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"CUP_I_GUE_Engineer",
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"CUP_I_GUE_Commander",
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"CUP_I_GUE_Medic",
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"CUP_I_GUE_Soldier_AKS74",
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"CUP_I_GUE_Soldier_LAT",
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"CUP_I_GUE_Sniper",
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"CUP_I_GUE_Officer"
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];
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// Armed vehicles
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KP_liberation_guerilla_vehicles = [
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"CUP_I_Datsun_PK_Random",
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"CUP_I_Datsun_PK_Random",
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"CUP_I_Datsun_PK_Random",
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"CUP_I_BMP2_NAPA",
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"CUP_I_BRDM2_NAPA",
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"CUP_I_BRDM2_NAPA",
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"CUP_I_MTLB_pk_NAPA",
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"CUP_I_MTLB_pk_NAPA",
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"CUP_I_T34_NAPA",
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"CUP_I_T34_NAPA",
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"CUP_I_T55_NAPA",
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"CUP_I_T72_NAPA"
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];
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/* Guerilla Equipment
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There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
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/* Weapons - You've to add the weapons as array like
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["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
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You can leave optic and tripod empty with "" */
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KP_liberation_guerilla_weapons_1 =[
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["CUP_srifle_CZ550","CUP_5x_22_LR_17_HMR_M",10,"",""],
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["CUP_srifle_CZ550_rail","CUP_5x_22_LR_17_HMR_M",10,"optic_mrco",""],
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["CUP_srifle_LeeEnfield","CUP_10x_303_M",10,"",""],
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["CUP_srifle_LeeEnfield_rail","CUP_10x_303_M",10,"cup_optic_sb_11_4x20_pm","cup_bipod_harris_1a2_I"],
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["CUP_glaunch_M79","CUP_1Rnd_HEDP_M203",16,"",""],
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""]
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];
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KP_liberation_guerilla_weapons_2 =[
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_AKM","CUP_30Rnd_762x39_AK47_M",4,"cup_optic_pso_1_ak_open",""],
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["CUP_arifle_AK47_GL_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M",3,"optic_ACO_grn","bipod_01_F_blk"],
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["CUP_smg_SA61","CUP_50Rnd_B_765x17_Ball_M",5,"",""]
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];
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KP_liberation_guerilla_weapons_3 =[
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_arifle_AK74M","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
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["CUP_arifle_AK74M_GL","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
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["CUP_arifle_RPK74M_railed","CUP_60Rnd_545x39_AK74M_M",3,"cup_optic_zddot",""],
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["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
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["CUP_lmg_Pecheneg","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",2,"optic_MRCO",""],
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["CUP_srifle_SVD","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""],
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["CUP_srifle_SVD_wdl","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""],
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];
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// Uniforms
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KP_liberation_guerilla_uniforms_1 = [
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"CUP_U_I_Villager_03",
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"CUP_U_I_Woodlander03",
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"CUP_U_I_Woodlander_02",
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"CUP_U_I_Worker_02",
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"CUP_U_I_Villager_04",
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"CUP_U_I_Woodlander_01",
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"CUP_U_C_Woodlander_04",
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"CUP_U_C_Citizen_04",
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"CUP_U_C_Citizen_01"
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];
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KP_liberation_guerilla_uniforms_2 = [
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"CUP_I_B_PMC_Unit_20",
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"CUP_I_B_PMC_Unit_19",
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"CUP_I_B_PMC_Unit_11",
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"CUP_I_B_PMC_Unit_10",
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"CUP_I_B_PMC_Unit_9",
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"CUP_I_B_PMC_Unit_12",
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"CUP_I_B_PMC_Unit_16",
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"CUP_I_B_PMC_Unit_22"
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];
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KP_liberation_guerilla_uniforms_3 = [
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"CUP_U_I_GUE_Flecktarn2",
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"CUP_U_I_GUE_Flecktarn3",
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"CUP_U_I_GUE_Flecktarn",
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"CUP_U_I_Gillie_Top",
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"U_I_C_Soldier_Para_1_F",
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"U_I_C_Soldier_Para_2_F",
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"U_I_C_Soldier_Para_3_F",
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"U_I_C_Soldier_Para_4_F",
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"U_I_C_Soldier_Camo_F"
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];
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// Vests
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KP_liberation_guerilla_vests_1 = [
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"CUP_V_I_Guerilla_Jacket",
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"V_LegStrapBag_coyote_F",
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"V_LegStrapBag_olive_F",
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"V_LegStrapBag_black_F",
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"V_Pocketed_coyote_F",
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"V_Pocketed_olive_F",
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"V_Pocketed_black_F",
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"V_BandollierB_cbr",
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"V_BandollierB_rgr",
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"V_BandollierB_khk",
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"V_BandollierB_oli",
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"V_BandollierB_blk",
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"V_BandollierB_ghex_F"
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];
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KP_liberation_guerilla_vests_2 = [
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"V_TacVestIR_blk",
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"V_Chestrig_rgr",
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"V_Chestrig_khk",
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"V_Chestrig_oli",
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"V_Chestrig_blk",
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"V_HarnessO_brn",
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"V_HarnessO_gry",
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"V_HarnessO_ghex_F",
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"V_HarnessOGL_brn",
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"V_HarnessOGL_gry",
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"V_HarnessOGL_ghex_F"
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];
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KP_liberation_guerilla_vests_3 = [
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"V_TacVest_oli",
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"CUP_V_RUS_Smersh_2",
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"CUP_V_I_Carrier_Belt",
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"CUP_V_B_PASGT_OD",
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"CUP_V_B_GER_Carrier_Rig",
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"CUP_V_B_GER_Carrier_Vest_2",
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"V_TacChestrig_oli_F"
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];
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// Headgear
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KP_liberation_guerilla_headgear_1 = [
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"",
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"",
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"",
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"",
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"CUP_H_C_Ushanka_02",
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"CUP_H_C_Ushanka_03",
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"CUP_H_C_Ushanka_04",
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"CUP_H_C_Ushanka_01",
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"CUP_H_C_Beret_03",
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"CUP_H_C_Beret_02",
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"CUP_H_C_Beret_01",
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"CUP_H_C_Beret_04",
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"CUP_H_C_Beanie_01",
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"CUP_H_C_Beanie_02",
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"CUP_H_C_Beanie_03",
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"CUP_H_C_Beanie_04"
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];
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KP_liberation_guerilla_headgear_2 = [
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"H_Bandanna_blu",
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"H_Bandanna_sand",
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"H_Bandanna_gry",
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"H_Bandanna_camo",
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"H_Bandanna_cbr",
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"H_Bandanna_sgg",
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"H_Bandanna_khk",
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"CUP_H_C_Ushanka_02",
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"CUP_H_C_Ushanka_03",
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"CUP_H_C_Ushanka_04",
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"CUP_H_C_Ushanka_01",
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"H_PASGT_basic_black_F",
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"H_PASGT_basic_olive_F",
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"H_Cap_blk_Raven",
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"H_MilCap_dgtl"
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];
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KP_liberation_guerilla_headgear_3 = [
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"H_Shemag_olive",
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"H_Shemag_olive_hs",
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"H_Shemag_olive",
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"H_Booniehat_khk",
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"H_Booniehat_oli",
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"CUP_H_Ger_Boonie_Flecktarn",
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"H_PASGT_basic_olive_F",
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"CUP_H_GER_LWH_Flecktarn"
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];
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// Facegear. Applies for tier 2 and 3.
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KP_liberation_guerilla_facegear = [
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"",
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"",
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"",
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"G_Bandanna_shades",
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"G_Bandanna_beast",
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"G_Bandanna_tan",
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"G_Bandanna_khk",
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"G_Bandanna_oli",
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"G_Bandanna_aviator",
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"G_Bandanna_blk"
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];
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@ -1,11 +1,11 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- Project Infinite AIO
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Optional Mods:
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- Project Infinite AIO
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*/
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/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
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