Changes:
- Added CUP NAPA preset
- Added CUP Chernarussian Civilians preset
- Updated existing CUP civilian and GREENFOR presets to have 0.96.5 comment blocks
This commit is contained in:
Eogos 2019-07-21 14:20:48 -04:00
parent 823949e007
commit 3f9b793cea
6 changed files with 303 additions and 14 deletions

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@ -105,7 +105,8 @@ KP_liberation_preset_opfor = 0;
3 = Project OPFOR (Middle Eastern)
4 = Project OPFOR (Sahrani)
5 = Germany (Global Mobilization)
6 = CUP Takistani Locals */
6 = CUP Takistani Locals
7 = CUP National Party of Chernarus */
KP_liberation_preset_resistance = 0;
/* Civilians preset:
@ -115,7 +116,8 @@ KP_liberation_preset_resistance = 0;
3 = RDS Civilians
4 = Germany (Global Mobilization)
5 = Unsung
6 = CUP Takistani Civilians */
6 = CUP Takistani Civilians
7 = CUP Chernarussian Civilians */
KP_liberation_preset_civilians = 0;
/* Which arsenal preset should be used?

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@ -0,0 +1,71 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
// Civilian classnames.
civilians = [
"CUP_C_C_Assistant_01",
"CUP_C_C_Citizen_02",
"CUP_C_C_Citizen_01",
"CUP_C_C_Citizen_04",
"CUP_C_C_Citizen_03",
"CUP_C_C_Doctor_01",
"C_journalist_F",
"C_Journalist_01_War_F",
"CUP_C_C_Functionary_01",
"CUP_C_C_Functionary_02",
"CUP_C_C_Worker_05",
"CUP_C_C_Mechanic_02",
"CUP_C_C_Mechanic_03",
"CUP_C_C_Mechanic_01",
"CUP_C_C_Rescuer_01",
"CUP_C_C_Pilot_01",
"CUP_C_C_Priest_01",
"CUP_C_C_Profiteer_02",
"CUP_C_C_Profiteer_03",
"CUP_C_C_Profiteer_01",
"CUP_C_C_Profiteer_04",
"CUP_C_C_Rocker_01",
"CUP_C_C_Rocker_03",
"CUP_C_C_Rocker_02",
"CUP_C_C_Rocker_04",
"CUP_C_C_Schoolteacher_01",
"CUP_C_C_Villager_01",
"CUP_C_C_Villager_04",
"CUP_C_C_Villager_02",
"CUP_C_C_Villager_03",
"CUP_C_C_Woodlander_01",
"CUP_C_C_Woodlander_02",
"CUP_C_C_Woodlander_03",
"CUP_C_C_Woodlander_04",
"CUP_C_C_Worker_03",
"CUP_C_C_Worker_04",
"CUP_C_C_Worker_02",
"CUP_C_C_Worker_01"
];
// Civilian vehicle classnames.
civilian_vehicles = [
"CUP_C_Skoda_Blue_CIV",
"CUP_C_Skoda_Green_CIV",
"CUP_C_Skoda_Red_CIV",
"CUP_C_Skoda_White_CIV",
"CUP_C_Datsun_Covered",
"CUP_C_Datsun_Plain",
"CUP_C_Datsun_Tubeframe",
"CUP_C_Golf4_red_Civ",
"CUP_C_Ikarus_Chernarus",
"CUP_C_Lada_White_CIV",
"CUP_C_Lada_Red_CIV",
"CUP_C_SUV_CIV",
"CUP_C_Tractor_CIV",
"CUP_C_Tractor_Old_CIV",
"CUP_C_Ural_Civ_03",
"CUP_C_Ural_Open_Civ_03"
];

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@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
// Civilian classnames.

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@ -51,6 +51,7 @@ switch (KP_liberation_preset_resistance) do {
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\RACS.sqf";};
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\germany.sqf";};
case 6: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\CUP_TakiLocals.sqf";};
case 7: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\CUP_NAPA.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\resistance\custom.sqf";};
};
@ -61,6 +62,7 @@ switch (KP_liberation_preset_civilians) do {
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\germany.sqf";};
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\unsung.sqf";};
case 6: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\CUP_TakiCivs.sqf";};
case 7: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\CUP_ChernoCivs.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\civilians\custom.sqf";};
};

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@ -0,0 +1,214 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"CUP_I_GUE_Soldier_AR",
"CUP_I_GUE_Engineer",
"CUP_I_GUE_Commander",
"CUP_I_GUE_Medic",
"CUP_I_GUE_Soldier_AKS74",
"CUP_I_GUE_Soldier_LAT",
"CUP_I_GUE_Sniper",
"CUP_I_GUE_Officer"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"CUP_I_Datsun_PK_Random",
"CUP_I_Datsun_PK_Random",
"CUP_I_Datsun_PK_Random",
"CUP_I_BMP2_NAPA",
"CUP_I_BRDM2_NAPA",
"CUP_I_BRDM2_NAPA",
"CUP_I_MTLB_pk_NAPA",
"CUP_I_MTLB_pk_NAPA",
"CUP_I_T34_NAPA",
"CUP_I_T34_NAPA",
"CUP_I_T55_NAPA",
"CUP_I_T72_NAPA"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 =[
["CUP_srifle_CZ550","CUP_5x_22_LR_17_HMR_M",10,"",""],
["CUP_srifle_CZ550_rail","CUP_5x_22_LR_17_HMR_M",10,"optic_mrco",""],
["CUP_srifle_LeeEnfield","CUP_10x_303_M",10,"",""],
["CUP_srifle_LeeEnfield_rail","CUP_10x_303_M",10,"cup_optic_sb_11_4x20_pm","cup_bipod_harris_1a2_I"],
["CUP_glaunch_M79","CUP_1Rnd_HEDP_M203",16,"",""],
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""]
];
KP_liberation_guerilla_weapons_2 =[
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_AKM","CUP_30Rnd_762x39_AK47_M",4,"cup_optic_pso_1_ak_open",""],
["CUP_arifle_AK47_GL_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M",3,"optic_ACO_grn","bipod_01_F_blk"],
["CUP_smg_SA61","CUP_50Rnd_B_765x17_Ball_M",5,"",""]
];
KP_liberation_guerilla_weapons_3 =[
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_arifle_AK74M","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
["CUP_arifle_AK74M_GL","CUP_30Rnd_545x39_AK74M_M",4,"cup_optic_kobra",""],
["CUP_arifle_RPK74M_railed","CUP_60Rnd_545x39_AK74M_M",3,"cup_optic_zddot",""],
["CUP_arifle_AK47_Early","CUP_30Rnd_762x39_AK47_M",4,"",""],
["CUP_lmg_Pecheneg","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",2,"optic_MRCO",""],
["CUP_srifle_SVD","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""],
["CUP_srifle_SVD_wdl","CUP_10Rnd_762x54_SVD_M",12,"cup_optic_pso_3_open",""],
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"CUP_U_I_Villager_03",
"CUP_U_I_Woodlander03",
"CUP_U_I_Woodlander_02",
"CUP_U_I_Worker_02",
"CUP_U_I_Villager_04",
"CUP_U_I_Woodlander_01",
"CUP_U_C_Woodlander_04",
"CUP_U_C_Citizen_04",
"CUP_U_C_Citizen_01"
];
KP_liberation_guerilla_uniforms_2 = [
"CUP_I_B_PMC_Unit_20",
"CUP_I_B_PMC_Unit_19",
"CUP_I_B_PMC_Unit_11",
"CUP_I_B_PMC_Unit_10",
"CUP_I_B_PMC_Unit_9",
"CUP_I_B_PMC_Unit_12",
"CUP_I_B_PMC_Unit_16",
"CUP_I_B_PMC_Unit_22"
];
KP_liberation_guerilla_uniforms_3 = [
"CUP_U_I_GUE_Flecktarn2",
"CUP_U_I_GUE_Flecktarn3",
"CUP_U_I_GUE_Flecktarn",
"CUP_U_I_Gillie_Top",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Camo_F"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"CUP_V_I_Guerilla_Jacket",
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F"
];
KP_liberation_guerilla_vests_2 = [
"V_TacVestIR_blk",
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_oli",
"CUP_V_RUS_Smersh_2",
"CUP_V_I_Carrier_Belt",
"CUP_V_B_PASGT_OD",
"CUP_V_B_GER_Carrier_Rig",
"CUP_V_B_GER_Carrier_Vest_2",
"V_TacChestrig_oli_F"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"CUP_H_C_Ushanka_02",
"CUP_H_C_Ushanka_03",
"CUP_H_C_Ushanka_04",
"CUP_H_C_Ushanka_01",
"CUP_H_C_Beret_03",
"CUP_H_C_Beret_02",
"CUP_H_C_Beret_01",
"CUP_H_C_Beret_04",
"CUP_H_C_Beanie_01",
"CUP_H_C_Beanie_02",
"CUP_H_C_Beanie_03",
"CUP_H_C_Beanie_04"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"CUP_H_C_Ushanka_02",
"CUP_H_C_Ushanka_03",
"CUP_H_C_Ushanka_04",
"CUP_H_C_Ushanka_01",
"H_PASGT_basic_black_F",
"H_PASGT_basic_olive_F",
"H_Cap_blk_Raven",
"H_MilCap_dgtl"
];
KP_liberation_guerilla_headgear_3 = [
"H_Shemag_olive",
"H_Shemag_olive_hs",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"CUP_H_Ger_Boonie_Flecktarn",
"H_PASGT_basic_olive_F",
"CUP_H_GER_LWH_Flecktarn"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk"
];

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@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- Project Infinite AIO
Optional Mods:
- Project Infinite AIO
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation