Renamed `trigger_server_save` to `doSaveTrigger`

This commit is contained in:
Wyqer 2019-06-17 20:55:20 +02:00
parent 1214312635
commit 4159741621
No known key found for this signature in database
GPG Key ID: D7E2F8BD7F1E48FA
8 changed files with 10 additions and 10 deletions

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@ -2,5 +2,5 @@ _save_interval = 20;
while { GRLIB_endgame == 0 } do {
sleep _save_interval;
trigger_server_save = true;
};
doSaveTrigger = true;
};

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@ -14,7 +14,7 @@ if ( _create_fob_building ) then {
sleep 1;
};
trigger_server_save = true;
doSaveTrigger = true;
sleep 3;
[_new_fob, 0] remoteExec ["remote_call_fob"];

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@ -71,7 +71,7 @@ publicVariable "asymm_blocked_sectors";
sleep 1;
trigger_server_save = true;
doSaveTrigger = true;
sleep 45;

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@ -159,4 +159,4 @@ stats_secondary_objectives = stats_secondary_objectives + 1;
[5] remoteExec ["remote_call_intel"];
GRLIB_secondary_in_progress = -1; publicVariable "GRLIB_secondary_in_progress";
sleep 1;
trigger_server_save = true;
doSaveTrigger = true;

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@ -123,9 +123,9 @@ waitUntil {
combat_readiness = round (combat_readiness * GRLIB_secondary_objective_impact);
stats_secondary_objectives = stats_secondary_objectives + 1;
sleep 1;
trigger_server_save = true;
doSaveTrigger = true;
sleep 3;
[3] remoteExec ["remote_call_intel"];
GRLIB_secondary_in_progress = -1; publicVariable "GRLIB_secondary_in_progress";
GRLIB_secondary_in_progress = -1; publicVariable "GRLIB_secondary_in_progress";

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@ -104,4 +104,4 @@ stats_secondary_objectives = stats_secondary_objectives + 1;
GRLIB_secondary_in_progress = -1; publicVariable "GRLIB_secondary_in_progress";
sleep 1;
trigger_server_save = true;
doSaveTrigger = true;

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@ -46,7 +46,7 @@ if ( GRLIB_endgame == 0 ) then {
publicVariable "GRLIB_all_fobs";
reset_battlegroups_ai = true;
[_thispos] call destroy_fob;
trigger_server_save = true;
doSaveTrigger = true;
stats_fobs_lost = stats_fobs_lost + 1;
} else {
[_thispos, 3] remoteExec ["remote_call_fob"];

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@ -49,7 +49,7 @@ if ( GRLIB_endgame == 0 ) then {
publicVariable "blufor_sectors";
[_sector, 2] remoteExec ["remote_call_sector"];
reset_battlegroups_ai = true;
trigger_server_save = true;
doSaveTrigger = true;
stats_sectors_lost = stats_sectors_lost + 1;
{
if (_sector in _x) exitWith {