Ignore some buildings in civrep building count and fix building under powerlines

This commit is contained in:
Christian 2017-10-06 12:18:07 +02:00
parent c143b6c591
commit 42cdebb805
2 changed files with 25 additions and 0 deletions

View File

@ -430,6 +430,29 @@ KP_liberation_small_storage_positions = [
[2.4502,-1.79883,0.6]
];
// Building classnames which should be ignored for the destroyed/damaged buildings check for the civil reputation
KP_liberation_cr_ignored_buildings = [
"Land_LampStreet_small_F",
"Land_PowerPoleWooden_L_F",
"Land_LampShabby_F",
"Land_SlideCastle_F",
"Land_Carousel_01_F",
"Land_LampDecor_F",
"Land_LampStreet_F",
"Land_LampHalogen_F",
"Land_LampSolar_F",
"Land_LampHarbour_F",
"Land_HighVoltageColumnWire_F",
"Land_HighVoltageColumn_F",
"Land_fs_feed_F",
"Land_PowerWireBig_left_F",
"Land_runway_edgelight_blue_F",
"Land_LampAirport_off_F",
"Land_Flush_Light_green_F",
"Land_LampAirport_F",
"Land_PierLadder_F"
];
// DO NOT CHANGE (unless you know what you are doing).
GRLIB_endgame = 0;
if ( GRLIB_blufor_cap > 100 ) then { GRLIB_blufor_cap = 100 };

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@ -100,6 +100,8 @@ GRLIB_ignore_colisions_when_building = [
"Land_Razorwire_F",
"Sign_Sphere100cm_F",
"Land_ClutterCutter_large_F",
"Land_HighVoltageColumnWire_F",
"Land_PowerWireBig_left_F",
"B_HMG_01_A_F", //Mk30A HMG .50
"B_HMG_01_high_F", //Mk30 HMG .50 (Raised)
"B_GMG_01_A_F", //Mk32A GMG 20mm