Ignore some buildings in civrep building count and fix building under powerlines
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c143b6c591
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@ -430,6 +430,29 @@ KP_liberation_small_storage_positions = [
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[2.4502,-1.79883,0.6]
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];
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// Building classnames which should be ignored for the destroyed/damaged buildings check for the civil reputation
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KP_liberation_cr_ignored_buildings = [
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"Land_LampStreet_small_F",
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"Land_PowerPoleWooden_L_F",
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"Land_LampShabby_F",
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"Land_SlideCastle_F",
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"Land_Carousel_01_F",
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"Land_LampDecor_F",
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"Land_LampStreet_F",
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"Land_LampHalogen_F",
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"Land_LampSolar_F",
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"Land_LampHarbour_F",
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"Land_HighVoltageColumnWire_F",
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"Land_HighVoltageColumn_F",
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"Land_fs_feed_F",
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"Land_PowerWireBig_left_F",
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"Land_runway_edgelight_blue_F",
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"Land_LampAirport_off_F",
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"Land_Flush_Light_green_F",
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"Land_LampAirport_F",
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"Land_PierLadder_F"
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];
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// DO NOT CHANGE (unless you know what you are doing).
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GRLIB_endgame = 0;
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if ( GRLIB_blufor_cap > 100 ) then { GRLIB_blufor_cap = 100 };
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@ -100,6 +100,8 @@ GRLIB_ignore_colisions_when_building = [
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"Land_Razorwire_F",
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"Sign_Sphere100cm_F",
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"Land_ClutterCutter_large_F",
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"Land_HighVoltageColumnWire_F",
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"Land_PowerWireBig_left_F",
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"B_HMG_01_A_F", //Mk30A HMG .50
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"B_HMG_01_high_F", //Mk30 HMG .50 (Raised)
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"B_GMG_01_A_F", //Mk32A GMG 20mm
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