CP1
Changes: - Added BLUFOR CUP BAF Desert Preset - Added BLUFOR CUP BAF Woodland Preset - Added BLUFOR CUP USMC Desert Preset - Added BLUFOR CUP USMC Woodland Preset - Added OPFOR CUP SLA Preset - Added OPFOR CUP TakiArmy Preset - Added GREENFOR CUP TakiLocals Preset - Added CUP Takistani Civilians Preset - Added AttachTo points for MTVR, CH-47F, CH-53E, and Wolfhound desert variant.
This commit is contained in:
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66fd935c65
commit
49f7c128b8
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@ -7,6 +7,9 @@
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KP_liberation_medical_vehicles = [
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"B_Truck_01_medical_F",
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"B_T_Truck_01_medical_F",
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"CUP_B_LR_Ambulance_GB_D",
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"CUP_B_HMMWV_Ambulance_USA",
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"CUP_B_HMMWV_Ambulance_USMC",
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"rhsusf_M1085A1P2_B_D_Medical_fmtv_usarmy",
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"rhsusf_M1085A1P2_B_WD_Medical_fmtv_usarmy",
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"rhsusf_m113_usarmy_medical",
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@ -65,7 +68,11 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
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12 = Germany East Winter (Global Mobilization)
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13 = CSAT Brown
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14 = CSAT Green
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15 = Unsung US */
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15 = Unsung US
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16 = CUP British Armed Forces (Desert)
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17 = CUP British Armed Forces (Woodland)
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18 = CUP US Marine Corps (Desert)
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19 = CUP US Marine Corps (Woodland) */
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KP_liberation_preset_blufor = 0;
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/* OPFOR preset:
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@ -81,7 +88,9 @@ KP_liberation_preset_blufor = 0;
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9 = Germany West Winter (Global Mobilization)
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10 = Germany East (Global Mobilization)
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11 = Germany East Winter (Global Mobilization)
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12 = Unsung NVA */
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12 = Unsung NVA
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13 = CUP Sahrani Liberation Army
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14 = CUP Takistani Army */
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KP_liberation_preset_opfor = 0;
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/* Resistance preset:
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@ -90,7 +99,8 @@ KP_liberation_preset_opfor = 0;
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2 = RHS GREF
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3 = Project OPFOR (Middle Eastern)
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4 = Project OPFOR (Sahrani)
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5 = Germany (Global Mobilization) */
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5 = Germany (Global Mobilization)
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6 = CUP Takistani Locals */
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KP_liberation_preset_resistance = 0;
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/* Civilians preset:
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@ -99,7 +109,8 @@ KP_liberation_preset_resistance = 0;
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2 = Project OPFOR (Middle Eastern)
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3 = RDS Civilians
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4 = Germany (Global Mobilization)
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5 = Unsung */
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5 = Unsung
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6 = CUP Takistani Civilians */
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KP_liberation_preset_civilians = 0;
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/* Which arsenal preset should be used?
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@ -454,6 +465,14 @@ box_transport_config = [
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["O_T_Truck_03_transport_ghex_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
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["O_T_Truck_03_covered_ghex_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
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["greuh_eh101_gr", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]],
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["CUP_B_MTVR_USMC", -6.5, [-0.009,-0.647,0.112], [-0.054,-2.535,0.112]],
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["CUP_B_MTVR_USA", -6.5, [-0.009,-0.647,0.112], [-0.054,-2.535,0.112]],
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["CUP_B_CH53E_USMC", -8, [0,7.566,-3], [0,5.749,-3], [0,3.847,-3], [0,2,-3], [0,0.338,-3]],
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["CUP_B_CH47F_GB", -8, [0,-3.535,-1.9], [0,-1.819,-1.9], [0,0.98,-1.9], [0,3.037,-1.9]],
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["CUP_B_CH47F_USA", -8, [0,-3.535,-1.9], [0,-1.819,-1.9], [0,0.98,-1.9], [0,3.037,-1.9]],
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["CUP_B_Wolfhound_GMG_GB_D", -6.5, [0,-3.5,2.3]],
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["CUP_B_Wolfhound_HMG_GB_D", -6.5, [0,-3.5,2.3]],
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["CUP_B_Wolfhound_LMG_GB_D", -6.5, [0,-3.5,2.3]],
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["CUP_B_Wolfhound_GMG_GB_W", -6.5, [0,-3.5,2.3]],
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["CUP_B_Wolfhound_HMG_GB_W", -6.5, [0,-3.5,2.3]],
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["CUP_B_Wolfhound_LMG_GB_W", -6.5, [0,-3.5,2.3]],
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@ -0,0 +1,321 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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/* - Support classnames.
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Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
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FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
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FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
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Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
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Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
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huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
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crewman_classname = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles. Default is "B_crew_F".
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pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
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KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
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KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
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KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
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KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
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KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
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/* - Friendly classnames.
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
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infantry_units = [
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["CUP_B_BAF_Soldier_RiflemanLite_DDPM",15,0,0], //Rifleman (Light)
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["CUP_B_BAF_Soldier_Rifleman_DDPM",20,0,0], //Rifleman
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["CUP_B_BAF_Soldier_RiflemanAT_DDPM",30,0,0], //Rifleman (AT)
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["CUP_B_BAF_Soldier_Grenadier_DDPM",25,0,0], //Grenadier
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["CUP_B_BAF_Soldier_AutoRifleman_DDPM",25,0,0], //Autorifleman
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["CUP_B_BAF_Soldier_HeavyGunner_DDPM",35,0,0], //Heavygunner
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["CUP_B_BAF_Soldier_Marksman_DDPM",30,0,0], //Marksman
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["CUP_B_BAF_Soldier_SharpShooter_DDPM",40,0,0], //Sharpshooter
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["CUP_B_BAF_Soldier_AT_DDPM",50,10,0], //AT Specialist
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["CUP_B_BAF_Soldier_AA_DDPM",50,10,0], //AA Specialist
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["CUP_B_BAF_Soldier_Medic_DDPM",30,0,0], //Combat Life Saver
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["CUP_B_BAF_Soldier_Engineer_DDPM",30,0,0], //Engineer
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["CUP_B_BAF_Soldier_Explosive_DDPM",30,0,0], //Explosives Specialist
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["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], //Recon Scout
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["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], //Recon Scout (AT)
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["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], //Recon Marksman
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["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], //Recon Sharpshooter
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["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], //Recon Paramedic
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["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], //Recon Demolition Expert
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["CUP_B_BAF_Sniper_AS50_TWS_DDPM",70,5,0], //Sniper
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["CUP_B_BAF_Sniper_AS50_DDPM",70,5,0], //Sniper (Arid)
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["CUP_B_BAF_Sniper_DDPM",70,5,0], //Sniper (Lush)
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["CUP_B_BAF_Spotter_DDPM",20,0,0], //Spotter
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["CUP_B_BAF_Soldier_Crew_DDPM",10,0,0], //Crewman
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["CUP_B_BAF_Soldier_Paratrooper_DDPM",20,0,0], //Para Trooper
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["CUP_B_BAF_Soldier_Helicrew_DDPM",10,0,0], //Helicopter Crew
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["CUP_B_BAF_Soldier_Helipilot_DDPM",10,0,0], //Helicopter Pilot
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["CUP_B_BAF_Soldier_Pilot_DDPM",10,0,0] //Pilot
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];
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light_vehicles = [
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["CUP_B_LR_Transport_GB_D",75,0,50], //Land Rover 110 Transport
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["CUP_B_LR_MG_GB_D",75,50,50], //Land Rover 110 (M2)
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["CUP_B_LR_Special_M2_GB_D",100,80,50], //Land Rover 110 (M2 Special)
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["CUP_B_LR_Special_GMG_GB_D",100,100,50], //Land Rover 110 (GMG Special)
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["CUP_B_BAF_Coyote_L2A1_D",100,40,50], //Coyote L2A1
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["CUP_B_BAF_Coyote_GMG_D",100,60,50], //Coyote GMG
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["CUP_B_Mastiff_LMG_GB_D",250,20,150], //Mastiff PPV LMG
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["CUP_B_Mastiff_HMG_GB_D",250,40,150], //Mastiff PPV HMG
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["CUP_B_Mastiff_GMG_GB_D",250,60,150], //Mastiff PPV GMG
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["CUP_B_Wolfhound_LMG_GB_D",175,20,150], //Wolfhound TSV LMG
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["CUP_B_Wolfhound_HMG_GB_D",175,40,150], //Wolfhound TSV HMG
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["CUP_B_Wolfhound_GMG_GB_D",175,60,150], //Wolfhound TSV GMG
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["CUP_B_MTVR_USA",125,0,75] //MTVR Transport
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];
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heavy_vehicles = [
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["CUP_B_FV432_Bulldog_GB_D",300,100,150], //FV432 Bulldog M240
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["CUP_B_FV432_Bulldog_GB_D_RWS",300,250,150], //FV432 Bulldog M2 RWS
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["CUP_B_MCV80_GB_D",300,450,275], //MCV-80 Warrior
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["CUP_B_MCV80_GB_D_SLAT",400,450,275], //MCV-80 Warrior (SLAT)
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["CUP_B_FV510_GB_D",350,550,275], //FV510 Warrior
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["CUP_B_FV510_GB_D_SLAT",450,550,275], //FV510 Warrior (SLAT)
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["CUP_B_Challenger2_Desert_BAF",500,800,450], //FV4034 Challenger 2
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["CUP_B_Challenger2_2CD_BAF",500,800,450] //FV4034 Challenger 2 (Two-Color Desert)
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];
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air_vehicles = [
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["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], //AW159 Wildcat (Black Cat, Unarmed)
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["CUP_B_AW159_Unarmed_GB",225,0,125], //AW159 Wildcat (Green, Unarmed)
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["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], //AW159 Wildcat (Grey, Unarmed)
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["CUP_B_AW159_RN_Blackcat",350,400,125], //AW159 Wildcat (Black Cat)
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["CUP_B_AW159_GB",350,400,125], //AW159 Wildcat (Green)
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["CUP_B_AW159_RN_Grey",350,400,125], //AW159 Wildcat (Grey)
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["CUP_B_AH1_DL_BAF",750,600,325], //AH1
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["CUP_B_GR9_DYN_GB",1000,1200,600], //Harrier GR.9
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["CUP_B_F35B_BAF",1500,1750,450], //F-35B Lightning II
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["CUP_B_F35B_Stealth_BAF",1500,1750,450] //F-35B Lightning II (Stealth)
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];
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static_vehicles = [
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["CUP_B_L111A1_BAF_DDPM",25,40,0], //L111A1 Machine Gun
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["CUP_B_L111A1_MiniTripod_BAF_DDPM",25,40,0], //L111A1 Minitripod
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["B_static_AT_F",50,100,0], //Static Titan Launcher (AT)
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["B_static_AA_F",50,100,0], //Static Titan Launcher (AA)
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["CUP_WV_B_CRAM",500,500,0], //C-RAM
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["CUP_WV_B_SS_Launcher",750,500,0], //Mk-29 GMLS
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["CUP_WV_B_RAM_Launcher",750,750,0], //Mk-49 GMLS
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["B_Mortar_01_F",80,150,0], //Mk6 Mortar
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["CUP_B_L16A2_BAF_DDPM",80,150,0] //L16A2 81mm Mortar
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];
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buildings = [
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["Land_Cargo_House_V1_F",0,0,0],
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["Land_Cargo_Patrol_V1_F",0,0,0],
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["Land_Cargo_Tower_V1_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["Flag_US_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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["Flag_UK_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_BLUFOR_F",0,0,0],
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["CamoNet_BLUFOR_open_F",0,0,0],
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["CamoNet_BLUFOR_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["MapBoard_altis_F",0,0,0],
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["MapBoard_stratis_F",0,0,0],
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["MapBoard_seismic_F",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
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["Land_GasTank_01_blue_F",0,0,0],
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["Land_GasTank_01_khaki_F",0,0,0],
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["Land_GasTank_01_yellow_F",0,0,0],
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["Land_GasTank_02_F",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_WaterBarrel_F",0,0,0],
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["Land_WaterTank_F",0,0,0],
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["Land_BagFence_Round_F",0,0,0],
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["Land_BagFence_Short_F",0,0,0],
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["Land_BagFence_Long_F",0,0,0],
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["Land_BagFence_Corner_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagBunker_Small_F",0,0,0],
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["Land_BagBunker_Large_F",0,0,0],
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["Land_BagBunker_Tower_F",0,0,0],
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["Land_HBarrier_1_F",0,0,0],
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["Land_HBarrier_3_F",0,0,0],
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["Land_HBarrier_5_F",0,0,0],
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["Land_HBarrier_Big_F",0,0,0],
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["Land_HBarrierWall4_F",0,0,0],
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["Land_HBarrierWall6_F",0,0,0],
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["Land_HBarrierWall_corner_F",0,0,0],
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["Land_HBarrierWall_corridor_F",0,0,0],
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["Land_HBarrierTower_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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||||
["Land_CncWall4_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,0,0,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["CUP_B_TowingTractor_GB",50,0,25], //Towing Tractor
|
||||
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
|
||||
["B_Truck_01_Repair_F",325,0,75], //HEMTT Repair
|
||||
["B_Truck_01_fuel_F",125,0,275], //HEMTT Fuel
|
||||
["B_Truck_01_ammo_F",125,200,75], //HEMTT Ammo
|
||||
["B_Slingload_01_Repair_F",275,0,0], //Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,200], //Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
|
||||
];
|
||||
|
||||
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
|
||||
// Light infantry squad.
|
||||
blufor_squad_inf_light = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
|
||||
"CUP_B_BAF_Soldier_Grenadier_DDPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_Marksman_DDPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DDPM",
|
||||
"CUP_B_BAF_Soldier_Engineer_DDPM"
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
|
||||
"CUP_B_BAF_Soldier_Grenadier_DDPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_HeavyGunner_DDPM",
|
||||
"CUP_B_BAF_Soldier_SharpShooter_DDPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DDPM",
|
||||
"CUP_B_BAF_Soldier_Engineer_DDPM"
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_AT_DDPM",
|
||||
"CUP_B_BAF_Soldier_AT_DDPM",
|
||||
"CUP_B_BAF_Soldier_AT_DDPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM"
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM",
|
||||
"CUP_B_BAF_Soldier_AA_DDPM",
|
||||
"CUP_B_BAF_Soldier_AA_DDPM",
|
||||
"CUP_B_BAF_Soldier_AA_DDPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DDPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DDPM"
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_MTP",
|
||||
"CUP_B_BAF_Soldier_Rifleman_MTP",
|
||||
"CUP_B_BAF_Soldier_Rifleman_MTP",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
|
||||
"CUP_B_BAF_Soldier_Marksman_MTP",
|
||||
"CUP_B_BAF_Soldier_Marksman_MTP",
|
||||
"CUP_B_BAF_Soldier_SharpShooter_MTP",
|
||||
"CUP_B_BAF_Soldier_SharpShooter_MTP",
|
||||
"CUP_B_BAF_Soldier_Medic_MTP",
|
||||
"CUP_B_BAF_Soldier_Explosive_MTP"
|
||||
];
|
||||
|
||||
// Paratroopers squad.
|
||||
blufor_squad_para = [
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DDPM"
|
||||
];
|
||||
|
||||
// Elite vehicles that should be unlocked through military base capture.
|
||||
elite_vehicles = [
|
||||
"CUP_B_MCV80_GB_D_SLAT", //MCV-80 Warrior (SLAT)
|
||||
"CUP_B_FV510_GB_D", //FV510 Warrior
|
||||
"CUP_B_FV510_GB_D_SLAT", //FV510 Warrior (SLAT)
|
||||
"CUP_B_Challenger2_Desert_BAF", //FV4034 Challenger 2
|
||||
"CUP_B_Challenger2_2CD_BAF", //FV4034 Challenger 2 (Two-Color Desert)
|
||||
"CUP_B_AH1_DL_BAF", //AH1
|
||||
"CUP_B_F35B_BAF", //F-35B Lightning II
|
||||
"CUP_B_F35B_Stealth_BAF", //F-35B Lightning II (Stealth)
|
||||
"CUP_WV_B_CRAM", //C-RAM
|
||||
"CUP_WV_B_SS_Launcher", //Mk-29 GMLS
|
||||
"CUP_WV_B_RAM_Launcher" //Mk-49 GMLS
|
||||
];
|
|
@ -0,0 +1,321 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
/* - Support classnames.
|
||||
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
|
||||
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
|
||||
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
|
||||
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
|
||||
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
|
||||
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
|
||||
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
|
||||
crewman_classname = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles. Default is "B_crew_F".
|
||||
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
|
||||
KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
|
||||
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
|
||||
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
|
||||
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
|
||||
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
|
||||
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
|
||||
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
|
||||
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
|
||||
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
|
||||
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
|
||||
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
|
||||
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
|
||||
|
||||
/* - Friendly classnames.
|
||||
Each array below represents one of the 7 pages within the build menu.
|
||||
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
|
||||
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
|
||||
infantry_units = [
|
||||
["CUP_B_BAF_Soldier_RiflemanLite_DPM",15,0,0], //Rifleman (Light)
|
||||
["CUP_B_BAF_Soldier_Rifleman_DPM",20,0,0], //Rifleman
|
||||
["CUP_B_BAF_Soldier_RiflemanAT_DPM",30,0,0], //Rifleman (AT)
|
||||
["CUP_B_BAF_Soldier_Grenadier_DPM",25,0,0], //Grenadier
|
||||
["CUP_B_BAF_Soldier_AutoRifleman_DPM",25,0,0], //Autorifleman
|
||||
["CUP_B_BAF_Soldier_HeavyGunner_DPM",35,0,0], //Heavygunner
|
||||
["CUP_B_BAF_Soldier_Marksman_DPM",30,0,0], //Marksman
|
||||
["CUP_B_BAF_Soldier_SharpShooter_DPM",40,0,0], //Sharpshooter
|
||||
["CUP_B_BAF_Soldier_AT_DPM",50,10,0], //AT Specialist
|
||||
["CUP_B_BAF_Soldier_AA_DPM",50,10,0], //AA Specialist
|
||||
["CUP_B_BAF_Soldier_Medic_DPM",30,0,0], //Combat Life Saver
|
||||
["CUP_B_BAF_Soldier_Engineer_DPM",30,0,0], //Engineer
|
||||
["CUP_B_BAF_Soldier_Explosive_DPM",30,0,0], //Explosives Specialist
|
||||
["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], //Recon Scout
|
||||
["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], //Recon Scout (AT)
|
||||
["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], //Recon Marksman
|
||||
["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], //Recon Sharpshooter
|
||||
["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], //Recon Paramedic
|
||||
["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], //Recon Demolition Expert
|
||||
["CUP_B_BAF_Sniper_AS50_TWS_DPM",70,5,0], //Sniper
|
||||
["CUP_B_BAF_Sniper_AS50_DPM",70,5,0], //Sniper (Arid)
|
||||
["CUP_B_BAF_Sniper_DPM",70,5,0], //Sniper (Lush)
|
||||
["CUP_B_BAF_Spotter_DPM",20,0,0], //Spotter
|
||||
["CUP_B_BAF_Soldier_Crew_DPM",10,0,0], //Crewman
|
||||
["CUP_B_BAF_Soldier_Paratrooper_DPM",20,0,0], //Para Trooper
|
||||
["CUP_B_BAF_Soldier_Helicrew_DPM",10,0,0], //Helicopter Crew
|
||||
["CUP_B_BAF_Soldier_Helipilot_DPM",10,0,0], //Helicopter Pilot
|
||||
["CUP_B_BAF_Soldier_Pilot_DPM",10,0,0] //Pilot
|
||||
];
|
||||
|
||||
light_vehicles = [
|
||||
["CUP_B_LR_Transport_GB_W",75,0,50], //Land Rover 110 (Transport) Woodland
|
||||
["CUP_B_LR_MG_GB_W",75,50,50], //Land Rover 110 (M2) Woodland
|
||||
["CUP_B_LR_Special_M2_GB_W",100,80,50], //Land Rover 110 (M2 Special) Woodland
|
||||
["CUP_B_LR_Special_GMG_GB_W",100,100,50], //Land Rover 110 (GMG Special) Woodland
|
||||
["CUP_B_BAF_Coyote_L2A1_W",100,40,50], //Coyote L2A1 Woodland
|
||||
["CUP_B_BAF_Coyote_GMG_W",100,60,50], //Coyote GMG Woodland
|
||||
["CUP_B_Mastiff_LMG_GB_W",250,20,150], //Mastiff PPV LMG Woodland
|
||||
["CUP_B_Mastiff_HMG_GB_W",250,40,150], //Mastiff PPV HMG Woodland
|
||||
["CUP_B_Mastiff_GMG_GB_W",250,60,150], //Mastiff PPV GMG Woodland
|
||||
["CUP_B_Wolfhound_LMG_GB_W",175,20,150], //Wolfhound TSV LMG Woodland
|
||||
["CUP_B_Wolfhound_HMG_GB_W",175,40,150], //Wolfhound TSV HMG Woodland
|
||||
["CUP_B_Wolfhound_GMG_GB_W",175,60,150], //Wolfhound TSV GMG Woodland
|
||||
["CUP_B_MTVR_USMC",125,0,75] //MTVR Transport
|
||||
];
|
||||
|
||||
heavy_vehicles = [
|
||||
["CUP_B_FV432_Bulldog_GB_W",300,100,150], //FV432 Bulldog M240 [Woodland]
|
||||
["CUP_B_FV432_Bulldog_GB_W_RWS",300,250,150], //FV432 Bulldog M2 RWS [Woodland]
|
||||
["CUP_B_MCV80_GB_W",300,450,275], //MCV-80 Warrior (Woodland)
|
||||
["CUP_B_MCV80_GB_W_SLAT",400,450,275], //MCV-80 Warrior (SLAT - Woodland)
|
||||
["CUP_B_FV510_GB_W",350,550,275], //FV510 Warrior (Woodland)
|
||||
["CUP_B_FV510_GB_W_SLAT",450,550,275], //FV510 Warrior (SLAT - Woodland)
|
||||
["CUP_B_Challenger2_Woodland_BAF",500,800,450], //FV4034 Challenger 2 (Woodland)
|
||||
["CUP_B_Challenger2_2CW_BAF",500,800,450] //FV4034 Challenger 2 (Two-Color Woodland)
|
||||
];
|
||||
|
||||
air_vehicles = [
|
||||
["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], //AW159 Wildcat (Black Cat, Unarmed)
|
||||
["CUP_B_AW159_Unarmed_GB",225,0,125], //AW159 Wildcat (Green, Unarmed)
|
||||
["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], //AW159 Wildcat (Grey, Unarmed)
|
||||
["CUP_B_AW159_RN_Blackcat",350,400,125], //AW159 Wildcat (Black Cat)
|
||||
["CUP_B_AW159_GB",350,400,125], //AW159 Wildcat (Green)
|
||||
["CUP_B_AW159_RN_Grey",350,400,125], //AW159 Wildcat (Grey)
|
||||
["CUP_B_AH1_DL_BAF",750,600,325], //AH1
|
||||
["CUP_B_GR9_DYN_GB",1000,1200,600], //Harrier GR.9
|
||||
["CUP_B_F35B_BAF",1500,1750,450], //F-35B Lightning II
|
||||
["CUP_B_F35B_Stealth_BAF",1500,1750,450] //F-35B Lightning II (Stealth)
|
||||
];
|
||||
|
||||
static_vehicles = [
|
||||
["CUP_B_L111A1_BAF_DPM",25,40,0], //L111A1 Machine Gun
|
||||
["CUP_B_L111A1_MiniTripod_BAF_DPM",25,40,0], //L111A1 Minitripod
|
||||
["B_static_AT_F",50,100,0], //Static Titan Launcher (AT)
|
||||
["B_static_AA_F",50,100,0], //Static Titan Launcher (AA)
|
||||
["CUP_WV_B_CRAM",500,500,0], //C-RAM
|
||||
["CUP_WV_B_SS_Launcher",750,500,0], //Mk-29 GMLS
|
||||
["CUP_WV_B_RAM_Launcher",750,750,0], //Mk-49 GMLS
|
||||
["B_Mortar_01_F",80,150,0], //Mk6 Mortar
|
||||
["CUP_B_L16A2_BAF_DPM",80,150,0] //L16A2 81mm Mortar
|
||||
];
|
||||
|
||||
buildings = [
|
||||
["Land_Cargo_House_V1_F",0,0,0],
|
||||
["Land_Cargo_Patrol_V1_F",0,0,0],
|
||||
["Land_Cargo_Tower_V1_F",0,0,0],
|
||||
["Flag_NATO_F",0,0,0],
|
||||
["Flag_US_F",0,0,0],
|
||||
["BWA3_Flag_Ger_F",0,0,0],
|
||||
["Flag_UK_F",0,0,0],
|
||||
["Flag_White_F",0,0,0],
|
||||
["Land_Medevac_house_V1_F",0,0,0],
|
||||
["Land_Medevac_HQ_V1_F",0,0,0],
|
||||
["Flag_RedCrystal_F",0,0,0],
|
||||
["CamoNet_BLUFOR_F",0,0,0],
|
||||
["CamoNet_BLUFOR_open_F",0,0,0],
|
||||
["CamoNet_BLUFOR_big_F",0,0,0],
|
||||
["Land_PortableLight_single_F",0,0,0],
|
||||
["Land_PortableLight_double_F",0,0,0],
|
||||
["Land_LampSolar_F",0,0,0],
|
||||
["Land_LampHalogen_F",0,0,0],
|
||||
["Land_LampStreet_small_F",0,0,0],
|
||||
["Land_LampAirport_F",0,0,0],
|
||||
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["PortableHelipadLight_01_blue_F",0,0,0],
|
||||
["PortableHelipadLight_01_green_F",0,0,0],
|
||||
["PortableHelipadLight_01_red_F",0,0,0],
|
||||
["Land_CampingChair_V1_F",0,0,0],
|
||||
["Land_CampingChair_V2_F",0,0,0],
|
||||
["Land_CampingTable_F",0,0,0],
|
||||
["MapBoard_altis_F",0,0,0],
|
||||
["MapBoard_stratis_F",0,0,0],
|
||||
["MapBoard_seismic_F",0,0,0],
|
||||
["Land_Pallet_MilBoxes_F",0,0,0],
|
||||
["Land_PaperBox_open_empty_F",0,0,0],
|
||||
["Land_PaperBox_open_full_F",0,0,0],
|
||||
["Land_PaperBox_closed_F",0,0,0],
|
||||
["Land_DieselGroundPowerUnit_01_F",0,0,0],
|
||||
["Land_ToolTrolley_02_F",0,0,0],
|
||||
["Land_WeldingTrolley_01_F",0,0,0],
|
||||
["Land_Workbench_01_F",0,0,0],
|
||||
["Land_GasTank_01_blue_F",0,0,0],
|
||||
["Land_GasTank_01_khaki_F",0,0,0],
|
||||
["Land_GasTank_01_yellow_F",0,0,0],
|
||||
["Land_GasTank_02_F",0,0,0],
|
||||
["Land_BarrelWater_F",0,0,0],
|
||||
["Land_BarrelWater_grey_F",0,0,0],
|
||||
["Land_WaterBarrel_F",0,0,0],
|
||||
["Land_WaterTank_F",0,0,0],
|
||||
["Land_BagFence_Round_F",0,0,0],
|
||||
["Land_BagFence_Short_F",0,0,0],
|
||||
["Land_BagFence_Long_F",0,0,0],
|
||||
["Land_BagFence_Corner_F",0,0,0],
|
||||
["Land_BagFence_End_F",0,0,0],
|
||||
["Land_BagBunker_Small_F",0,0,0],
|
||||
["Land_BagBunker_Large_F",0,0,0],
|
||||
["Land_BagBunker_Tower_F",0,0,0],
|
||||
["Land_HBarrier_1_F",0,0,0],
|
||||
["Land_HBarrier_3_F",0,0,0],
|
||||
["Land_HBarrier_5_F",0,0,0],
|
||||
["Land_HBarrier_Big_F",0,0,0],
|
||||
["Land_HBarrierWall4_F",0,0,0],
|
||||
["Land_HBarrierWall6_F",0,0,0],
|
||||
["Land_HBarrierWall_corner_F",0,0,0],
|
||||
["Land_HBarrierWall_corridor_F",0,0,0],
|
||||
["Land_HBarrierTower_F",0,0,0],
|
||||
["Land_CncBarrierMedium_F",0,0,0],
|
||||
["Land_CncBarrierMedium4_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_4m_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_8m_F",0,0,0],
|
||||
["Land_CncShelter_F",0,0,0],
|
||||
["Land_CncWall1_F",0,0,0],
|
||||
["Land_CncWall4_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,0,0,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["CUP_B_TowingTractor_GB",50,0,25], //Towing Tractor
|
||||
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
|
||||
["B_Truck_01_Repair_F",325,0,75], //HEMTT Repair
|
||||
["B_Truck_01_fuel_F",125,0,275], //HEMTT Fuel
|
||||
["B_Truck_01_ammo_F",125,200,75], //HEMTT Ammo
|
||||
["B_Slingload_01_Repair_F",275,0,0], //Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,200], //Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
|
||||
];
|
||||
|
||||
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
|
||||
// Light infantry squad.
|
||||
blufor_squad_inf_light = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
|
||||
"CUP_B_BAF_Soldier_Grenadier_DPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_Marksman_DPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DPM",
|
||||
"CUP_B_BAF_Soldier_Engineer_DPM"
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DPM",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
|
||||
"CUP_B_BAF_Soldier_Grenadier_DPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_HeavyGunner_DPM",
|
||||
"CUP_B_BAF_Soldier_SharpShooter_DPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DPM",
|
||||
"CUP_B_BAF_Soldier_Engineer_DPM"
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_AT_DPM",
|
||||
"CUP_B_BAF_Soldier_AT_DPM",
|
||||
"CUP_B_BAF_Soldier_AT_DPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM"
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM",
|
||||
"CUP_B_BAF_Soldier_AA_DPM",
|
||||
"CUP_B_BAF_Soldier_AA_DPM",
|
||||
"CUP_B_BAF_Soldier_AA_DPM",
|
||||
"CUP_B_BAF_Soldier_Medic_DPM",
|
||||
"CUP_B_BAF_Soldier_Rifleman_DPM"
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"CUP_B_BAF_Soldier_TeamLeader_MTP",
|
||||
"CUP_B_BAF_Soldier_Rifleman_MTP",
|
||||
"CUP_B_BAF_Soldier_Rifleman_MTP",
|
||||
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
|
||||
"CUP_B_BAF_Soldier_Marksman_MTP",
|
||||
"CUP_B_BAF_Soldier_Marksman_MTP",
|
||||
"CUP_B_BAF_Soldier_SharpShooter_MTP",
|
||||
"CUP_B_BAF_Soldier_SharpShooter_MTP",
|
||||
"CUP_B_BAF_Soldier_Medic_MTP",
|
||||
"CUP_B_BAF_Soldier_Explosive_MTP"
|
||||
];
|
||||
|
||||
// Paratroopers squad.
|
||||
blufor_squad_para = [
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM",
|
||||
"CUP_B_BAF_Soldier_Paratrooper_DPM"
|
||||
];
|
||||
|
||||
// Elite vehicles that should be unlocked through military base capture.
|
||||
elite_vehicles = [
|
||||
"CUP_B_MCV80_GB_W_SLAT", //MCV-80 Warrior (SLAT - Woodland)
|
||||
"CUP_B_FV510_GB_W", //FV510 Warrior (Woodland)
|
||||
"CUP_B_FV510_GB_W_SLAT", //FV510 Warrior (SLAT - Woodland)
|
||||
"CUP_B_Challenger2_Woodland_BAF", //FV4034 Challenger 2 (Woodland)
|
||||
"CUP_B_Challenger2_2CW_BAF", //FV4034 Challenger 2 (Two-Color Woodland)
|
||||
"CUP_B_AH1_DL_BAF", //AH1
|
||||
"CUP_B_F35B_BAF", //F-35B Lightning II
|
||||
"CUP_B_F35B_Stealth_BAF", //F-35B Lightning II (Stealth)
|
||||
"CUP_WV_B_CRAM", //C-RAM
|
||||
"CUP_WV_B_SS_Launcher", //Mk-29 GMLS
|
||||
"CUP_WV_B_RAM_Launcher" //Mk-49 GMLS
|
||||
];
|
|
@ -0,0 +1,322 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
/* - Support classnames.
|
||||
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
|
||||
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
|
||||
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
|
||||
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
|
||||
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
|
||||
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
|
||||
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
|
||||
crewman_classname = "CUP_B_USMC_Crewman_FROG_DES"; // This defines the crew for vehicles. Default is "B_crew_F".
|
||||
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
|
||||
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
|
||||
KP_liberation_boat_classname = "CUP_B_RHIB2Turret_USMC"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
|
||||
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
|
||||
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
|
||||
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
|
||||
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
|
||||
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
|
||||
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
|
||||
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
|
||||
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
|
||||
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
|
||||
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
|
||||
|
||||
/* - Friendly classnames.
|
||||
Each array below represents one of the 7 pages within the build menu.
|
||||
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
|
||||
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
|
||||
infantry_units = [
|
||||
["CUP_B_USMC_Soldier_FROG_DES",20,0,0], //Rifleman
|
||||
["CUP_B_USMC_Soldier_LAT_FROG_DES",30,0,0], //Rifleman (M136)
|
||||
["CUP_B_USMC_Soldier_GL_FROG_DES",25,0,0], //Grenadier
|
||||
["CUP_B_USMC_Soldier_AR_FROG_DES",25,0,0], //Automatic Rifleman
|
||||
["CUP_B_USMC_Soldier_MG_FROG_DES",35,0,0], //Machinegunner
|
||||
["CUP_B_USMC_Soldier_Marksman_FROG_DES",30,0,0], //Designated Marksman
|
||||
["CUP_B_USMC_Soldier_HAT_FROG_DES",50,25,0], //AT Specialist (Javelin)
|
||||
["CUP_B_USMC_Soldier_AT_FROG_DES",50,10,0], //AT Specialist (SMAW)
|
||||
["CUP_B_USMC_Soldier_AA_FROG_DES",50,10,0], //AA Specialist (Stinger)
|
||||
["CUP_B_USMC_Soldier_Medic_FROG_DES",30,0,0], //Corpsman
|
||||
["CUP_B_USMC_Soldier_Engineer_FROG_DES",30,0,0], //Engineer
|
||||
["CUP_B_FR_Soldier_Exp_DES",30,0,0], //Force Recon Demolitions Specialist
|
||||
["CUP_B_FR_Soldier_Assault_DES",20,0,0], //Force Recon Assault Rifleman
|
||||
["CUP_B_FR_Soldier_Marksman_DES",30,0,0], //Force Recon Marksman
|
||||
["CUP_B_FR_Soldier_TL_DES",40,0,0], //Force Recon Team Leader
|
||||
["CUP_B_FR_Medic_DES",30,0,0], //Force Recon Corpsman
|
||||
["CUP_B_USMC_Soldier_M40A3",70,5,0], //Sniper M40A3
|
||||
["CUP_B_USMC_Soldier_M107",70,5,0], //Sniper M107
|
||||
["CUP_B_USMC_Spotter",20,0,0], //Spotter
|
||||
["CUP_B_USMC_Crewman_FROG_DES",10,0,0], //Crewman
|
||||
["CUP_B_USMC_Pilot",10,0,0] //Pilot
|
||||
];
|
||||
|
||||
light_vehicles = [
|
||||
["CUP_B_M1030_USMC",50,0,25], //M1030
|
||||
["CUP_B_HMMWV_Unarmed_USA",75,0,50], //HMMWV (Unarmed)
|
||||
["CUP_B_HMMWV_M2_USA",75,60,50], //HMMWV M2
|
||||
["CUP_B_HMMWV_TOW_USA",75,100,50], //HMMWV TOW
|
||||
["CUP_B_HMMWV_MK19_USA",75,80,50], //HMMWV MK19
|
||||
["CUP_B_HMMWV_Avenger_USA",100,125,125], //HMMWV Avenger
|
||||
["CUP_B_RG31_M2_OD_USA",100,50,50], //RG-31 M2
|
||||
["CUP_B_RG31E_M2_OD_USA",100,50,50], //RG-31 Mk5E M2
|
||||
["CUP_B_RG31_Mk19_OD_USA",100,80,50], //RG-31 Mk.19
|
||||
["CUP_B_MTVR_USA",125,0,75] //MTVR
|
||||
];
|
||||
|
||||
heavy_vehicles = [
|
||||
["CUP_B_LAV25_desert_USMC",200,175,125], //LAV-25A1 (Desert)
|
||||
["CUP_B_LAV25M240_desert_USMC",200,200,125], //LAV-25A1 (M240) (Desert)
|
||||
["CUP_B_LAV25_HQ_desert_USMC",200,50,125], //LAV-C2 (Desert)
|
||||
["CUP_B_AAV_Unarmed_USMC",300,0,150], //AAVC7/A1 (Command)
|
||||
["CUP_B_AAV_USMC",300,150,150], //AAVP7/A1
|
||||
["CUP_B_M60A3_TTS_USMC",400,250,200], //M60A3 TTS
|
||||
["CUP_B_M1A1_DES_USMC",500,300,200], //M1A1 Abrams (Desert)
|
||||
["CUP_B_M1A2_TUSK_MG_DES_USMC",600,350,225], //M1A2 Abrams TUSK (Desert)
|
||||
["CUP_B_M270_HE_USMC",600,1250,300], //M270 MLRS (HE)
|
||||
["CUP_B_M270_DPICM_USMC",800,1750,400] //M270 MLRS (DPICM)
|
||||
];
|
||||
|
||||
air_vehicles = [
|
||||
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], //UH-1Y Venom (Gunship)
|
||||
["CUP_B_MH60S_FFV_USMC",250,25,200], //MH-60S Seahawk (FFV)
|
||||
["CUP_B_UH60S_USN",250,50,200], //MH-60S Seahawk (M3M)
|
||||
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], //AH-1Z
|
||||
["CUP_B_MH60L_DAP_2x_USN",450,400,250], //MH-60S Knighthawk (ESSS x2)
|
||||
["CUP_B_USMC_DYN_MQ9",500,500,200], //MQ-9 Reaper
|
||||
["CUP_B_AV8B_DYN_USMC",1000,800,400], //AV-8B Harrier II
|
||||
["CUP_B_F35B_Stealth_USMC",1000,1200,400], //F-35B Lightning II (Stealth)
|
||||
["CUP_B_F35B_USMC",1500,1750,450], //F-35B Lightning II
|
||||
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], //MV-22B Osprey (Ramp Gun)
|
||||
["CUP_B_MV22_USMC",750,0,500], //MV-22B Osprey
|
||||
["CUP_B_MV22_VIV_USMC",750,0,500] //MV-22B Osprey (VIV)
|
||||
];
|
||||
|
||||
static_vehicles = [
|
||||
["CUP_B_M2StaticMG_USMC",25,40,0], //M2 Machine Gun
|
||||
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], //M2 Minitripod
|
||||
["CUP_B_TOW_TriPod_USMC",50,100,0], //TOW Tripod
|
||||
["CUP_WV_B_CRAM",500,500,0], //C-RAM
|
||||
["CUP_WV_B_SS_Launcher",750,500,0], //Mk-29 GMLS
|
||||
["CUP_WV_B_RAM_Launcher",750,750,0], //Mk-49 GMLS
|
||||
["B_Mortar_01_F",80,150,0], //Mk6 Mortar
|
||||
["CUP_B_M252_USMC",80,150,0], //M252 81mm Mortar
|
||||
["CUP_B_M119_USMC",100,200,0] //M119
|
||||
];
|
||||
|
||||
buildings = [
|
||||
["Land_Cargo_House_V1_F",0,0,0],
|
||||
["Land_Cargo_Patrol_V1_F",0,0,0],
|
||||
["Land_Cargo_Tower_V1_F",0,0,0],
|
||||
["Flag_NATO_F",0,0,0],
|
||||
["Flag_US_F",0,0,0],
|
||||
["BWA3_Flag_Ger_F",0,0,0],
|
||||
["Flag_UK_F",0,0,0],
|
||||
["Flag_White_F",0,0,0],
|
||||
["Land_Medevac_house_V1_F",0,0,0],
|
||||
["Land_Medevac_HQ_V1_F",0,0,0],
|
||||
["Flag_RedCrystal_F",0,0,0],
|
||||
["CamoNet_BLUFOR_F",0,0,0],
|
||||
["CamoNet_BLUFOR_open_F",0,0,0],
|
||||
["CamoNet_BLUFOR_big_F",0,0,0],
|
||||
["Land_PortableLight_single_F",0,0,0],
|
||||
["Land_PortableLight_double_F",0,0,0],
|
||||
["Land_LampSolar_F",0,0,0],
|
||||
["Land_LampHalogen_F",0,0,0],
|
||||
["Land_LampStreet_small_F",0,0,0],
|
||||
["Land_LampAirport_F",0,0,0],
|
||||
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["PortableHelipadLight_01_blue_F",0,0,0],
|
||||
["PortableHelipadLight_01_green_F",0,0,0],
|
||||
["PortableHelipadLight_01_red_F",0,0,0],
|
||||
["Land_CampingChair_V1_F",0,0,0],
|
||||
["Land_CampingChair_V2_F",0,0,0],
|
||||
["Land_CampingTable_F",0,0,0],
|
||||
["MapBoard_altis_F",0,0,0],
|
||||
["MapBoard_stratis_F",0,0,0],
|
||||
["MapBoard_seismic_F",0,0,0],
|
||||
["Land_Pallet_MilBoxes_F",0,0,0],
|
||||
["Land_PaperBox_open_empty_F",0,0,0],
|
||||
["Land_PaperBox_open_full_F",0,0,0],
|
||||
["Land_PaperBox_closed_F",0,0,0],
|
||||
["Land_DieselGroundPowerUnit_01_F",0,0,0],
|
||||
["Land_ToolTrolley_02_F",0,0,0],
|
||||
["Land_WeldingTrolley_01_F",0,0,0],
|
||||
["Land_Workbench_01_F",0,0,0],
|
||||
["Land_GasTank_01_blue_F",0,0,0],
|
||||
["Land_GasTank_01_khaki_F",0,0,0],
|
||||
["Land_GasTank_01_yellow_F",0,0,0],
|
||||
["Land_GasTank_02_F",0,0,0],
|
||||
["Land_BarrelWater_F",0,0,0],
|
||||
["Land_BarrelWater_grey_F",0,0,0],
|
||||
["Land_WaterBarrel_F",0,0,0],
|
||||
["Land_WaterTank_F",0,0,0],
|
||||
["Land_BagFence_Round_F",0,0,0],
|
||||
["Land_BagFence_Short_F",0,0,0],
|
||||
["Land_BagFence_Long_F",0,0,0],
|
||||
["Land_BagFence_Corner_F",0,0,0],
|
||||
["Land_BagFence_End_F",0,0,0],
|
||||
["Land_BagBunker_Small_F",0,0,0],
|
||||
["Land_BagBunker_Large_F",0,0,0],
|
||||
["Land_BagBunker_Tower_F",0,0,0],
|
||||
["Land_HBarrier_1_F",0,0,0],
|
||||
["Land_HBarrier_3_F",0,0,0],
|
||||
["Land_HBarrier_5_F",0,0,0],
|
||||
["Land_HBarrier_Big_F",0,0,0],
|
||||
["Land_HBarrierWall4_F",0,0,0],
|
||||
["Land_HBarrierWall6_F",0,0,0],
|
||||
["Land_HBarrierWall_corner_F",0,0,0],
|
||||
["Land_HBarrierWall_corridor_F",0,0,0],
|
||||
["Land_HBarrierTower_F",0,0,0],
|
||||
["Land_CncBarrierMedium_F",0,0,0],
|
||||
["Land_CncBarrierMedium4_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_4m_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_8m_F",0,0,0],
|
||||
["Land_CncShelter_F",0,0,0],
|
||||
["Land_CncWall1_F",0,0,0],
|
||||
["Land_CncWall4_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,0,0,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["CUP_B_TowingTractor_USMC",50,0,75], //Towing Tractor
|
||||
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
|
||||
["CUP_B_MTVR_Repair_USA",425,0,75], //MTVR Repair
|
||||
["CUP_B_MTVR_Refuel_USA",125,0,375], //MTVR Refuel
|
||||
["CUP_B_MTVR_Ammo_USA",125,300,75], //MTVR Ammo
|
||||
["B_Slingload_01_Repair_F",375,0,0], //Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,300], //Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
|
||||
];
|
||||
|
||||
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
|
||||
// Light infantry squad.
|
||||
blufor_squad_inf_light = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_DES", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_LAT_FROG_DES", //Rifleman (M136)
|
||||
"CUP_B_USMC_Soldier_GL_FROG_DES", //Grenadier
|
||||
"CUP_B_USMC_Soldier_AR_FROG_DES", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_AR_FROG_DES", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_Marksman_FROG_DES", //Designated Marksman
|
||||
"CUP_B_USMC_Medic_FROG_DES", //Corpsman
|
||||
"CUP_B_USMC_Engineer_FROG_DES" //Engineer
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_DES", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_LAT_FROG_DES", //Rifleman (M136)
|
||||
"CUP_B_USMC_Soldier_LAT_FROG_DES", //Rifleman (M136)
|
||||
"CUP_B_USMC_Soldier_GL_FROG_DES", //Grenadier
|
||||
"CUP_B_USMC_Soldier_AR_FROG_DES", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_AR_FROG_DES", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_MG_FROG_DES", //Machinegunner
|
||||
"CUP_B_USMC_Soldier_Marksman_FROG_DES", //Designated Marksmen
|
||||
"CUP_B_USMC_Medic_FROG_DES", //Corpsman
|
||||
"CUP_B_USMC_Engineer_FROG_DES" //Engineer
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_DES", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_HAT_FROG_DES", //AT Specialist (Javelin)
|
||||
"CUP_B_USMC_Soldier_AT_FROG_DES", //AT Specialist (SMAW)
|
||||
"CUP_B_USMC_Soldier_AT_FROG_DES", //AT Specialist (SMAW)
|
||||
"CUP_B_USMC_Medic_FROG_DES", //Corpsman
|
||||
"CUP_B_USMC_Soldier_FROG_DES" //Rifleman
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_DES", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_AA_FROG_DES", //AA Specialist (Stinger)
|
||||
"CUP_B_USMC_Soldier_AA_FROG_DES", //AA Specialist (Stinger)
|
||||
"CUP_B_USMC_Soldier_AA_FROG_DES", //AA Specialist (Stinger)
|
||||
"CUP_B_USMC_Medic_FROG_DES", //Corpsman
|
||||
"CUP_B_USMC_Soldier_FROG_DES" //Rifleman
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"CUP_B_FR_Soldier_TL_DES", //Team Leader
|
||||
"CUP_B_FR_Soldier_Assault_DES", //Assault Rifleman
|
||||
"CUP_B_FR_Soldier_Assault_DES", //Assault Rifleman
|
||||
"CUP_B_FR_Soldier_AR_DES", //Heavy Gunner
|
||||
"CUP_B_FR_Soldier_Operator_DES", //FAC Operator
|
||||
"CUP_B_FR_Saboteur_DES", //Saboteur
|
||||
"CUP_B_FR_Soldier_Marksman_DES", //Marksmen
|
||||
"CUP_B_FR_Soldier_Marksman_DES", //Marksmen
|
||||
"CUP_B_FR_Medic_DES", //Corpsman
|
||||
"CUP_B_FR_Soldier_Exp_DES" //Demolitions Specialist
|
||||
];
|
||||
|
||||
// Paratroopers squad.
|
||||
blufor_squad_para = [
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_DES" //Rifleman
|
||||
];
|
||||
|
||||
// Elite vehicles that should be unlocked through military base capture.
|
||||
elite_vehicles = [
|
||||
"CUP_B_F35B_USMC", //F-35B Lightning II
|
||||
"CUP_WV_B_CRAM", //C-RAM
|
||||
"CUP_WV_B_SS_Launcher", //Mk-29 GMLS
|
||||
"CUP_WV_B_RAM_Launcher", //Mk-49 GMLS
|
||||
"CUP_B_F35B_Stealth_USMC", //F-35B Lightning II (Stealth)
|
||||
"CUP_B_AV8B_DYN_USMC", //AV-8B Harrier II
|
||||
"CUP_B_AH1Z_Dynamic_USMC", //AH-1Z
|
||||
"CUP_B_MH60L_DAP_2x_USN", //MH-60S Knighthawk (ESSS x2)
|
||||
"CUP_B_M1A1_DES_USMC", //M1A1 Abrams (Desert)
|
||||
"CUP_B_M1A2_TUSK_MG_DES_USMC", //M1A2 Abrams TUSK (Desert)
|
||||
"CUP_B_M270_HE_USMC", //M270 MLRS (HE)
|
||||
"CUP_B_M270_DPICM_USMC", //M270 MLRS (DPICM)
|
||||
"CUP_B_LAV25M240_desert_USMC", //LAV-25A1 (M240) (Desert)
|
||||
"CUP_B_HMMWV_TOW_USA", //HMMWV TOW
|
||||
"CUP_B_RG31_M2_USA", //RG-31 M2
|
||||
"CUP_B_RG31E_M2_USA", //RG-31 Mk5E M2
|
||||
"CUP_B_RG31_Mk19_USA", //RG-31 Mk.19
|
||||
"CUP_B_LAV25_desert_USMC" //LAV-25A1 (Desert)
|
||||
];
|
|
@ -0,0 +1,323 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
/* - Support classnames.
|
||||
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
|
||||
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
|
||||
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
|
||||
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
|
||||
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
|
||||
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USMC"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
|
||||
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
|
||||
crewman_classname = "CUP_B_USMC_Crewman_FROG_WDL"; // This defines the crew for vehicles. Default is "B_crew_F".
|
||||
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
|
||||
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
|
||||
KP_liberation_boat_classname = "CUP_B_RHIB2Turret_USMC"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
|
||||
KP_liberation_truck_classname = "CUP_B_MTVR_USMC"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
|
||||
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
|
||||
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
|
||||
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
|
||||
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
|
||||
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
|
||||
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
|
||||
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
|
||||
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
|
||||
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
|
||||
|
||||
/* - Friendly classnames.
|
||||
Each array below represents one of the 7 pages within the build menu.
|
||||
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
|
||||
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
|
||||
infantry_units = [
|
||||
["CUP_B_USMC_Soldier_FROG_WDL",20,0,0], //Rifleman
|
||||
["CUP_B_USMC_Soldier_LAT_FROG_WDL",30,0,0], //Rifleman (M136)
|
||||
["CUP_B_USMC_Soldier_GL_FROG_WDL",25,0,0], //Grenadier
|
||||
["CUP_B_USMC_Soldier_AR_FROG_WDL",25,0,0], //Automatic Rifleman
|
||||
["CUP_B_USMC_Soldier_MG_FROG_WDL",35,0,0], //Machinegunner
|
||||
["CUP_B_USMC_Soldier_Marksman_FROG_WDL",30,0,0], //Designated Marksman
|
||||
["CUP_B_USMC_Soldier_HAT_FROG_WDL",50,25,0], //AT Specialist (Javelin)
|
||||
["CUP_B_USMC_Soldier_AT_FROG_WDL",50,10,0], //AT Specialist (SMAW)
|
||||
["CUP_B_USMC_Soldier_AA_FROG_WDL",50,10,0], //AA Specialist (Stinger)
|
||||
["CUP_B_USMC_Soldier_Medic_FROG_WDL",30,0,0], //Corpsman
|
||||
["CUP_B_USMC_Soldier_Engineer_FROG_WDL",30,0,0], //Engineer
|
||||
["CUP_B_FR_Soldier_Exp_WDL",30,0,0], //Force Recon Demolitions Specialist
|
||||
["CUP_B_FR_Soldier_Assault",20,0,0], //Force Recon Assault Rifleman
|
||||
["CUP_B_FR_Soldier_Marksman_WDL",30,0,0], //Force Recon Marksman
|
||||
["CUP_B_FR_Soldier_TL",40,0,0], //Force Recon Team Leader
|
||||
["CUP_B_FR_Medic_WDL",30,0,0], //Force Recon Corpsman
|
||||
["CUP_B_USMC_Soldier_M40A3",70,5,0], //Sniper M40A3
|
||||
["CUP_B_USMC_Soldier_M107",70,5,0], //Sniper M107
|
||||
["CUP_B_USMC_Spotter",20,0,0], //Spotter
|
||||
["CUP_B_USMC_Crewman_FROG_WDL",10,0,0], //Crewman
|
||||
["CUP_B_USMC_Pilot",10,0,0] //Pilot
|
||||
];
|
||||
|
||||
light_vehicles = [
|
||||
["CUP_B_M1030_USMC",50,0,25], //M1030
|
||||
["CUP_B_HMMWV_Unarmed_USMC",75,0,50], //HMMWV (Unarmed)
|
||||
["CUP_B_HMMWV_M1114_USMC",75,30,50], //HMMWV M240
|
||||
["CUP_B_HMMWV_M2_USMC",75,60,50], //HMMWV M2
|
||||
["CUP_B_HMMWV_TOW_USMC",75,100,50], //HMMWV TOW
|
||||
["CUP_B_HMMWV_MK19_USMC",75,80,50], //HMMWV MK19
|
||||
["CUP_B_HMMWV_Avenger_USMC",100,125,125], //HMMWV Avenger
|
||||
["CUP_B_RG31_M2_OD_USMC",100,50,50], //RG-31 M2
|
||||
["CUP_B_RG31E_M2_OD_USMC",100,50,50], //RG-31 Mk5E M2
|
||||
["CUP_B_RG31_Mk19_OD_USMC",100,80,50], //RG-31 Mk.19
|
||||
["CUP_B_MTVR_USMC",125,0,75] //MTVR
|
||||
];
|
||||
|
||||
heavy_vehicles = [
|
||||
["CUP_B_LAV25_green",200,175,125], //LAV-25A1 (Olive)
|
||||
["CUP_B_LAV25M240_green",200,200,125], //LAV-25A1 (M240) (Olive)
|
||||
["CUP_B_LAV25_HQ_green",200,50,125], //LAV-C2 (Olive)
|
||||
["CUP_B_AAV_Unarmed_USMC",300,0,150], //AAVC7/A1 (Command)
|
||||
["CUP_B_AAV_USMC",300,150,150], //AAVP7/A1
|
||||
["CUP_B_M60A3_TTS_USMC",400,250,200], //M60A3 TTS
|
||||
["CUP_B_M1A1_Woodland_USMC",500,300,200], //M1A1 Abrams (Woodland)
|
||||
["CUP_B_M1A2_TUSK_MG_USMC",600,350,225], //M1A2 Abrams TUSK (Woodland)
|
||||
["CUP_B_M270_HE_USMC",600,1250,300], //M270 MLRS (HE)
|
||||
["CUP_B_M270_DPICM_USMC",800,1750,400] //M270 MLRS (DPICM)
|
||||
];
|
||||
|
||||
air_vehicles = [
|
||||
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], //UH-1Y Venom (Gunship)
|
||||
["CUP_B_MH60S_FFV_USMC",250,25,200], //MH-60S Seahawk (FFV)
|
||||
["CUP_B_UH60S_USN",250,50,200], //MH-60S Seahawk (M3M)
|
||||
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], //AH-1Z
|
||||
["CUP_B_MH60L_DAP_2x_USN",450,400,250], //MH-60S Knighthawk (ESSS x2)
|
||||
["CUP_B_USMC_DYN_MQ9",500,500,200], //MQ-9 Reaper
|
||||
["CUP_B_AV8B_DYN_USMC",1000,800,400], //AV-8B Harrier II
|
||||
["CUP_B_F35B_Stealth_USMC",1000,1200,400], //F-35B Lightning II (Stealth)
|
||||
["CUP_B_F35B_USMC",1500,1750,450], //F-35B Lightning II
|
||||
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], //MV-22B Osprey (Ramp Gun)
|
||||
["CUP_B_MV22_USMC",750,0,500], //MV-22B Osprey
|
||||
["CUP_B_MV22_VIV_USMC",750,0,500] //MV-22B Osprey (VIV)
|
||||
];
|
||||
|
||||
static_vehicles = [
|
||||
["CUP_B_M2StaticMG_USMC",25,40,0], //M2 Machine Gun
|
||||
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], //M2 Minitripod
|
||||
["CUP_B_TOW_TriPod_USMC",50,100,0], //TOW Tripod
|
||||
["CUP_WV_B_CRAM",500,500,0], //C-RAM
|
||||
["CUP_WV_B_SS_Launcher",750,500,0], //Mk-29 GMLS
|
||||
["CUP_WV_B_RAM_Launcher",750,750,0], //Mk-49 GMLS
|
||||
["B_Mortar_01_F",80,150,0], //Mk6 Mortar
|
||||
["CUP_B_M252_USMC",80,150,0], //M252 81mm Mortar
|
||||
["CUP_B_M119_USMC",100,200,0] //M119
|
||||
];
|
||||
|
||||
buildings = [
|
||||
["Land_Cargo_House_V1_F",0,0,0],
|
||||
["Land_Cargo_Patrol_V1_F",0,0,0],
|
||||
["Land_Cargo_Tower_V1_F",0,0,0],
|
||||
["Flag_NATO_F",0,0,0],
|
||||
["Flag_US_F",0,0,0],
|
||||
["BWA3_Flag_Ger_F",0,0,0],
|
||||
["Flag_UK_F",0,0,0],
|
||||
["Flag_White_F",0,0,0],
|
||||
["Land_Medevac_house_V1_F",0,0,0],
|
||||
["Land_Medevac_HQ_V1_F",0,0,0],
|
||||
["Flag_RedCrystal_F",0,0,0],
|
||||
["CamoNet_BLUFOR_F",0,0,0],
|
||||
["CamoNet_BLUFOR_open_F",0,0,0],
|
||||
["CamoNet_BLUFOR_big_F",0,0,0],
|
||||
["Land_PortableLight_single_F",0,0,0],
|
||||
["Land_PortableLight_double_F",0,0,0],
|
||||
["Land_LampSolar_F",0,0,0],
|
||||
["Land_LampHalogen_F",0,0,0],
|
||||
["Land_LampStreet_small_F",0,0,0],
|
||||
["Land_LampAirport_F",0,0,0],
|
||||
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["PortableHelipadLight_01_blue_F",0,0,0],
|
||||
["PortableHelipadLight_01_green_F",0,0,0],
|
||||
["PortableHelipadLight_01_red_F",0,0,0],
|
||||
["Land_CampingChair_V1_F",0,0,0],
|
||||
["Land_CampingChair_V2_F",0,0,0],
|
||||
["Land_CampingTable_F",0,0,0],
|
||||
["MapBoard_altis_F",0,0,0],
|
||||
["MapBoard_stratis_F",0,0,0],
|
||||
["MapBoard_seismic_F",0,0,0],
|
||||
["Land_Pallet_MilBoxes_F",0,0,0],
|
||||
["Land_PaperBox_open_empty_F",0,0,0],
|
||||
["Land_PaperBox_open_full_F",0,0,0],
|
||||
["Land_PaperBox_closed_F",0,0,0],
|
||||
["Land_DieselGroundPowerUnit_01_F",0,0,0],
|
||||
["Land_ToolTrolley_02_F",0,0,0],
|
||||
["Land_WeldingTrolley_01_F",0,0,0],
|
||||
["Land_Workbench_01_F",0,0,0],
|
||||
["Land_GasTank_01_blue_F",0,0,0],
|
||||
["Land_GasTank_01_khaki_F",0,0,0],
|
||||
["Land_GasTank_01_yellow_F",0,0,0],
|
||||
["Land_GasTank_02_F",0,0,0],
|
||||
["Land_BarrelWater_F",0,0,0],
|
||||
["Land_BarrelWater_grey_F",0,0,0],
|
||||
["Land_WaterBarrel_F",0,0,0],
|
||||
["Land_WaterTank_F",0,0,0],
|
||||
["Land_BagFence_Round_F",0,0,0],
|
||||
["Land_BagFence_Short_F",0,0,0],
|
||||
["Land_BagFence_Long_F",0,0,0],
|
||||
["Land_BagFence_Corner_F",0,0,0],
|
||||
["Land_BagFence_End_F",0,0,0],
|
||||
["Land_BagBunker_Small_F",0,0,0],
|
||||
["Land_BagBunker_Large_F",0,0,0],
|
||||
["Land_BagBunker_Tower_F",0,0,0],
|
||||
["Land_HBarrier_1_F",0,0,0],
|
||||
["Land_HBarrier_3_F",0,0,0],
|
||||
["Land_HBarrier_5_F",0,0,0],
|
||||
["Land_HBarrier_Big_F",0,0,0],
|
||||
["Land_HBarrierWall4_F",0,0,0],
|
||||
["Land_HBarrierWall6_F",0,0,0],
|
||||
["Land_HBarrierWall_corner_F",0,0,0],
|
||||
["Land_HBarrierWall_corridor_F",0,0,0],
|
||||
["Land_HBarrierTower_F",0,0,0],
|
||||
["Land_CncBarrierMedium_F",0,0,0],
|
||||
["Land_CncBarrierMedium4_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_4m_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_8m_F",0,0,0],
|
||||
["Land_CncShelter_F",0,0,0],
|
||||
["Land_CncWall1_F",0,0,0],
|
||||
["Land_CncWall4_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,0,0,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["CUP_B_TowingTractor_USMC",50,0,75], //Towing Tractor
|
||||
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
|
||||
["CUP_B_MTVR_Repair_USMC",425,0,75], //MTVR Repair
|
||||
["CUP_B_MTVR_Refuel_USMC",125,0,375], //MTVR Refuel
|
||||
["CUP_B_MTVR_Ammo_USMC",125,300,75], //MTVR Ammo
|
||||
["B_Slingload_01_Repair_F",375,0,0], //Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,300], //Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
|
||||
];
|
||||
|
||||
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
|
||||
// Light infantry squad.
|
||||
blufor_squad_inf_light = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_WDL", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_LAT_FROG_WDL", //Rifleman (M136)
|
||||
"CUP_B_USMC_Soldier_GL_FROG_WDL", //Grenadier
|
||||
"CUP_B_USMC_Soldier_AR_FROG_WDL", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_AR_FROG_WDL", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_Marksman_FROG_WDL", //Designated Marksman
|
||||
"CUP_B_USMC_Medic_FROG_WDL", //Corpsman
|
||||
"CUP_B_USMC_Engineer_FROG_WDL" //Engineer
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_WDL", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_LAT_FROG_WDL", //Rifleman (M136)
|
||||
"CUP_B_USMC_Soldier_LAT_FROG_WDL", //Rifleman (M136)
|
||||
"CUP_B_USMC_Soldier_GL_FROG_WDL", //Grenadier
|
||||
"CUP_B_USMC_Soldier_AR_FROG_WDL", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_AR_FROG_WDL", //Automatic Rifleman
|
||||
"CUP_B_USMC_Soldier_MG_FROG_WDL", //Machinegunner
|
||||
"CUP_B_USMC_Soldier_Marksman_FROG_WDL", //Designated Marksmen
|
||||
"CUP_B_USMC_Medic_FROG_WDL", //Corpsman
|
||||
"CUP_B_USMC_Engineer_FROG_WDL" //Engineer
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_WDL", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_HAT_FROG_WDL", //AT Specialist (Javelin)
|
||||
"CUP_B_USMC_Soldier_AT_FROG_WDL", //AT Specialist (SMAW)
|
||||
"CUP_B_USMC_Soldier_AT_FROG_WDL", //AT Specialist (SMAW)
|
||||
"CUP_B_USMC_Medic_FROG_WDL", //Corpsman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL" //Rifleman
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
"CUP_B_USMC_Soldier_SL_FROG_WDL", //Squad Leader
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_AA_FROG_WDL", //AA Specialist (Stinger)
|
||||
"CUP_B_USMC_Soldier_AA_FROG_WDL", //AA Specialist (Stinger)
|
||||
"CUP_B_USMC_Soldier_AA_FROG_WDL", //AA Specialist (Stinger)
|
||||
"CUP_B_USMC_Medic_FROG_WDL", //Corpsman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL" //Rifleman
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"CUP_B_FR_Soldier_TL_WDL", //Team Leader
|
||||
"CUP_B_FR_Soldier_Assault_WDL", //Assault Rifleman
|
||||
"CUP_B_FR_Soldier_Assault_WDL", //Assault Rifleman
|
||||
"CUP_B_FR_Soldier_AR_WDL", //Heavy Gunner
|
||||
"CUP_B_FR_Soldier_Operator_WDL", //FAC Operator
|
||||
"CUP_B_FR_Saboteur_WDL", //Saboteur
|
||||
"CUP_B_FR_Soldier_Marksman_WDL", //Marksmen
|
||||
"CUP_B_FR_Soldier_Marksman_WDL", //Marksmen
|
||||
"CUP_B_FR_Medic_WDL", //Corpsman
|
||||
"CUP_B_FR_Soldier_Exp_WDL" //Demolitions Specialist
|
||||
];
|
||||
|
||||
// Paratroopers squad.
|
||||
blufor_squad_para = [
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL", //Rifleman
|
||||
"CUP_B_USMC_Soldier_FROG_WDL" //Rifleman
|
||||
];
|
||||
|
||||
// Elite vehicles that should be unlocked through military base capture.
|
||||
elite_vehicles = [
|
||||
"CUP_B_F35B_USMC", //F-35B Lightning II
|
||||
"CUP_WV_B_CRAM", //C-RAM
|
||||
"CUP_WV_B_SS_Launcher", //Mk-29 GMLS
|
||||
"CUP_WV_B_RAM_Launcher", //Mk-49 GMLS
|
||||
"CUP_B_F35B_Stealth_USMC", //F-35B Lightning II (Stealth)
|
||||
"CUP_B_AV8B_DYN_USMC", //AV-8B Harrier II
|
||||
"CUP_B_AH1Z_Dynamic_USMC", //AH-1Z
|
||||
"CUP_B_MH60L_DAP_2x_USN", //MH-60S Knighthawk (ESSS x2)
|
||||
"CUP_B_M1A1_Woodland_USMC", //M1A1 Abrams (Woodland)
|
||||
"CUP_B_M1A2_TUSK_MG_USMC", //M1A2 Abrams TUSK (Woodland)
|
||||
"CUP_B_M270_HE_USMC", //M270 MLRS (HE)
|
||||
"CUP_B_M270_DPICM_USMC", //M270 MLRS (DPICM)
|
||||
"CUP_B_LAV25M240_green", //LAV-25A1 (M240) (Olive)
|
||||
"CUP_B_HMMWV_TOW_USMC", //HMMWV TOW
|
||||
"CUP_B_RG31_M2_USMC", //RG-31 M2
|
||||
"CUP_B_RG31E_M2_USMC", //RG-31 Mk5E M2
|
||||
"CUP_B_RG31_Mk19_USMC", //RG-31 Mk.19
|
||||
"CUP_B_LAV25_green" //LAV-25A1 (Olive)
|
||||
];
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Civilian classnames.
|
||||
civilians = [
|
||||
"CUP_C_TK_Man_04",
|
||||
"CUP_C_TK_Man_04_Jack",
|
||||
"CUP_C_TK_Man_04_Waist",
|
||||
"CUP_C_TK_Man_07",
|
||||
"CUP_C_TK_Man_07_Coat",
|
||||
"CUP_C_TK_Man_07_Waist",
|
||||
"CUP_C_TK_Man_08",
|
||||
"C_Journalist_01_War_F",
|
||||
"CUP_C_TK_Man_08_Jack",
|
||||
"CUP_C_TK_Man_08_Waist",
|
||||
"CUP_C_TK_Man_05_Coat",
|
||||
"CUP_C_TK_Man_05_Jack",
|
||||
"CUP_C_TK_Man_05_Waist",
|
||||
"CUP_C_TK_Man_06_Coat",
|
||||
"CUP_C_TK_Man_06_Jack",
|
||||
"CUP_C_TK_Man_06_Waist",
|
||||
"CUP_C_TK_Man_02",
|
||||
"CUP_C_TK_Man_02_Jack",
|
||||
"CUP_C_TK_Man_02_Waist",
|
||||
"CUP_C_TK_Man_01_Waist",
|
||||
"CUP_C_TK_Man_01_Coat",
|
||||
"CUP_C_TK_Man_01_Jack",
|
||||
"CUP_C_TK_Man_03_Coat",
|
||||
"CUP_C_TK_Man_03_Jack",
|
||||
"CUP_C_TK_Man_03_Waist"
|
||||
];
|
||||
|
||||
// Civilian vehicle classnames.
|
||||
civilian_vehicles = [
|
||||
"CUP_C_TT650_TK_CIV",
|
||||
"CUP_C_S1203_CIV",
|
||||
"CUP_C_S1203_Ambulance_CIV",
|
||||
"CUP_C_Ikarus_TKC",
|
||||
"CUP_C_Lada_GreenTK_CIV",
|
||||
"CUP_C_Lada_TK2_CIV",
|
||||
"CUP_C_LR_Transport_CTK",
|
||||
"CUP_C_V3S_Open_TKC",
|
||||
"CUP_C_V3S_Covered_TKC",
|
||||
"CUP_C_SUV_TK",
|
||||
"CUP_C_UAZ_Unarmed_TK_CIV",
|
||||
"CUP_C_UAZ_Open_TK_CIV",
|
||||
"CUP_C_Ural_Civ_01",
|
||||
"CUP_C_Volha_Blue_TKCIV",
|
||||
"CUP_C_Volha_Gray_TKCIV",
|
||||
"CUP_C_Volha_Limo_TKCIV"
|
||||
];
|
|
@ -14,6 +14,10 @@ switch (KP_liberation_preset_blufor) do {
|
|||
case 13: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat.sqf";};
|
||||
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat_apex.sqf";};
|
||||
case 15: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\unsung.sqf";};
|
||||
case 16: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_BAF_Desert.sqf";};
|
||||
case 17: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_BAF_Woodland.sqf";};
|
||||
case 18: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_USMC_Desert.sqf";};
|
||||
case 19: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_USMC_Woodland.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
|
||||
};
|
||||
|
||||
|
@ -30,6 +34,8 @@ switch (KP_liberation_preset_opfor) do {
|
|||
case 10: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\gm_east.sqf";};
|
||||
case 11: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\gm_east_win.sqf";};
|
||||
case 12: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\unsung.sqf";};
|
||||
case 13: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_SLA.sqf";};
|
||||
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_TakiArmy.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\opfor\custom.sqf";};
|
||||
};
|
||||
|
||||
|
@ -39,6 +45,7 @@ switch (KP_liberation_preset_resistance) do {
|
|||
case 3: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\middle_eastern.sqf";};
|
||||
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\RACS.sqf";};
|
||||
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\germany.sqf";};
|
||||
case 6: {[] call compileFinal preprocessFileLineNumbers "presets\resistance\CUP_TakiLocals.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\resistance\custom.sqf";};
|
||||
};
|
||||
|
||||
|
@ -48,6 +55,7 @@ switch (KP_liberation_preset_civilians) do {
|
|||
case 3: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\RDSCiv.sqf";};
|
||||
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\germany.sqf";};
|
||||
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\unsung.sqf";};
|
||||
case 6: {[] call compileFinal preprocessFileLineNumbers "presets\civilians\CUP_TakiCivs.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\civilians\custom.sqf";};
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_O_sla_Officer"; //Officer
|
||||
opfor_squad_leader = "CUP_O_sla_Soldier_SL"; //Squad Leader
|
||||
opfor_team_leader = "CUP_O_sla_Soldier_SL"; //Squad Leader
|
||||
opfor_sentry = "CUP_O_sla_Soldier"; //Rifleman
|
||||
opfor_rifleman = "CUP_O_SLA_Soldier_Backpack"; //Rifleman (Backpack)
|
||||
opfor_rpg = "CUP_O_sla_Soldier_AT"; //Rifleman (RPG-7)
|
||||
opfor_grenadier = "CUP_O_sla_Soldier_GL"; //Grenadier
|
||||
opfor_machinegunner = "CUP_O_sla_Soldier_AR"; //Automatic Rifleman
|
||||
opfor_heavygunner = "CUP_O_sla_Soldier_MG"; //Machinegunner
|
||||
opfor_marksman = "CUP_O_sla_Sniper"; //Sniper
|
||||
opfor_sharpshooter = "CUP_O_SLA_Sniper_SVD_Night"; //Sniper (Night)
|
||||
opfor_sniper = "CUP_O_sla_Sniper_KSVK"; //Sniper (KSVK)
|
||||
opfor_at = "CUP_O_sla_Soldier_HAT"; //AT Specialist
|
||||
opfor_aa = "CUP_O_sla_Soldier_AA"; //AA Specialist
|
||||
opfor_medic = "CUP_O_sla_Medic"; //Medic
|
||||
opfor_engineer = "CUP_O_sla_Engineer"; //Engineer
|
||||
opfor_paratrooper = "CUP_O_sla_Soldier_LAT"; //Rifleman (RPG-18)
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_UAZ_Unarmed_SLA"; //UAZ
|
||||
opfor_mrap_armed = "CUP_O_UAZ_MG_SLA"; //UAZ (DShKM)
|
||||
opfor_transport_helo = "CUP_O_Mi8_SLA_1"; //Mi-8MT
|
||||
opfor_transport_truck = "CUP_O_Ural_SLA"; //Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_SLA"; //Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_SLA"; //Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_SLA"; //Ural (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; //Taru Fuel Pod
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; //Taru Ammo Pod
|
||||
opfor_flag = "FlagCarrierNorth"; //SLA Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_sla_Soldier_militia", //Militiaman
|
||||
"CUP_O_sla_Soldier_militia", //Militiaman
|
||||
"CUP_O_sla_Soldier_LAT_militia", //Militiaman (RPG-18)
|
||||
"CUP_O_sla_Soldier_AA_militia", //AA Specialist
|
||||
"CUP_O_sla_Soldier_AT_militia", //Militiaman (RPG-7)
|
||||
"CUP_O_sla_Soldier_AR_militia", //Militia Automatic Rifleman
|
||||
"CUP_O_sla_Soldier_GL_militia", //Militia Grenadier
|
||||
"CUP_O_sla_Medic_militia", //Militia Medic
|
||||
"CUP_O_sla_Engineer_militia" //Militia Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA" //UAZ (DShKM)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", //UAZ (SPG-9)
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_ZSU23_SLA", //ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", //ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T72_SLA", //T-72
|
||||
"CUP_O_T72_SLA" //T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_SPG9_SLA", //UAZ (SPG-9)
|
||||
"CUP_O_Ural_ZU23_SLA", //Ural (ZU-23)
|
||||
"CUP_O_BTR60_SLA", //BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA" //MT-LB LV
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_ZSU23_SLA", //ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", //ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T72_SLA", //T-72
|
||||
"CUP_O_T72_SLA", //T-72
|
||||
"CUP_O_Ka50_DL_SLA", //Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", //Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", //Mi-8MTV3
|
||||
"CUP_O_UH1H_gunship_SLA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_gunship_SLA" //UH-1H (Gunship)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_BTR60_SLA", //BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", //MT-LB LV
|
||||
"CUP_O_Ural_ZU23_SLA", //Ural (ZU-23)
|
||||
"CUP_O_Mi8_SLA_1", //Mi-8MT
|
||||
"CUP_O_UH1H_gunship_SLA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" //UH-1H
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", //Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", //Mi-8MTV3
|
||||
"CUP_O_BTR60_SLA", //BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", //MT-LB LV
|
||||
"CUP_O_Mi8_SLA_1", //Mi-8MT
|
||||
"CUP_O_UH1H_armed_SLA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" //UH-1H
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_Ka50_DL_SLA", //Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", //Mi-24D
|
||||
"CUP_O_UH1H_gunship_SLA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA", //UH-1H
|
||||
"CUP_O_Mi8_SLA_1", //Mi-8MT
|
||||
"CUP_O_Mi8_SLA_2" //Mi-8MTV3
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_Su25_Dyn_SLA", //Su-25 Frogfoot
|
||||
"CUP_O_SU34_SLA" //Su-34
|
||||
];
|
|
@ -0,0 +1,176 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_O_TK_Officer"; //Officer
|
||||
opfor_squad_leader = "CUP_O_TK_Soldier_SL"; //Squad Leader
|
||||
opfor_team_leader = "CUP_O_TK_Soldier_SL"; //Squad Leader
|
||||
opfor_sentry = "CUP_O_TK_Soldier"; //Rifleman
|
||||
opfor_rifleman = "CUP_O_TK_Soldier_Backpack"; //Rifleman (backpack)
|
||||
opfor_rpg = "CUP_O_TK_Soldier_AT"; //Rifleman (RPG-7)
|
||||
opfor_grenadier = "CUP_O_TK_Soldier_GL"; //Grenadier
|
||||
opfor_machinegunner = "CUP_O_TK_Soldier_AR"; //Autorifleman
|
||||
opfor_heavygunner = "CUP_O_TK_Soldier_MG"; //Heavy Gunner
|
||||
opfor_marksman = "CUP_O_TK_Sniper"; //Sniper
|
||||
opfor_sharpshooter = "CUP_O_TK_Sniper_SVD_Night"; //Sniper (night)
|
||||
opfor_sniper = "CUP_O_TK_Sniper_KSVK"; //Sniper (KSVK)
|
||||
opfor_at = "CUP_O_TK_Soldier_HAT"; //AT Specialist
|
||||
opfor_aa = "CUP_O_TK_Soldier_AA"; //AA Specialist
|
||||
opfor_medic = "CUP_O_TK_Medic"; //Medic
|
||||
opfor_engineer = "CUP_O_TK_Engineer"; //Engineer
|
||||
opfor_paratrooper = "CUP_O_TK_Soldier_AKS_74_GOSHAWK"; //Soldier (TWS)
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_LR_Transport_TKA"; //Land Rover 110 (Transport)
|
||||
opfor_mrap_armed = "CUP_O_LR_MG_TKA"; //Land Rover 110 (M2)
|
||||
opfor_transport_helo = "CUP_O_UH1H_TKA"; //UH-1H
|
||||
opfor_transport_truck = "CUP_O_Ural_TKA"; //Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_TKA"; //Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_TKA"; //Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_TKA "; //Ural (Ammo)
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
|
||||
opfor_flag = "FlagCarrierTakistan_EP1"; //Takistani Army Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_TK_INS_Soldier_FNFAL", //Militiaman (FN FAL)
|
||||
"CUP_O_TK_INS_Soldier", //Militiaman (AK-74)
|
||||
"CUP_O_TK_INS_Soldier_GL", //Militiaman (AK-74 GL)
|
||||
"CUP_O_TK_INS_Soldier_TL", //Team Leader
|
||||
"CUP_O_TK_INS_Soldier_AT", //Militiaman (RPG-7)
|
||||
"CUP_O_TK_INS_Soldier_AR", //Automatic Rifleman
|
||||
"CUP_O_TK_INS_Sniper", //Sniper
|
||||
"CUP_O_TK_INS_Guerilla_Medic", //Bonesetter
|
||||
"CUP_O_TK_INS_Mechanic" //Militia Mechanic
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"CUP_O_LR_MG_TKM", //Land Rover 110 (M2)
|
||||
"CUP_O_LR_MG_TKM", //Land Rover 110 (M2)
|
||||
"CUP_O_BTR40_MG_TKM", //BTR-40 (DSHKM)
|
||||
"CUP_O_MTLB_pk_TK_MILITIA" //MT-LB LV
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", //UAZ (SPG-9)
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", //ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", //ZSU-23-4
|
||||
"CUP_O_BMP2_ZU_TKA", //BMP-2 ZU-23
|
||||
"CUP_O_T55_TK", //T-55
|
||||
"CUP_O_T72_TKA", //T-72
|
||||
"CUP_O_T72_TKA" //T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", //UAZ (SPG-9)
|
||||
"CUP_O_MTLB_pk_TKA", //MT-LB LV
|
||||
"CUP_O_Ural_ZU23_TKA", //Ural (ZU-23)
|
||||
"CUP_O_Ural_ZU23_TKA", //Ural (ZU-23)
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_BRDM2_TKA", //BRDM-2
|
||||
"CUP_O_BRDM2_TKA", //BRDM-2
|
||||
"CUP_O_BTR40_MG_TKA", //BTR-40 (DSHKM)
|
||||
"CUP_O_BMP1_TKA", //BMP-1
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_M113_TKA" //M113A3
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", //UAZ (SPG-9)
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", //ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", //ZSU-23-4
|
||||
"CUP_O_T55_TK", //T-55
|
||||
"CUP_O_T55_TK", //T-55
|
||||
"CUP_O_T72_TKA", //T-72
|
||||
"CUP_O_T72_TKA", //T-72
|
||||
"CUP_O_Mi17_TK", //Mi-8MT
|
||||
"CUP_O_Mi24_D_Dynamic_TK", //Mi-24D
|
||||
"CUP_O_UH1H_armed_TKA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", //UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK" //Mi-24D
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_MTLB_pk_TKA", //MT-LB LV
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_M113_TKA", //M113A3
|
||||
"CUP_O_BTR40_MG_TKA", //BTR-40 (DSHKM)
|
||||
"CUP_O_BRDM2_TKA", //BRDM-2
|
||||
"CUP_O_BMP1_TKA", //BMP-1
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_T34_TKA", //T-34-85M
|
||||
"CUP_O_T34_TKA", //T-34-85M
|
||||
"CUP_O_BMP2_ZU_TKA", //BMP-2 ZU-23
|
||||
"CUP_O_Ural_ZU23_TKA", //Ural (ZU-23)
|
||||
"CUP_O_UH1H_TKA", //UH-1H
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_TKA" //UH-1H (Armed)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BMP1_TKA", //BMP-1
|
||||
"CUP_O_M113_TKA", //M113A3
|
||||
"CUP_O_MTLB_pk_TKA", //MT-LB LV
|
||||
"CUP_O_UH1H_TKA", //UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", //UH-1H (Armed)
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_Mi24_D_Dynamic_TK", //Mi-24D
|
||||
"CUP_O_Mi17_TK", //Mi-8MT
|
||||
"CUP_O_T34_TKA", //T-34-85M
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_BMP2_TKA" //BMP-2
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_UH1H_TKA", //UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", //UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK", //Mi-24D
|
||||
"CUP_O_Mi17_TK" //Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_L39_TK", //L-39ZA
|
||||
"CUP_O_Su25_Dyn_TKA" //Su-25 Frogfoot
|
||||
];
|
|
@ -0,0 +1,298 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- Project Infinite AIO
|
||||
*/
|
||||
|
||||
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
|
||||
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
|
||||
KP_liberation_guerilla_units = [
|
||||
"CUP_I_TK_GUE_Soldier_MG",
|
||||
"CUP_I_TK_GUE_Mechanic",
|
||||
"CUP_I_TK_GUE_Commander",
|
||||
"CUP_I_TK_GUE_Guerilla_Medic",
|
||||
"CUP_I_TK_GUE_Soldier",
|
||||
"CUP_I_TK_GUE_Soldier_AT",
|
||||
"CUP_I_TK_GUE_Sniper",
|
||||
"CUP_I_TK_GUE_Soldier_TL"
|
||||
];
|
||||
|
||||
// Armed vehicles
|
||||
KP_liberation_guerilla_vehicles = [
|
||||
"CUP_I_Datsun_PK_TK",
|
||||
"CUP_I_BTR40_MG_TKG",
|
||||
"CUP_I_BMP1_TK_GUE",
|
||||
"CUP_I_BRDM2_TK_GUE",
|
||||
"CUP_I_T34_TK_GUE",
|
||||
"CUP_I_T55_TK_GUE",
|
||||
"CUP_I_Datsun_PK_TK_Random"
|
||||
];
|
||||
|
||||
/* Guerilla Equipment
|
||||
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
|
||||
|
||||
/* Weapons - You've to add the weapons as array like
|
||||
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
|
||||
You can leave optic and tripod empty with "" */
|
||||
KP_liberation_guerilla_weapons_1 =[
|
||||
["bnae_mk1_virtual","10Rnd_303_Magazine",8,"",""],
|
||||
["bnae_mk1_t_virtual","10Rnd_303_Magazine",8,"bnae_scope_v3_virtual",""],
|
||||
["bnae_m97_virtual","6Rnd_Slug_Magazine",10,"",""],
|
||||
["bnae_spr220_virtual","2Rnd_Slug_Magazine",20,"",""],
|
||||
["bnae_spr220_so_virtual","2Rnd_Slug_Magazine",20,"",""],
|
||||
["CUP_srifle_LeeEnfield","CUP_10x_303_M",8,"",""],
|
||||
["CUP_srifle_LeeEnfield_rail","CUP_10x_303_M",8,"cup_optic_leupoldmk4",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""]
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_weapons_2 =[
|
||||
["bnae_mk1_t_virtual","10Rnd_303_Magazine",8,"bnae_scope_v3_virtual",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_kobra",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_pso_1",""],
|
||||
["CUP_arifle_Sa58V_camo","CUP_30Rnd_Sa58_M_TracerG",6,"",""],
|
||||
["CUP_arifle_RPK74","CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",3,"",""]
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_weapons_3 =[
|
||||
["CUP_arifle_FNFAL","CUP_20Rnd_762x51_FNFAL_M",5,"",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_kobra",""],
|
||||
["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M",6,"cup_optic_pso_1",""],
|
||||
["CUP_srifle_SVD","CUP_10Rnd_762x54_SVD_M",10,"cup_optic_pso_3",""],
|
||||
["CUP_lmg_PKM","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",2,"",""],
|
||||
["CUP_arifle_FNFAL_railed","CUP_20Rnd_762x51_FNFAL_M",5,"cup_optic_leupold_vx3",""],
|
||||
["CUP_arifle_FNFAL","CUP_20Rnd_762x51_FNFAL_M",5,"",""]
|
||||
];
|
||||
|
||||
// Uniforms
|
||||
KP_liberation_guerilla_uniforms_1 = [
|
||||
"CUP_O_TKI_Khet_Jeans_04",
|
||||
"CUP_O_TKI_Khet_Jeans_03",
|
||||
"CUP_O_TKI_Khet_Jeans_02",
|
||||
"CUP_O_TKI_Khet_Jeans_01",
|
||||
"CUP_O_TKI_Khet_Jeans_01",
|
||||
"CUP_O_TKI_Khet_Partug_02",
|
||||
"CUP_O_TKI_Khet_Partug_03",
|
||||
"CUP_O_TKI_Khet_Partug_04",
|
||||
"CUP_O_TKI_Khet_Partug_05",
|
||||
"CUP_O_TKI_Khet_Partug_06",
|
||||
"CUP_O_TKI_Khet_Partug_07",
|
||||
"CUP_O_TKI_Khet_Partug_08",
|
||||
"CUP_O_TKI_Khet_Partug_08",
|
||||
"U_BG_Guerilla3_1"
|
||||
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_uniforms_2 = [
|
||||
"U_BG_Guerilla2_3",
|
||||
"U_BG_Guerilla2_1",
|
||||
"U_BG_Guerilla2_1",
|
||||
"U_BG_Guerrilla_6_1",
|
||||
"CUP_U_C_Citizen_03",
|
||||
"U_BG_Guerilla2_1",
|
||||
"U_BG_Guerilla2_2",
|
||||
"U_BG_Guerilla2_3",
|
||||
"U_BG_Guerilla3_1",
|
||||
"U_C_HunterBody_grn",
|
||||
"U_C_Mechanic_01_F",
|
||||
"U_I_C_Soldier_Para_5_F",
|
||||
"U_I_G_resistanceLeader_F"
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_uniforms_3 = [
|
||||
"U_BG_Guerilla1_1",
|
||||
"U_BG_Guerilla1_2_F",
|
||||
"U_BG_Guerrilla_6_1",
|
||||
"U_BG_leader",
|
||||
"U_I_C_Soldier_Para_1_F",
|
||||
"U_I_C_Soldier_Para_2_F",
|
||||
"U_I_C_Soldier_Para_3_F",
|
||||
"U_I_C_Soldier_Para_4_F",
|
||||
"U_I_C_Soldier_Camo_F"
|
||||
];
|
||||
|
||||
// Vests
|
||||
KP_liberation_guerilla_vests_1 = [
|
||||
"V_LegStrapBag_coyote_F",
|
||||
"V_LegStrapBag_olive_F",
|
||||
"V_LegStrapBag_black_F",
|
||||
"V_Pocketed_coyote_F",
|
||||
"V_Pocketed_olive_F",
|
||||
"V_Pocketed_black_F",
|
||||
"V_BandollierB_cbr",
|
||||
"V_BandollierB_rgr",
|
||||
"V_BandollierB_khk",
|
||||
"V_BandollierB_oli",
|
||||
"V_BandollierB_blk",
|
||||
"V_BandollierB_ghex_F",
|
||||
"CUP_V_RUS_Smersh_1",
|
||||
"CUP_V_RUS_Smersh_2",
|
||||
"CUP_V_O_TK_CrewBelt",
|
||||
"CUP_V_OI_TKI_Jacket1_04",
|
||||
"CUP_V_OI_TKI_Jacket1_06",
|
||||
"CUP_V_OI_TKI_Jacket1_01",
|
||||
"CUP_V_OI_TKI_Jacket1_05",
|
||||
"CUP_V_OI_TKI_Jacket1_02",
|
||||
"CUP_V_OI_TKI_Jacket1_03",
|
||||
"CUP_V_OI_TKI_Jacket4_04",
|
||||
"CUP_V_OI_TKI_Jacket4_05",
|
||||
"CUP_V_OI_TKI_Jacket4_02",
|
||||
"CUP_V_OI_TKI_Jacket4_06",
|
||||
"CUP_V_OI_TKI_Jacket4_03",
|
||||
"CUP_V_OI_TKI_Jacket4_01",
|
||||
"CUP_V_OI_TKI_Jacket5_04"
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_vests_2 = [
|
||||
"V_Chestrig_rgr",
|
||||
"V_Chestrig_khk",
|
||||
"V_Chestrig_oli",
|
||||
"V_Chestrig_blk",
|
||||
"V_HarnessO_brn",
|
||||
"V_HarnessO_gry",
|
||||
"V_HarnessO_ghex_F",
|
||||
"V_HarnessOGL_brn",
|
||||
"V_HarnessOGL_gry",
|
||||
"CUP_V_CDF_6B3_4_Green",
|
||||
"CUP_V_CDF_6B3_4_DST",
|
||||
"V_HarnessOGL_ghex_F"
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_vests_3 = [
|
||||
"V_TacVest_brn",
|
||||
"V_TacVest_khk",
|
||||
"V_TacVest_oli",
|
||||
"V_TacVest_blk",
|
||||
"V_I_G_resistanceLeader_F",
|
||||
"V_TacVest_camo",
|
||||
"CUP_V_O_Ins_Carrier_Rig_Com",
|
||||
"CUP_V_O_Ins_Carrier_Rig_Light",
|
||||
"CUP_V_O_Ins_Carrier_Rig_MG",
|
||||
"CUP_V_CDF_6B3_4_Green",
|
||||
"CUP_V_CDF_6B3_4_DST",
|
||||
"V_TacChestrig_grn_F",
|
||||
"V_TacChestrig_cbr_F",
|
||||
"V_TacChestrig_oli_F"
|
||||
];
|
||||
|
||||
// Headgear
|
||||
KP_liberation_guerilla_headgear_1 = [
|
||||
"CUP_H_TKI_Lungee_Open_01",
|
||||
"CUP_H_TK_Lungee",
|
||||
"CUP_H_TKI_Lungee_Open_02",
|
||||
"CUP_H_TKI_Lungee_Open_03",
|
||||
"CUP_H_TKI_Lungee_Open_04",
|
||||
"CUP_H_TKI_Lungee_Open_05",
|
||||
"CUP_H_TKI_Lungee_Open_06",
|
||||
"CUP_H_TKI_Lungee_01",
|
||||
"CUP_H_TKI_Lungee_02",
|
||||
"CUP_H_TKI_Lungee_03",
|
||||
"CUP_H_TKI_Lungee_04",
|
||||
"CUP_H_TKI_Lungee_05",
|
||||
"CUP_H_TKI_Lungee_06",
|
||||
"CUP_H_TKI_Pakol_1_01",
|
||||
"CUP_H_TKI_Pakol_2_04",
|
||||
"CUP_H_TKI_Pakol_2_05",
|
||||
"CUP_H_TKI_Pakol_2_06",
|
||||
"CUP_H_TKI_Pakol_1_02",
|
||||
"CUP_H_TKI_Pakol_1_03",
|
||||
"CUP_H_TKI_Pakol_1_04",
|
||||
"CUP_H_TKI_Pakol_1_05",
|
||||
"CUP_H_TKI_Pakol_1_06",
|
||||
"CUP_H_TKI_Pakol_2_01",
|
||||
"CUP_H_TKI_Pakol_2_02",
|
||||
"CUP_H_TKI_Pakol_2_03",
|
||||
"CUP_H_TKI_SkullCap_01",
|
||||
"CUP_H_TKI_SkullCap_02",
|
||||
"CUP_H_TKI_SkullCap_03",
|
||||
"CUP_H_TKI_SkullCap_04",
|
||||
"CUP_H_TKI_SkullCap_05",
|
||||
"CUP_H_TKI_SkullCap_06"
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_headgear_2 = [
|
||||
"CUP_H_TKI_Lungee_Open_01",
|
||||
"CUP_H_TK_Lungee",
|
||||
"CUP_H_TKI_Lungee_Open_02",
|
||||
"CUP_H_TKI_Lungee_Open_03",
|
||||
"CUP_H_TKI_Lungee_Open_04",
|
||||
"CUP_H_TKI_Lungee_Open_05",
|
||||
"CUP_H_TKI_Lungee_Open_06",
|
||||
"CUP_H_TKI_Lungee_01",
|
||||
"CUP_H_TKI_Lungee_02",
|
||||
"CUP_H_TKI_Lungee_03",
|
||||
"CUP_H_TKI_Lungee_04",
|
||||
"CUP_H_TKI_Lungee_05",
|
||||
"CUP_H_TKI_Lungee_06",
|
||||
"CUP_H_TKI_Pakol_1_01",
|
||||
"CUP_H_TKI_Pakol_2_04",
|
||||
"CUP_H_TKI_Pakol_2_05",
|
||||
"CUP_H_TKI_Pakol_2_06",
|
||||
"CUP_H_TKI_Pakol_1_02",
|
||||
"CUP_H_TKI_Pakol_1_03",
|
||||
"CUP_H_TKI_Pakol_1_04",
|
||||
"CUP_H_TKI_Pakol_1_05",
|
||||
"CUP_H_TKI_Pakol_1_06",
|
||||
"CUP_H_TKI_Pakol_2_01",
|
||||
"CUP_H_TKI_Pakol_2_02",
|
||||
"CUP_H_TKI_Pakol_2_03",
|
||||
"CUP_H_TKI_SkullCap_01",
|
||||
"CUP_H_TKI_SkullCap_02",
|
||||
"CUP_H_TKI_SkullCap_03",
|
||||
"CUP_H_TKI_SkullCap_04",
|
||||
"CUP_H_TKI_SkullCap_05",
|
||||
"CUP_H_TKI_SkullCap_06"
|
||||
];
|
||||
|
||||
KP_liberation_guerilla_headgear_3 = [
|
||||
"CUP_H_TKI_Lungee_Open_01",
|
||||
"CUP_H_TK_Lungee",
|
||||
"CUP_H_TKI_Lungee_Open_02",
|
||||
"CUP_H_TKI_Lungee_Open_03",
|
||||
"CUP_H_TKI_Lungee_Open_04",
|
||||
"CUP_H_TKI_Lungee_Open_05",
|
||||
"CUP_H_TKI_Lungee_Open_06",
|
||||
"CUP_H_TKI_Lungee_01",
|
||||
"CUP_H_TKI_Lungee_02",
|
||||
"CUP_H_TKI_Lungee_03",
|
||||
"CUP_H_TKI_Lungee_04",
|
||||
"CUP_H_TKI_Lungee_05",
|
||||
"CUP_H_TKI_Lungee_06",
|
||||
"CUP_H_TKI_Pakol_1_01",
|
||||
"CUP_H_TKI_Pakol_2_04",
|
||||
"CUP_H_TKI_Pakol_2_05",
|
||||
"CUP_H_TKI_Pakol_2_06",
|
||||
"CUP_H_TKI_Pakol_1_02",
|
||||
"CUP_H_TKI_Pakol_1_03",
|
||||
"CUP_H_TKI_Pakol_1_04",
|
||||
"CUP_H_TKI_Pakol_1_05",
|
||||
"CUP_H_TKI_Pakol_1_06",
|
||||
"CUP_H_TKI_Pakol_2_01",
|
||||
"CUP_H_TKI_Pakol_2_02",
|
||||
"CUP_H_TKI_Pakol_2_03",
|
||||
"CUP_H_TKI_SkullCap_01",
|
||||
"CUP_H_TKI_SkullCap_02",
|
||||
"CUP_H_TKI_SkullCap_03",
|
||||
"CUP_H_TKI_SkullCap_04",
|
||||
"CUP_H_TKI_SkullCap_05",
|
||||
"CUP_H_TKI_SkullCap_06"
|
||||
];
|
||||
|
||||
// Facegear. Applies for tier 2 and 3.
|
||||
KP_liberation_guerilla_facegear = [
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"G_Bandanna_shades",
|
||||
"G_Bandanna_beast",
|
||||
"G_Bandanna_tan",
|
||||
"G_Bandanna_khk",
|
||||
"G_Bandanna_oli",
|
||||
"G_Bandanna_aviator",
|
||||
"G_Bandanna_blk"
|
||||
];
|
Loading…
Reference in New Issue