Tweaked shorter nights and daytime param
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8a168e2148
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@ -1,12 +1,6 @@
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private [ "_accelerated_time" ];
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while { true } do {
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if ( GRLIB_shorter_nights && ( daytime > 21 || daytime < 3 ) ) then {
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_accelerated_time = GRLIB_time_factor * 3;
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if ( _accelerated_time > 100 ) then {
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_accelerated_time = 100;
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};
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setTimeMultiplier _accelerated_time;
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while {true} do {
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if (GRLIB_shorter_nights && (daytime > 20 || daytime < 4)) then {
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setTimeMultiplier (GRLIB_time_factor * 4);
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} else {
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setTimeMultiplier GRLIB_time_factor;
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};
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@ -80,8 +80,8 @@ class Params
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};
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class DayDuration {
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title = $STR_PARAMS_DAYDURATION;
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values[] = {48, 24, 16, 12, 8, 6, 4, 3, 2, 1};
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texts[] = {"0.5","1","1.5","2","3","4","6","8","12","24"};
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values[] = {8, 6, 4, 3, 2, 1};
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texts[] = {"3","4","6","8","12","24"};
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default = 4;
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};
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class ShorterNights {
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@ -234,6 +234,8 @@ class Missions
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* Tweaked: Gear check after leaving the arsenal or load a loadout improved to not strip you completely. Thanks to [Zharf](https://github.com/zharf)
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* Tweaked: Build tool now also adds the correct map name to the mission name, like in the release files.
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* Tweaked: Sector defenders waypoint creation.
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* Tweaked: Daytime parameter values.
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* Tweaked: Shorter nights now multiplies the selected daytime time multiplier by 4 between 20:00 and 04:00. (3x between 21:00 and 03:00 before)
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* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
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* Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)
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