private for local variables
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1a3b9aa286
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@ -1,17 +1,18 @@
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_planes_number = 0;
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_first_objective = _this select 0;
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if (combat_readiness >= 75) then {_planes_number = (floor (random 2))};
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params ["_first_objective"];
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private _planes_number = 0;
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_plane_type = selectRandom opfor_air;
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_air_spawnpoint = ([sectors_airspawn, [_first_objective], {(markerpos _x) distance _input0}, "ASCEND"] call BIS_fnc_sortBy) select 0;
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_air_grp = createGroup [GRLIB_side_enemy, true];
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if (_planes_number < 1) exitWith {};
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private _plane_type = selectRandom opfor_air;
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private _air_spawnpoint = ([sectors_airspawn, [_first_objective], {(markerpos _x) distance _input0}, "ASCEND"] call BIS_fnc_sortBy) select 0;
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private _air_grp = createGroup [GRLIB_side_enemy, true];
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for [{_idx=0}, {_idx < _planes_number}, {_idx=_idx+1}] do {
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_air_spawnpos = markerpos _air_spawnpoint;
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private _air_spawnpos = markerpos _air_spawnpoint;
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_air_spawnpos = [(((_air_spawnpos select 0) + 500) - random 1000),(((_air_spawnpos select 1) + 500) - random 1000),120];
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_newvehicle = createVehicle [_plane_type, _air_spawnpos, [], 0, "FLY"];
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private _newvehicle = createVehicle [_plane_type, _air_spawnpos, [], 0, "FLY"];
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_newvehicle flyInHeight (120 + (random 180));
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createVehicleCrew _newvehicle;
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_newvehicle addMPEventHandler ["MPKilled", {_this spawn kill_manager}];
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@ -25,33 +26,42 @@ sleep 1;
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{_x doFollow leader _air_grp} foreach units _air_grp;
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sleep 1;
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private _waypoint = _air_grp addWaypoint [_first_objective, 500];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "FULL";
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_waypoint setWaypointBehaviour "AWARE";
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_waypoint setWaypointCombatMode "RED";
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_waypoint = _air_grp addWaypoint [_first_objective, 500];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "FULL";
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_waypoint setWaypointBehaviour "AWARE";
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_waypoint setWaypointCombatMode "RED";
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_waypoint = _air_grp addWaypoint [_first_objective, 500];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "FULL";
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_waypoint setWaypointBehaviour "AWARE";
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_waypoint setWaypointCombatMode "RED";
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_waypoint = _air_grp addWaypoint [_first_objective, 500];
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_waypoint setWaypointType "MOVE";
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_waypoint setWaypointSpeed "FULL";
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_waypoint setWaypointBehaviour "AWARE";
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_waypoint setWaypointCombatMode "RED";
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_waypoint = _air_grp addWaypoint [_first_objective, 500];
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_waypoint setWaypointType "SAD";
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_waypoint = _air_grp addWaypoint [_first_objective, 1000];
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_waypoint setWaypointType "SAD";
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_waypoint = _air_grp addWaypoint [_first_objective, 2000];
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_waypoint setWaypointType "SAD";
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_waypoint = _air_grp addWaypoint [_first_objective, 3000];
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_waypoint setWaypointType "SAD";
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_waypoint = _air_grp addWaypoint [_first_objective, 4000];
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_waypoint setWaypointType "SAD";
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_waypoint = _air_grp addWaypoint [_first_objective, 5000];
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_waypoint setWaypointType "SAD";
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_waypoint = _air_grp addWaypoint [_first_objective, 500];
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_waypoint setWaypointType "CYCLE";
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