Changed indentation
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35158ec13a
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566bb507f2
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@ -1,61 +1,61 @@
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waitUntil { !isNil "GRLIB_all_fobs" };
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waitUntil { !isNil "save_is_loaded" };
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waitUntil {!isNil "GRLIB_all_fobs"};
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waitUntil {!isNil "save_is_loaded"};
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firstloop = true;
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huron = objNull;
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_savedhuron = objNull;
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while { true } do {
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while {true} do {
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{
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if ( typeof _x == huron_typename ) then {
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_savedhuron = _x;
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};
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} foreach vehicles;
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{
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if (typeof _x == huron_typename) then {
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_savedhuron = _x;
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};
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} foreach vehicles;
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if ( firstloop && !isNull _savedhuron ) then {
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huron = _savedhuron;
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} else {
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huron = huron_typename createVehicle [(getposATL huronspawn) select 0, (getposATL huronspawn) select 1, ((getposATL huronspawn) select 2) + 0.2];
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huron enableSimulationGlobal false;
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huron allowdamage false;
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huron setDir (getDir huronspawn);
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huron setPosATL (getposATL huronspawn);
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};
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if (firstloop && !isNull _savedhuron) then {
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huron = _savedhuron;
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} else {
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huron = huron_typename createVehicle [(getposATL huronspawn) select 0, (getposATL huronspawn) select 1, ((getposATL huronspawn) select 2) + 0.2];
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huron enableSimulationGlobal false;
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huron allowdamage false;
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huron setDir (getDir huronspawn);
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huron setPosATL (getposATL huronspawn);
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};
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firstloop = false;
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firstloop = false;
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huron AnimateDoor ["Door_rear_source", 1, true];
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publicVariable "huron";
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if(KP_liberation_clear_cargo) then {
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clearWeaponCargoGlobal huron;
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clearMagazineCargoGlobal huron;
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clearItemCargoGlobal huron;
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clearBackpackCargoGlobal huron;
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};
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huron setDamage 0;
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sleep 0.5;
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huron enableSimulationGlobal true;
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huron setDamage 0;
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huron setVariable ["ace_medical_medicClass", 1, true];
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sleep 1.5;
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huron AnimateDoor ["Door_rear_source", 1, true];
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publicVariable "huron";
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if(KP_liberation_clear_cargo) then {
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clearWeaponCargoGlobal huron;
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clearMagazineCargoGlobal huron;
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clearItemCargoGlobal huron;
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clearBackpackCargoGlobal huron;
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};
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huron setDamage 0;
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sleep 0.5;
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huron enableSimulationGlobal true;
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huron setDamage 0;
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huron setVariable ["ace_medical_medicClass", 1, true];
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sleep 1.5;
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huron setDamage 0;
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huron allowdamage true;
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huron setDamage 0;
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huron allowdamage true;
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if ( alive huron ) then {
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if (alive huron) then {
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waitUntil {
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sleep 1;
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!alive huron;
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};
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stats_spartan_respawns = stats_spartan_respawns + 1;
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sleep 15;
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waitUntil {
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sleep 1;
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!alive huron;
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};
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stats_spartan_respawns = stats_spartan_respawns + 1;
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sleep 15;
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};
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};
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if (huron distance startbase < 500) then {
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deletevehicle huron;
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};
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sleep 0.25;
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if (huron distance startbase < 500) then {
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deletevehicle huron;
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};
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sleep 0.25;
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};
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