Changes:
- Fixed indentation in all CUP presets
- Fixed comments in all CUP presets
- Fixed air controller building classname in all BLUFOR presets
This commit is contained in:
Eogos 2019-07-23 12:14:46 -04:00
parent 6513e8d4d8
commit 6360e9863d
16 changed files with 2465 additions and 2465 deletions

View File

@ -1,8 +1,8 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
- CUP Vehicles
- CUP Units
Optional Mods:
- Qinetix's Titus
@ -19,7 +19,7 @@ FOB_box_typename = "B_Slingload_01_Cargo_F"; // This
FOB_truck_typename = "CUP_B_T810_Repair_CZ_DES"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_LR_Ambulance_CZ_D"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
huron_typename = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_CZ_Crew_DES"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_CZ_Pilot_DES"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
@ -59,7 +59,7 @@ infantry_units = [
["CUP_B_CZ_SpecOps_Scout_DES",20,0,0], // SF Scout
["CUP_B_CZ_SpecOps_Exp_DES",30,0,0], // SF Saboteur
["CUP_B_CZ_SpecOps_Recon_DES",30,0,0], // SF Recon
["CUP_B_CZ_SpecOps_DES",40,0,0], // SF Rifleman
["CUP_B_CZ_SpecOps_DES",40,0,0], // SF Rifleman
["CUP_B_CZ_SpecOps_MG_DES",30,0,0], // SF Machinegunner
["CUP_B_CZ_SpecOps_TL_DES",30,0,0], // SF Team Leader
["CUP_B_CZ_Sniper_DES",70,5,0], // Sniper
@ -72,51 +72,51 @@ infantry_units = [
light_vehicles = [
["CUP_B_TowingTractor_CZ",50,0,25], // Towing Tractor
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_LR_Transport_CZ_D",200,0,50], // Land Rover 110 (Transport) Desert
["CUP_B_LR_MG_CZ_D",200,40,50], // Land Rover 110 (M2) Desert
["CUP_B_LR_Special_CZ_D",250,100,50], // Land Rover 110 (Special) Desert
["CUP_B_HMMWV_DSHKM_GPK_ACR",225,60,50], // HMMWV M1114 DSHKM
["CUP_B_HMMWV_M2_GPK_ACR",225,60,50], // HMMWV M1114 M2
["CUP_B_HMMWV_AGS_GPK_ACR",225,80,50], // HMMWV M1114 AGS
["CUP_B_HMMWV_DSHKM_GPK_ACR",225,60,50], // HMMWV M1114 DSHKM
["CUP_B_HMMWV_M2_GPK_ACR",225,60,50], // HMMWV M1114 M2
["CUP_B_HMMWV_AGS_GPK_ACR",225,80,50], // HMMWV M1114 AGS
["CUP_B_Dingo_CZ_Des",250,40,100], // Dingo 2 (MG) (Desert)
["CUP_B_Dingo_GL_CZ_Des",250,60,100], // Dingo 2 (GL) (Desert)
["QIN_Titus_DES",350,0,50], // Nexter Titus
["QIN_Titus_arx20_DES",350,225,50], // Nexter Titus ARX20
["QIN_Titus_DES",350,0,50], // Nexter Titus
["QIN_Titus_arx20_DES",350,225,50], // Nexter Titus ARX20
["CUP_B_T810_Unarmed_CZ_DES",125,0,75], // Tatra T810 (Covered)
["CUP_B_T810_Armed_CZ_DES",125,60,75] // Tatra T810 (MG/Covered)
["CUP_B_T810_Armed_CZ_DES",125,60,75] // Tatra T810 (MG/Covered)
];
heavy_vehicles = [
["CUP_B_BRDM2_CZ_Des",200,200,200], // BRDM-2 (Desert)
["I_APC_Wheeled_03_cannon_F",500,400,300], // Pandur II
["CUP_I_BMP1_TK_GUE",300,300,200], // BVP-1
["CUP_B_BMP2_CZ_Des",400,350,200], // BVP-2
["B_APC_Tracked_01_AA_F",500,450,400], // IFV-6a Cheetah
["CUP_O_T72_RU",600,500,400], // T72
["CUP_B_T72_CZ",800,500,450] // T-72M4CZ
["CUP_B_BRDM2_CZ_Des",200,200,200], // BRDM-2 (Desert)
["I_APC_Wheeled_03_cannon_F",500,400,300], // Pandur II
["CUP_I_BMP1_TK_GUE",300,300,200], // BVP-1
["CUP_B_BMP2_CZ_Des",400,350,200], // BVP-2
["B_APC_Tracked_01_AA_F",500,450,400], // IFV-6a Cheetah
["CUP_O_T72_RU",600,500,400], // T-72
["CUP_B_T72_CZ",800,500,450] // T-72M4CZ
];
air_vehicles = [
["CUP_B_Mi171Sh_ACR",700,600,500], // Mi-171Sh (Rockets)
["CUP_B_Mi35_Dynamic_CZ",850,1000,550], // Mi-35
["CUP_B_Mi35_Dynamic_CZ_Dark",850,1000,550], // Mi-35 (Dark)
["CUP_B_Mi35_Dynamic_CZ_Ram",850,1000,550], // Mi-35 (Ram)
["CUP_B_Mi35_Dynamic_CZ_Tiger",850,1000,550], // Mi-35 (Tiger)
["CUP_B_L39_CZ_GREY",1200,1250,650], // L-39ZA (Grey)
["I_Plane_Fighter_03_dynamicLoadout_F",1200,1250,550], // L-159 Alca
["I_Plane_Fighter_04_F",1500,1400,800] // JAS 39 Gripen
["CUP_B_Mi171Sh_ACR",700,600,500], // Mi-171Sh (Rockets)
["CUP_B_Mi35_Dynamic_CZ",850,1000,550], // Mi-35
["CUP_B_Mi35_Dynamic_CZ_Dark",850,1000,550], // Mi-35 (Dark)
["CUP_B_Mi35_Dynamic_CZ_Ram",850,1000,550], // Mi-35 (Ram)
["CUP_B_Mi35_Dynamic_CZ_Tiger",850,1000,550], // Mi-35 (Tiger)
["CUP_B_L39_CZ_GREY",1200,1250,650], // L-39ZA (Grey)
["I_Plane_Fighter_03_dynamicLoadout_F",1200,1250,550], // L-159 Alca
["I_Plane_Fighter_04_F",1500,1400,800] // JAS 39 Gripen
];
static_vehicles = [
["CUP_B_DSHKM_ACR",25,40,0], // DShKM
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14
["CUP_B_RBS70_ACR",100,200,0] // RBS 70
["CUP_B_RBS70_ACR",100,200,0] // RBS 70
];
buildings = [
@ -233,67 +233,67 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_CZ_Soldier_SL_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_Soldier_805_GL_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_Marksman_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_Soldier_805_GL_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_Marksman_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_CZ_Soldier_SL_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_Soldier_805_GL_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_MG_DES",
"CUP_B_CZ_Soldier_Marksman_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_Soldier_805_GL_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_AR_DES",
"CUP_B_CZ_Soldier_MG_DES",
"CUP_B_CZ_Soldier_Marksman_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_CZ_Soldier_SL_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_AT_DES",
"CUP_B_CZ_Soldier_AT_DES",
"CUP_B_CZ_Soldier_AT_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_AT_DES",
"CUP_B_CZ_Soldier_AT_DES",
"CUP_B_CZ_Soldier_AT_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_CZ_Soldier_SL_DES",
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_DES",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
"CUP_B_CZ_Soldier_DES",
"CUP_B_CZ_Soldier_DES",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_CZ_SpecOps_TL_DES",
"CUP_B_CZ_SpecOps_Recon_DES",
"CUP_B_CZ_SpecOps_Recon_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_SpecOps_MG_DES",
"CUP_B_CZ_SpecOps_MG_DES",
"CUP_B_CZ_SpecOps_GL_DES",
"CUP_B_CZ_SpecOps_GL_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
"CUP_B_CZ_SpecOps_Recon_DES",
"CUP_B_CZ_SpecOps_Recon_DES",
"CUP_B_CZ_Soldier_RPG_DES",
"CUP_B_CZ_SpecOps_MG_DES",
"CUP_B_CZ_SpecOps_MG_DES",
"CUP_B_CZ_SpecOps_GL_DES",
"CUP_B_CZ_SpecOps_GL_DES",
"CUP_B_CZ_Medic_DES",
"CUP_B_CZ_Engineer_DES"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
@ -317,14 +317,14 @@ blufor_squad_para = [
*/
elite_vehicles = [
"CUP_B_Dingo_CZ_Des", // Dingo 2 (MG) (Desert)
"CUP_B_Dingo_GL_CZ_Des", // Dingo 2 (GL) (Desert)
"QIN_Titus_WDL", // Nexter Titus
"QIN_Titus_arx20_WDL", // Nexter Titus ARX20
"CUP_B_Dingo_GL_CZ_Des", // Dingo 2 (GL) (Desert)
"QIN_Titus_WDL", // Nexter Titus
"QIN_Titus_arx20_WDL", // Nexter Titus ARX20
"I_APC_Wheeled_03_cannon_F", // Pandur II
"CUP_B_BMP2_CZ_Des" // BVP-2
"B_APC_Tracked_01_AA_F", // IFV-6a Cheetah
"CUP_B_T72_CZ", // T-72M4CZ
"CUP_B_L39_CZ_GREY", // L-39ZA (Grey)
"CUP_B_T72_CZ", // T-72M4CZ
"CUP_B_L39_CZ_GREY", // L-39ZA (Grey)
"I_Plane_Fighter_03_dynamicLoadout_F", // L-159 Alca
"I_Plane_Fighter_04_F" // JAS 39 Gripen
"I_Plane_Fighter_04_F" // JAS 39 Gripen
];

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@ -1,8 +1,8 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
- CUP Vehicles
- CUP Units
Optional Mods:
- Qinetix's Titus
@ -19,7 +19,7 @@ FOB_box_typename = "B_Slingload_01_Cargo_F"; // This
FOB_truck_typename = "CUP_B_T810_Repair_CZ_WDL"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_LR_Ambulance_CZ_W"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
huron_typename = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_CZ_Crew_WDL"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_CZ_Pilot_WDL"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
@ -59,7 +59,7 @@ infantry_units = [
["CUP_B_CZ_SpecOps_Scout_WDL",20,0,0], // SF Scout
["CUP_B_CZ_SpecOps_Exp_WDL",30,0,0], // SF Saboteur
["CUP_B_CZ_SpecOps_Recon_WDL",30,0,0], // SF Recon
["CUP_B_CZ_SpecOps_WDL",40,0,0], // SF Rifleman
["CUP_B_CZ_SpecOps_WDL",40,0,0], // SF Rifleman
["CUP_B_CZ_SpecOps_MG_WDL",30,0,0], // SF Machinegunner
["CUP_B_CZ_SpecOps_TL_WDL",30,0,0], // SF Team Leader
["CUP_B_CZ_Sniper_WDL",70,5,0], // Sniper
@ -72,48 +72,48 @@ infantry_units = [
light_vehicles = [
["CUP_B_TowingTractor_CZ",50,0,25], // Towing Tractor
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_LR_Transport_CZ_W",200,0,50], // Land Rover 110 (Transport) Woodland
["CUP_B_LR_MG_CZ_W",200,40,50], // Land Rover 110 (M2) Woodland
["CUP_B_LR_Special_CZ_W",250,100,50], // Land Rover 110 (Special) Woodland
["CUP_B_Dingo_CZ_Wdl",250,40,100], // Dingo 2 (MG) (Woodland)
["CUP_B_Dingo_GL_CZ_Wdl",250,60,100], // Dingo 2 (GL) (Woodland)
["QIN_Titus_WDL",350,0,50], // Nexter Titus
["QIN_Titus_arx20_WDL",350,225,50], // Nexter Titus ARX20
["QIN_Titus_WDL",350,0,50], // Nexter Titus
["QIN_Titus_arx20_WDL",350,225,50], // Nexter Titus ARX20
["CUP_B_T810_Unarmed_CZ_WDL",125,0,75], // Tatra T810 (Covered)
["CUP_B_T810_Armed_CZ_WDL",125,60,75] // Tatra T810 (MG/Covered)
["CUP_B_T810_Armed_CZ_WDL",125,60,75] // Tatra T810 (MG/Covered)
];
heavy_vehicles = [
["CUP_B_BRDM2_CZ",200,200,200], // BRDM-2
["I_APC_Wheeled_03_cannon_F",500,400,300], // Pandur II
["CUP_I_BMP1_TK_GUE",300,300,200], // BVP-1
["CUP_B_BMP2_CZ",400,350,200], // BVP-2
["B_APC_Tracked_01_AA_F",500,450,400], // IFV-6a Cheetah
["CUP_O_T72_RU",600,500,400], // T72
["CUP_B_T72_CZ",800,500,450] // T-72M4CZ
["CUP_B_BRDM2_CZ",200,200,200], // BRDM-2
["I_APC_Wheeled_03_cannon_F",500,400,300], // Pandur II
["CUP_I_BMP1_TK_GUE",300,300,200], // BVP-1
["CUP_B_BMP2_CZ",400,350,200], // BVP-2
["B_APC_Tracked_01_AA_F",500,450,400], // IFV-6a Cheetah
["CUP_O_T72_RU",600,500,400], // T72
["CUP_B_T72_CZ",800,500,450] // T-72M4CZ
];
air_vehicles = [
["CUP_B_Mi171Sh_ACR",700,600,500], // Mi-171Sh (Rockets)
["CUP_B_Mi35_Dynamic_CZ",850,1000,550], // Mi-35
["CUP_B_Mi35_Dynamic_CZ_Dark",850,1000,550], // Mi-35 (Dark)
["CUP_B_Mi35_Dynamic_CZ_Ram",850,1000,550], // Mi-35 (Ram)
["CUP_B_Mi35_Dynamic_CZ_Tiger",850,1000,550], // Mi-35 (Tiger)
["CUP_B_L39_CZ_GREY",1200,1250,650], // L-39ZA (Grey)
["I_Plane_Fighter_03_dynamicLoadout_F",1200,1250,550], // L-159 Alca
["I_Plane_Fighter_04_F",1500,1400,800] // JAS 39 Gripen
["CUP_B_Mi171Sh_ACR",700,600,500], // Mi-171Sh (Rockets)
["CUP_B_Mi35_Dynamic_CZ",850,1000,550], // Mi-35
["CUP_B_Mi35_Dynamic_CZ_Dark",850,1000,550], // Mi-35 (Dark)
["CUP_B_Mi35_Dynamic_CZ_Ram",850,1000,550], // Mi-35 (Ram)
["CUP_B_Mi35_Dynamic_CZ_Tiger",850,1000,550], // Mi-35 (Tiger)
["CUP_B_L39_CZ_GREY",1200,1250,650], // L-39ZA (Grey)
["I_Plane_Fighter_03_dynamicLoadout_F",1200,1250,550], // L-159 Alca
["I_Plane_Fighter_04_F",1500,1400,800] // JAS 39 Gripen
];
static_vehicles = [
["CUP_B_DSHKM_ACR",25,40,0], // DShKM
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14
["CUP_B_RBS70_ACR",100,200,0] // RBS 70
["CUP_B_RBS70_ACR",100,200,0] // RBS 70
];
buildings = [
@ -230,67 +230,67 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_805_GL_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_Marksman_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_805_GL_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_Marksman_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_805_GL_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_MG_WDL",
"CUP_B_CZ_Soldier_Marksman_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_805_GL_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_MG_WDL",
"CUP_B_CZ_Soldier_Marksman_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_CZ_SpecOps_TL_WDL",
"CUP_B_CZ_SpecOps_Recon_WDL",
"CUP_B_CZ_SpecOps_Recon_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_SpecOps_MG_WDL",
"CUP_B_CZ_SpecOps_MG_WDL",
"CUP_B_CZ_SpecOps_GL_WDL",
"CUP_B_CZ_SpecOps_GL_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
"CUP_B_CZ_SpecOps_Recon_WDL",
"CUP_B_CZ_SpecOps_Recon_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_SpecOps_MG_WDL",
"CUP_B_CZ_SpecOps_MG_WDL",
"CUP_B_CZ_SpecOps_GL_WDL",
"CUP_B_CZ_SpecOps_GL_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
@ -314,14 +314,14 @@ blufor_squad_para = [
*/
elite_vehicles = [
"CUP_B_Dingo_CZ_Wdl", // Dingo 2 (MG) (Woodland)
"CUP_B_Dingo_GL_CZ_Wdl", // Dingo 2 (GL) (Woodland)
"QIN_Titus_WDL", // Nexter Titus
"QIN_Titus_arx20_WDL", // Nexter Titus ARX20
"CUP_B_Dingo_GL_CZ_Wdl", // Dingo 2 (GL) (Woodland)
"QIN_Titus_WDL", // Nexter Titus
"QIN_Titus_arx20_WDL", // Nexter Titus ARX20
"I_APC_Wheeled_03_cannon_F", // Pandur II
"CUP_B_BMP2_CZ" // BVP-2
"CUP_B_BMP2_CZ" // BVP-2
"B_APC_Tracked_01_AA_F", // IFV-6a Cheetah
"CUP_B_T72_CZ", // T-72M4CZ
"CUP_B_L39_CZ_GREY", // L-39ZA (Grey)
"CUP_B_T72_CZ", // T-72M4CZ
"CUP_B_L39_CZ_GREY", // L-39ZA (Grey)
"I_Plane_Fighter_03_dynamicLoadout_F", // L-159 Alca
"I_Plane_Fighter_04_F" // JAS 39 Gripen
"I_Plane_Fighter_04_F" // JAS 39 Gripen
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,192 +44,192 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_BAF_Soldier_RiflemanLite_DDPM",15,0,0], // Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DDPM",20,0,0], // Rifleman
["CUP_B_BAF_Soldier_RiflemanAT_DDPM",30,0,0], // Rifleman (AT)
["CUP_B_BAF_Soldier_Grenadier_DDPM",25,0,0], // Grenadier
["CUP_B_BAF_Soldier_AutoRifleman_DDPM",25,0,0], // Autorifleman
["CUP_B_BAF_Soldier_HeavyGunner_DDPM",35,0,0], // Heavygunner
["CUP_B_BAF_Soldier_Marksman_DDPM",30,0,0], // Marksman
["CUP_B_BAF_Soldier_SharpShooter_DDPM",40,0,0], // Sharpshooter
["CUP_B_BAF_Soldier_AT_DDPM",50,10,0], // AT Specialist
["CUP_B_BAF_Soldier_AA_DDPM",50,10,0], // AA Specialist
["CUP_B_BAF_Soldier_Medic_DDPM",30,0,0], // Combat Life Saver
["CUP_B_BAF_Soldier_Engineer_DDPM",30,0,0], // Engineer
["CUP_B_BAF_Soldier_Explosive_DDPM",30,0,0], // Explosives Specialist
["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout
["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT)
["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman
["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter
["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic
["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert
["CUP_B_BAF_Sniper_AS50_TWS_DDPM",70,5,0], // Sniper
["CUP_B_BAF_Sniper_AS50_DDPM",70,5,0], // Sniper (Arid)
["CUP_B_BAF_Sniper_DDPM",70,5,0], // Sniper (Lush)
["CUP_B_BAF_Spotter_DDPM",20,0,0], // Spotter
["CUP_B_BAF_Soldier_Crew_DDPM",10,0,0], // Crewman
["CUP_B_BAF_Soldier_Paratrooper_DDPM",20,0,0], // Para Trooper
["CUP_B_BAF_Soldier_Helicrew_DDPM",10,0,0], // Helicopter Crew
["CUP_B_BAF_Soldier_Helipilot_DDPM",10,0,0], // Helicopter Pilot
["CUP_B_BAF_Soldier_Pilot_DDPM",10,0,0] // Pilot
["CUP_B_BAF_Soldier_RiflemanLite_DDPM",15,0,0], // Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DDPM",20,0,0], // Rifleman
["CUP_B_BAF_Soldier_RiflemanAT_DDPM",30,0,0], // Rifleman (AT)
["CUP_B_BAF_Soldier_Grenadier_DDPM",25,0,0], // Grenadier
["CUP_B_BAF_Soldier_AutoRifleman_DDPM",25,0,0], // Autorifleman
["CUP_B_BAF_Soldier_HeavyGunner_DDPM",35,0,0], // Heavygunner
["CUP_B_BAF_Soldier_Marksman_DDPM",30,0,0], // Marksman
["CUP_B_BAF_Soldier_SharpShooter_DDPM",40,0,0], // Sharpshooter
["CUP_B_BAF_Soldier_AT_DDPM",50,10,0], // AT Specialist
["CUP_B_BAF_Soldier_AA_DDPM",50,10,0], // AA Specialist
["CUP_B_BAF_Soldier_Medic_DDPM",30,0,0], // Combat Life Saver
["CUP_B_BAF_Soldier_Engineer_DDPM",30,0,0], // Engineer
["CUP_B_BAF_Soldier_Explosive_DDPM",30,0,0], // Explosives Specialist
["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout
["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT)
["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman
["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter
["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic
["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert
["CUP_B_BAF_Sniper_AS50_TWS_DDPM",70,5,0], // Sniper
["CUP_B_BAF_Sniper_AS50_DDPM",70,5,0], // Sniper (Arid)
["CUP_B_BAF_Sniper_DDPM",70,5,0], // Sniper (Lush)
["CUP_B_BAF_Spotter_DDPM",20,0,0], // Spotter
["CUP_B_BAF_Soldier_Crew_DDPM",10,0,0], // Crewman
["CUP_B_BAF_Soldier_Paratrooper_DDPM",20,0,0], // Para Trooper
["CUP_B_BAF_Soldier_Helicrew_DDPM",10,0,0], // Helicopter Crew
["CUP_B_BAF_Soldier_Helipilot_DDPM",10,0,0], // Helicopter Pilot
["CUP_B_BAF_Soldier_Pilot_DDPM",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_LR_Transport_GB_D",75,0,50], // Land Rover 110 Transport
["CUP_B_LR_MG_GB_D",75,50,50], // Land Rover 110 (M2)
["CUP_B_LR_Special_M2_GB_D",100,80,50], // Land Rover 110 (M2 Special)
["CUP_B_LR_Special_GMG_GB_D",100,100,50], // Land Rover 110 (GMG Special)
["CUP_B_BAF_Coyote_L2A1_D",200,40,50], // Coyote L2A1
["CUP_B_BAF_Coyote_GMG_D",200,60,50], // Coyote GMG
["CUP_B_Mastiff_LMG_GB_D",250,20,150], // Mastiff PPV LMG
["CUP_B_Mastiff_HMG_GB_D",250,40,150], // Mastiff PPV HMG
["CUP_B_Mastiff_GMG_GB_D",250,60,150], // Mastiff PPV GMG
["CUP_B_Wolfhound_LMG_GB_D",275,20,150], // Wolfhound TSV LMG
["CUP_B_Wolfhound_HMG_GB_D",275,40,150], // Wolfhound TSV HMG
["CUP_B_Wolfhound_GMG_GB_D",275,60,150], // Wolfhound TSV GMG
["CUP_B_MTVR_USA",125,0,75] // MTVR Transport
["CUP_B_LR_Transport_GB_D",75,0,50], // Land Rover 110 Transport
["CUP_B_LR_MG_GB_D",75,50,50], // Land Rover 110 (M2)
["CUP_B_LR_Special_M2_GB_D",100,80,50], // Land Rover 110 (M2 Special)
["CUP_B_LR_Special_GMG_GB_D",100,100,50], // Land Rover 110 (GMG Special)
["CUP_B_BAF_Coyote_L2A1_D",200,40,50], // Coyote L2A1
["CUP_B_BAF_Coyote_GMG_D",200,60,50], // Coyote GMG
["CUP_B_Mastiff_LMG_GB_D",250,20,150], // Mastiff PPV LMG
["CUP_B_Mastiff_HMG_GB_D",250,40,150], // Mastiff PPV HMG
["CUP_B_Mastiff_GMG_GB_D",250,60,150], // Mastiff PPV GMG
["CUP_B_Wolfhound_LMG_GB_D",275,20,150], // Wolfhound TSV LMG
["CUP_B_Wolfhound_HMG_GB_D",275,40,150], // Wolfhound TSV HMG
["CUP_B_Wolfhound_GMG_GB_D",275,60,150], // Wolfhound TSV GMG
["CUP_B_MTVR_USA",125,0,75] // MTVR Transport
];
heavy_vehicles = [
["CUP_B_FV432_Bulldog_GB_D",300,100,150], // FV432 Bulldog M240
["CUP_B_FV432_Bulldog_GB_D_RWS",300,250,150], // FV432 Bulldog M2 RWS
["CUP_B_MCV80_GB_D",300,450,275], // MCV-80 Warrior
["CUP_B_MCV80_GB_D_SLAT",400,450,275], // MCV-80 Warrior (SLAT)
["CUP_B_FV510_GB_D",350,550,275], // FV510 Warrior
["CUP_B_FV510_GB_D_SLAT",450,550,275], // FV510 Warrior (SLAT)
["CUP_B_Challenger2_Desert_BAF",500,800,450], // FV4034 Challenger 2
["CUP_B_Challenger2_2CD_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Desert)
["CUP_B_FV432_Bulldog_GB_D",300,100,150], // FV432 Bulldog M240
["CUP_B_FV432_Bulldog_GB_D_RWS",300,250,150], // FV432 Bulldog M2 RWS
["CUP_B_MCV80_GB_D",300,450,275], // MCV-80 Warrior
["CUP_B_MCV80_GB_D_SLAT",400,450,275], // MCV-80 Warrior (SLAT)
["CUP_B_FV510_GB_D",350,550,275], // FV510 Warrior
["CUP_B_FV510_GB_D_SLAT",450,550,275], // FV510 Warrior (SLAT)
["CUP_B_Challenger2_Desert_BAF",500,800,450], // FV4034 Challenger 2
["CUP_B_Challenger2_2CD_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Desert)
];
air_vehicles = [
["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed)
["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed)
["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed)
["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat)
["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green)
["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey)
["CUP_B_AH1_DL_BAF",750,600,325], // AH1
["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9
["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II
["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth)
["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed)
["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed)
["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed)
["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat)
["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green)
["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey)
["CUP_B_AH1_DL_BAF",750,600,325], // AH1
["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9
["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II
["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth)
];
static_vehicles = [
["CUP_B_L111A1_BAF_DDPM",25,40,0], // L111A1 Machine Gun
["CUP_B_L111A1_MiniTripod_BAF_DDPM",25,40,0], // L111A1 Minitripod
["B_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["B_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_L16A2_BAF_DDPM",80,150,0] // L16A2 81mm Mortar
["CUP_B_L111A1_BAF_DDPM",25,40,0], // L111A1 Machine Gun
["CUP_B_L111A1_MiniTripod_BAF_DDPM",25,40,0], // L111A1 Minitripod
["B_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["B_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_L16A2_BAF_DDPM",80,150,0] // L16A2 81mm Mortar
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
@ -240,82 +240,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_Grenadier_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_Marksman_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Engineer_DDPM"
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_Grenadier_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_Marksman_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Engineer_DDPM"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_Grenadier_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_HeavyGunner_DDPM",
"CUP_B_BAF_Soldier_SharpShooter_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Engineer_DDPM"
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_Grenadier_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_HeavyGunner_DDPM",
"CUP_B_BAF_Soldier_SharpShooter_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Engineer_DDPM"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM"
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM"
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_BAF_Soldier_TeamLeader_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_Medic_MTP",
"CUP_B_BAF_Soldier_Explosive_MTP"
"CUP_B_BAF_Soldier_TeamLeader_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_Medic_MTP",
"CUP_B_BAF_Soldier_Explosive_MTP"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM"
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM"
];
/*
@ -324,15 +324,15 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT)
"CUP_B_FV510_GB_D", // FV510 Warrior
"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT)
"CUP_B_Challenger2_Desert_BAF", // FV4034 Challenger 2
"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two-Color Desert)
"CUP_B_AH1_DL_BAF", // AH1
"CUP_B_F35B_BAF", // F-35B Lightning II
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher" // Mk-49 GMLS
"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT)
"CUP_B_FV510_GB_D", // FV510 Warrior
"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT)
"CUP_B_Challenger2_Desert_BAF", // FV4034 Challenger 2
"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two-Color Desert)
"CUP_B_AH1_DL_BAF", // AH1
"CUP_B_F35B_BAF", // F-35B Lightning II
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher" // Mk-49 GMLS
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_W"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_W"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,192 +44,192 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_BAF_Soldier_RiflemanLite_DPM",15,0,0], // Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DPM",20,0,0], // Rifleman
["CUP_B_BAF_Soldier_RiflemanAT_DPM",30,0,0], // Rifleman (AT)
["CUP_B_BAF_Soldier_Grenadier_DPM",25,0,0], // Grenadier
["CUP_B_BAF_Soldier_AutoRifleman_DPM",25,0,0], // Autorifleman
["CUP_B_BAF_Soldier_HeavyGunner_DPM",35,0,0], // Heavygunner
["CUP_B_BAF_Soldier_Marksman_DPM",30,0,0], // Marksman
["CUP_B_BAF_Soldier_SharpShooter_DPM",40,0,0], // Sharpshooter
["CUP_B_BAF_Soldier_AT_DPM",50,10,0], // AT Specialist
["CUP_B_BAF_Soldier_AA_DPM",50,10,0], // AA Specialist
["CUP_B_BAF_Soldier_Medic_DPM",30,0,0], // Combat Life Saver
["CUP_B_BAF_Soldier_Engineer_DPM",30,0,0], // Engineer
["CUP_B_BAF_Soldier_Explosive_DPM",30,0,0], // Explosives Specialist
["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout
["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT)
["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman
["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter
["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic
["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert
["CUP_B_BAF_Sniper_AS50_TWS_DPM",70,5,0], // Sniper
["CUP_B_BAF_Sniper_AS50_DPM",70,5,0], // Sniper (Arid)
["CUP_B_BAF_Sniper_DPM",70,5,0], // Sniper (Lush)
["CUP_B_BAF_Spotter_DPM",20,0,0], // Spotter
["CUP_B_BAF_Soldier_Crew_DPM",10,0,0], // Crewman
["CUP_B_BAF_Soldier_Paratrooper_DPM",20,0,0], // Para Trooper
["CUP_B_BAF_Soldier_Helicrew_DPM",10,0,0], // Helicopter Crew
["CUP_B_BAF_Soldier_Helipilot_DPM",10,0,0], // Helicopter Pilot
["CUP_B_BAF_Soldier_Pilot_DPM",10,0,0] // Pilot
["CUP_B_BAF_Soldier_RiflemanLite_DPM",15,0,0], // Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DPM",20,0,0], // Rifleman
["CUP_B_BAF_Soldier_RiflemanAT_DPM",30,0,0], // Rifleman (AT)
["CUP_B_BAF_Soldier_Grenadier_DPM",25,0,0], // Grenadier
["CUP_B_BAF_Soldier_AutoRifleman_DPM",25,0,0], // Autorifleman
["CUP_B_BAF_Soldier_HeavyGunner_DPM",35,0,0], // Heavygunner
["CUP_B_BAF_Soldier_Marksman_DPM",30,0,0], // Marksman
["CUP_B_BAF_Soldier_SharpShooter_DPM",40,0,0], // Sharpshooter
["CUP_B_BAF_Soldier_AT_DPM",50,10,0], // AT Specialist
["CUP_B_BAF_Soldier_AA_DPM",50,10,0], // AA Specialist
["CUP_B_BAF_Soldier_Medic_DPM",30,0,0], // Combat Life Saver
["CUP_B_BAF_Soldier_Engineer_DPM",30,0,0], // Engineer
["CUP_B_BAF_Soldier_Explosive_DPM",30,0,0], // Explosives Specialist
["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout
["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT)
["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman
["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter
["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic
["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert
["CUP_B_BAF_Sniper_AS50_TWS_DPM",70,5,0], // Sniper
["CUP_B_BAF_Sniper_AS50_DPM",70,5,0], // Sniper (Arid)
["CUP_B_BAF_Sniper_DPM",70,5,0], // Sniper (Lush)
["CUP_B_BAF_Spotter_DPM",20,0,0], // Spotter
["CUP_B_BAF_Soldier_Crew_DPM",10,0,0], // Crewman
["CUP_B_BAF_Soldier_Paratrooper_DPM",20,0,0], // Para Trooper
["CUP_B_BAF_Soldier_Helicrew_DPM",10,0,0], // Helicopter Crew
["CUP_B_BAF_Soldier_Helipilot_DPM",10,0,0], // Helicopter Pilot
["CUP_B_BAF_Soldier_Pilot_DPM",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_LR_Transport_GB_W",75,0,50], // Land Rover 110 (Transport) Woodland
["CUP_B_LR_MG_GB_W",75,50,50], // Land Rover 110 (M2) Woodland
["CUP_B_LR_Special_M2_GB_W",100,80,50], // Land Rover 110 (M2 Special) Woodland
["CUP_B_LR_Special_GMG_GB_W",100,100,50], // Land Rover 110 (GMG Special) Woodland
["CUP_B_BAF_Coyote_L2A1_W",200,40,50], // Coyote L2A1 Woodland
["CUP_B_BAF_Coyote_GMG_W",200,60,50], // Coyote GMG Woodland
["CUP_B_Mastiff_LMG_GB_W",250,20,150], // Mastiff PPV LMG Woodland
["CUP_B_Mastiff_HMG_GB_W",250,40,150], // Mastiff PPV HMG Woodland
["CUP_B_Mastiff_GMG_GB_W",250,60,150], // Mastiff PPV GMG Woodland
["CUP_B_Wolfhound_LMG_GB_W",275,20,150], // Wolfhound TSV LMG Woodland
["CUP_B_Wolfhound_HMG_GB_W",275,40,150], // Wolfhound TSV HMG Woodland
["CUP_B_Wolfhound_GMG_GB_W",275,60,150], // Wolfhound TSV GMG Woodland
["CUP_B_MTVR_USMC",125,0,75] // MTVR Transport
["CUP_B_LR_Transport_GB_W",75,0,50], // Land Rover 110 (Transport) Woodland
["CUP_B_LR_MG_GB_W",75,50,50], // Land Rover 110 (M2) Woodland
["CUP_B_LR_Special_M2_GB_W",100,80,50], // Land Rover 110 (M2 Special) Woodland
["CUP_B_LR_Special_GMG_GB_W",100,100,50], // Land Rover 110 (GMG Special) Woodland
["CUP_B_BAF_Coyote_L2A1_W",200,40,50], // Coyote L2A1 Woodland
["CUP_B_BAF_Coyote_GMG_W",200,60,50], // Coyote GMG Woodland
["CUP_B_Mastiff_LMG_GB_W",250,20,150], // Mastiff PPV LMG Woodland
["CUP_B_Mastiff_HMG_GB_W",250,40,150], // Mastiff PPV HMG Woodland
["CUP_B_Mastiff_GMG_GB_W",250,60,150], // Mastiff PPV GMG Woodland
["CUP_B_Wolfhound_LMG_GB_W",275,20,150], // Wolfhound TSV LMG Woodland
["CUP_B_Wolfhound_HMG_GB_W",275,40,150], // Wolfhound TSV HMG Woodland
["CUP_B_Wolfhound_GMG_GB_W",275,60,150], // Wolfhound TSV GMG Woodland
["CUP_B_MTVR_USMC",125,0,75] // MTVR Transport
];
heavy_vehicles = [
["CUP_B_FV432_Bulldog_GB_W",300,100,150], // FV432 Bulldog M240 [Woodland]
["CUP_B_FV432_Bulldog_GB_W_RWS",300,250,150], // FV432 Bulldog M2 RWS [Woodland]
["CUP_B_MCV80_GB_W",300,450,275], // MCV-80 Warrior (Woodland)
["CUP_B_MCV80_GB_W_SLAT",400,450,275], // MCV-80 Warrior (SLAT - Woodland)
["CUP_B_FV510_GB_W",350,550,275], // FV510 Warrior (Woodland)
["CUP_B_FV510_GB_W_SLAT",450,550,275], // FV510 Warrior (SLAT - Woodland)
["CUP_B_Challenger2_Woodland_BAF",500,800,450], // FV4034 Challenger 2 (Woodland)
["CUP_B_Challenger2_2CW_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Woodland)
["CUP_B_FV432_Bulldog_GB_W",300,100,150], // FV432 Bulldog M240 [Woodland]
["CUP_B_FV432_Bulldog_GB_W_RWS",300,250,150], // FV432 Bulldog M2 RWS [Woodland]
["CUP_B_MCV80_GB_W",300,450,275], // MCV-80 Warrior (Woodland)
["CUP_B_MCV80_GB_W_SLAT",400,450,275], // MCV-80 Warrior (SLAT - Woodland)
["CUP_B_FV510_GB_W",350,550,275], // FV510 Warrior (Woodland)
["CUP_B_FV510_GB_W_SLAT",450,550,275], // FV510 Warrior (SLAT - Woodland)
["CUP_B_Challenger2_Woodland_BAF",500,800,450], // FV4034 Challenger 2 (Woodland)
["CUP_B_Challenger2_2CW_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Woodland)
];
air_vehicles = [
["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed)
["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed)
["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed)
["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat)
["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green)
["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey)
["CUP_B_AH1_DL_BAF",750,600,325], // AH1
["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9
["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II
["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth)
["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed)
["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed)
["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed)
["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat)
["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green)
["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey)
["CUP_B_AH1_DL_BAF",750,600,325], // AH1
["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9
["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II
["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth)
];
static_vehicles = [
["CUP_B_L111A1_BAF_DPM",25,40,0], // L111A1 Machine Gun
["CUP_B_L111A1_MiniTripod_BAF_DPM",25,40,0], // L111A1 Minitripod
["B_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["B_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_L16A2_BAF_DPM",80,150,0] // L16A2 81mm Mortar
["CUP_B_L111A1_BAF_DPM",25,40,0], // L111A1 Machine Gun
["CUP_B_L111A1_MiniTripod_BAF_DPM",25,40,0], // L111A1 Minitripod
["B_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["B_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_L16A2_BAF_DPM",80,150,0] // L16A2 81mm Mortar
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
@ -240,82 +240,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
"CUP_B_BAF_Soldier_Grenadier_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_Marksman_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Engineer_DPM"
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
"CUP_B_BAF_Soldier_Grenadier_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_Marksman_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Engineer_DPM"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
"CUP_B_BAF_Soldier_Grenadier_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_HeavyGunner_DPM",
"CUP_B_BAF_Soldier_SharpShooter_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Engineer_DPM"
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DPM",
"CUP_B_BAF_Soldier_Grenadier_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_AutoRifleman_DPM",
"CUP_B_BAF_Soldier_HeavyGunner_DPM",
"CUP_B_BAF_Soldier_SharpShooter_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Engineer_DPM"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_AT_DPM",
"CUP_B_BAF_Soldier_AT_DPM",
"CUP_B_BAF_Soldier_AT_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM"
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_AT_DPM",
"CUP_B_BAF_Soldier_AT_DPM",
"CUP_B_BAF_Soldier_AT_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_AA_DPM",
"CUP_B_BAF_Soldier_AA_DPM",
"CUP_B_BAF_Soldier_AA_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM"
"CUP_B_BAF_Soldier_TeamLeader_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM",
"CUP_B_BAF_Soldier_AA_DPM",
"CUP_B_BAF_Soldier_AA_DPM",
"CUP_B_BAF_Soldier_AA_DPM",
"CUP_B_BAF_Soldier_Medic_DPM",
"CUP_B_BAF_Soldier_Rifleman_DPM"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_BAF_Soldier_TeamLeader_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_Medic_MTP",
"CUP_B_BAF_Soldier_Explosive_MTP"
"CUP_B_BAF_Soldier_TeamLeader_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_Medic_MTP",
"CUP_B_BAF_Soldier_Explosive_MTP"
];
// Paratroopers squad.
blufor_squad_para = [
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM"
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM",
"CUP_B_BAF_Soldier_Paratrooper_DPM"
];
/*
@ -324,15 +324,15 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_MCV80_GB_W_SLAT", // MCV-80 Warrior (SLAT - Woodland)
"CUP_B_FV510_GB_W", // FV510 Warrior (Woodland)
"CUP_B_FV510_GB_W_SLAT", // FV510 Warrior (SLAT - Woodland)
"CUP_B_Challenger2_Woodland_BAF", // FV4034 Challenger 2 (Woodland)
"CUP_B_Challenger2_2CW_BAF", // FV4034 Challenger 2 (Two-Color Woodland)
"CUP_B_AH1_DL_BAF", // AH1
"CUP_B_F35B_BAF", // F-35B Lightning II
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher" // Mk-49 GMLS
"CUP_B_MCV80_GB_W_SLAT", // MCV-80 Warrior (SLAT - Woodland)
"CUP_B_FV510_GB_W", // FV510 Warrior (Woodland)
"CUP_B_FV510_GB_W_SLAT", // FV510 Warrior (SLAT - Woodland)
"CUP_B_Challenger2_Woodland_BAF", // FV4034 Challenger 2 (Woodland)
"CUP_B_Challenger2_2CW_BAF", // FV4034 Challenger 2 (Two-Color Woodland)
"CUP_B_AH1_DL_BAF", // AH1
"CUP_B_F35B_BAF", // F-35B Lightning II
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher" // Mk-49 GMLS
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_MI6A_CDF"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_MI6A_CDF"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera bas
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,180 +44,180 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_CDF_Soldier_FST",20,0,0], // Rifleman
["CUP_B_CDF_Soldier_RPG18_FST",30,0,0], // Rifleman (RPG-18)
["CUP_B_CDF_Soldier_GL_FST",25,0,0], // Grenadier
["CUP_B_CDF_Soldier_AR_FST",25,0,0], // Automatic Rifleman
["CUP_B_CDF_Soldier_MG_FST",35,0,0], // Machinegunner
["CUP_B_CDF_Soldier_AMG_FST",35,0,0], // Asst. Machinegunner
["CUP_B_CDF_Soldier_Marksman_FST",30,0,0], // Marksman
["CUP_B_CDF_Soldier_LAT_FST",50,25,0], // AT Specialist
["CUP_B_CDF_Soldier_AAT_FST",50,10,0], // Asst. AT Specialist
["CUP_B_CDF_Soldier_AA_FST",50,10,0], // AA Specialist
["CUP_B_CDF_Medic_FST",30,0,0], // Medic
["CUP_B_CDF_Engineer_FST",30,0,0], // Engineer
["CUP_B_CDF_Soldier_MNT",20,0,0], // Rifleman (TTsko Mountain)
["CUP_B_CDF_Soldier_FST",20,0,0], // Rifleman
["CUP_B_CDF_Soldier_RPG18_FST",30,0,0], // Rifleman (RPG-18)
["CUP_B_CDF_Soldier_GL_FST",25,0,0], // Grenadier
["CUP_B_CDF_Soldier_AR_FST",25,0,0], // Automatic Rifleman
["CUP_B_CDF_Soldier_MG_FST",35,0,0], // Machinegunner
["CUP_B_CDF_Soldier_AMG_FST",35,0,0], // Asst. Machinegunner
["CUP_B_CDF_Soldier_Marksman_FST",30,0,0], // Marksman
["CUP_B_CDF_Soldier_LAT_FST",50,25,0], // AT Specialist
["CUP_B_CDF_Soldier_AAT_FST",50,10,0], // Asst. AT Specialist
["CUP_B_CDF_Soldier_AA_FST",50,10,0], // AA Specialist
["CUP_B_CDF_Medic_FST",30,0,0], // Medic
["CUP_B_CDF_Engineer_FST",30,0,0], // Engineer
["CUP_B_CDF_Soldier_MNT",20,0,0], // Rifleman
["CUP_B_CDF_Soldier_RPG18_MNT",30,0,0], // Rifleman (RPG-18 - TTsko Mountain)
["CUP_B_CDF_Soldier_Marksman_MNT",30,0,0], // Marksman (TTsko Mountain)
["CUP_B_CDF_Sniper_MNT",40,0,0], // Sniper (TTsko Mountain)
["CUP_B_CDF_Medic_MNT",30,0,0], // Medic (TTsko Mountain)
["CUP_B_CDF_Engineer_MNT",30,0,0], // Engineer (TTsko Mountain)
["CUP_B_CDF_Sniper_FST",70,5,0], // Sniper
["CUP_B_CDF_Spotter_FST",20,0,0], // Spotter
["CUP_B_CDF_Crew_FST",10,0,0], // Crewman
["CUP_B_CDF_Pilot_FST",10,0,0] // Pilot
["CUP_B_CDF_Soldier_Marksman_MNT",30,0,0], // Marksman
["CUP_B_CDF_Sniper_MNT",40,0,0], // Sniper
["CUP_B_CDF_Medic_MNT",30,0,0], // Medic
["CUP_B_CDF_Engineer_MNT",30,0,0], // Engineer
["CUP_B_CDF_Sniper_FST",70,5,0], // Sniper
["CUP_B_CDF_Spotter_FST",20,0,0], // Spotter
["CUP_B_CDF_Crew_FST",10,0,0], // Crewman
["CUP_B_CDF_Pilot_FST",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_Tractor_CDF",50,0,25], // Towing Tractor
["CUP_B_UAZ_Unarmed_CDF",75,0,50], // UAZ
["CUP_B_UAZ_MG_CDF",100,60,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_CDF",100,80,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_CDF",100,100,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_CDF",100,120,50], // UAZ (Metis-M)
["CUP_B_Ural_ZU23_CDF",150,300,100], // Ural (ZU-23)
["CUP_B_BM21_CDF",225,500,100], // BM-21
["CUP_B_Kamaz_CDF",125,0,75], // Kamaz 5350
["CUP_B_Kamaz_Open_CDF",125,0,75], // Kamaz 5350 (Open)
["CUP_B_Ural_Open_CDF",125,0,75], // Ural (Open)
["CUP_B_Ural_CDF",125,0,75] // Ural
["CUP_B_Tractor_CDF",50,0,25], // Towing Tractor
["CUP_B_UAZ_Unarmed_CDF",75,0,50], // UAZ
["CUP_B_UAZ_MG_CDF",100,60,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_CDF",100,80,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_CDF",100,100,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_CDF",100,120,50], // UAZ (Metis-M)
["CUP_B_Ural_ZU23_CDF",150,300,100], // Ural (ZU-23)
["CUP_B_BM21_CDF",225,500,100], // BM-21
["CUP_B_Kamaz_CDF",125,0,75], // Kamaz 5350
["CUP_B_Kamaz_Open_CDF",125,0,75], // Kamaz 5350 (Open)
["CUP_B_Ural_Open_CDF",125,0,75], // Ural (Open)
["CUP_B_Ural_CDF",125,0,75] // Ural
];
heavy_vehicles = [
["CUP_B_BRDM2_CDF",200,200,125], // BRDM-2
["CUP_B_BRDM2_ATGM_CDF",200,400,125], // BRDM-2 (ATGM)
["CUP_B_BTR60_CDF",300,200,125], // BTR-60PB
["CUP_B_MTLB_pk_CDF",150,50,100], // MT-LB LV
["CUP_B_BMP2_CDF",400,300,200], // BMP-2
["CUP_B_ZSU23_Afghan_CDF",350,350,200], // ZSU-23-4 Afghanski
["CUP_B_ZSU23_CDF",450,350,200], // ZSU-23-4
["CUP_B_T72_CDF",600,400,200] // T-72
["CUP_B_BRDM2_CDF",200,200,125], // BRDM-2
["CUP_B_BRDM2_ATGM_CDF",200,400,125], // BRDM-2 (ATGM)
["CUP_B_BTR60_CDF",300,200,125], // BTR-60PB
["CUP_B_MTLB_pk_CDF",150,50,100], // MT-LB LV
["CUP_B_BMP2_CDF",400,300,200], // BMP-2
["CUP_B_ZSU23_Afghan_CDF",350,350,200], // ZSU-23-4 Afghanski
["CUP_B_ZSU23_CDF",450,350,200], // ZSU-23-4
["CUP_B_T72_CDF",600,400,200] // T-72
];
air_vehicles = [
["CUP_B_Mi17_CDF",300,100,300], // Mi-8MT
["CUP_B_Pchela1T_CDF",100,0,50], // Pchela-1T
["CUP_B_Mi24_D_Dynamic_CDF",700,600,300], // Mi-24D
["CUP_B_Su25_Dyn_CDF",1000,800,400], // Su-25 Frogfoot
["CUP_B_SU34_CDF",1200,1000,500] // Su-34
["CUP_B_Mi17_CDF",300,100,300], // Mi-8MT
["CUP_B_Pchela1T_CDF",100,0,50], // Pchela-1T
["CUP_B_Mi24_D_Dynamic_CDF",700,600,300], // Mi-24D
["CUP_B_Su25_Dyn_CDF",1000,800,400], // Su-25 Frogfoot
["CUP_B_SU34_CDF",1200,1000,500] // Su-34
];
static_vehicles = [
["CUP_B_DSHKM_CDF",25,40,0], // DShKM
["CUP_B_DSHkM_MiniTripod_CDF",25,40,0], // DShKM Minitripod
["CUP_B_AGS_CDF",25,60,0], // AGS-30
["CUP_B_SPG9_CDF",50,100,0], // SPG-9
["CUP_B_ZU23_CDF",100,300,0], // ZU-23
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_2b14_82mm_CDF",80,150,0], // Podnos 2B14
["CUP_B_D30_AT_CDF",100,200,0], // D-30 AT
["CUP_B_D30_CDF",200,250,0] // D-30
["CUP_B_DSHKM_CDF",25,40,0], // DShKM
["CUP_B_DSHkM_MiniTripod_CDF",25,40,0], // DShKM Minitripod
["CUP_B_AGS_CDF",25,60,0], // AGS-30
["CUP_B_SPG9_CDF",50,100,0], // SPG-9
["CUP_B_ZU23_CDF",100,300,0], // ZU-23
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_2b14_82mm_CDF",80,150,0], // Podnos 2B14
["CUP_B_D30_AT_CDF",100,200,0], // D-30 AT
["CUP_B_D30_CDF",200,250,0] // D-30
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_Tractor_CDF",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_Kamaz_Repair_CDF",425,0,75], // Kamaz 5350 (Repair)
["CUP_B_Kamaz_Refuel_CDF",125,0,375], // Kamaz 5350 (Fuel)
["CUP_B_Kamaz_Reammo_CDF",125,300,75], // Kamaz 5350 (Ammo)
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_Tractor_CDF",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_Kamaz_Repair_CDF",425,0,75], // Kamaz 5350 (Repair)
["CUP_B_Kamaz_Refuel_CDF",125,0,375], // Kamaz 5350 (Fuel)
["CUP_B_Kamaz_Reammo_CDF",125,300,75], // Kamaz 5350 (Ammo)
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
@ -228,82 +228,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_CDF_Soldier_TL_FST", // Team Leader
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_RPG18_FST", // Rifleman (RPG-18)
"CUP_B_CDF_Soldier_GL_FST", // Grenadier
"CUP_B_CDF_Soldier_AR_FST", // Automatic Rifleman
"CUP_B_CDF_Soldier_AR_FST", // Automatic Rifleman
"CUP_B_CDF_Soldier_Marksman_FST", // Marksman
"CUP_B_CDF_Medic_FST", // Medic
"CUP_B_CDF_Engineer_FST" // Engineer
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_RPG18_FST",
"CUP_B_CDF_Soldier_GL_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_Marksman_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Engineer_FST"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_CDF_Soldier_TL_FST", // Team Leader
"CUP_B_CDF_Soldier_RPG18_FST", // Rifleman (RPG-18)
"CUP_B_CDF_Soldier_RPG18_FST", // Rifleman (RPG-18)
"CUP_B_CDF_Soldier_GL_FST", // Grenadier
"CUP_B_CDF_Soldier_AR_FST", // Automatic Rifleman
"CUP_B_CDF_Soldier_AR_FST", // Automatic Rifleman
"CUP_B_CDF_Soldier_MG_FST", // Machinegunner
"CUP_B_CDF_Soldier_Marksman_FST", // Marksman
"CUP_B_CDF_Medic_FST", // Medic
"CUP_B_CDF_Engineer_FST" // Engineer
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_RPG18_FST",
"CUP_B_CDF_Soldier_RPG18_FST",
"CUP_B_CDF_Soldier_GL_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_AR_FST",
"CUP_B_CDF_Soldier_MG_FST",
"CUP_B_CDF_Soldier_Marksman_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Engineer_FST"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_CDF_Soldier_TL_FST", // Team Leader
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_LAT_FST", // AT Specialist
"CUP_B_CDF_Soldier_LAT_FST", // AT Specialist
"CUP_B_CDF_Soldier_AAT_FST", // Asst. AT Specialist
"CUP_B_CDF_Medic_FST", // Medic
"CUP_B_CDF_Soldier_FST" // Rifleman
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_LAT_FST",
"CUP_B_CDF_Soldier_LAT_FST",
"CUP_B_CDF_Soldier_AAT_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Soldier_FST"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_CDF_Soldier_TL_FST", // Team Leader
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_AA_FST", // AA Specialist
"CUP_B_CDF_Soldier_AA_FST", // AA Specialist
"CUP_B_CDF_Soldier_AA_FST", // AA Specialist
"CUP_B_CDF_Medic_FST", // Medic
"CUP_B_CDF_Soldier_FST" // Rifleman
"CUP_B_CDF_Soldier_TL_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_AA_FST",
"CUP_B_CDF_Soldier_AA_FST",
"CUP_B_CDF_Soldier_AA_FST",
"CUP_B_CDF_Medic_FST",
"CUP_B_CDF_Soldier_FST"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_CDF_Soldier_TL_MNT", // Team Leader (TTsko Mountain)
"CUP_B_CDF_SOldier_MNT", // Rifleman (TTsko Mountain)
"CUP_B_CDF_Soldier_GL_MNT", // Grenadier (TTsko Mountain)
"CUP_B_CDF_Soldier_MG_MNT", // Machinegunner (TTsko Mountain)
"CUP_B_CDF_Soldier_LAT_MNT", // AT Specialist (TTsko Mountain)
"CUP_B_CDF_Soldier_RPG18_MNT", // Rifleman (RPG-18 - TTsko Mountain)
"CUP_B_CDF_Soldier_MArksman_MNT", // Marksman (TTsko Mountain)
"CUP_B_CDF_Sniper_MNT", // Sniper (TTsko Mountain)
"CUP_B_CDF_Medic_MNT", // Medic (TTsko Mountain)
"CUP_B_CDF_Engineer_MNT" // Engineer (TTsko Mountain)
"CUP_B_CDF_Soldier_TL_MNT",
"CUP_B_CDF_SOldier_MNT",
"CUP_B_CDF_Soldier_GL_MNT",
"CUP_B_CDF_Soldier_MG_MNT",
"CUP_B_CDF_Soldier_LAT_MNT",
"CUP_B_CDF_Soldier_RPG18_MNT",
"CUP_B_CDF_Soldier_MArksman_MNT",
"CUP_B_CDF_Sniper_MNT",
"CUP_B_CDF_Medic_MNT",
"CUP_B_CDF_Engineer_MNT"
];
// Paratroopers squad.
blufor_squad_para = [
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST", // Rifleman
"CUP_B_CDF_Soldier_FST" // Rifleman
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST",
"CUP_B_CDF_Soldier_FST"
];
/*
@ -312,14 +312,14 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_BTR60_CDF", // BTR-60 PB
"CUP_B_BM21_CDF", // BM-21
"CUP_B_BMP2_CDF", // BMP-2
"CUP_B_ZSU23_Afghan_CDF", // ZSU-23-4 Afghanski
"CUP_B_ZSU23_CDF", // ZSU-23-4
"CUP_B_T72_CDF", // T-72
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
"CUP_B_Su25_Dyn_CDF", // Su-25 Frogfoot
"CUP_B_SU34_CDF", // Su-34
"CUP_B_D30_CDF" // D-30
];
"CUP_B_BTR60_CDF", // BTR-60 PB
"CUP_B_BM21_CDF", // BM-21
"CUP_B_BMP2_CDF", // BMP-2
"CUP_B_ZSU23_Afghan_CDF", // ZSU-23-4 Afghanski
"CUP_B_ZSU23_CDF", // ZSU-23-4
"CUP_B_T72_CDF", // T-72
"CUP_B_Mi24_D_Dynamic_CDF", // Mi-24D
"CUP_B_Su25_Dyn_CDF", // Su-25 Frogfoot
"CUP_B_SU34_CDF", // Su-34
"CUP_B_D30_CDF" // D-30
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,189 +44,189 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_US_Soldier",20,0,0], // Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], // Grenadier
["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman
["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist
["CUP_B_US_Medic",30,0,0], // Medic
["CUP_B_US_Engineer",30,0,0], // Engineer
["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner
["CUP_B_US_SpecOps",20,0,0], // Operator
["CUP_B_US_SpecOps_M",30,0,0], // Marksman
["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], // Medic
["CUP_B_US_Sniper",70,5,0], // Sniper
["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107)
["CUP_B_US_Spotter",20,0,0], // Spotter
["CUP_B_US_Crew",10,0,0], // Crewman
["CUP_B_US_Pilot",10,0,0] // Pilot
["CUP_B_US_Soldier",20,0,0], // Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], // Grenadier
["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman
["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist
["CUP_B_US_Medic",30,0,0], // Medic
["CUP_B_US_Engineer",30,0,0], // Engineer
["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner
["CUP_B_US_SpecOps",20,0,0], // Operator
["CUP_B_US_SpecOps_M",30,0,0], // Marksman
["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], // Medic
["CUP_B_US_Sniper",70,5,0], // Sniper
["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107)
["CUP_B_US_Spotter",20,0,0], // Spotter
["CUP_B_US_Crew",10,0,0], // Crewman
["CUP_B_US_Pilot",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_TowingTractor_USA",50,0,25], // Towing Tractor
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
["CUP_B_TowingTractor_USA",50,0,25], // Towing Tractor
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
];
heavy_vehicles = [
["CUP_B_M1126_ICV_M2_Desert_Slat",200,150,125], // M1126 ICV M2 CROWS (Desert - Slat)
["CUP_B_M1126_ICV_MK19_Desert_Slat",200,200,125], // M1126 ICV MK19 CROWS (Desert - Slat)
["CUP_B_M1128_MGS_Desert_Slat",200,500,125], // M1128 MGS (Desert - Slat)
["CUP_B_M1135_ATGMV_Desert_Slat",200,300,125], // M1135 ATGMV (Desert - Slat)
["CUP_B_M6LineBacker_USA_D",350,450,150], // M6 Linebacker (Desert)
["CUP_B_M7Bradley_USA_D",300,300,150], // M7 Bradley (Desert)
["CUP_B_M2Bradley_USA_D",300,400,150], // M2A2 Bradley IFV (Desert)
["CUP_B_M2A3Bradley_USA_D",400,400,150], // M2A3 ERA Bradley IFV (Desert)
["CUP_B_M1A1_DES_US_Army",500,500,200], // M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_US_Army",600,550,225], // M1A2 Abrams TUSK (Desert)
["CUP_B_M1129_MC_MK19_Desert_Slat",600,800,300], // M1129 MC MK19 CROWS (Desert - Slat)
["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM)
["CUP_B_M1126_ICV_M2_Desert_Slat",200,150,125], // M1126 ICV M2 CROWS (Desert - Slat)
["CUP_B_M1126_ICV_MK19_Desert_Slat",200,200,125], // M1126 ICV MK19 CROWS (Desert - Slat)
["CUP_B_M1128_MGS_Desert_Slat",200,500,125], // M1128 MGS (Desert - Slat)
["CUP_B_M1135_ATGMV_Desert_Slat",200,300,125], // M1135 ATGMV (Desert - Slat)
["CUP_B_M6LineBacker_USA_D",350,450,150], // M6 Linebacker (Desert)
["CUP_B_M7Bradley_USA_D",300,300,150], // M7 Bradley (Desert)
["CUP_B_M2Bradley_USA_D",300,400,150], // M2A2 Bradley IFV (Desert)
["CUP_B_M2A3Bradley_USA_D",400,400,150], // M2A3 ERA Bradley IFV (Desert)
["CUP_B_M1A1_DES_US_Army",500,500,200], // M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_US_Army",600,550,225], // M1A2 Abrams TUSK (Desert)
["CUP_B_M1129_MC_MK19_Desert_Slat",600,800,300], // M1129 MC MK19 CROWS (Desert - Slat)
["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_AH6M_USA",200,100,100], // AH-6M
["CUP_B_UH60M_US",300,25,200], // UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], // AH-64
["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D
["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II
["CUP_B_MH47E_USA",250,100,200] // MH-47E
["CUP_B_AH6M_USA",200,100,100], // AH-6M
["CUP_B_UH60M_US",300,25,200], // UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], // AH-64
["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D
["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II
["CUP_B_MH47E_USA",250,100,200] // MH-47E
];
static_vehicles = [
["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_US",80,150,0], // M252 81mm Mortar
["CUP_B_M119_US",100,200,0] // M119
["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_US",80,150,0], // M252 81mm Mortar
["CUP_B_M119_US",100,200,0] // M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
@ -237,82 +237,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_MG",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_MG",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_HAT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_HAT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_US_SpecOps_TL",
"CUP_B_US_SpecOps",
"CUP_B_US_SpecOps_Assault",
"CUP_B_US_SpecOps_MG",
"CUP_B_US_SpecOps_JTAC",
"CUP_B_US_SpecOps_M14",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_Medic",
"CUP_B_US_SpecOps_UAV"
"CUP_B_US_SpecOps_TL",
"CUP_B_US_SpecOps",
"CUP_B_US_SpecOps_Assault",
"CUP_B_US_SpecOps_MG",
"CUP_B_US_SpecOps_JTAC",
"CUP_B_US_SpecOps_M14",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_Medic",
"CUP_B_US_SpecOps_UAV"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier"
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier"
];
/*
@ -321,23 +321,23 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_A10_DYN_USA", // A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", // AH-64D
"CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores)
"CUP_B_M1A1_DES_US_Army", // M1A1 Abrams (Desert)
"CUP_B_M1A2_TUSK_MG_DES_US_Army", // M1A2 Abrams TUSK (Desert)
"CUP_B_M270_HE_USA", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_D", // M6 Linebacker (Desert)
"CUP_B_M1128_MGS_Desert_Slat", // M1128 MGS (Desert - Slat)
"CUP_B_M1135_ATGMV_Desert_Slat", // M1135 ATGMV (Desert - Slat)
"CUP_B_M1129_MC_MK19_Desert_Slat", // M1129 MC MK19 CROWS (Desert - Slat)
"CUP_B_M2A3Bradley_USA_D", // M2A3 ERA Bradley IFV (Desert)
"CUP_B_M119_US", // M119
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" // RG-31 Mk.19
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_A10_DYN_USA", // A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", // AH-64D
"CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores)
"CUP_B_M1A1_DES_US_Army", // M1A1 Abrams (Desert)
"CUP_B_M1A2_TUSK_MG_DES_US_Army", // M1A2 Abrams TUSK (Desert)
"CUP_B_M270_HE_USA", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_D", // M6 Linebacker (Desert)
"CUP_B_M1128_MGS_Desert_Slat", // M1128 MGS (Desert - Slat)
"CUP_B_M1135_ATGMV_Desert_Slat", // M1135 ATGMV (Desert - Slat)
"CUP_B_M1129_MC_MK19_Desert_Slat", // M1129 MC MK19 CROWS (Desert - Slat)
"CUP_B_M2A3Bradley_USA_D", // M2A3 ERA Bradley IFV (Desert)
"CUP_B_M119_US", // M119
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" // RG-31 Mk.19
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,191 +44,191 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_US_Soldier",20,0,0], // Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], // Grenadier
["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman
["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist
["CUP_B_US_Medic",30,0,0], // Medic
["CUP_B_US_Engineer",30,0,0], // Engineer
["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner
["CUP_B_US_SpecOps",20,0,0], // Operator
["CUP_B_US_SpecOps_M",30,0,0], // Marksman
["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], // Medic
["CUP_B_US_Sniper",70,5,0], // Sniper
["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107)
["CUP_B_US_Spotter",20,0,0], // Spotter
["CUP_B_US_Crew",10,0,0], // Crewman
["CUP_B_US_Pilot",10,0,0] // Pilot
["CUP_B_US_Soldier",20,0,0], // Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], // Grenadier
["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman
["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist
["CUP_B_US_Medic",30,0,0], // Medic
["CUP_B_US_Engineer",30,0,0], // Engineer
["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner
["CUP_B_US_SpecOps",20,0,0], // Operator
["CUP_B_US_SpecOps_M",30,0,0], // Marksman
["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], // Medic
["CUP_B_US_Sniper",70,5,0], // Sniper
["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107)
["CUP_B_US_Spotter",20,0,0], // Spotter
["CUP_B_US_Crew",10,0,0], // Crewman
["CUP_B_US_Pilot",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_TowingTractor_USA",50,0,25], // Towing Tractor
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
["CUP_B_TowingTractor_USA",50,0,25], // Towing Tractor
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
];
heavy_vehicles = [
["CUP_B_M1126_ICV_M2_Woodland_Slat",200,150,125], // M1126 ICV M2 CROWS (Woodland - Slat)
["CUP_B_M1126_ICV_MK19_Woodland_Slat",200,200,125], // M1126 ICV MK19 CROWS (Woodland - Slat)
["CUP_B_M1128_MGS_Woodland_Slat",200,500,125], // M1128 MGS (Woodland - Slat)
["CUP_B_M1135_ATGMV_Woodland_Slat",200,300,125], // M1135 ATGMV (Woodland - Slat)
["CUP_B_M163_USA",250,600,200], // M163A1 VADS
["CUP_B_M6LineBacker_USA_W",350,450,150], // M6 Linebacker (Woodland)
["CUP_B_M7Bradley_USA_W",300,300,150], // M7 Bradley (Woodland)
["CUP_B_M2Bradley_USA_W",300,400,150], // M2A2 Bradley IFV (Woodland)
["CUP_B_M2A3Bradley_USA_W",400,400,150], // M2A3 ERA Bradley IFV (Woodland)
["CUP_B_M1A1_Woodland_US_Army",500,500,200], // M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_US_Army",600,550,225], // M1A2 Abrams TUSK (Woodland)
["CUP_B_M1129_MC_MK19_Woodland_Slat",600,800,400] // M1129 MC MK19 CROWS (Woodland - Slat)
["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM)
["CUP_B_M1126_ICV_M2_Woodland_Slat",200,150,125], // M1126 ICV M2 CROWS (Woodland - Slat)
["CUP_B_M1126_ICV_MK19_Woodland_Slat",200,200,125], // M1126 ICV MK19 CROWS (Woodland - Slat)
["CUP_B_M1128_MGS_Woodland_Slat",200,500,125], // M1128 MGS (Woodland - Slat)
["CUP_B_M1135_ATGMV_Woodland_Slat",200,300,125], // M1135 ATGMV (Woodland - Slat)
["CUP_B_M163_USA",250,600,200], // M163A1 VADS
["CUP_B_M6LineBacker_USA_W",350,450,150], // M6 Linebacker (Woodland)
["CUP_B_M7Bradley_USA_W",300,300,150], // M7 Bradley (Woodland)
["CUP_B_M2Bradley_USA_W",300,400,150], // M2A2 Bradley IFV (Woodland)
["CUP_B_M2A3Bradley_USA_W",400,400,150], // M2A3 ERA Bradley IFV (Woodland)
["CUP_B_M1A1_Woodland_US_Army",500,500,200], // M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_US_Army",600,550,225], // M1A2 Abrams TUSK (Woodland)
["CUP_B_M1129_MC_MK19_Woodland_Slat",600,800,400], // M1129 MC MK19 CROWS (Woodland - Slat)
["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_AH6M_USA",200,100,100], // AH-6M
["CUP_B_UH60M_US",300,25,200], // UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], // AH-64
["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D
["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II
["CUP_B_AC47_Spooky_USA",600,300,400], // AC-47D Spooky
["CUP_B_MH47E_USA",250,100,200] // MH-47E
["CUP_B_AH6M_USA",200,100,100], // AH-6M
["CUP_B_UH60M_US",300,25,200], // UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], // AH-64
["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D
["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II
["CUP_B_AC47_Spooky_USA",600,300,400], // AC-47D Spooky
["CUP_B_MH47E_USA",250,100,200] // MH-47E
];
static_vehicles = [
["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_US",80,150,0], // M252 81mm Mortar
["CUP_B_M119_US",100,200,0] // M119
["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_US",80,150,0], // M252 81mm Mortar
["CUP_B_M119_US",100,200,0] // M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
@ -239,82 +239,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_MG",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_MG",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_HAT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_HAT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_US_SpecOps_TL",
"CUP_B_US_SpecOps",
"CUP_B_US_SpecOps_Assault",
"CUP_B_US_SpecOps_MG",
"CUP_B_US_SpecOps_JTAC",
"CUP_B_US_SpecOps_M14",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_Medic",
"CUP_B_US_SpecOps_UAV"
"CUP_B_US_SpecOps_TL",
"CUP_B_US_SpecOps",
"CUP_B_US_SpecOps_Assault",
"CUP_B_US_SpecOps_MG",
"CUP_B_US_SpecOps_JTAC",
"CUP_B_US_SpecOps_M14",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_Medic",
"CUP_B_US_SpecOps_UAV"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier"
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier"
];
/*
@ -323,24 +323,24 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_A10_DYN_USA", // A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", // AH-64D
"CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores)
"CUP_B_M1A1_Woodland_US_Army", // M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_US_Army", // M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USA", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_W", // M6 Linebacker (Woodland)
"CUP_B_M163_USA", // M163A1 VADS
"CUP_B_M1128_MGS_Woodland_Slat", // M1128 MGS (Woodland - Slat)
"CUP_B_M1135_ATGMV_Woodland_Slat", // M1135 ATGMV (Woodland - Slat)
"CUP_B_M1129_MC_MK19_Woodland_Slat", // M1129 MC MK19 CROWS (Woodland - Slat)
"CUP_B_M2A3Bradley_USA_W", // M2A3 ERA Bradley IFV (Woodland)
"CUP_B_M119_US", // M119
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" // RG-31 Mk.19
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_A10_DYN_USA", // A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", // AH-64D
"CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores)
"CUP_B_M1A1_Woodland_US_Army", // M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_US_Army", // M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USA", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_W", // M6 Linebacker (Woodland)
"CUP_B_M163_USA", // M163A1 VADS
"CUP_B_M1128_MGS_Woodland_Slat", // M1128 MGS (Woodland - Slat)
"CUP_B_M1135_ATGMV_Woodland_Slat", // M1135 ATGMV (Woodland - Slat)
"CUP_B_M1129_MC_MK19_Woodland_Slat", // M1129 MC MK19 CROWS (Woodland - Slat)
"CUP_B_M2A3Bradley_USA_W", // M2A3 ERA Bradley IFV (Woodland)
"CUP_B_M119_US", // M119
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" // RG-31 Mk.19
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_USMC_Crewman_FROG_DES"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "CUP_B_RHIB2Turret_USMC"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_USMC_Crewman_FROG_DES"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "CUP_B_RHIB2Turret_USMC"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,186 +44,186 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_USMC_Soldier_FROG_DES",20,0,0], // Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_DES",30,0,0], // Rifleman (M136)
["CUP_B_USMC_Soldier_GL_FROG_DES",25,0,0], // Grenadier
["CUP_B_USMC_Soldier_AR_FROG_DES",25,0,0], // Automatic Rifleman
["CUP_B_USMC_Soldier_MG_FROG_DES",35,0,0], // Machinegunner
["CUP_B_USMC_Soldier_Marksman_FROG_DES",30,0,0], // Designated Marksman
["CUP_B_USMC_Soldier_HAT_FROG_DES",50,25,0], // AT Specialist (Javelin)
["CUP_B_USMC_Soldier_AT_FROG_DES",50,10,0], // AT Specialist (SMAW)
["CUP_B_USMC_Soldier_AA_FROG_DES",50,10,0], // AA Specialist (Stinger)
["CUP_B_USMC_Soldier_Medic_FROG_DES",30,0,0], // Corpsman
["CUP_B_USMC_Soldier_Engineer_FROG_DES",30,0,0], // Engineer
["CUP_B_FR_Soldier_Exp_DES",30,0,0], // Force Recon Demolitions Specialist
["CUP_B_FR_Soldier_Assault_DES",20,0,0], // Force Recon Assault Rifleman
["CUP_B_FR_Soldier_Marksman_DES",30,0,0], // Force Recon Marksman
["CUP_B_FR_Soldier_TL_DES",40,0,0], // Force Recon Team Leader
["CUP_B_FR_Medic_DES",30,0,0], // Force Recon Corpsman
["CUP_B_USMC_Soldier_M40A3",70,5,0], // Sniper M40A3
["CUP_B_USMC_Soldier_M107",70,5,0], // Sniper M107
["CUP_B_USMC_Spotter",20,0,0], // Spotter
["CUP_B_USMC_Crewman_FROG_DES",10,0,0], // Crewman
["CUP_B_USMC_Pilot",10,0,0] // Pilot
["CUP_B_USMC_Soldier_FROG_DES",20,0,0], // Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_DES",30,0,0], // Rifleman (M136)
["CUP_B_USMC_Soldier_GL_FROG_DES",25,0,0], // Grenadier
["CUP_B_USMC_Soldier_AR_FROG_DES",25,0,0], // Automatic Rifleman
["CUP_B_USMC_Soldier_MG_FROG_DES",35,0,0], // Machinegunner
["CUP_B_USMC_Soldier_Marksman_FROG_DES",30,0,0], // Designated Marksman
["CUP_B_USMC_Soldier_HAT_FROG_DES",50,25,0], // AT Specialist (Javelin)
["CUP_B_USMC_Soldier_AT_FROG_DES",50,10,0], // AT Specialist (SMAW)
["CUP_B_USMC_Soldier_AA_FROG_DES",50,10,0], // AA Specialist (Stinger)
["CUP_B_USMC_Soldier_Medic_FROG_DES",30,0,0], // Corpsman
["CUP_B_USMC_Soldier_Engineer_FROG_DES",30,0,0], // Engineer
["CUP_B_FR_Soldier_Exp_DES",30,0,0], // Force Recon Demolitions Specialist
["CUP_B_FR_Soldier_Assault_DES",20,0,0], // Force Recon Assault Rifleman
["CUP_B_FR_Soldier_Marksman_DES",30,0,0], // Force Recon Marksman
["CUP_B_FR_Soldier_TL_DES",40,0,0], // Force Recon Team Leader
["CUP_B_FR_Medic_DES",30,0,0], // Force Recon Corpsman
["CUP_B_USMC_Soldier_M40A3",70,5,0], // Sniper M40A3
["CUP_B_USMC_Soldier_M107",70,5,0], // Sniper M107
["CUP_B_USMC_Spotter",20,0,0], // Spotter
["CUP_B_USMC_Crewman_FROG_DES",10,0,0], // Crewman
["CUP_B_USMC_Pilot",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_M1030_USMC",50,0,25], // M1030
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_Avenger_USA",100,125,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",100,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",100,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",100,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
["CUP_B_M1030_USMC",50,0,25], // M1030
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_Avenger_USA",100,125,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",100,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",100,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",100,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
];
heavy_vehicles = [
["CUP_B_LAV25_desert_USMC",200,175,125], // LAV-25A1 (Desert)
["CUP_B_LAV25M240_desert_USMC",200,200,125], // LAV-25A1 (M240) (Desert)
["CUP_B_LAV25_HQ_desert_USMC",200,50,125], // LAV-C2 (Desert)
["CUP_B_AAV_Unarmed_USMC",300,0,150], // AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], // AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,350,200], // M60A3 TTS
["CUP_B_M1A1_DES_USMC",500,500,200], // M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_USMC",600,550,225], // M1A2 Abrams TUSK (Desert)
["CUP_B_M270_HE_USMC",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] // M270 MLRS (DPICM)
["CUP_B_LAV25_desert_USMC",200,175,125], // LAV-25A1 (Desert)
["CUP_B_LAV25M240_desert_USMC",200,200,125], // LAV-25A1 (M240) (Desert)
["CUP_B_LAV25_HQ_desert_USMC",200,50,125], // LAV-C2 (Desert)
["CUP_B_AAV_Unarmed_USMC",300,0,150], // AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], // AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,350,200], // M60A3 TTS
["CUP_B_M1A1_DES_USMC",500,500,200], // M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_USMC",600,550,225], // M1A2 Abrams TUSK (Desert)
["CUP_B_M270_HE_USMC",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] // M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], // UH-1Y Venom (Gunship)
["CUP_B_MH60S_FFV_USMC",250,25,200], // MH-60S Seahawk (FFV)
["CUP_B_UH60S_USN",250,50,200], // MH-60S Seahawk (M3M)
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], // AH-1Z
["CUP_B_MH60L_DAP_2x_USN",450,400,250], // MH-60S Knighthawk (ESSS x2)
["CUP_B_USMC_DYN_MQ9",500,500,200], // MQ-9 Reaper
["CUP_B_AV8B_DYN_USMC",1000,800,400], // AV-8B Harrier II
["CUP_B_F35B_Stealth_USMC",1000,1200,400], // F-35B Lightning II (Stealth)
["CUP_B_F35B_USMC",1500,1750,450], // F-35B Lightning II
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], // MV-22B Osprey (Ramp Gun)
["CUP_B_MV22_USMC",750,0,500], // MV-22B Osprey
["CUP_B_MV22_VIV_USMC",750,0,500] // MV-22B Osprey (VIV)
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], // UH-1Y Venom (Gunship)
["CUP_B_MH60S_FFV_USMC",250,25,200], // MH-60S Seahawk (FFV)
["CUP_B_UH60S_USN",250,50,200], // MH-60S Seahawk (M3M)
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], // AH-1Z
["CUP_B_MH60L_DAP_2x_USN",450,400,250], // MH-60S Knighthawk (ESSS x2)
["CUP_B_USMC_DYN_MQ9",500,500,200], // MQ-9 Reaper
["CUP_B_AV8B_DYN_USMC",1000,800,400], // AV-8B Harrier II
["CUP_B_F35B_Stealth_USMC",1000,1200,400], // F-35B Lightning II (Stealth)
["CUP_B_F35B_USMC",1500,1750,450], // F-35B Lightning II
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], // MV-22B Osprey (Ramp Gun)
["CUP_B_MV22_USMC",750,0,500], // MV-22B Osprey
["CUP_B_MV22_VIV_USMC",750,0,500] // MV-22B Osprey (VIV)
];
static_vehicles = [
["CUP_B_M2StaticMG_USMC",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_USMC",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_USMC",80,150,0], // M252 81mm Mortar
["CUP_B_M119_USMC",100,200,0] // M119
["CUP_B_M2StaticMG_USMC",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_USMC",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_USMC",80,150,0], // M252 81mm Mortar
["CUP_B_M119_USMC",100,200,0] // M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USMC",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USMC",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
@ -234,82 +234,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_LAT_FROG_DES",
"CUP_B_USMC_Soldier_GL_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_Marksman_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Engineer_FROG_DES"
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_LAT_FROG_DES",
"CUP_B_USMC_Soldier_GL_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_Marksman_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Engineer_FROG_DES"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_LAT_FROG_DES",
"CUP_B_USMC_Soldier_LAT_FROG_DES",
"CUP_B_USMC_Soldier_GL_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_MG_FROG_DES",
"CUP_B_USMC_Soldier_Marksman_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Engineer_FROG_DES"
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_LAT_FROG_DES",
"CUP_B_USMC_Soldier_LAT_FROG_DES",
"CUP_B_USMC_Soldier_GL_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_AR_FROG_DES",
"CUP_B_USMC_Soldier_MG_FROG_DES",
"CUP_B_USMC_Soldier_Marksman_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Engineer_FROG_DES"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_HAT_FROG_DES",
"CUP_B_USMC_Soldier_AT_FROG_DES",
"CUP_B_USMC_Soldier_AT_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES"
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_HAT_FROG_DES",
"CUP_B_USMC_Soldier_AT_FROG_DES",
"CUP_B_USMC_Soldier_AT_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_AA_FROG_DES",
"CUP_B_USMC_Soldier_AA_FROG_DES",
"CUP_B_USMC_Soldier_AA_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES"
"CUP_B_USMC_Soldier_SL_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_AA_FROG_DES",
"CUP_B_USMC_Soldier_AA_FROG_DES",
"CUP_B_USMC_Soldier_AA_FROG_DES",
"CUP_B_USMC_Medic_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_FR_Soldier_TL_DES",
"CUP_B_FR_Soldier_Assault_DES",
"CUP_B_FR_Soldier_Assault_DES",
"CUP_B_FR_Soldier_AR_DES",
"CUP_B_FR_Soldier_Operator_DES",
"CUP_B_FR_Saboteur_DES",
"CUP_B_FR_Soldier_Marksman_DES",
"CUP_B_FR_Soldier_Marksman_DES",
"CUP_B_FR_Medic_DES",
"CUP_B_FR_Soldier_Exp_DES"
"CUP_B_FR_Soldier_TL_DES",
"CUP_B_FR_Soldier_Assault_DES",
"CUP_B_FR_Soldier_Assault_DES",
"CUP_B_FR_Soldier_AR_DES",
"CUP_B_FR_Soldier_Operator_DES",
"CUP_B_FR_Saboteur_DES",
"CUP_B_FR_Soldier_Marksman_DES",
"CUP_B_FR_Soldier_Marksman_DES",
"CUP_B_FR_Medic_DES",
"CUP_B_FR_Soldier_Exp_DES"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES"
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES",
"CUP_B_USMC_Soldier_FROG_DES"
];
/*
@ -318,22 +318,22 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_F35B_USMC", // F-35B Lightning II
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_F35B_Stealth_USMC", // F-35B Lightning II (Stealth)
"CUP_B_AV8B_DYN_USMC", // AV-8B Harrier II
"CUP_B_AH1Z_Dynamic_USMC", // AH-1Z
"CUP_B_MH60L_DAP_2x_USN", // MH-60S Knighthawk (ESSS x2)
"CUP_B_M1A1_DES_USMC", // M1A1 Abrams (Desert)
"CUP_B_M1A2_TUSK_MG_DES_USMC", // M1A2 Abrams TUSK (Desert)
"CUP_B_M270_HE_USMC", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM)
"CUP_B_LAV25M240_desert_USMC", // LAV-25A1 (M240) (Desert)
"CUP_B_HMMWV_TOW_USA", // HMMWV TOW
"CUP_B_RG31_M2_USA", // RG-31 M2
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA", // RG-31 Mk.19
"CUP_B_LAV25_desert_USMC" // LAV-25A1 (Desert)
"CUP_B_F35B_USMC", // F-35B Lightning II
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_F35B_Stealth_USMC", // F-35B Lightning II (Stealth)
"CUP_B_AV8B_DYN_USMC", // AV-8B Harrier II
"CUP_B_AH1Z_Dynamic_USMC", // AH-1Z
"CUP_B_MH60L_DAP_2x_USN", // MH-60S Knighthawk (ESSS x2)
"CUP_B_M1A1_DES_USMC", // M1A1 Abrams (Desert)
"CUP_B_M1A2_TUSK_MG_DES_USMC", // M1A2 Abrams TUSK (Desert)
"CUP_B_M270_HE_USMC", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM)
"CUP_B_LAV25M240_desert_USMC", // LAV-25A1 (M240) (Desert)
"CUP_B_HMMWV_TOW_USA", // HMMWV TOW
"CUP_B_RG31_M2_USA", // RG-31 M2
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA", // RG-31 Mk.19
"CUP_B_LAV25_desert_USMC" // LAV-25A1 (Desert)
];

View File

@ -1,11 +1,11 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/*
@ -14,26 +14,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USMC"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_USMC_Crewman_FROG_WDL"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "CUP_B_RHIB2Turret_USMC"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USMC"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USMC"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH53E_USMC"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_USMC_Crewman_FROG_WDL"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_UH1Y_UNA_USMC"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "CUP_B_RHIB2Turret_USMC"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USMC"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
@ -44,187 +44,187 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fue
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_USMC_Soldier_FROG_WDL",20,0,0], // Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_WDL",30,0,0], // Rifleman (M136)
["CUP_B_USMC_Soldier_GL_FROG_WDL",25,0,0], // Grenadier
["CUP_B_USMC_Soldier_AR_FROG_WDL",25,0,0], // Automatic Rifleman
["CUP_B_USMC_Soldier_MG_FROG_WDL",35,0,0], // Machinegunner
["CUP_B_USMC_Soldier_Marksman_FROG_WDL",30,0,0], // Designated Marksman
["CUP_B_USMC_Soldier_HAT_FROG_WDL",50,25,0], // AT Specialist (Javelin)
["CUP_B_USMC_Soldier_AT_FROG_WDL",50,10,0], // AT Specialist (SMAW)
["CUP_B_USMC_Soldier_AA_FROG_WDL",50,10,0], // AA Specialist (Stinger)
["CUP_B_USMC_Soldier_Medic_FROG_WDL",30,0,0], // Corpsman
["CUP_B_USMC_Soldier_Engineer_FROG_WDL",30,0,0], // Engineer
["CUP_B_FR_Soldier_Exp_WDL",30,0,0], // Force Recon Demolitions Specialist
["CUP_B_FR_Soldier_Assault",20,0,0], // Force Recon Assault Rifleman
["CUP_B_FR_Soldier_Marksman_WDL",30,0,0], // Force Recon Marksman
["CUP_B_FR_Soldier_TL",40,0,0], // Force Recon Team Leader
["CUP_B_FR_Medic_WDL",30,0,0], // Force Recon Corpsman
["CUP_B_USMC_Soldier_M40A3",70,5,0], // Sniper M40A3
["CUP_B_USMC_Soldier_M107",70,5,0], // Sniper M107
["CUP_B_USMC_Spotter",20,0,0], // Spotter
["CUP_B_USMC_Crewman_FROG_WDL",10,0,0], // Crewman
["CUP_B_USMC_Pilot",10,0,0] // Pilot
["CUP_B_USMC_Soldier_FROG_WDL",20,0,0], // Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_WDL",30,0,0], // Rifleman (M136)
["CUP_B_USMC_Soldier_GL_FROG_WDL",25,0,0], // Grenadier
["CUP_B_USMC_Soldier_AR_FROG_WDL",25,0,0], // Automatic Rifleman
["CUP_B_USMC_Soldier_MG_FROG_WDL",35,0,0], // Machinegunner
["CUP_B_USMC_Soldier_Marksman_FROG_WDL",30,0,0], // Designated Marksman
["CUP_B_USMC_Soldier_HAT_FROG_WDL",50,25,0], // AT Specialist (Javelin)
["CUP_B_USMC_Soldier_AT_FROG_WDL",50,10,0], // AT Specialist (SMAW)
["CUP_B_USMC_Soldier_AA_FROG_WDL",50,10,0], // AA Specialist (Stinger)
["CUP_B_USMC_Soldier_Medic_FROG_WDL",30,0,0], // Corpsman
["CUP_B_USMC_Soldier_Engineer_FROG_WDL",30,0,0], // Engineer
["CUP_B_FR_Soldier_Exp_WDL",30,0,0], // Force Recon Demolitions Specialist
["CUP_B_FR_Soldier_Assault",20,0,0], // Force Recon Assault Rifleman
["CUP_B_FR_Soldier_Marksman_WDL",30,0,0], // Force Recon Marksman
["CUP_B_FR_Soldier_TL",40,0,0], // Force Recon Team Leader
["CUP_B_FR_Medic_WDL",30,0,0], // Force Recon Corpsman
["CUP_B_USMC_Soldier_M40A3",70,5,0], // Sniper M40A3
["CUP_B_USMC_Soldier_M107",70,5,0], // Sniper M107
["CUP_B_USMC_Spotter",20,0,0], // Spotter
["CUP_B_USMC_Crewman_FROG_WDL",10,0,0], // Crewman
["CUP_B_USMC_Pilot",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_M1030_USMC",50,0,25], // M1030
["CUP_B_HMMWV_Unarmed_USMC",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M1114_USMC",75,30,50], // HMMWV M240
["CUP_B_HMMWV_M2_USMC",75,60,50], // HMMWV M2
["CUP_B_HMMWV_TOW_USMC",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_MK19_USMC",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_Avenger_USMC",100,125,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USMC",100,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USMC",100,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USMC",100,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USMC",125,0,75] // MTVR
["CUP_B_M1030_USMC",50,0,25], // M1030
["CUP_B_HMMWV_Unarmed_USMC",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M1114_USMC",75,30,50], // HMMWV M240
["CUP_B_HMMWV_M2_USMC",75,60,50], // HMMWV M2
["CUP_B_HMMWV_TOW_USMC",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_MK19_USMC",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_Avenger_USMC",100,125,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USMC",100,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USMC",100,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USMC",100,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USMC",125,0,75] // MTVR
];
heavy_vehicles = [
["CUP_B_LAV25_green",200,175,125], // LAV-25A1 (Olive)
["CUP_B_LAV25M240_green",200,200,125], // LAV-25A1 (M240) (Olive)
["CUP_B_LAV25_HQ_green",200,50,125], // LAV-C2 (Olive)
["CUP_B_AAV_Unarmed_USMC",300,0,150], // AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], // AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,350,200], // M60A3 TTS
["CUP_B_M1A1_Woodland_USMC",500,500,200], // M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_USMC",600,550,225], // M1A2 Abrams TUSK (Woodland)
["CUP_B_M270_HE_USMC",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] // M270 MLRS (DPICM)
["CUP_B_LAV25_green",200,175,125], // LAV-25A1 (Olive)
["CUP_B_LAV25M240_green",200,200,125], // LAV-25A1 (M240) (Olive)
["CUP_B_LAV25_HQ_green",200,50,125], // LAV-C2 (Olive)
["CUP_B_AAV_Unarmed_USMC",300,0,150], // AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], // AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,350,200], // M60A3 TTS
["CUP_B_M1A1_Woodland_USMC",500,500,200], // M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_USMC",600,550,225], // M1A2 Abrams TUSK (Woodland)
["CUP_B_M270_HE_USMC",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] // M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], // UH-1Y Venom (Gunship)
["CUP_B_MH60S_FFV_USMC",250,25,200], // MH-60S Seahawk (FFV)
["CUP_B_UH60S_USN",250,50,200], // MH-60S Seahawk (M3M)
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], // AH-1Z
["CUP_B_MH60L_DAP_2x_USN",450,400,250], // MH-60S Knighthawk (ESSS x2)
["CUP_B_USMC_DYN_MQ9",500,500,200], // MQ-9 Reaper
["CUP_B_AV8B_DYN_USMC",1000,800,400], // AV-8B Harrier II
["CUP_B_F35B_Stealth_USMC",1000,1200,400], // F-35B Lightning II (Stealth)
["CUP_B_F35B_USMC",1500,1750,450], // F-35B Lightning II
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], // MV-22B Osprey (Ramp Gun)
["CUP_B_MV22_USMC",750,0,500], // MV-22B Osprey
["CUP_B_MV22_VIV_USMC",750,0,500] // MV-22B Osprey (VIV)
["CUP_B_UH1Y_Gunship_Dynamic_USMC",200,100,100], // UH-1Y Venom (Gunship)
["CUP_B_MH60S_FFV_USMC",250,25,200], // MH-60S Seahawk (FFV)
["CUP_B_UH60S_USN",250,50,200], // MH-60S Seahawk (M3M)
["CUP_B_AH1Z_Dynamic_USMC",500,500,200], // AH-1Z
["CUP_B_MH60L_DAP_2x_USN",450,400,250], // MH-60S Knighthawk (ESSS x2)
["CUP_B_USMC_DYN_MQ9",500,500,200], // MQ-9 Reaper
["CUP_B_AV8B_DYN_USMC",1000,800,400], // AV-8B Harrier II
["CUP_B_F35B_Stealth_USMC",1000,1200,400], // F-35B Lightning II (Stealth)
["CUP_B_F35B_USMC",1500,1750,450], // F-35B Lightning II
["CUP_B_MV22_USMC_RAMPGUN",750,100,500], // MV-22B Osprey (Ramp Gun)
["CUP_B_MV22_USMC",750,0,500], // MV-22B Osprey
["CUP_B_MV22_VIV_USMC",750,0,500] // MV-22B Osprey (VIV)
];
static_vehicles = [
["CUP_B_M2StaticMG_USMC",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_USMC",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_USMC",80,150,0], // M252 81mm Mortar
["CUP_B_M119_USMC",100,200,0] // M119
["CUP_B_M2StaticMG_USMC",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_USMC",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_USMC",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_USMC",80,150,0], // M252 81mm Mortar
["CUP_B_M119_USMC",100,200,0] // M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USMC",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USMC",50,0,75], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
@ -235,82 +235,82 @@ support_vehicles = [
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_GL_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_Marksman_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Engineer_FROG_WDL"
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_GL_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_Marksman_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Engineer_FROG_WDL"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_GL_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_MG_FROG_WDL",
"CUP_B_USMC_Soldier_Marksman_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Engineer_FROG_WDL"
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_LAT_FROG_WDL",
"CUP_B_USMC_Soldier_GL_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_AR_FROG_WDL",
"CUP_B_USMC_Soldier_MG_FROG_WDL",
"CUP_B_USMC_Soldier_Marksman_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Engineer_FROG_WDL"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_HAT_FROG_WDL",
"CUP_B_USMC_Soldier_AT_FROG_WDL",
"CUP_B_USMC_Soldier_AT_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_HAT_FROG_WDL",
"CUP_B_USMC_Soldier_AT_FROG_WDL",
"CUP_B_USMC_Soldier_AT_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
"CUP_B_USMC_Soldier_SL_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Soldier_AA_FROG_WDL",
"CUP_B_USMC_Medic_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_FR_Soldier_TL_WDL",
"CUP_B_FR_Soldier_Assault_WDL",
"CUP_B_FR_Soldier_Assault_WDL",
"CUP_B_FR_Soldier_AR_WDL",
"CUP_B_FR_Soldier_Operator_WDL",
"CUP_B_FR_Saboteur_WDL",
"CUP_B_FR_Soldier_Marksman_WDL",
"CUP_B_FR_Soldier_Marksman_WDL",
"CUP_B_FR_Medic_WDL",
"CUP_B_FR_Soldier_Exp_WDL"
"CUP_B_FR_Soldier_TL_WDL",
"CUP_B_FR_Soldier_Assault_WDL",
"CUP_B_FR_Soldier_Assault_WDL",
"CUP_B_FR_Soldier_AR_WDL",
"CUP_B_FR_Soldier_Operator_WDL",
"CUP_B_FR_Saboteur_WDL",
"CUP_B_FR_Soldier_Marksman_WDL",
"CUP_B_FR_Soldier_Marksman_WDL",
"CUP_B_FR_Medic_WDL",
"CUP_B_FR_Soldier_Exp_WDL"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL",
"CUP_B_USMC_Soldier_FROG_WDL"
];
/*
@ -319,22 +319,22 @@ blufor_squad_para = [
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_F35B_USMC", // F-35B Lightning II
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_F35B_Stealth_USMC", // F-35B Lightning II (Stealth)
"CUP_B_AV8B_DYN_USMC", // AV-8B Harrier II
"CUP_B_AH1Z_Dynamic_USMC", // AH-1Z
"CUP_B_MH60L_DAP_2x_USN", // MH-60S Knighthawk (ESSS x2)
"CUP_B_M1A1_Woodland_USMC", // M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_USMC", // M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USMC", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM)
"CUP_B_LAV25M240_green", // LAV-25A1 (M240) (Olive)
"CUP_B_HMMWV_TOW_USMC", // HMMWV TOW
"CUP_B_RG31_M2_USMC", // RG-31 M2
"CUP_B_RG31E_M2_USMC", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USMC", // RG-31 Mk.19
"CUP_B_LAV25_green" // LAV-25A1 (Olive)
"CUP_B_F35B_USMC", // F-35B Lightning II
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_F35B_Stealth_USMC", // F-35B Lightning II (Stealth)
"CUP_B_AV8B_DYN_USMC", // AV-8B Harrier II
"CUP_B_AH1Z_Dynamic_USMC", // AH-1Z
"CUP_B_MH60L_DAP_2x_USN", // MH-60S Knighthawk (ESSS x2)
"CUP_B_M1A1_Woodland_USMC", // M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_USMC", // M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USMC", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM)
"CUP_B_LAV25M240_green", // LAV-25A1 (M240) (Olive)
"CUP_B_HMMWV_TOW_USMC", // HMMWV TOW
"CUP_B_RG31_M2_USMC", // RG-31 M2
"CUP_B_RG31E_M2_USMC", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USMC", // RG-31 Mk.19
"CUP_B_LAV25_green" // LAV-25A1 (Olive)
];

View File

@ -1,8 +1,8 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
- CUP Vehicles
- CUP Units
Optional Mods:
- None
@ -11,61 +11,61 @@
// Civilian classnames.
civilians = [
"CUP_C_C_Assistant_01",
"CUP_C_C_Citizen_02",
"CUP_C_C_Citizen_01",
"CUP_C_C_Citizen_04",
"CUP_C_C_Citizen_03",
"CUP_C_C_Doctor_01",
"C_journalist_F",
"C_Journalist_01_War_F",
"CUP_C_C_Functionary_01",
"CUP_C_C_Functionary_02",
"CUP_C_C_Worker_05",
"CUP_C_C_Mechanic_02",
"CUP_C_C_Mechanic_03",
"CUP_C_C_Mechanic_01",
"CUP_C_C_Rescuer_01",
"CUP_C_C_Pilot_01",
"CUP_C_C_Priest_01",
"CUP_C_C_Profiteer_02",
"CUP_C_C_Profiteer_03",
"CUP_C_C_Profiteer_01",
"CUP_C_C_Profiteer_04",
"CUP_C_C_Rocker_01",
"CUP_C_C_Rocker_03",
"CUP_C_C_Rocker_02",
"CUP_C_C_Rocker_04",
"CUP_C_C_Schoolteacher_01",
"CUP_C_C_Villager_01",
"CUP_C_C_Villager_04",
"CUP_C_C_Villager_02",
"CUP_C_C_Villager_03",
"CUP_C_C_Woodlander_01",
"CUP_C_C_Woodlander_02",
"CUP_C_C_Woodlander_03",
"CUP_C_C_Woodlander_04",
"CUP_C_C_Worker_03",
"CUP_C_C_Worker_04",
"CUP_C_C_Worker_02",
"CUP_C_C_Worker_01"
"CUP_C_C_Citizen_02",
"CUP_C_C_Citizen_01",
"CUP_C_C_Citizen_04",
"CUP_C_C_Citizen_03",
"CUP_C_C_Doctor_01",
"C_journalist_F",
"C_Journalist_01_War_F",
"CUP_C_C_Functionary_01",
"CUP_C_C_Functionary_02",
"CUP_C_C_Worker_05",
"CUP_C_C_Mechanic_02",
"CUP_C_C_Mechanic_03",
"CUP_C_C_Mechanic_01",
"CUP_C_C_Rescuer_01",
"CUP_C_C_Pilot_01",
"CUP_C_C_Priest_01",
"CUP_C_C_Profiteer_02",
"CUP_C_C_Profiteer_03",
"CUP_C_C_Profiteer_01",
"CUP_C_C_Profiteer_04",
"CUP_C_C_Rocker_01",
"CUP_C_C_Rocker_03",
"CUP_C_C_Rocker_02",
"CUP_C_C_Rocker_04",
"CUP_C_C_Schoolteacher_01",
"CUP_C_C_Villager_01",
"CUP_C_C_Villager_04",
"CUP_C_C_Villager_02",
"CUP_C_C_Villager_03",
"CUP_C_C_Woodlander_01",
"CUP_C_C_Woodlander_02",
"CUP_C_C_Woodlander_03",
"CUP_C_C_Woodlander_04",
"CUP_C_C_Worker_03",
"CUP_C_C_Worker_04",
"CUP_C_C_Worker_02",
"CUP_C_C_Worker_01"
];
// Civilian vehicle classnames.
civilian_vehicles = [
"CUP_C_Skoda_Blue_CIV",
"CUP_C_Skoda_Green_CIV",
"CUP_C_Skoda_Red_CIV",
"CUP_C_Skoda_White_CIV",
"CUP_C_Datsun_Covered",
"CUP_C_Datsun_Plain",
"CUP_C_Datsun_Tubeframe",
"CUP_C_Golf4_red_Civ",
"CUP_C_Ikarus_Chernarus",
"CUP_C_Lada_White_CIV",
"CUP_C_Lada_Red_CIV",
"CUP_C_SUV_CIV",
"CUP_C_Tractor_CIV",
"CUP_C_Tractor_Old_CIV",
"CUP_C_Ural_Civ_03",
"CUP_C_Ural_Open_Civ_03"
"CUP_C_Skoda_Green_CIV",
"CUP_C_Skoda_Red_CIV",
"CUP_C_Skoda_White_CIV",
"CUP_C_Datsun_Covered",
"CUP_C_Datsun_Plain",
"CUP_C_Datsun_Tubeframe",
"CUP_C_Golf4_red_Civ",
"CUP_C_Ikarus_Chernarus",
"CUP_C_Lada_White_CIV",
"CUP_C_Lada_Red_CIV",
"CUP_C_SUV_CIV",
"CUP_C_Tractor_CIV",
"CUP_C_Tractor_Old_CIV",
"CUP_C_Ural_Civ_03",
"CUP_C_Ural_Open_Civ_03"
];

View File

@ -1,58 +1,58 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
// Civilian classnames.
civilians = [
"CUP_C_TK_Man_04",
"CUP_C_TK_Man_04_Jack",
"CUP_C_TK_Man_04_Waist",
"CUP_C_TK_Man_07",
"CUP_C_TK_Man_07_Coat",
"CUP_C_TK_Man_07_Waist",
"CUP_C_TK_Man_08",
"C_Journalist_01_War_F",
"CUP_C_TK_Man_08_Jack",
"CUP_C_TK_Man_08_Waist",
"CUP_C_TK_Man_05_Coat",
"CUP_C_TK_Man_05_Jack",
"CUP_C_TK_Man_05_Waist",
"CUP_C_TK_Man_06_Coat",
"CUP_C_TK_Man_06_Jack",
"CUP_C_TK_Man_06_Waist",
"CUP_C_TK_Man_02",
"CUP_C_TK_Man_02_Jack",
"CUP_C_TK_Man_02_Waist",
"CUP_C_TK_Man_01_Waist",
"CUP_C_TK_Man_01_Coat",
"CUP_C_TK_Man_01_Jack",
"CUP_C_TK_Man_03_Coat",
"CUP_C_TK_Man_03_Jack",
"CUP_C_TK_Man_03_Waist"
"CUP_C_TK_Man_04",
"CUP_C_TK_Man_04_Jack",
"CUP_C_TK_Man_04_Waist",
"CUP_C_TK_Man_07",
"CUP_C_TK_Man_07_Coat",
"CUP_C_TK_Man_07_Waist",
"CUP_C_TK_Man_08",
"C_Journalist_01_War_F",
"CUP_C_TK_Man_08_Jack",
"CUP_C_TK_Man_08_Waist",
"CUP_C_TK_Man_05_Coat",
"CUP_C_TK_Man_05_Jack",
"CUP_C_TK_Man_05_Waist",
"CUP_C_TK_Man_06_Coat",
"CUP_C_TK_Man_06_Jack",
"CUP_C_TK_Man_06_Waist",
"CUP_C_TK_Man_02",
"CUP_C_TK_Man_02_Jack",
"CUP_C_TK_Man_02_Waist",
"CUP_C_TK_Man_01_Waist",
"CUP_C_TK_Man_01_Coat",
"CUP_C_TK_Man_01_Jack",
"CUP_C_TK_Man_03_Coat",
"CUP_C_TK_Man_03_Jack",
"CUP_C_TK_Man_03_Waist"
];
// Civilian vehicle classnames.
civilian_vehicles = [
"CUP_C_TT650_TK_CIV",
"CUP_C_S1203_CIV",
"CUP_C_S1203_Ambulance_CIV",
"CUP_C_Ikarus_TKC",
"CUP_C_Lada_GreenTK_CIV",
"CUP_C_Lada_TK2_CIV",
"CUP_C_LR_Transport_CTK",
"CUP_C_V3S_Open_TKC",
"CUP_C_V3S_Covered_TKC",
"CUP_C_SUV_TK",
"CUP_C_UAZ_Unarmed_TK_CIV",
"CUP_C_UAZ_Open_TK_CIV",
"CUP_C_Ural_Civ_01",
"CUP_C_Volha_Blue_TKCIV",
"CUP_C_Volha_Gray_TKCIV",
"CUP_C_Volha_Limo_TKCIV"
"CUP_C_TT650_TK_CIV",
"CUP_C_S1203_CIV",
"CUP_C_S1203_Ambulance_CIV",
"CUP_C_Ikarus_TKC",
"CUP_C_Lada_GreenTK_CIV",
"CUP_C_Lada_TK2_CIV",
"CUP_C_LR_Transport_CTK",
"CUP_C_V3S_Open_TKC",
"CUP_C_V3S_Covered_TKC",
"CUP_C_SUV_TK",
"CUP_C_UAZ_Unarmed_TK_CIV",
"CUP_C_UAZ_Open_TK_CIV",
"CUP_C_Ural_Civ_01",
"CUP_C_Volha_Blue_TKCIV",
"CUP_C_Volha_Gray_TKCIV",
"CUP_C_Volha_Limo_TKCIV"
];

View File

@ -1,8 +1,8 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
- CUP Vehicles
- CUP Units
Optional Mods:
- None
@ -30,9 +30,9 @@ opfor_paratrooper = "CUP_O_RU_Soldier_LAT_EMR"; // Parat
// Enemy vehicles used by secondary objectives.
opfor_mrap = "CUP_O_UAZ_Unarmed_RU"; // UAZ
opfor_mrap_armed = "CUP_O_UAZ_MG_RU"; // UAZ (DShKM)
opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Kamaz_Refuel_RU"; // Kamaz 5350 (Fuel)
opfor_ammo_truck = "CUP_O_Kamaz_Reammo_RU"; // Kamaz 5350 (Ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
@ -45,15 +45,15 @@ Therefore, adding the same value twice or three times means they are more likely
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [
"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
"CUP_O_RU_Soldier", // Rifleman
"CUP_O_RU_Soldier", // Rifleman
"CUP_O_RU_Soldier_AT", // Rifleman (RPG-7)
"CUP_O_RU_Soldier_AR", // Automatic Rifleman
"CUP_O_RU_Soldier_Marksman", // Marksman (SVD)
"CUP_O_RU_Medic", // Medic
"CUP_O_RU_Engineer" // Engineer
"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
"CUP_O_RU_Soldier", // Rifleman
"CUP_O_RU_Soldier", // Rifleman
"CUP_O_RU_Soldier_AT", // Rifleman (RPG-7)
"CUP_O_RU_Soldier_AR", // Automatic Rifleman
"CUP_O_RU_Soldier_Marksman", // Marksman (SVD)
"CUP_O_RU_Medic", // Medic
"CUP_O_RU_Engineer" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
@ -66,15 +66,15 @@ opfor_vehicles = [
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU" // T-90A
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU" // T-90A
];
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
@ -82,11 +82,11 @@ opfor_vehicles_low_intensity = [
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU" // BMP-2
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU" // BMP-2
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
@ -94,19 +94,19 @@ opfor_battlegroup_vehicles = [
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU", // T-90A
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU", // T-90A
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
@ -114,40 +114,40 @@ opfor_battlegroup_vehicles_low_intensity = [
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU" // Mi-8MTV3
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU" // Mi-8MTV3
];
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
opfor_troup_transports = [
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_MTLB_pk_WDL_RU" // MT-LB LV (Camo)
];
// Enemy rotary-wings that will need to spawn in flight.
opfor_choppers = [
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
];
// Enemy fixed-wings that will need to spawn in the air.
opfor_air = [
"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
"CUP_O_SU34_RU" // Su-34
"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
"CUP_O_SU34_RU" // Su-34
];

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@ -1,8 +1,8 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
- CUP Vehicles
- CUP Units
Optional Mods:
- None
@ -30,9 +30,9 @@ opfor_paratrooper = "CUP_O_RU_Soldier_LAT_M_EMR"; // Parat
// Enemy vehicles used by secondary objectives.
opfor_mrap = "CUP_O_UAZ_Unarmed_RU"; // UAZ
opfor_mrap_armed = "CUP_O_UAZ_MG_RU"; // UAZ (DShKM)
opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Kamaz_Refuel_RU"; // Kamaz 5350 (Fuel)
opfor_ammo_truck = "CUP_O_Kamaz_Reammo_RU"; // Kamaz 5350 (Ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
@ -66,15 +66,15 @@ opfor_vehicles = [
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU" // T-90A
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU" // T-90A
];
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
@ -82,11 +82,11 @@ opfor_vehicles_low_intensity = [
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU" // BMP-2
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU" // BMP-2
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
@ -94,19 +94,19 @@ opfor_battlegroup_vehicles = [
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU", // T-90A
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU", // T-90A
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
@ -114,40 +114,40 @@ opfor_battlegroup_vehicles_low_intensity = [
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU" // Mi-8MTV3
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU" // Mi-8MTV3
];
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
opfor_troup_transports = [
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_MTLB_pk_WDL_RU" // MT-LB LV (Camo)
];
// Enemy rotary-wings that will need to spawn in flight.
opfor_choppers = [
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
];
// Enemy fixed-wings that will need to spawn in the air.
opfor_air = [
"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
"CUP_O_SU34_RU" // Su-34
"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
"CUP_O_SU34_RU" // Su-34
];

View File

@ -1,8 +1,8 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
- CUP Vehicles
- CUP Units
Optional Mods:
- None
@ -30,9 +30,9 @@ opfor_paratrooper = "CUP_O_INS_Saboteur"; // Parat
// Enemy vehicles used by secondary objectives.
opfor_mrap = "CUP_O_UAZ_Unarmed_CHDKZ"; // UAZ
opfor_mrap_armed = "CUP_O_UAZ_MG_CHDKZ"; // UAZ (DShKM)
opfor_transport_helo = "CUP_O_Mi8_CHDKZ"; // Mi-8MT
opfor_transport_truck = "CUP_O_Ural_CHDKZ"; // Ural
opfor_ammobox_transport = "CUP_O_Ural_Open_CHDKZ"; // Ural (Open) -> Has to be able to transport resource crates!
opfor_transport_helo = "CUP_O_Mi8_CHDKZ"; // Mi-8MT
opfor_transport_truck = "CUP_O_Ural_CHDKZ"; // Ural
opfor_ammobox_transport = "CUP_O_Ural_Open_CHDKZ"; // Ural (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Ural_Refuel_CHDKZ"; // Ural (Refuel)
opfor_ammo_truck = "CUP_O_Ural_Reammo_CHDKZ"; // Ural (Ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
@ -64,23 +64,23 @@ opfor_vehicles = [
"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
"CUP_O_BTR60_CHDKZ", // BTR-60PB
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T72_CHDKZ", // T-72
"CUP_O_T72_CHDKZ" // T-72
"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T72_CHDKZ", // T-72
"CUP_O_T72_CHDKZ" // T-72
];
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
opfor_vehicles_low_intensity = [
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
"CUP_O_BRDM2_CHDKZ", // BRDM-2
"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
"CUP_O_BTR60_CHDKZ" // BTR-60PB
"CUP_O_BRDM2_CHDKZ", // BRDM-2
"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
"CUP_O_BTR60_CHDKZ" // BTR-60PB
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
@ -88,26 +88,26 @@ opfor_battlegroup_vehicles = [
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
"CUP_O_BTR60_CHDKZ", // BTR-60PB
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_BTR60_CHDKZ", // BTR-60PB
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T72_CHDKZ", // T-72
"CUP_O_T72_CHDKZ", // T-72
"CUP_O_Mi8_CHDKZ" // Mi-8MT
"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_T72_CHDKZ", // T-72
"CUP_O_T72_CHDKZ", // T-72
"CUP_O_Mi8_CHDKZ" // Mi-8MT
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles_low_intensity = [
"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
"CUP_O_BRDM2_CHDKZ", // BRDM-2
"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_BTR60_CHDKZ" // BTR-60PB
"CUP_O_BRDM2_CHDKZ", // BRDM-2
"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
"CUP_O_T55_CHDKZ", // T-55
"CUP_O_BTR60_CHDKZ" // BTR-60PB
];
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
@ -115,16 +115,16 @@ If something in this array can't hold all 8 soldiers then buggy behaviours may o
opfor_troup_transports = [
"CUP_O_BTR60_CHDKZ", // BTR-60PB
"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_Mi8_CHDKZ" // Mi-8MT
"CUP_O_BMP2_CHDKZ", // BMP-2
"CUP_O_Mi8_CHDKZ" // Mi-8MT
];
// Enemy rotary-wings that will need to spawn in flight.
opfor_choppers = [
"CUP_O_Mi8_CHDKZ" // Mi-8MT
"CUP_O_Mi8_CHDKZ" // Mi-8MT
];
// Enemy fixed-wings that will need to spawn in the air.
opfor_air = [
"CUP_O_Su25_Dyn_RU" // Su-25T Frogfoot
"CUP_O_Su25_Dyn_RU" // Su-25T Frogfoot
];

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@ -1,43 +1,43 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
// Enemy infantry classes
opfor_officer = "CUP_O_sla_Officer"; // Officer
opfor_squad_leader = "CUP_O_sla_Soldier_SL"; // Squad Leader
opfor_team_leader = "CUP_O_sla_Soldier_SL"; // Team Leader
opfor_sentry = "CUP_O_sla_Soldier"; // Rifleman (Lite)
opfor_rifleman = "CUP_O_SLA_Soldier_Backpack"; // Rifleman
opfor_rpg = "CUP_O_sla_Soldier_AT"; // Rifleman (LAT)
opfor_grenadier = "CUP_O_sla_Soldier_GL"; // Grenadier
opfor_machinegunner = "CUP_O_sla_Soldier_AR"; // Autorifleman
opfor_heavygunner = "CUP_O_sla_Soldier_MG"; // Heavy Gunner
opfor_marksman = "CUP_O_sla_Sniper"; // Marksman
opfor_sharpshooter = "CUP_O_SLA_Sniper_SVD_Night"; // Sharpshooter
opfor_sniper = "CUP_O_sla_Sniper_KSVK"; // Sniper
opfor_at = "CUP_O_sla_Soldier_HAT"; // AT Specialist
opfor_aa = "CUP_O_sla_Soldier_AA"; // AA Specialist
opfor_medic = "CUP_O_sla_Medic"; // Medic
opfor_engineer = "CUP_O_sla_Engineer"; // Engineer
opfor_paratrooper = "CUP_O_sla_Soldier_LAT"; // Paratrooper
opfor_officer = "CUP_O_sla_Officer"; // Officer
opfor_squad_leader = "CUP_O_sla_Soldier_SL"; // Squad Leader
opfor_team_leader = "CUP_O_sla_Soldier_SL"; // Team Leader
opfor_sentry = "CUP_O_sla_Soldier"; // Rifleman (Lite)
opfor_rifleman = "CUP_O_SLA_Soldier_Backpack"; // Rifleman
opfor_rpg = "CUP_O_sla_Soldier_AT"; // Rifleman (LAT)
opfor_grenadier = "CUP_O_sla_Soldier_GL"; // Grenadier
opfor_machinegunner = "CUP_O_sla_Soldier_AR"; // Autorifleman
opfor_heavygunner = "CUP_O_sla_Soldier_MG"; // Heavy Gunner
opfor_marksman = "CUP_O_sla_Sniper"; // Marksman
opfor_sharpshooter = "CUP_O_SLA_Sniper_SVD_Night"; // Sharpshooter
opfor_sniper = "CUP_O_sla_Sniper_KSVK"; // Sniper
opfor_at = "CUP_O_sla_Soldier_HAT"; // AT Specialist
opfor_aa = "CUP_O_sla_Soldier_AA"; // AA Specialist
opfor_medic = "CUP_O_sla_Medic"; // Medic
opfor_engineer = "CUP_O_sla_Engineer"; // Engineer
opfor_paratrooper = "CUP_O_sla_Soldier_LAT"; // Paratrooper
// Enemy vehicles used by secondary objectives.
opfor_mrap = "CUP_O_UAZ_Unarmed_SLA"; // UAZ
opfor_mrap_armed = "CUP_O_UAZ_MG_SLA"; // UAZ (DShKM)
opfor_transport_helo = "CUP_O_Mi8_SLA_1"; // Mi-8MT
opfor_transport_truck = "CUP_O_Ural_SLA"; // Ural
opfor_ammobox_transport = "CUP_O_Ural_Open_SLA"; // Ural (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Ural_Refuel_SLA"; // Ural (Refuel)
opfor_ammo_truck = "CUP_O_Ural_Reammo_SLA"; // Ural (Ammo)
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Taru Fuel Pod
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Taru Ammo Pod
opfor_flag = "FlagCarrierNorth"; // Flag
opfor_mrap = "CUP_O_UAZ_Unarmed_SLA"; // UAZ
opfor_mrap_armed = "CUP_O_UAZ_MG_SLA"; // UAZ (DShKM)
opfor_transport_helo = "CUP_O_Mi8_SLA_1"; // Mi-8MT
opfor_transport_truck = "CUP_O_Ural_SLA"; // Ural
opfor_ammobox_transport = "CUP_O_Ural_Open_SLA"; // Ural (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Ural_Refuel_SLA"; // Ural (Refuel)
opfor_ammo_truck = "CUP_O_Ural_Reammo_SLA"; // Ural (Ammo)
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Taru Fuel Pod
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Taru Ammo Pod
opfor_flag = "FlagCarrierNorth"; // Flag
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
@ -45,108 +45,108 @@ Therefore, adding the same value twice or three times means they are more likely
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [
"CUP_O_sla_Soldier_militia", // Militiaman
"CUP_O_sla_Soldier_militia", // Militiaman
"CUP_O_sla_Soldier_LAT_militia", // Militiaman (RPG-18)
"CUP_O_sla_Soldier_AA_militia", // AA Specialist
"CUP_O_sla_Soldier_AT_militia", // Militiaman (RPG-7)
"CUP_O_sla_Soldier_AR_militia", // Militia Automatic Rifleman
"CUP_O_sla_Soldier_GL_militia", // Militia Grenadier
"CUP_O_sla_Medic_militia", // Militia Medic
"CUP_O_sla_Engineer_militia" // Militia Engineer
"CUP_O_sla_Soldier_militia", // Militiaman
"CUP_O_sla_Soldier_militia", // Militiaman
"CUP_O_sla_Soldier_LAT_militia", // Militiaman (RPG-18)
"CUP_O_sla_Soldier_AA_militia", // AA Specialist
"CUP_O_sla_Soldier_AT_militia", // Militiaman (RPG-7)
"CUP_O_sla_Soldier_AR_militia", // Militia Automatic Rifleman
"CUP_O_sla_Soldier_GL_militia", // Militia Grenadier
"CUP_O_sla_Medic_militia", // Militia Medic
"CUP_O_sla_Engineer_militia" // Militia Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
militia_vehicles = [
"CUP_O_UAZ_MG_SLA" // UAZ (DShKM)
"CUP_O_UAZ_MG_SLA" // UAZ (DShKM)
];
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
opfor_vehicles = [
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_ZSU23_SLA", // ZSU-23-4
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
"CUP_O_T55_SLA", // T-55
"CUP_O_T55_SLA", // T-55
"CUP_O_T72_SLA", // T-72
"CUP_O_T72_SLA" // T-72
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_ZSU23_SLA", // ZSU-23-4
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
"CUP_O_T55_SLA", // T-55
"CUP_O_T55_SLA", // T-55
"CUP_O_T72_SLA", // T-72
"CUP_O_T72_SLA" // T-72
];
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
opfor_vehicles_low_intensity = [
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
"CUP_O_BTR60_SLA", // BTR-60PB
"CUP_O_MTLB_pk_SLA" // MT-LB LV
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
"CUP_O_BTR60_SLA", // BTR-60PB
"CUP_O_MTLB_pk_SLA" // MT-LB LV
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles = [
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_SLA", // UAZ (AGS-30)
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_ZSU23_SLA", // ZSU-23-4
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
"CUP_O_T55_SLA", // T-55
"CUP_O_T55_SLA", // T-55
"CUP_O_T72_SLA", // T-72
"CUP_O_T72_SLA", // T-72
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
"CUP_O_UH1H_gunship_SLA" // UH-1H (Gunship)
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_SLA", // UAZ (AGS-30)
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_ZSU23_SLA", // ZSU-23-4
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
"CUP_O_T55_SLA", // T-55
"CUP_O_T55_SLA", // T-55
"CUP_O_T72_SLA", // T-72
"CUP_O_T72_SLA", // T-72
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
"CUP_O_UH1H_gunship_SLA" // UH-1H (Gunship)
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles_low_intensity = [
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_BTR60_SLA", // BTR-60PB
"CUP_O_MTLB_pk_SLA", // MT-LB LV
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
"CUP_O_Mi8_SLA_1", // Mi-8MT
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
"CUP_O_UH1H_SLA" // UH-1H
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
"CUP_O_BTR60_SLA", // BTR-60PB
"CUP_O_MTLB_pk_SLA", // MT-LB LV
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
"CUP_O_Mi8_SLA_1", // Mi-8MT
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
"CUP_O_UH1H_SLA" // UH-1H
];
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
opfor_troup_transports = [
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
"CUP_O_BTR60_SLA", // BTR-60PB
"CUP_O_MTLB_pk_SLA", // MT-LB LV
"CUP_O_Mi8_SLA_1", // Mi-8MT
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
"CUP_O_UH1H_SLA" // UH-1H
"CUP_O_BMP2_SLA", // BMP-2
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
"CUP_O_BTR60_SLA", // BTR-60PB
"CUP_O_MTLB_pk_SLA", // MT-LB LV
"CUP_O_Mi8_SLA_1", // Mi-8MT
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
"CUP_O_UH1H_SLA" // UH-1H
];
// Enemy rotary-wings that will need to spawn in flight.
opfor_choppers = [
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
"CUP_O_UH1H_SLA", // UH-1H
"CUP_O_Mi8_SLA_1", // Mi-8MT
"CUP_O_Mi8_SLA_2" // Mi-8MTV3
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
"CUP_O_UH1H_SLA", // UH-1H
"CUP_O_Mi8_SLA_1", // Mi-8MT
"CUP_O_Mi8_SLA_2" // Mi-8MTV3
];
// Enemy fixed-wings that will need to spawn in the air.
opfor_air = [
"CUP_O_Su25_Dyn_SLA", // Su-25 Frogfoot
"CUP_O_SU34_SLA" // Su-34
"CUP_O_Su25_Dyn_SLA", // Su-25 Frogfoot
"CUP_O_SU34_SLA" // Su-34
];

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@ -1,43 +1,43 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
// Enemy infantry classes
opfor_officer = "CUP_O_TK_Officer"; // Officer
opfor_squad_leader = "CUP_O_TK_Soldier_SL"; // Squad Leader
opfor_team_leader = "CUP_O_TK_Soldier_SL"; // Team Leader
opfor_sentry = "CUP_O_TK_Soldier"; // Rifleman (Lite)
opfor_rifleman = "CUP_O_TK_Soldier_Backpack"; // Rifleman
opfor_rpg = "CUP_O_TK_Soldier_AT"; // Rifleman (LAT)
opfor_grenadier = "CUP_O_TK_Soldier_GL"; // Grenadier
opfor_machinegunner = "CUP_O_TK_Soldier_AR"; // Autorifleman
opfor_heavygunner = "CUP_O_TK_Soldier_MG"; // Heavy Gunner
opfor_marksman = "CUP_O_TK_Sniper"; // Marksman
opfor_sharpshooter = "CUP_O_TK_Sniper_SVD_Night"; // Sharpshooter
opfor_sniper = "CUP_O_TK_Sniper_KSVK"; // Sniper
opfor_at = "CUP_O_TK_Soldier_HAT"; // AT Specialist
opfor_aa = "CUP_O_TK_Soldier_AA"; // AA Specialist
opfor_medic = "CUP_O_TK_Medic"; // Medic
opfor_engineer = "CUP_O_TK_Engineer"; // Engineer
opfor_paratrooper = "CUP_O_TK_Soldier_AKS_74_GOSHAWK"; // Paratrooper
opfor_officer = "CUP_O_TK_Officer"; // Officer
opfor_squad_leader = "CUP_O_TK_Soldier_SL"; // Squad Leader
opfor_team_leader = "CUP_O_TK_Soldier_SL"; // Team Leader
opfor_sentry = "CUP_O_TK_Soldier"; // Rifleman (Lite)
opfor_rifleman = "CUP_O_TK_Soldier_Backpack"; // Rifleman
opfor_rpg = "CUP_O_TK_Soldier_AT"; // Rifleman (LAT)
opfor_grenadier = "CUP_O_TK_Soldier_GL"; // Grenadier
opfor_machinegunner = "CUP_O_TK_Soldier_AR"; // Autorifleman
opfor_heavygunner = "CUP_O_TK_Soldier_MG"; // Heavy Gunner
opfor_marksman = "CUP_O_TK_Sniper"; // Marksman
opfor_sharpshooter = "CUP_O_TK_Sniper_SVD_Night"; // Sharpshooter
opfor_sniper = "CUP_O_TK_Sniper_KSVK"; // Sniper
opfor_at = "CUP_O_TK_Soldier_HAT"; // AT Specialist
opfor_aa = "CUP_O_TK_Soldier_AA"; // AA Specialist
opfor_medic = "CUP_O_TK_Medic"; // Medic
opfor_engineer = "CUP_O_TK_Engineer"; // Engineer
opfor_paratrooper = "CUP_O_TK_Soldier_AKS_74_GOSHAWK"; // Paratrooper
// Enemy vehicles used by secondary objectives.
opfor_mrap = "CUP_O_LR_Transport_TKA"; // Land Rover 110 (Transport)
opfor_mrap_armed = "CUP_O_LR_MG_TKA"; // Land Rover 110 (M2)
opfor_transport_helo = "CUP_O_UH1H_TKA"; // UH-1H
opfor_transport_truck = "CUP_O_Ural_TKA"; // Ural
opfor_ammobox_transport = "CUP_O_Ural_Open_TKA"; // Ural (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Ural_Refuel_TKA"; // Ural (Refuel)
opfor_ammo_truck = "CUP_O_Ural_Reammo_TKA"; // Ural (Ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
opfor_flag = "FlagCarrierTakistan_EP1"; // Flag
opfor_mrap = "CUP_O_LR_Transport_TKA"; // Land Rover 110 (Transport)
opfor_mrap_armed = "CUP_O_LR_MG_TKA"; // Land Rover 110 (M2)
opfor_transport_helo = "CUP_O_UH1H_TKA"; // UH-1H
opfor_transport_truck = "CUP_O_Ural_TKA"; // Ural
opfor_ammobox_transport = "CUP_O_Ural_Open_TKA"; // Ural (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Ural_Refuel_TKA"; // Ural (Refuel)
opfor_ammo_truck = "CUP_O_Ural_Reammo_TKA"; // Ural (Ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
opfor_flag = "FlagCarrierTakistan_EP1"; // Flag
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
@ -45,132 +45,132 @@ Therefore, adding the same value twice or three times means they are more likely
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [
"CUP_O_TK_INS_Soldier_FNFAL", // Militiaman (FN FAL)
"CUP_O_TK_INS_Soldier", // Militiaman (AK-74)
"CUP_O_TK_INS_Soldier_GL", // Militiaman (AK-74 GL)
"CUP_O_TK_INS_Soldier_TL", // Team Leader
"CUP_O_TK_INS_Soldier_AT", // Militiaman (RPG-7)
"CUP_O_TK_INS_Soldier_AR", // Automatic Rifleman
"CUP_O_TK_INS_Sniper", // Sniper
"CUP_O_TK_INS_Guerilla_Medic", // Bonesetter
"CUP_O_TK_INS_Mechanic" // Militia Mechanic
"CUP_O_TK_INS_Soldier_FNFAL", // Militiaman (FN FAL)
"CUP_O_TK_INS_Soldier", // Militiaman (AK-74)
"CUP_O_TK_INS_Soldier_GL", // Militiaman (AK-74 GL)
"CUP_O_TK_INS_Soldier_TL", // Team Leader
"CUP_O_TK_INS_Soldier_AT", // Militiaman (RPG-7)
"CUP_O_TK_INS_Soldier_AR", // Automatic Rifleman
"CUP_O_TK_INS_Sniper", // Sniper
"CUP_O_TK_INS_Guerilla_Medic", // Bonesetter
"CUP_O_TK_INS_Mechanic" // Militia Mechanic
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
militia_vehicles = [
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
"CUP_O_BTR40_MG_TKM", // BTR-40 (DSHKM)
"CUP_O_MTLB_pk_TK_MILITIA" // MT-LB LV
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
"CUP_O_BTR40_MG_TKM", // BTR-40 (DSHKM)
"CUP_O_MTLB_pk_TK_MILITIA" // MT-LB LV
];
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
opfor_vehicles = [
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
"CUP_O_ZSU23_TK", // ZSU-23-4
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
"CUP_O_T55_TK", // T-55
"CUP_O_T72_TKA", // T-72
"CUP_O_T72_TKA" // T-72
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
"CUP_O_ZSU23_TK", // ZSU-23-4
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
"CUP_O_T55_TK", // T-55
"CUP_O_T72_TKA", // T-72
"CUP_O_T72_TKA" // T-72
];
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
opfor_vehicles_low_intensity = [
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
"CUP_O_MTLB_pk_TKA", // MT-LB LV
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_BRDM2_TKA", // BRDM-2
"CUP_O_BRDM2_TKA", // BRDM-2
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
"CUP_O_BMP1_TKA", // BMP-1
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_M113_TKA" // M113A3
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
"CUP_O_MTLB_pk_TKA", // MT-LB LV
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_BRDM2_TKA", // BRDM-2
"CUP_O_BRDM2_TKA", // BRDM-2
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
"CUP_O_BMP1_TKA", // BMP-1
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_M113_TKA" // M113A3
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles = [
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
"CUP_O_ZSU23_TK", // ZSU-23-4
"CUP_O_T55_TK", // T-55
"CUP_O_T55_TK", // T-55
"CUP_O_T72_TKA", // T-72
"CUP_O_T72_TKA", // T-72
"CUP_O_Mi17_TK", // Mi-8MT
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
"CUP_O_Mi24_D_Dynamic_TK" // Mi-24D
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_BMP2_TKA", // BMP-2
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
"CUP_O_ZSU23_TK", // ZSU-23-4
"CUP_O_T55_TK", // T-55
"CUP_O_T55_TK", // T-55
"CUP_O_T72_TKA", // T-72
"CUP_O_T72_TKA", // T-72
"CUP_O_Mi17_TK", // Mi-8MT
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
"CUP_O_Mi24_D_Dynamic_TK" // Mi-24D
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles_low_intensity = [
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_MTLB_pk_TKA", // MT-LB LV
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_M113_TKA", // M113A3
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
"CUP_O_BRDM2_TKA", // BRDM-2
"CUP_O_BMP1_TKA", // BMP-1
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_T34_TKA", // T-34-85M
"CUP_O_T34_TKA", // T-34-85M
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
"CUP_O_UH1H_TKA", // UH-1H
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
"CUP_O_UH1H_armed_TKA" // UH-1H (Armed)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
"CUP_O_MTLB_pk_TKA", // MT-LB LV
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_M113_TKA", // M113A3
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
"CUP_O_BRDM2_TKA", // BRDM-2
"CUP_O_BMP1_TKA", // BMP-1
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_T34_TKA", // T-34-85M
"CUP_O_T34_TKA", // T-34-85M
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
"CUP_O_UH1H_TKA", // UH-1H
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
"CUP_O_UH1H_armed_TKA" // UH-1H (Armed)
];
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
opfor_troup_transports = [
"CUP_O_BMP1_TKA", // BMP-1
"CUP_O_M113_TKA", // M113A3
"CUP_O_MTLB_pk_TKA", // MT-LB LV
"CUP_O_UH1H_TKA", // UH-1H
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
"CUP_O_Mi17_TK", // Mi-8MT
"CUP_O_T34_TKA", // T-34-85M
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_BMP2_TKA" // BMP-2
"CUP_O_BMP1_TKA", // BMP-1
"CUP_O_M113_TKA", // M113A3
"CUP_O_MTLB_pk_TKA", // MT-LB LV
"CUP_O_UH1H_TKA", // UH-1H
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
"CUP_O_BTR60_TK", // BTR-60PB
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
"CUP_O_Mi17_TK", // Mi-8MT
"CUP_O_T34_TKA", // T-34-85M
"CUP_O_BMP1P_TKA", // BMP-1P
"CUP_O_BMP2_TKA" // BMP-2
];
// Enemy rotary-wings that will need to spawn in flight.
opfor_choppers = [
"CUP_O_UH1H_TKA", // UH-1H
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
"CUP_O_Mi17_TK" // Mi-8MT
"CUP_O_UH1H_TKA", // UH-1H
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
"CUP_O_Mi17_TK" // Mi-8MT
];
// Enemy fixed-wings that will need to spawn in the air.
opfor_air = [
"CUP_O_L39_TK", // L-39ZA
"CUP_O_Su25_Dyn_TKA" // Su-25 Frogfoot
"CUP_O_L39_TK", // L-39ZA
"CUP_O_Su25_Dyn_TKA" // Su-25 Frogfoot
];