Changed default recycle building classname to tanks repair depot

This commit is contained in:
Wyqer 2019-06-02 22:36:22 +02:00
parent 35995074fa
commit 6456a06883
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GPG Key ID: D7E2F8BD7F1E48FA
11 changed files with 86 additions and 85 deletions

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@ -26,7 +26,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the bo
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_d"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -35,7 +35,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the amm
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -87,7 +87,7 @@ light_vehicles = [
["rhsusf_M1237_M2_usarmy_d",125,40,75], //M1237 (HMG)
["rhsusf_M1237_MK19_usarmy_d",125,60,75], //M1237 (GMG)
["rhsusf_M1083A1P2_D_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], //M977A4 BKIT (HMG)
["B_UGV_01_F",150,0,50], //UGV Stomper
["B_UGV_01_rcws_F",150,40,50], //UGV Stomper (RCWS)
@ -164,7 +164,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -205,7 +205,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -220,10 +220,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],

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@ -26,7 +26,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the bo
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_wd"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -35,7 +35,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the amm
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -87,7 +87,7 @@ light_vehicles = [
["rhsusf_M1237_M2_usarmy_wd",125,40,75], //M1237 (HMG)
["rhsusf_M1237_MK19_usarmy_wd",125,60,75], //M1237 (GMG)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], //M977A4 BKIT (HMG)
["B_UGV_01_F",150,0,50], //UGV Stomper
["B_UGV_01_rcws_F",150,40,50], //UGV Stomper (RCWS)
@ -164,7 +164,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -205,7 +205,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -220,10 +220,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],

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@ -24,7 +24,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "B_T_Truck_01_transport_F"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_green_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -33,7 +33,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -71,7 +71,7 @@ light_vehicles = [
["B_T_MRAP_01_hmg_F",100,40,50], //Hunter (HMG)
["B_T_MRAP_01_gmg_F",100,60,50], //Hunter (GMG)
["I_MRAP_03_F",100,0,50], //Strider
["I_MRAP_03_hmg_F",100,40,50], //Strider (HMG)
["I_MRAP_03_hmg_F",100,40,50], //Strider (HMG)
["I_MRAP_03_gmg_F",100,60,50], //Strider (GMG)
["rhsusf_m1025_w",100,0,50], //M1025A2
["rhsusf_m1025_w_m2",100,40,50], //M1025A2 (M2)
@ -86,7 +86,7 @@ light_vehicles = [
["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], //M1083A1P2 Transport
["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], //M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], //M977A4 BKIT (HMG)
["B_UGV_01_F",150,0,50], //UGV Stomper
["B_UGV_01_rcws_F",150,40,50], //UGV Stomper (RCWS)
@ -193,7 +193,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_ghex_F",0,0,0],
["CamoNet_ghex_open_F",0,0,0],
["CamoNet_ghex_big_F",0,0,0],
@ -234,7 +234,7 @@ buildings = [
["Land_BagFence_01_short_green_F",0,0,0],
["Land_BagFence_01_long_green_F",0,0,0],
["Land_BagFence_01_corner_green_F",0,0,0],
["Land_BagFence_01_end_green_F",0,0,0],
["Land_BagFence_01_end_green_F",0,0,0],
["Land_BagBunker_01_small_green_F",0,0,0],
["Land_BagBunker_01_large_green_F",0,0,0],
["Land_HBarrier_01_tower_green_F",0,0,0],
@ -249,10 +249,10 @@ buildings = [
["Land_HBarrier_01_big_tower_green_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],

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@ -23,7 +23,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_wd"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -32,7 +32,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -82,7 +82,7 @@ light_vehicles = [
["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], //M1083A1P2 Transport
["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], //M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], //M977A4 BKIT (HMG)
["B_UGV_01_F",150,0,50], //UGV Stomper
["B_UGV_01_rcws_F",150,40,50], //UGV Stomper (RCWS)
@ -158,7 +158,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -199,7 +199,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -214,10 +214,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],

View File

@ -23,7 +23,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_d"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -32,7 +32,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -82,7 +82,7 @@ light_vehicles = [
["rhsusf_M1083A1P2_D_open_fmtv_usarmy",125,0,75], //M1083A1P2 Transport
["rhsusf_M1083A1P2_D_fmtv_usarmy",125,0,75], //M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_D_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], //M977A4 BKIT (HMG)
["rhsusf_M1117_D",150,50,50], //M1117 ASV
["B_UGV_01_F",150,0,50], //UGV Stomper
@ -159,7 +159,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -200,7 +200,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -215,10 +215,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],

View File

@ -196,23 +196,23 @@ buildings = [
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_BagFence_01_round_green_F",0,0,0],
["Land_BagFence_01_short_green_F",0,0,0],
["Land_BagFence_01_long_green_F",0,0,0],
["Land_BagFence_01_corner_green_F",0,0,0],
["Land_BagFence_01_end_green_F",0,0,0],
["Land_BagBunker_01_small_green_F",0,0,0],
["Land_BagBunker_01_large_green_F",0,0,0],
["Land_HBarrier_01_tower_green_F",0,0,0],
["Land_HBarrier_01_line_1_green_F",0,0,0],
["Land_HBarrier_01_line_3_green_F",0,0,0],
["Land_HBarrier_01_line_5_green_F",0,0,0],
["Land_HBarrier_01_big_4_green_F",0,0,0],
["Land_HBarrier_01_wall_4_green_F",0,0,0],
["Land_HBarrier_01_wall_6_green_F",0,0,0],
["Land_HBarrier_01_wall_corner_green_F",0,0,0],
["Land_HBarrier_01_wall_corridor_green_F",0,0,0],
["Land_HBarrier_01_big_tower_green_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],

View File

@ -24,7 +24,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "B_Truck_01_transport_F"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -33,7 +33,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -77,7 +77,7 @@ light_vehicles = [
["B_MRAP_01_hmg_F",100,40,50], //Hunter (HMG)
["B_MRAP_01_gmg_F",100,60,50], //Hunter (GMG)
["I_MRAP_03_F",100,0,50], //Strider
["I_MRAP_03_hmg_F",100,40,50], //Strider (HMG)
["I_MRAP_03_hmg_F",100,40,50], //Strider (HMG)
["I_MRAP_03_gmg_F",100,60,50], //Strider (GMG)
["rhsusf_m1025_w",100,0,50], //M1025A2
["rhsusf_m1025_w_m2",100,40,50], //M1025A2 (M2)
@ -98,7 +98,7 @@ light_vehicles = [
["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], //M1083A1P2 Transport
["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], //M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], //M977A4 BKIT (HMG)
["rhsusf_M1117_W",150,50,50], //M1117 ASV
["B_UGV_01_F",150,0,50], //UGV Stomper
@ -206,7 +206,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -247,7 +247,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -262,10 +262,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],

View File

@ -21,7 +21,7 @@ KP_liberation_boat_classname = "O_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "rhs_kamaz5350_flatbed_vdv"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_forest_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_forest_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "rhs_prv13"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -30,7 +30,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -134,7 +134,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -175,7 +175,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -190,10 +190,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
@ -292,7 +292,7 @@ blufor_squad_recon = [
"rhs_vdv_recon_marksman",
"rhs_vdv_recon_medic",
"rhs_vdv_recon_engineer"
];
];
// Paratroopers squad.
blufor_squad_para = [

View File

@ -22,7 +22,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_d"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -31,7 +31,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -81,7 +81,7 @@ light_vehicles = [
["rhsusf_M1083A1P2_D_open_fmtv_usarmy",125,0,75], //M1083A1P2 Transport
["rhsusf_M1083A1P2_D_fmtv_usarmy",125,0,75], //M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_D_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_d",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_d",125,40,75], //M977A4 BKIT (HMG)
["rhsusf_M1117_D",150,50,50], //M1117 ASV
["B_UGV_01_F",150,0,50], //UGV Stomper
@ -155,7 +155,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -196,7 +196,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -211,10 +211,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
@ -315,7 +315,7 @@ blufor_squad_recon = [
"rhsusf_usmc_recon_marpat_d_sniper_M107",
"rhsusf_army_ocp_medic",
"rhsusf_army_ocp_engineer"
];
];
// Paratroopers squad.
blufor_squad_para = [

View File

@ -22,7 +22,7 @@ KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boa
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_wd"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
@ -31,7 +31,7 @@ KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammu
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
@ -76,11 +76,11 @@ light_vehicles = [
["rhsusf_M1232_usarmy_wd",140,0,60], //M1232
["rhsusf_M1232_M2_usarmy_wd",140,40,60], //M1232 (M2)
["rhsusf_M1232_MK19_usarmy_wd",140,60,60], //M1232 (Mk19)
["rhsusf_M1230a1_usarmy_wd",120,0,60], //M1230A1 (MEDEVAC)
["rhsusf_M1230a1_usarmy_wd",120,0,60], //M1230A1 (MEDEVAC)
["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], //M1083A1P2 Transport
["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], //M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], //M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], //M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], //M977A4 BKIT (HMG)
["rhsusf_M1117_W",150,50,50], //M1117 ASV
["B_UGV_01_F",150,0,50], //UGV Stomper
@ -154,7 +154,7 @@ buildings = [
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
@ -195,7 +195,7 @@ buildings = [
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
@ -210,10 +210,10 @@ buildings = [
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
@ -313,7 +313,7 @@ blufor_squad_recon = [
"rhsusf_usmc_recon_marpat_wd_sniper_M107",
"rhsusf_army_ucp_medic",
"rhsusf_army_ucp_engineer"
];
];
// Paratroopers squad.
blufor_squad_para = [

View File

@ -162,6 +162,7 @@ class Missions
## Changelog
### 0.96.5 (TBD due to Contacts Release)
* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
### 0.96.4 (10th May 2019 due to Global Mobilization Release)