Removed Plane variants in unsung preset
As you can switch the loadout in unsung by driving an ammo truck near. Then you can select the `master arm` action as pilot and select a different one.
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@ -13,7 +13,7 @@
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Or not, just don't try!
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*/
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FOB_typename = "LAND_sb_bunker_main"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_box_typename = "Land_scntr"; // This is the FOB as a container.
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FOB_truck_typename = "uns_M35A2_fuel"; // This is the FOB as a vehicle.
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Arsenal_typename = "uns_resupply_crate_US"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "uns_M577_amb"; // This is the mobile respawn (and medical) truck.
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@ -67,6 +67,7 @@ infantry_units = [
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light_vehicles = [
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["uns_m274",50,0,25], // M-274 Mule
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["uns_m274_m60",50,25,25], // M-274 Mule (M60)
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["uns_willys",75,0,50], // M-151 MUTT
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["uns_willysmg",75,30,50], // M-151 MUTT (M60)
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["uns_willysmg50",75,40,50], // M-151 MUTT (M2)
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@ -133,40 +134,10 @@ air_vehicles = [
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["UNS_AH1G_SUU11",400,400,200], // AH-1D Cobra (SUU11)
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["uns_AC47",600,50,400], // AC-47
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["uns_C130_H",600,0,400], // C-130H
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["uns_A1J_AGM",400,400,350], // A-1H Skyraider (AGM)
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["uns_A1J_BMB",400,400,350], // A-1H Skyraider (BMB)
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["uns_KC130_H",600,0,500], // KC-130H
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["uns_A1J_CAS",400,400,350], // A-1H Skyraider (CAS)
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["uns_A1J_CBU",400,400,350], // A-1H Skyraider (CBU)
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["uns_A1J_CMU",400,400,350], // A-1H Skyraider (CMU)
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["uns_A1J",400,400,350], // A-1H Skyraider (CSAR)
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["uns_A1J_EHCAS",400,400,350], // A-1H Skyraider (EHCAS)
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["uns_A1J_HBMB",400,400,350], // A-1H Skyraider (HBMB)
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["uns_A1J_HCAS",400,400,350], // A-1H Skyraider (HCAS)
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["uns_A1J_LBMB",400,400,350], // A-1H Skyraider (LBMB)
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["uns_A1J_MR",400,400,350], // A-1H Skyraider (MR)
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["uns_A7_AGM",750,600,400], // A-7D Corsair II (AGM)
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["uns_A7_BMB",750,600,400], // A-7D Corsair II (BMB)
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["uns_A7_CAP",750,600,400], // A-7D Corsair II (CAP)
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["uns_A7_CAS",750,600,400], // A-7D Corsair II (CAS)
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["uns_A7_CBU",750,600,400], // A-7D Corsair II (CBU)
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["uns_A7_HBMB",750,600,400], // A-7D Corsair II (HBMB)
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["uns_A7_LBMB",750,600,400], // A-7D Corsair II (LBMB)
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["uns_A7_LRBMB",750,600,400], // A-7D Corsair II (LRBMB)
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["uns_A7_MBMB",750,600,400], // A-7D Corsair II (MBMB)
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["uns_A7_MR",750,600,400], // A-7D Corsair II (MR)
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["uns_A7_SEAD",750,600,400], // A-7D Corsair II (SEAD)
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["uns_F4E_AGM",800,600,400], // F-4E Phantom II (AGM)
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["uns_F4E_BMB",800,600,400], // F-4E Phantom II (BMB)
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["uns_F4E_CAP",800,600,400], // F-4E Phantom II (CAP)
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["uns_F4E_CAS",800,600,400], // F-4E Phantom II (CAS)
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["uns_F4E_CBU",800,600,400], // F-4E Phantom II (CBU)
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["uns_F4E_GBU",800,600,400], // F-4E Phantom II (GBU)
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["uns_F4E_HBMB",800,600,400], // F-4E Phantom II (HBMB)
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["uns_F4E_LBMB",800,600,400], // F-4E Phantom II (LBMB)
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["uns_F4E_LRBMB",800,600,400], // F-4E Phantom II (LRBMB)
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["uns_F4E_MBMB",800,600,400], // F-4E Phantom II (MBMB)
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["uns_F4E_MR",800,600,400], // F-4E Phantom II (MR)
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["uns_F4E_SEAD",800,600,400] // F-4E Phantom II (SEAD)
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["uns_F4E_CAS",800,600,400] // F-4E Phantom II (CAS)
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];
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static_vehicles = [
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@ -411,11 +382,14 @@ blufor_squad_para = [
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Which base locks a vehicle is randomized on the first start of the campaign.
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*/
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elite_vehicles = [
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"uns_PBR_M10", // PBR Mk. II (M10 Flamethrower)
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"uns_M67A", // M-67A Flamethrower Tank
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"uns_m48a3", // M-48A3 Patton MBT
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"uns_A1J_CAS", // A-1H Skyraider (CAS)
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"uns_A7_CAS", // A-7D Corsair II (CAS)
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"uns_F4E_CAS", // F-4E Phantom II (CAS)
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"Uns_M102_artillery", // M-102 105mm Howitzer
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"uns_m107sp", // M-107 Self-Propelled Gun
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"uns_m110sp", // M-110 Self-Propelled Gun
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"Uns_M102_artillery", // M-102 105mm Howitzer
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"Uns_M114_artillery" // M-114A1 155mm Howitzer
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"Uns_M114_artillery", // M-114A1 155mm Howitzer
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"uns_m48a3", // M-48A3 Patton MBT
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"uns_M67A", // M-67A Flamethrower Tank
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"uns_PBR_M10" // PBR Mk. II (M10 Flamethrower)
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];
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