Update README.md

This commit is contained in:
Christian 2017-09-24 23:12:37 +02:00
parent 8f1d9b908a
commit 68f8bf8887
2 changed files with 2 additions and 1 deletions

View File

@ -25,7 +25,7 @@ while { true } do {
} foreach allUnits;
{
if (((typeof _x in _vehicleClassnames) || (_x getVariable [ "GRLIB_captured", 0 ] == 1)) && ((_x distance startbase > 1000) && (isNull attachedTo _x) || (typeof _x == huron_typename)) && alive _x ) then {
if (((typeof _x in _vehicleClassnames) || (_x getVariable ["GRLIB_captured", 0] == 1)) && ((_x distance startbase > 1000) && (isNull attachedTo _x) || (typeof _x == huron_typename)) && alive _x ) then {
_zeusunits pushback _x;
};
} foreach vehicles;

View File

@ -182,6 +182,7 @@ class Missions
* Tweaked: Highlight color in production list changed to blue instead of misleading green.
* Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as `(Supplies/Ammo/Fuel)`.
* Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
* Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
* Fixed: Player got custom recoil and aiming coefficients on respawn.
* Fixed: Rare script error on closing respawn screen directly after joining the mission.
* Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.