Update README.md
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@ -25,7 +25,7 @@ while { true } do {
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} foreach allUnits;
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{
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if (((typeof _x in _vehicleClassnames) || (_x getVariable [ "GRLIB_captured", 0 ] == 1)) && ((_x distance startbase > 1000) && (isNull attachedTo _x) || (typeof _x == huron_typename)) && alive _x ) then {
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if (((typeof _x in _vehicleClassnames) || (_x getVariable ["GRLIB_captured", 0] == 1)) && ((_x distance startbase > 1000) && (isNull attachedTo _x) || (typeof _x == huron_typename)) && alive _x ) then {
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_zeusunits pushback _x;
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};
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} foreach vehicles;
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@ -182,6 +182,7 @@ class Missions
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* Tweaked: Highlight color in production list changed to blue instead of misleading green.
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* Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as `(Supplies/Ammo/Fuel)`.
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* Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
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* Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
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* Fixed: Player got custom recoil and aiming coefficients on respawn.
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* Fixed: Rare script error on closing respawn screen directly after joining the mission.
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* Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.
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