Allow empty milita vehicle array in preset

This commit is contained in:
Wyqer 2019-07-25 19:18:29 +02:00
parent b40a373147
commit 7a1257992b
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GPG Key ID: D7E2F8BD7F1E48FA
2 changed files with 3 additions and 3 deletions

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@ -56,9 +56,7 @@ militia_squad = [
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
militia_vehicles = [
"uns_nvatruck_mg" // Ural Truck (MG)
];
militia_vehicles = [];
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
opfor_vehicles = [

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@ -162,6 +162,8 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
_building_ai_max = 0;
};
_vehtospawn = _vehtospawn select {_x isEqualType ""};
if (KP_liberation_sectorspawn_debug > 0) then {private _text = format ["[KP LIBERATION] [SECTORSPAWN] Sector %1 (%2) - manage_one_sector calculated -> _infsquad: %3 - _squad1: %4 - _squad2: %5 - _squad3: %6 - _squad4: %7 - _vehtospawn: %8 - _building_ai_max: %9", (markerText _sector), _sector, _infsquad, (count _squad1), (count _squad2), (count _squad3), (count _squad4), (count _vehtospawn), _building_ai_max];_text remoteExec ["diag_log",2];};
if (_building_ai_max > 0 && GRLIB_adaptive_opfor) then {