SFP Preset

This commit is contained in:
Björn Dahlgren 2017-07-24 21:27:48 +02:00 committed by Björn Dahlgren
parent 66fd935c65
commit 7b85f708f8
7 changed files with 814 additions and 2 deletions

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@ -0,0 +1,184 @@
// Swedish Forces Pack Arsenal Preset
// Mods needed:
// SFP
GRLIB_arsenal_weapons = [
// Ak 4
"sfp_ak4b",
"sfp_ak4c",
"sfp_ak4d",
// Ak 5
"sfp_ak5",
"sfp_ak5_m203",
"sfp_ak5b",
"sfp_ak5c",
"sfp_ak5c_alt",
"sfp_ak5c_alt_plastic",
"sfp_ak5c_plastic",
"sfp_ak5c_m203",
"sfp_ak5c_m203_plastic",
"sfp_ak5dmk2",
"sfp_ak5dmk2_plastic",
// G36
"sfp_g36c",
// Machine Guns
"sfp_ksp58B2",
"sfp_ksp58c",
"sfp_ksp90b",
"sfp_ksp90c",
// Sniper rifles
"sfp_ag90",
"sfp_ag90_base",
"sfp_psg90",
"sfp_psg90_base",
// AT
"sfp_grg86",
"sfp_pskott86",
"sfp_rb57",
// AA
"sfp_rbs69",
// Shotgun
"sfp_remington870",
// Pistols
"sfp_p88",
"sfp_p226"
];
GRLIB_arsenal_magazines = [
"1Rnd_HE_Grenade_shell",
"ClaymoreDirectionalMine_Remote_Mag",
"SatchelCharge_Remote_Mag",
"sfp_9Rnd_762x51_psg90",
"sfp_9Rnd_762x51_psg90_prick",
"sfp_10Rnd_127x99_ag90",
"sfp_15Rnd_9x19_Mag",
"sfp_17Rnd_9x19_Mag",
"sfp_20Rnd_762x51_ak4",
"sfp_30Rnd_556x45_Stanag",
"sfp_30Rnd_556x45_Stanag_plastic",
"sfp_30Rnd_556x45_Stanag_tracer",
"sfp_30Rnd_556x45_Stanag_tracer_plastic",
"sfp_50Rnd_762x51_ksp58",
"sfp_100Rnd_762x51_ksp58",
"sfp_200Rnd_556x45_ksp90",
"sfp_grg_he_mag",
"sfp_grg_heat_62_mag",
"sfp_grg_heat_66_mag",
"sfp_grg_heat_mag",
"sfp_grg_illum_mag",
"sfp_grg_smoke_mag",
"sfp_handgrenade_shgr56",
"sfp_handgrenade_shgr2000",
"sfp_handgrenade_shgr07",
"sfp_pskott86_mag",
"sfp_rb57_mag",
"sfp_sprdeg46_mag",
"sfp_strvm5_mag",
"sfp_rbs69_mag",
"sfp_30Rnd_650x25mag",
"sfp_36Rnd_9mm_kpistm45",
"sfp_12Gauge_8rd_Pellets",
"sfp_12Gauge_8rd_Slug",
"SmokeShell"
];
GRLIB_arsenal_items = [
"B_UavTerminal",
"Binocular",
"ItemCompass",
"ItemGPS",
"ItemMap",
"ItemRadio",
"ItemWatch",
"Laserdesignator",
"FirstAidKit",
"Medikit",
"MineDetector",
"NVGoggles",
"NVGoggles_INDEP",
"NVGoggles_OPFOR",
"Rangefinder",
"ToolKit",
// Uniforms - Woodland
"sfp_m90w_uniform",
"sfp_m90w_uniform_dirty",
"sfp_m90w_uniform_tshirt",
"sfp_ghillie_uniform",
// Uniforms - Desert
"sfp_m90d_uniform",
"sfp_m90d_uniform_dirty",
"sfp_m90d_uniform_tshirt",
"sfp_ghillie_desert_uniform",
// Attachments
"sfp_dbal2",
"sfp_tlr2",
"sfp_optic_3x_aimpoint",
"sfp_optic_aimpoint",
"sfp_optic_aimpoint_t1",
"sfp_optic_aimpoint_twist",
"sfp_optic_kikarsikte90b_10x",
"sfp_optic_susat_4x",
// Vests
"sfp_stridsvast08",
"sfp_kroppsskydd12",
"sfp_kroppsskydd12_crew",
"sfp_kroppsskydd12_tl",
"sfp_kroppsskydd12_at",
"sfp_kroppsskydd12_medic",
"sfp_kroppsskydd12_holster",
// Headgear
"H_HelmetCrew_I",
"sfp_m87_flying_suit",
"sfp_flighthelmet116",
"sfp_headset",
"sfp_peltor",
// Headgear - Woodland
"sfp_m90w_cap",
"sfp_m90w_cap_peltor",
"sfp_m90w_helmet",
"sfp_m90w_helmet_headset",
"sfp_m90w_helmet_headset_nvg",
"sfp_m90w_helmet_peltor",
"sfp_m90w_helmet_nvg",
"sfp_m90w_helmet_peltor_nvg",
// Headgear - Desert
"sfp_m90d_cap",
"sfp_m90d_cap_peltor",
"sfp_m90d_helmet",
"sfp_m90d_helmet_headset",
"sfp_m90d_helmet_headset_nvg",
"sfp_m90d_helmet_peltor",
"sfp_m90d_helmet_nvg",
"sfp_m90d_helmet_peltor_nvg",
// Glasses
"G_Aviator"
];
GRLIB_arsenal_backpacks = [
"sfp_backpack_grg_loader",
"sfp_backpack_lk35",
"sfp_backpack_sjvv9",
"sfp_backpack_stridssack08",
"sfp_backpack_stridssack2000",
// TFAR Radios
"sfp_ra180",
"sfp_stridssack2000_ra_ksk12"
];

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@ -65,7 +65,9 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
12 = Germany East Winter (Global Mobilization)
13 = CSAT Brown
14 = CSAT Green
15 = Unsung US */
15 = Unsung US
16 = SFP (Woodland)
17 = SFP (Desert) */
KP_liberation_preset_blufor = 0;
/* OPFOR preset:
@ -112,7 +114,8 @@ KP_liberation_preset_civilians = 0;
6 = 3cbBAF and RHS USAF arsenal preset.
7 = GM West arsenal preset.
8 = GM East arsenal preset.
9 = CSAT arsenal preset. */
9 = CSAT arsenal preset.
10 = SFP arsenal preset. */
KP_liberation_arsenal = 0;
/* - Fuel consumption settings.
@ -612,6 +615,10 @@ boats_names = [
"O_T_Boat_Transport_01_F",
"O_T_Boat_Armed_01_hmg_F",
"rhsusf_mkvsoc",
"sfp_gruppbat",
"sfp_strb90",
"sfp_strb90_rws",
"sfp_rbb_norrkoping"
"UNS_Zodiac_W",
"uns_pbr",
"uns_pbr_mk18",

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@ -0,0 +1,300 @@
/*
Needed Mods:
- SFP
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "sfp_patgb203_ambulance"; // This is the mobile respawn (and medical) truck.
huron_typename = "sfp_hkp4"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "sfp_m90d_crew"; // This defines the crew for vehicles.
pilot_classname = "sfp_m90w_pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "sfp_hkp9"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "sfp_strb90"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "sfp_tgb20"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["sfp_m90d_rifleman_tshirt",15,0,0], // Rifleman (Light)
["sfp_m90d_rifleman_ak5",20,0,0], // Rifleman
["sfp_m90d_at_specialist_pskott86",30,0,0], // Rifleman (AT)
["sfp_m90d_gr",25,0,0], // Grenadier
["sfp_m90d_automaticrifleman_ksp90",25,0,0], // Autorifleman
["sfp_m90d_machinegunner_ksp58",35,0,0], // Heavygunner
["sfp_m90d_marksman",30,0,0], // Marksman
["sfp_m90d_at_specialist_rb57",50,10,0], // AT Specialist (Rb 57)
["sfp_m90d_at_specialist_grg86",50,10,0], // AT Specialist (GRG)
["sfp_m90d_at_loader_grg86",50,10,0], // AT Loader (GRG)
["sfp_m90d_medic",30,0,0], // Combat Life Saver
["sfp_m90d_engineer",30,0,0], // Engineer
["sfp_m90d_explosive_specialist",30,0,0], // Explosives Specialist
["sfp_m90d_sog_ak5",20,0,0], // Recon Rifleman
["sfp_m90d_sog_at_specialist_rb57",30,0,0], // Recon Rifleman (AT)
["sfp_m90d_sog_ksp90",25,0,0], // Recon Autorifleman
["sfp_m90d_sog_machinegunner_ksp58",35,0,0], // Recon Machine Gunner
["sfp_m90d_sog_sniper",30,0,0], // Recon Marksman (Psg 90)
["sfp_m90d_sog_sniper_ag90",70,5,0], // Recon Sniper (Ag 90)
["sfp_m90d_sniper",70,5,0], // Sniper (Psg 90)
["sfp_m90d_rifleman_ag90",70,5,0], // Sniper (Ag 90)
["sfp_m90d_crew",10,0,0], // Crewman
["sfp_m90w_helipilot",10,0,0], // Helicopter Pilot
["sfp_m90w_pilot",10,0,0] // Pilot
];
light_vehicles = [
["B_Quadbike_01_F",50,0,25], // Quad Bike
["sfp_tgb16_desert",100,0,50], // Tgb 16
["sfp_tgb16_rws",100,40,50], // Tgb 16 (RWS)
["sfp_tgb30_repair",100,0,50], // Tgb 30 (Repair)
["sfp_tgb40_ammo",150,50,50], // Tgb 40 (Ammo)
["sfp_tgb40_fuel",125,40,100], // Tgb 40 (Fuel)
["sfp_strb90",100,0,25], // Strb 90
["sfp_strb90_rws",200,80,75] // Strb 90 (RWS)
];
heavy_vehicles = [
["sfp_strf90c_desert",200,40,100], // Strf 90
["sfp_lvkv90c_desert",200,60,100], // Lvkv 90
["sfp_strv122",400,350,225] // Strb 122
];
air_vehicles = [
["sfp_uav01",80,0,30], // UAV 01 Ugglan
["sfp_uav03",75,0,25], // UAV 03 Örnen
["sfp_uav_skeldar",80,0,30], // UAV Skeldar
["sfp_hkp9",200,0,100], // Hkp 9
["sfp_hkp9_rb55",200,200,100], // Hkp 9 (Rb 55)
["sfp_hkp4",225,0,125], // Hkp 4
["sfp_hkp6",225,200,125], // Hkp 6
["sfp_hkp16",250,0,150], // Hkp 16
["sfp_tp84",500,0,250], // Tp 84
["sfp_jas39_bk90",1000,1000,400], // Jas 39 (BK90)
["sfp_jas39_cap",1250,1250,450], // JAS 39 (CAP)
["sfp_jas39_gbu39",1250,1250,450], // JAS 39 (GBU39)
["sfp_jas39_rb15",1250,1500,450] // JAS 39 (Rb15)
];
static_vehicles = [
["sfp_ksp88",25,40,0], // Ksp 88
["sfp_grsp",25,60,0], // Grsp
["sfp_rbs17",30,60,0], // RBS 17
["sfp_rbs55",50,100,0], // RBS 55
["sfp_rbs56",50,100,0], // RBS 56
["sfp_rbs70",50,100,0], // RBS 70
["sfp_rbs97",75,130,0], // RBS 97
["sfp_grk84",80,150,0], // GRK 84
["sfp_fh77",100,200,0] // FH 77
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["sfp_tgb30_repair",325,0,75], // Tgb 30 (Repair)
["sfp_tgb40_fuel",125,0,275], // Tgb 40 (Fuel)
["sfp_tgb40_ammo",125,200,75], // Tgb 40 (Ammo)
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"sfp_m90d_squadleader",
"sfp_m90d_automaticrifleman_ksp90",
"sfp_m90d_rifleman_ak5",
"sfp_m90d_at_specialist_pskott86",
"sfp_m90d_teamleader",
"sfp_m90d_automaticrifleman_ksp90",
"sfp_m90d_rifleman_ak5",
"sfp_m90d_at_specialist_rb57"
];
// Heavy infantry squad.
blufor_squad_inf = [
"sfp_m90d_squadleader",
"sfp_m90d_machinegunner_ksp58",
"sfp_m90d_at_specialist_grg86",
"sfp_m90d_at_loader_grg86",
"sfp_m90d_teamleader",
"sfp_m90d_machinegunner_ksp58",
"sfp_m90d_at_specialist_grg86",
"sfp_m90d_at_loader_grg86"
];
// AT specialists squad.
blufor_squad_at = [
"sfp_m90d_teamleader",
"sfp_m90d_at_specialist_grg86",
"sfp_m90d_at_loader_grg86",
"sfp_m90d_at_specialist_rb57"
];
// AA specialists squad.
blufor_squad_aa = [
// No man portable AA in SFP
];
// Force recon squad.
blufor_squad_recon = [
"sfp_m90d_sog_teamleader",
"sfp_m90d_sog_ksp90",
"sfp_m90d_sog_explosive_specialist",
"sfp_m90d_sog_teamleader",
"sfp_m90d_sog_ksp90",
"sfp_m90d_sog_medic"
];
// Paratroopers squad.
blufor_squad_para = [
"sfp_m90d_sog_teamleader",
"sfp_m90d_sog_ksp90",
"sfp_m90d_sog_explosive_specialist",
"sfp_m90d_sog_teamleader",
"sfp_m90d_sog_ksp90",
"sfp_m90d_sog_medic"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"sfp_strf90c_desert", // Strf 90
"sfp_lvkv90c_desert", // Lvkv 90
"sfp_strv122", // Strv 122
"sfp_jas39_bk90", // JAS 39 (BK90)
"sfp_jas39_cap", // JAS 39 (CAP)
"sfp_jas39_gbu39", // JAS 39 (GBU39)
"sfp_jas39_rb15", // JAS 39 (Rb15)
"sfp_strb90_rws" // Strb 90 (RWS)
];

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@ -0,0 +1,315 @@
/*
Needed Mods:
- SFP
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "sfp_patgb203_ambulance"; // This is the mobile respawn (and medical) truck.
huron_typename = "sfp_hkp4"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "sfp_m90w_crew"; // This defines the crew for vehicles.
pilot_classname = "sfp_m90w_pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "sfp_hkp9"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "sfp_strb90"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "sfp_tgb20"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["sfp_m90w_rifleman_tshirt",15,0,0], // Rifleman (Light)
["sfp_m90w_rifleman_ak5",20,0,0], // Rifleman
["sfp_m90w_at_specialist_pskott86",30,0,0], // Rifleman (AT)
["sfp_m90w_gr",25,0,0], // Grenadier
["sfp_m90w_automaticrifleman_ksp90",25,0,0], // Autorifleman
["sfp_m90w_machinegunner_ksp58",35,0,0], // Heavygunner
["sfp_m90w_marksman",30,0,0], // Marksman
["sfp_m90w_at_specialist_rb57",50,10,0], // AT Specialist (Rb 57)
["sfp_m90w_at_specialist_grg86",50,10,0], // AT Specialist (GRG)
["sfp_m90w_at_loader_grg86",50,10,0], // AT Loader (GRG)
["sfp_m90w_medic",30,0,0], // Combat Life Saver
["sfp_m90w_engineer",30,0,0], // Engineer
["sfp_m90w_explosive_specialist",30,0,0], // Explosives Specialist
["sfp_m90w_sog_ak5",20,0,0], // Recon Rifleman
["sfp_m90w_sog_at_specialist_rb57",30,0,0], // Recon Rifleman (AT)
["sfp_m90w_sog_ksp90",25,0,0], // Recon Autorifleman
["sfp_m90w_sog_machinegunner_ksp58",35,0,0], // Recon Machine Gunner
["sfp_m90w_sog_sniper",30,0,0], // Recon Marksman (Psg 90)
["sfp_m90w_sog_sniper_ag90",70,5,0], // Recon Sniper (Ag 90)
["sfp_m90w_sniper",70,5,0], // Sniper (Psg 90)
["sfp_m90w_rifleman_ag90",70,5,0], // Sniper (Ag 90)
["sfp_m90w_crew",10,0,0], // Crewman
["sfp_m90w_helipilot",10,0,0], // Helicopter Pilot
["sfp_m90w_pilot",10,0,0] // Pilot
];
light_vehicles = [
["B_Quadbike_01_F",50,0,25], // Quad Bike
["sfp_tgb16",100,0,50], // Tgb 16
["sfp_tgb16_rws",100,40,50], // Tgb 16 (RWS)
["sfp_tgb11",100,0,50], // Tgb 11
["sfp_tgb1111",100,0,50], // Tgb 1111
["sfp_tgb1112",100,0,50], // Tgb 1112
["sfp_tgb1111_sog_ksp58",120,40,60], // Tgb 1111 (SOG Ksp 58)
["sfp_tgb1111_sog_rbs56",120,40,60], // Tgb 1111 (SOG RBS 56)
["sfp_tgb13",100,0,60], // Tgb 13
["sfp_tgb13_ksp58",120,20,60], // Tgb 13 (Ksp 58)
["sfp_tgb1314",100,0,60], // Tgb 1314
["sfp_tgb1317",100,0,60], // Tgb 1317
["sfp_tgb20",120,0,60], // Tgb 20
["sfp_tgb20_ksp58",125,20,60], // Tgb 20 (Ksp 58)
["sfp_tgb30",125,0,50], // Tgb 30
["sfp_tgb30_repair",100,0,50], // Tgb 30 (Repair)
["sfp_tgb40",125,0,50], // Tgb 40
["sfp_tgb40_ammo",150,50,50], // Tgb 40 (Ammo)
["sfp_tgb40_fuel",125,40,100], // Tgb 40 (Fuel)
["sfp_gruppbat",50,0,20], // Gruppbat
["sfp_strb90",100,0,25], // Strb 90
["sfp_strb90_rws",200,80,75], // Strb 90 (RWS)
["sfp_rbb_norrkoping",1000,1000,300] // HMS Norrkoping
];
heavy_vehicles = [
["sfp_strf90c",200,40,100], // Strf 90
["sfp_lvkv90c",200,60,100], // Lvkv 90
["sfp_strv122",400,350,225] // Strv 122
];
air_vehicles = [
["sfp_uav01",80,0,30], // UAV 01 Ugglan
["sfp_uav03",75,0,25], // UAV 03 Örnen
["sfp_uav_skeldar",80,0,30], // UAV Skeldar
["sfp_hkp9",200,0,100], // Hkp 9
["sfp_hkp9_rb55",200,200,100], // Hkp 9 (Rb 55)
["sfp_hkp4",225,0,125], // Hkp 4
["sfp_hkp6",225,200,125], // Hkp 6
["sfp_hkp16",250,0,150], // Hkp 16
["sfp_tp84",500,0,250], // Tp 84
["sfp_jas39_bk90",1000,1000,400], // Jas 39 (BK90)
["sfp_jas39_cap",1250,1250,450], // JAS 39 (CAP)
["sfp_jas39_gbu39",1250,1250,450], // JAS 39 (GBU39)
["sfp_jas39_rb15",1250,1500,450] // JAS 39 (Rb15)
];
static_vehicles = [
["sfp_ksp88",25,40,0], // Ksp 88
["sfp_grsp",25,60,0], // Grsp
["sfp_rbs17",30,60,0], // RBS 17
["sfp_rbs55",50,100,0], // RBS 55
["sfp_rbs56",50,100,0], // RBS 56
["sfp_rbs70",50,100,0], // RBS 70
["sfp_rbs97",75,130,0], // RBS 97
["sfp_grk84",80,150,0], // GRK 84
["sfp_fh77",100,200,0] // FH 77
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["sfp_tgb30_repair",325,0,75], // Tgb 30 (Repair)
["sfp_tgb40_fuel",125,0,275], // Tgb 40 (Fuel)
["sfp_tgb40_ammo",125,200,75], // Tgb 40 (Ammo)
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"sfp_m90w_squadleader",
"sfp_m90w_automaticrifleman_ksp90",
"sfp_m90w_rifleman_ak5",
"sfp_m90w_at_specialist_pskott86",
"sfp_m90w_teamleader",
"sfp_m90w_automaticrifleman_ksp90",
"sfp_m90w_rifleman_ak5",
"sfp_m90w_at_specialist_rb57"
];
// Heavy infantry squad.
blufor_squad_inf = [
"sfp_m90w_squadleader",
"sfp_m90w_machinegunner_ksp58",
"sfp_m90w_at_specialist_grg86",
"sfp_m90w_at_loader_grg86",
"sfp_m90w_teamleader",
"sfp_m90w_machinegunner_ksp58",
"sfp_m90w_at_specialist_grg86",
"sfp_m90w_at_loader_grg86"
];
// AT specialists squad.
blufor_squad_at = [
"sfp_m90w_teamleader",
"sfp_m90w_at_specialist_grg86",
"sfp_m90w_at_loader_grg86",
"sfp_m90w_at_specialist_rb57"
];
// AA specialists squad.
blufor_squad_aa = [
// No man portable AA in SFP
];
// Force recon squad.
blufor_squad_recon = [
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_explosive_specialist",
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_medic"
];
// Paratroopers squad.
blufor_squad_para = [
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_explosive_specialist",
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_medic"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"sfp_strf90c", // Strf 90
"sfp_lvkv90c", // Lvkv 90
"sfp_strv122", // Strv 122
"sfp_hkp9_rb55", // Hkp 9 (Rb 55)
"sfp_jas39_bk90", // JAS 39 (BK90)
"sfp_jas39_cap", // JAS 39 (CAP)
"sfp_jas39_gbu39", // JAS 39 (GBU39)
"sfp_jas39_rb15", // JAS 39 (Rb15)
"sfp_strb90_rws" // Strb 90 (RWS)
];

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@ -14,6 +14,8 @@ switch (KP_liberation_preset_blufor) do {
case 13: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat.sqf";};
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat_apex.sqf";};
case 15: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\unsung.sqf";};
case 16: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\sfp_wdl.sqf";};
case 17: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\sfp_des.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
};

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@ -9,6 +9,7 @@ switch (KP_liberation_arsenal) do {
case 7: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\gm_west.sqf";};
case 8: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\gm_east.sqf";};
case 9: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\csat.sqf";};
case 10: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\sfp.sqf";};
default {GRLIB_arsenal_weapons = [];GRLIB_arsenal_magazines = [];GRLIB_arsenal_items = [];GRLIB_arsenal_backpacks = [];};
};

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@ -164,6 +164,9 @@ class Missions
### 0.96.5 (TBD due to Contacts Release)
* Added: The Unsung Vietnam War Mod presets.
* Added: The Unsung Vietnam War Mod transport configs.
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) arsenal preset.
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Desert blufor preset.
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Woodland blufor preset.
* Added: Statistic values for destroyed civilian buildings and vehicles
* Added: Statistic values for total and friendly resistance kills.
* Added: Statistic values for spent/produced resources.