SFP Preset
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// Swedish Forces Pack Arsenal Preset
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// Mods needed:
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// SFP
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GRLIB_arsenal_weapons = [
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// Ak 4
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"sfp_ak4b",
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"sfp_ak4c",
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"sfp_ak4d",
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// Ak 5
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"sfp_ak5",
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"sfp_ak5_m203",
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"sfp_ak5b",
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"sfp_ak5c",
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"sfp_ak5c_alt",
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"sfp_ak5c_alt_plastic",
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"sfp_ak5c_plastic",
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"sfp_ak5c_m203",
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"sfp_ak5c_m203_plastic",
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"sfp_ak5dmk2",
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"sfp_ak5dmk2_plastic",
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// G36
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"sfp_g36c",
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// Machine Guns
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"sfp_ksp58B2",
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"sfp_ksp58c",
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"sfp_ksp90b",
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"sfp_ksp90c",
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// Sniper rifles
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"sfp_ag90",
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"sfp_ag90_base",
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"sfp_psg90",
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"sfp_psg90_base",
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// AT
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"sfp_grg86",
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"sfp_pskott86",
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"sfp_rb57",
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// AA
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"sfp_rbs69",
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// Shotgun
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"sfp_remington870",
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// Pistols
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"sfp_p88",
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"sfp_p226"
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];
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GRLIB_arsenal_magazines = [
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"1Rnd_HE_Grenade_shell",
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"ClaymoreDirectionalMine_Remote_Mag",
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"SatchelCharge_Remote_Mag",
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"sfp_9Rnd_762x51_psg90",
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"sfp_9Rnd_762x51_psg90_prick",
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"sfp_10Rnd_127x99_ag90",
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"sfp_15Rnd_9x19_Mag",
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"sfp_17Rnd_9x19_Mag",
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"sfp_20Rnd_762x51_ak4",
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"sfp_30Rnd_556x45_Stanag",
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"sfp_30Rnd_556x45_Stanag_plastic",
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"sfp_30Rnd_556x45_Stanag_tracer",
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"sfp_30Rnd_556x45_Stanag_tracer_plastic",
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"sfp_50Rnd_762x51_ksp58",
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"sfp_100Rnd_762x51_ksp58",
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"sfp_200Rnd_556x45_ksp90",
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"sfp_grg_he_mag",
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"sfp_grg_heat_62_mag",
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"sfp_grg_heat_66_mag",
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"sfp_grg_heat_mag",
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"sfp_grg_illum_mag",
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"sfp_grg_smoke_mag",
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"sfp_handgrenade_shgr56",
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"sfp_handgrenade_shgr2000",
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"sfp_handgrenade_shgr07",
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"sfp_pskott86_mag",
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"sfp_rb57_mag",
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"sfp_sprdeg46_mag",
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"sfp_strvm5_mag",
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"sfp_rbs69_mag",
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"sfp_30Rnd_650x25mag",
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"sfp_36Rnd_9mm_kpistm45",
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"sfp_12Gauge_8rd_Pellets",
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"sfp_12Gauge_8rd_Slug",
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"SmokeShell"
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];
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GRLIB_arsenal_items = [
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"B_UavTerminal",
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"Binocular",
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"ItemCompass",
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"ItemGPS",
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"ItemMap",
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"ItemRadio",
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"ItemWatch",
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"Laserdesignator",
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"FirstAidKit",
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"Medikit",
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"MineDetector",
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"NVGoggles",
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"NVGoggles_INDEP",
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"NVGoggles_OPFOR",
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"Rangefinder",
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"ToolKit",
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// Uniforms - Woodland
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"sfp_m90w_uniform",
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"sfp_m90w_uniform_dirty",
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"sfp_m90w_uniform_tshirt",
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"sfp_ghillie_uniform",
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// Uniforms - Desert
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"sfp_m90d_uniform",
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"sfp_m90d_uniform_dirty",
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"sfp_m90d_uniform_tshirt",
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"sfp_ghillie_desert_uniform",
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// Attachments
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"sfp_dbal2",
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"sfp_tlr2",
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"sfp_optic_3x_aimpoint",
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"sfp_optic_aimpoint",
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"sfp_optic_aimpoint_t1",
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"sfp_optic_aimpoint_twist",
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"sfp_optic_kikarsikte90b_10x",
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"sfp_optic_susat_4x",
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// Vests
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"sfp_stridsvast08",
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"sfp_kroppsskydd12",
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"sfp_kroppsskydd12_crew",
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"sfp_kroppsskydd12_tl",
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"sfp_kroppsskydd12_at",
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"sfp_kroppsskydd12_medic",
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"sfp_kroppsskydd12_holster",
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// Headgear
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"H_HelmetCrew_I",
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"sfp_m87_flying_suit",
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"sfp_flighthelmet116",
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"sfp_headset",
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"sfp_peltor",
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// Headgear - Woodland
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"sfp_m90w_cap",
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"sfp_m90w_cap_peltor",
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"sfp_m90w_helmet",
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"sfp_m90w_helmet_headset",
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"sfp_m90w_helmet_headset_nvg",
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"sfp_m90w_helmet_peltor",
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"sfp_m90w_helmet_nvg",
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"sfp_m90w_helmet_peltor_nvg",
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// Headgear - Desert
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"sfp_m90d_cap",
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"sfp_m90d_cap_peltor",
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"sfp_m90d_helmet",
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"sfp_m90d_helmet_headset",
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"sfp_m90d_helmet_headset_nvg",
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"sfp_m90d_helmet_peltor",
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"sfp_m90d_helmet_nvg",
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"sfp_m90d_helmet_peltor_nvg",
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// Glasses
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"G_Aviator"
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];
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GRLIB_arsenal_backpacks = [
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"sfp_backpack_grg_loader",
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"sfp_backpack_lk35",
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"sfp_backpack_sjvv9",
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"sfp_backpack_stridssack08",
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"sfp_backpack_stridssack2000",
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// TFAR Radios
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"sfp_ra180",
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"sfp_stridssack2000_ra_ksk12"
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];
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@ -65,7 +65,9 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
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12 = Germany East Winter (Global Mobilization)
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13 = CSAT Brown
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14 = CSAT Green
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15 = Unsung US */
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15 = Unsung US
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16 = SFP (Woodland)
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17 = SFP (Desert) */
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KP_liberation_preset_blufor = 0;
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/* OPFOR preset:
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6 = 3cbBAF and RHS USAF arsenal preset.
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7 = GM West arsenal preset.
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8 = GM East arsenal preset.
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9 = CSAT arsenal preset. */
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9 = CSAT arsenal preset.
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10 = SFP arsenal preset. */
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KP_liberation_arsenal = 0;
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/* - Fuel consumption settings.
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"O_T_Boat_Transport_01_F",
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"O_T_Boat_Armed_01_hmg_F",
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"rhsusf_mkvsoc",
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"sfp_gruppbat",
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"sfp_strb90",
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"sfp_strb90_rws",
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"sfp_rbb_norrkoping"
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"UNS_Zodiac_W",
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"uns_pbr",
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"uns_pbr_mk18",
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/*
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Needed Mods:
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- SFP
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Optional Mods:
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- None
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
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FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
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Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "sfp_patgb203_ambulance"; // This is the mobile respawn (and medical) truck.
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huron_typename = "sfp_hkp4"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
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crewman_classname = "sfp_m90d_crew"; // This defines the crew for vehicles.
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pilot_classname = "sfp_m90w_pilot"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "sfp_hkp9"; // These are the little birds which spawn on the Freedom or at Chimera base.
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KP_liberation_boat_classname = "sfp_strb90"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "sfp_tgb20"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["sfp_m90d_rifleman_tshirt",15,0,0], // Rifleman (Light)
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["sfp_m90d_rifleman_ak5",20,0,0], // Rifleman
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["sfp_m90d_at_specialist_pskott86",30,0,0], // Rifleman (AT)
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["sfp_m90d_gr",25,0,0], // Grenadier
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["sfp_m90d_automaticrifleman_ksp90",25,0,0], // Autorifleman
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["sfp_m90d_machinegunner_ksp58",35,0,0], // Heavygunner
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["sfp_m90d_marksman",30,0,0], // Marksman
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["sfp_m90d_at_specialist_rb57",50,10,0], // AT Specialist (Rb 57)
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["sfp_m90d_at_specialist_grg86",50,10,0], // AT Specialist (GRG)
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["sfp_m90d_at_loader_grg86",50,10,0], // AT Loader (GRG)
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["sfp_m90d_medic",30,0,0], // Combat Life Saver
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["sfp_m90d_engineer",30,0,0], // Engineer
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["sfp_m90d_explosive_specialist",30,0,0], // Explosives Specialist
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["sfp_m90d_sog_ak5",20,0,0], // Recon Rifleman
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["sfp_m90d_sog_at_specialist_rb57",30,0,0], // Recon Rifleman (AT)
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["sfp_m90d_sog_ksp90",25,0,0], // Recon Autorifleman
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["sfp_m90d_sog_machinegunner_ksp58",35,0,0], // Recon Machine Gunner
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["sfp_m90d_sog_sniper",30,0,0], // Recon Marksman (Psg 90)
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["sfp_m90d_sog_sniper_ag90",70,5,0], // Recon Sniper (Ag 90)
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["sfp_m90d_sniper",70,5,0], // Sniper (Psg 90)
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["sfp_m90d_rifleman_ag90",70,5,0], // Sniper (Ag 90)
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["sfp_m90d_crew",10,0,0], // Crewman
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["sfp_m90w_helipilot",10,0,0], // Helicopter Pilot
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["sfp_m90w_pilot",10,0,0] // Pilot
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];
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light_vehicles = [
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["B_Quadbike_01_F",50,0,25], // Quad Bike
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["sfp_tgb16_desert",100,0,50], // Tgb 16
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["sfp_tgb16_rws",100,40,50], // Tgb 16 (RWS)
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["sfp_tgb30_repair",100,0,50], // Tgb 30 (Repair)
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["sfp_tgb40_ammo",150,50,50], // Tgb 40 (Ammo)
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["sfp_tgb40_fuel",125,40,100], // Tgb 40 (Fuel)
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["sfp_strb90",100,0,25], // Strb 90
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["sfp_strb90_rws",200,80,75] // Strb 90 (RWS)
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];
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heavy_vehicles = [
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["sfp_strf90c_desert",200,40,100], // Strf 90
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["sfp_lvkv90c_desert",200,60,100], // Lvkv 90
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["sfp_strv122",400,350,225] // Strb 122
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];
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air_vehicles = [
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["sfp_uav01",80,0,30], // UAV 01 Ugglan
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["sfp_uav03",75,0,25], // UAV 03 Örnen
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["sfp_uav_skeldar",80,0,30], // UAV Skeldar
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["sfp_hkp9",200,0,100], // Hkp 9
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["sfp_hkp9_rb55",200,200,100], // Hkp 9 (Rb 55)
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["sfp_hkp4",225,0,125], // Hkp 4
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["sfp_hkp6",225,200,125], // Hkp 6
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["sfp_hkp16",250,0,150], // Hkp 16
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["sfp_tp84",500,0,250], // Tp 84
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["sfp_jas39_bk90",1000,1000,400], // Jas 39 (BK90)
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["sfp_jas39_cap",1250,1250,450], // JAS 39 (CAP)
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["sfp_jas39_gbu39",1250,1250,450], // JAS 39 (GBU39)
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["sfp_jas39_rb15",1250,1500,450] // JAS 39 (Rb15)
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];
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static_vehicles = [
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["sfp_ksp88",25,40,0], // Ksp 88
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["sfp_grsp",25,60,0], // Grsp
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["sfp_rbs17",30,60,0], // RBS 17
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["sfp_rbs55",50,100,0], // RBS 55
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["sfp_rbs56",50,100,0], // RBS 56
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["sfp_rbs70",50,100,0], // RBS 70
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["sfp_rbs97",75,130,0], // RBS 97
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["sfp_grk84",80,150,0], // GRK 84
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["sfp_fh77",100,200,0] // FH 77
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];
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buildings = [
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["Land_Cargo_House_V1_F",0,0,0],
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["Land_Cargo_Patrol_V1_F",0,0,0],
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["Land_Cargo_Tower_V1_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["Flag_US_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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["Flag_UK_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_BLUFOR_F",0,0,0],
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["CamoNet_BLUFOR_open_F",0,0,0],
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["CamoNet_BLUFOR_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["MapBoard_altis_F",0,0,0],
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["MapBoard_stratis_F",0,0,0],
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["MapBoard_seismic_F",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
|
||||
["Land_GasTank_01_blue_F",0,0,0],
|
||||
["Land_GasTank_01_khaki_F",0,0,0],
|
||||
["Land_GasTank_01_yellow_F",0,0,0],
|
||||
["Land_GasTank_02_F",0,0,0],
|
||||
["Land_BarrelWater_F",0,0,0],
|
||||
["Land_BarrelWater_grey_F",0,0,0],
|
||||
["Land_WaterBarrel_F",0,0,0],
|
||||
["Land_WaterTank_F",0,0,0],
|
||||
["Land_BagFence_Round_F",0,0,0],
|
||||
["Land_BagFence_Short_F",0,0,0],
|
||||
["Land_BagFence_Long_F",0,0,0],
|
||||
["Land_BagFence_Corner_F",0,0,0],
|
||||
["Land_BagFence_End_F",0,0,0],
|
||||
["Land_BagBunker_Small_F",0,0,0],
|
||||
["Land_BagBunker_Large_F",0,0,0],
|
||||
["Land_BagBunker_Tower_F",0,0,0],
|
||||
["Land_HBarrier_1_F",0,0,0],
|
||||
["Land_HBarrier_3_F",0,0,0],
|
||||
["Land_HBarrier_5_F",0,0,0],
|
||||
["Land_HBarrier_Big_F",0,0,0],
|
||||
["Land_HBarrierWall4_F",0,0,0],
|
||||
["Land_HBarrierWall6_F",0,0,0],
|
||||
["Land_HBarrierWall_corner_F",0,0,0],
|
||||
["Land_HBarrierWall_corridor_F",0,0,0],
|
||||
["Land_HBarrierTower_F",0,0,0],
|
||||
["Land_CncBarrierMedium_F",0,0,0],
|
||||
["Land_CncBarrierMedium4_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_4m_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_8m_F",0,0,0],
|
||||
["Land_CncShelter_F",0,0,0],
|
||||
["Land_CncWall1_F",0,0,0],
|
||||
["Land_CncWall4_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,100,200,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
|
||||
["sfp_tgb30_repair",325,0,75], // Tgb 30 (Repair)
|
||||
["sfp_tgb40_fuel",125,0,275], // Tgb 40 (Fuel)
|
||||
["sfp_tgb40_ammo",125,200,75], // Tgb 40 (Ammo)
|
||||
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
|
||||
];
|
||||
|
||||
/*
|
||||
--- Squads ---
|
||||
Pre-made squads for the commander build menu.
|
||||
These shouldn't exceed 10 members.
|
||||
*/
|
||||
|
||||
// Light infantry squad.
|
||||
blufor_squad_inf_light = [
|
||||
"sfp_m90d_squadleader",
|
||||
"sfp_m90d_automaticrifleman_ksp90",
|
||||
"sfp_m90d_rifleman_ak5",
|
||||
"sfp_m90d_at_specialist_pskott86",
|
||||
"sfp_m90d_teamleader",
|
||||
"sfp_m90d_automaticrifleman_ksp90",
|
||||
"sfp_m90d_rifleman_ak5",
|
||||
"sfp_m90d_at_specialist_rb57"
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
||||
"sfp_m90d_squadleader",
|
||||
"sfp_m90d_machinegunner_ksp58",
|
||||
"sfp_m90d_at_specialist_grg86",
|
||||
"sfp_m90d_at_loader_grg86",
|
||||
"sfp_m90d_teamleader",
|
||||
"sfp_m90d_machinegunner_ksp58",
|
||||
"sfp_m90d_at_specialist_grg86",
|
||||
"sfp_m90d_at_loader_grg86"
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"sfp_m90d_teamleader",
|
||||
"sfp_m90d_at_specialist_grg86",
|
||||
"sfp_m90d_at_loader_grg86",
|
||||
"sfp_m90d_at_specialist_rb57"
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
// No man portable AA in SFP
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"sfp_m90d_sog_teamleader",
|
||||
"sfp_m90d_sog_ksp90",
|
||||
"sfp_m90d_sog_explosive_specialist",
|
||||
"sfp_m90d_sog_teamleader",
|
||||
"sfp_m90d_sog_ksp90",
|
||||
"sfp_m90d_sog_medic"
|
||||
];
|
||||
|
||||
// Paratroopers squad.
|
||||
blufor_squad_para = [
|
||||
"sfp_m90d_sog_teamleader",
|
||||
"sfp_m90d_sog_ksp90",
|
||||
"sfp_m90d_sog_explosive_specialist",
|
||||
"sfp_m90d_sog_teamleader",
|
||||
"sfp_m90d_sog_ksp90",
|
||||
"sfp_m90d_sog_medic"
|
||||
];
|
||||
|
||||
/*
|
||||
--- Elite vehicles ---
|
||||
Classnames below have to be unlocked by capturing military bases.
|
||||
Which base locks a vehicle is randomized on the first start of the campaign.
|
||||
*/
|
||||
elite_vehicles = [
|
||||
"sfp_strf90c_desert", // Strf 90
|
||||
"sfp_lvkv90c_desert", // Lvkv 90
|
||||
"sfp_strv122", // Strv 122
|
||||
"sfp_jas39_bk90", // JAS 39 (BK90)
|
||||
"sfp_jas39_cap", // JAS 39 (CAP)
|
||||
"sfp_jas39_gbu39", // JAS 39 (GBU39)
|
||||
"sfp_jas39_rb15", // JAS 39 (Rb15)
|
||||
"sfp_strb90_rws" // Strb 90 (RWS)
|
||||
];
|
|
@ -0,0 +1,315 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- SFP
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
/*
|
||||
--- Support classnames ---
|
||||
Each of these should be unique.
|
||||
The same classnames for different purposes may cause various unpredictable issues with player actions.
|
||||
Or not, just don't try!
|
||||
*/
|
||||
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
|
||||
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
|
||||
FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
|
||||
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
|
||||
Respawn_truck_typename = "sfp_patgb203_ambulance"; // This is the mobile respawn (and medical) truck.
|
||||
huron_typename = "sfp_hkp4"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
|
||||
crewman_classname = "sfp_m90w_crew"; // This defines the crew for vehicles.
|
||||
pilot_classname = "sfp_m90w_pilot"; // This defines the pilot for helicopters.
|
||||
KP_liberation_little_bird_classname = "sfp_hkp9"; // These are the little birds which spawn on the Freedom or at Chimera base.
|
||||
KP_liberation_boat_classname = "sfp_strb90"; // These are the boats which spawn at the stern of the Freedom.
|
||||
KP_liberation_truck_classname = "sfp_tgb20"; // These are the trucks which are used in the logistic convoy system.
|
||||
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
|
||||
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
|
||||
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
|
||||
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality.
|
||||
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
|
||||
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
|
||||
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
|
||||
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
|
||||
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
|
||||
|
||||
/*
|
||||
--- Friendly classnames ---
|
||||
Each array below represents one of the 7 pages within the build menu.
|
||||
Format: ["vehicle_classname",supplies,ammunition,fuel],
|
||||
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
|
||||
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
|
||||
IMPORTANT: The last element inside each array must have no comma at the end!
|
||||
*/
|
||||
infantry_units = [
|
||||
["sfp_m90w_rifleman_tshirt",15,0,0], // Rifleman (Light)
|
||||
["sfp_m90w_rifleman_ak5",20,0,0], // Rifleman
|
||||
["sfp_m90w_at_specialist_pskott86",30,0,0], // Rifleman (AT)
|
||||
["sfp_m90w_gr",25,0,0], // Grenadier
|
||||
["sfp_m90w_automaticrifleman_ksp90",25,0,0], // Autorifleman
|
||||
["sfp_m90w_machinegunner_ksp58",35,0,0], // Heavygunner
|
||||
["sfp_m90w_marksman",30,0,0], // Marksman
|
||||
["sfp_m90w_at_specialist_rb57",50,10,0], // AT Specialist (Rb 57)
|
||||
["sfp_m90w_at_specialist_grg86",50,10,0], // AT Specialist (GRG)
|
||||
["sfp_m90w_at_loader_grg86",50,10,0], // AT Loader (GRG)
|
||||
["sfp_m90w_medic",30,0,0], // Combat Life Saver
|
||||
["sfp_m90w_engineer",30,0,0], // Engineer
|
||||
["sfp_m90w_explosive_specialist",30,0,0], // Explosives Specialist
|
||||
["sfp_m90w_sog_ak5",20,0,0], // Recon Rifleman
|
||||
["sfp_m90w_sog_at_specialist_rb57",30,0,0], // Recon Rifleman (AT)
|
||||
["sfp_m90w_sog_ksp90",25,0,0], // Recon Autorifleman
|
||||
["sfp_m90w_sog_machinegunner_ksp58",35,0,0], // Recon Machine Gunner
|
||||
["sfp_m90w_sog_sniper",30,0,0], // Recon Marksman (Psg 90)
|
||||
["sfp_m90w_sog_sniper_ag90",70,5,0], // Recon Sniper (Ag 90)
|
||||
["sfp_m90w_sniper",70,5,0], // Sniper (Psg 90)
|
||||
["sfp_m90w_rifleman_ag90",70,5,0], // Sniper (Ag 90)
|
||||
["sfp_m90w_crew",10,0,0], // Crewman
|
||||
["sfp_m90w_helipilot",10,0,0], // Helicopter Pilot
|
||||
["sfp_m90w_pilot",10,0,0] // Pilot
|
||||
];
|
||||
|
||||
light_vehicles = [
|
||||
["B_Quadbike_01_F",50,0,25], // Quad Bike
|
||||
["sfp_tgb16",100,0,50], // Tgb 16
|
||||
["sfp_tgb16_rws",100,40,50], // Tgb 16 (RWS)
|
||||
["sfp_tgb11",100,0,50], // Tgb 11
|
||||
["sfp_tgb1111",100,0,50], // Tgb 1111
|
||||
["sfp_tgb1112",100,0,50], // Tgb 1112
|
||||
["sfp_tgb1111_sog_ksp58",120,40,60], // Tgb 1111 (SOG Ksp 58)
|
||||
["sfp_tgb1111_sog_rbs56",120,40,60], // Tgb 1111 (SOG RBS 56)
|
||||
["sfp_tgb13",100,0,60], // Tgb 13
|
||||
["sfp_tgb13_ksp58",120,20,60], // Tgb 13 (Ksp 58)
|
||||
["sfp_tgb1314",100,0,60], // Tgb 1314
|
||||
["sfp_tgb1317",100,0,60], // Tgb 1317
|
||||
["sfp_tgb20",120,0,60], // Tgb 20
|
||||
["sfp_tgb20_ksp58",125,20,60], // Tgb 20 (Ksp 58)
|
||||
["sfp_tgb30",125,0,50], // Tgb 30
|
||||
["sfp_tgb30_repair",100,0,50], // Tgb 30 (Repair)
|
||||
["sfp_tgb40",125,0,50], // Tgb 40
|
||||
["sfp_tgb40_ammo",150,50,50], // Tgb 40 (Ammo)
|
||||
["sfp_tgb40_fuel",125,40,100], // Tgb 40 (Fuel)
|
||||
["sfp_gruppbat",50,0,20], // Gruppbat
|
||||
["sfp_strb90",100,0,25], // Strb 90
|
||||
["sfp_strb90_rws",200,80,75], // Strb 90 (RWS)
|
||||
["sfp_rbb_norrkoping",1000,1000,300] // HMS Norrkoping
|
||||
];
|
||||
|
||||
heavy_vehicles = [
|
||||
["sfp_strf90c",200,40,100], // Strf 90
|
||||
["sfp_lvkv90c",200,60,100], // Lvkv 90
|
||||
["sfp_strv122",400,350,225] // Strv 122
|
||||
];
|
||||
|
||||
air_vehicles = [
|
||||
["sfp_uav01",80,0,30], // UAV 01 Ugglan
|
||||
["sfp_uav03",75,0,25], // UAV 03 Örnen
|
||||
["sfp_uav_skeldar",80,0,30], // UAV Skeldar
|
||||
["sfp_hkp9",200,0,100], // Hkp 9
|
||||
["sfp_hkp9_rb55",200,200,100], // Hkp 9 (Rb 55)
|
||||
["sfp_hkp4",225,0,125], // Hkp 4
|
||||
["sfp_hkp6",225,200,125], // Hkp 6
|
||||
["sfp_hkp16",250,0,150], // Hkp 16
|
||||
["sfp_tp84",500,0,250], // Tp 84
|
||||
["sfp_jas39_bk90",1000,1000,400], // Jas 39 (BK90)
|
||||
["sfp_jas39_cap",1250,1250,450], // JAS 39 (CAP)
|
||||
["sfp_jas39_gbu39",1250,1250,450], // JAS 39 (GBU39)
|
||||
["sfp_jas39_rb15",1250,1500,450] // JAS 39 (Rb15)
|
||||
];
|
||||
|
||||
static_vehicles = [
|
||||
["sfp_ksp88",25,40,0], // Ksp 88
|
||||
["sfp_grsp",25,60,0], // Grsp
|
||||
["sfp_rbs17",30,60,0], // RBS 17
|
||||
["sfp_rbs55",50,100,0], // RBS 55
|
||||
["sfp_rbs56",50,100,0], // RBS 56
|
||||
["sfp_rbs70",50,100,0], // RBS 70
|
||||
["sfp_rbs97",75,130,0], // RBS 97
|
||||
["sfp_grk84",80,150,0], // GRK 84
|
||||
["sfp_fh77",100,200,0] // FH 77
|
||||
];
|
||||
|
||||
|
||||
buildings = [
|
||||
["Land_Cargo_House_V1_F",0,0,0],
|
||||
["Land_Cargo_Patrol_V1_F",0,0,0],
|
||||
["Land_Cargo_Tower_V1_F",0,0,0],
|
||||
["Flag_NATO_F",0,0,0],
|
||||
["Flag_US_F",0,0,0],
|
||||
["BWA3_Flag_Ger_F",0,0,0],
|
||||
["Flag_UK_F",0,0,0],
|
||||
["Flag_White_F",0,0,0],
|
||||
["Land_Medevac_house_V1_F",0,0,0],
|
||||
["Land_Medevac_HQ_V1_F",0,0,0],
|
||||
["Flag_RedCrystal_F",0,0,0],
|
||||
["CamoNet_BLUFOR_F",0,0,0],
|
||||
["CamoNet_BLUFOR_open_F",0,0,0],
|
||||
["CamoNet_BLUFOR_big_F",0,0,0],
|
||||
["Land_PortableLight_single_F",0,0,0],
|
||||
["Land_PortableLight_double_F",0,0,0],
|
||||
["Land_LampSolar_F",0,0,0],
|
||||
["Land_LampHalogen_F",0,0,0],
|
||||
["Land_LampStreet_small_F",0,0,0],
|
||||
["Land_LampAirport_F",0,0,0],
|
||||
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
|
||||
["PortableHelipadLight_01_blue_F",0,0,0],
|
||||
["PortableHelipadLight_01_green_F",0,0,0],
|
||||
["PortableHelipadLight_01_red_F",0,0,0],
|
||||
["Land_CampingChair_V1_F",0,0,0],
|
||||
["Land_CampingChair_V2_F",0,0,0],
|
||||
["Land_CampingTable_F",0,0,0],
|
||||
["MapBoard_altis_F",0,0,0],
|
||||
["MapBoard_stratis_F",0,0,0],
|
||||
["MapBoard_seismic_F",0,0,0],
|
||||
["Land_Pallet_MilBoxes_F",0,0,0],
|
||||
["Land_PaperBox_open_empty_F",0,0,0],
|
||||
["Land_PaperBox_open_full_F",0,0,0],
|
||||
["Land_PaperBox_closed_F",0,0,0],
|
||||
["Land_DieselGroundPowerUnit_01_F",0,0,0],
|
||||
["Land_ToolTrolley_02_F",0,0,0],
|
||||
["Land_WeldingTrolley_01_F",0,0,0],
|
||||
["Land_Workbench_01_F",0,0,0],
|
||||
["Land_GasTank_01_blue_F",0,0,0],
|
||||
["Land_GasTank_01_khaki_F",0,0,0],
|
||||
["Land_GasTank_01_yellow_F",0,0,0],
|
||||
["Land_GasTank_02_F",0,0,0],
|
||||
["Land_BarrelWater_F",0,0,0],
|
||||
["Land_BarrelWater_grey_F",0,0,0],
|
||||
["Land_WaterBarrel_F",0,0,0],
|
||||
["Land_WaterTank_F",0,0,0],
|
||||
["Land_BagFence_Round_F",0,0,0],
|
||||
["Land_BagFence_Short_F",0,0,0],
|
||||
["Land_BagFence_Long_F",0,0,0],
|
||||
["Land_BagFence_Corner_F",0,0,0],
|
||||
["Land_BagFence_End_F",0,0,0],
|
||||
["Land_BagBunker_Small_F",0,0,0],
|
||||
["Land_BagBunker_Large_F",0,0,0],
|
||||
["Land_BagBunker_Tower_F",0,0,0],
|
||||
["Land_HBarrier_1_F",0,0,0],
|
||||
["Land_HBarrier_3_F",0,0,0],
|
||||
["Land_HBarrier_5_F",0,0,0],
|
||||
["Land_HBarrier_Big_F",0,0,0],
|
||||
["Land_HBarrierWall4_F",0,0,0],
|
||||
["Land_HBarrierWall6_F",0,0,0],
|
||||
["Land_HBarrierWall_corner_F",0,0,0],
|
||||
["Land_HBarrierWall_corridor_F",0,0,0],
|
||||
["Land_HBarrierTower_F",0,0,0],
|
||||
["Land_CncBarrierMedium_F",0,0,0],
|
||||
["Land_CncBarrierMedium4_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_4m_F",0,0,0],
|
||||
["Land_Concrete_SmallWall_8m_F",0,0,0],
|
||||
["Land_CncShelter_F",0,0,0],
|
||||
["Land_CncWall1_F",0,0,0],
|
||||
["Land_CncWall4_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryArea_F",0,0,0],
|
||||
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
|
||||
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
|
||||
["Land_Razorwire_F",0,0,0],
|
||||
["Land_ClutterCutter_large_F",0,0,0]
|
||||
];
|
||||
|
||||
support_vehicles = [
|
||||
[Arsenal_typename,100,200,0],
|
||||
[Respawn_truck_typename,200,0,100],
|
||||
[FOB_box_typename,300,500,0],
|
||||
[FOB_truck_typename,300,500,75],
|
||||
[KP_liberation_small_storage_building,0,0,0],
|
||||
[KP_liberation_large_storage_building,0,0,0],
|
||||
[KP_liberation_recycle_building,250,0,0],
|
||||
[KP_liberation_air_vehicle_building,1000,0,0],
|
||||
[KP_liberation_heli_slot_building,250,0,0],
|
||||
[KP_liberation_plane_slot_building,500,0,0],
|
||||
["ACE_medicalSupplyCrate_advanced",50,0,0],
|
||||
["ACE_Box_82mm_Mo_HE",50,40,0],
|
||||
["ACE_Box_82mm_Mo_Smoke",50,10,0],
|
||||
["ACE_Box_82mm_Mo_Illum",50,10,0],
|
||||
["ACE_Wheel",10,0,0],
|
||||
["ACE_Track",10,0,0],
|
||||
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
|
||||
["sfp_tgb30_repair",325,0,75], // Tgb 30 (Repair)
|
||||
["sfp_tgb40_fuel",125,0,275], // Tgb 40 (Fuel)
|
||||
["sfp_tgb40_ammo",125,200,75], // Tgb 40 (Ammo)
|
||||
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
|
||||
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
|
||||
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
|
||||
];
|
||||
|
||||
/*
|
||||
--- Squads ---
|
||||
Pre-made squads for the commander build menu.
|
||||
These shouldn't exceed 10 members.
|
||||
*/
|
||||
|
||||
// Light infantry squad.
|
||||
blufor_squad_inf_light = [
|
||||
"sfp_m90w_squadleader",
|
||||
"sfp_m90w_automaticrifleman_ksp90",
|
||||
"sfp_m90w_rifleman_ak5",
|
||||
"sfp_m90w_at_specialist_pskott86",
|
||||
"sfp_m90w_teamleader",
|
||||
"sfp_m90w_automaticrifleman_ksp90",
|
||||
"sfp_m90w_rifleman_ak5",
|
||||
"sfp_m90w_at_specialist_rb57"
|
||||
];
|
||||
|
||||
// Heavy infantry squad.
|
||||
blufor_squad_inf = [
|
||||
"sfp_m90w_squadleader",
|
||||
"sfp_m90w_machinegunner_ksp58",
|
||||
"sfp_m90w_at_specialist_grg86",
|
||||
"sfp_m90w_at_loader_grg86",
|
||||
"sfp_m90w_teamleader",
|
||||
"sfp_m90w_machinegunner_ksp58",
|
||||
"sfp_m90w_at_specialist_grg86",
|
||||
"sfp_m90w_at_loader_grg86"
|
||||
];
|
||||
|
||||
// AT specialists squad.
|
||||
blufor_squad_at = [
|
||||
"sfp_m90w_teamleader",
|
||||
"sfp_m90w_at_specialist_grg86",
|
||||
"sfp_m90w_at_loader_grg86",
|
||||
"sfp_m90w_at_specialist_rb57"
|
||||
];
|
||||
|
||||
// AA specialists squad.
|
||||
blufor_squad_aa = [
|
||||
// No man portable AA in SFP
|
||||
];
|
||||
|
||||
// Force recon squad.
|
||||
blufor_squad_recon = [
|
||||
"sfp_m90w_sog_teamleader",
|
||||
"sfp_m90w_sog_ksp90",
|
||||
"sfp_m90w_sog_explosive_specialist",
|
||||
"sfp_m90w_sog_teamleader",
|
||||
"sfp_m90w_sog_ksp90",
|
||||
"sfp_m90w_sog_medic"
|
||||
];
|
||||
|
||||
// Paratroopers squad.
|
||||
blufor_squad_para = [
|
||||
"sfp_m90w_sog_teamleader",
|
||||
"sfp_m90w_sog_ksp90",
|
||||
"sfp_m90w_sog_explosive_specialist",
|
||||
"sfp_m90w_sog_teamleader",
|
||||
"sfp_m90w_sog_ksp90",
|
||||
"sfp_m90w_sog_medic"
|
||||
];
|
||||
|
||||
/*
|
||||
--- Elite vehicles ---
|
||||
Classnames below have to be unlocked by capturing military bases.
|
||||
Which base locks a vehicle is randomized on the first start of the campaign.
|
||||
*/
|
||||
elite_vehicles = [
|
||||
"sfp_strf90c", // Strf 90
|
||||
"sfp_lvkv90c", // Lvkv 90
|
||||
"sfp_strv122", // Strv 122
|
||||
"sfp_hkp9_rb55", // Hkp 9 (Rb 55)
|
||||
"sfp_jas39_bk90", // JAS 39 (BK90)
|
||||
"sfp_jas39_cap", // JAS 39 (CAP)
|
||||
"sfp_jas39_gbu39", // JAS 39 (GBU39)
|
||||
"sfp_jas39_rb15", // JAS 39 (Rb15)
|
||||
"sfp_strb90_rws" // Strb 90 (RWS)
|
||||
];
|
|
@ -14,6 +14,8 @@ switch (KP_liberation_preset_blufor) do {
|
|||
case 13: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat.sqf";};
|
||||
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\csat_apex.sqf";};
|
||||
case 15: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\unsung.sqf";};
|
||||
case 16: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\sfp_wdl.sqf";};
|
||||
case 17: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\sfp_des.sqf";};
|
||||
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
|
||||
};
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ switch (KP_liberation_arsenal) do {
|
|||
case 7: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\gm_west.sqf";};
|
||||
case 8: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\gm_east.sqf";};
|
||||
case 9: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\csat.sqf";};
|
||||
case 10: {[] call compileFinal preprocessFileLineNumbers "arsenal_presets\sfp.sqf";};
|
||||
default {GRLIB_arsenal_weapons = [];GRLIB_arsenal_magazines = [];GRLIB_arsenal_items = [];GRLIB_arsenal_backpacks = [];};
|
||||
};
|
||||
|
||||
|
|
|
@ -164,6 +164,9 @@ class Missions
|
|||
### 0.96.5 (TBD due to Contacts Release)
|
||||
* Added: The Unsung Vietnam War Mod presets.
|
||||
* Added: The Unsung Vietnam War Mod transport configs.
|
||||
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) arsenal preset.
|
||||
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Desert blufor preset.
|
||||
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Woodland blufor preset.
|
||||
* Added: Statistic values for destroyed civilian buildings and vehicles
|
||||
* Added: Statistic values for total and friendly resistance kills.
|
||||
* Added: Statistic values for spent/produced resources.
|
||||
|
|
Loading…
Reference in New Issue