Merge pull request #666 from KillahPotatoes/v0.96.6-despawn-scaling

v0.96.6 - Increasing sector despawn time
This commit is contained in:
Christian 2019-09-06 13:14:48 +02:00 committed by GitHub
commit 7d97e30976
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 35 additions and 4 deletions

View File

@ -1,3 +1,11 @@
// base amount of sector lifetime tickets
// if there are no enemies one ticket is removed every SECTOR_TICK_TIME seconds
// 12 * 5 = 60s by default
#define BASE_TICKETS 12
#define SECTOR_TICK_TIME 5
// delay in minutes from which addional time will be added
#define ADDITIONAL_TICKETS_DELAY 5
params ["_sector"];
waitUntil {!isNil "combat_readiness"};
@ -19,7 +27,8 @@ private _squad2 = [];
private _squad3 = [];
private _squad4 = [];
private _minimum_building_positions = 5;
private _sector_despawn_tickets = 12;
private _sector_despawn_tickets = BASE_TICKETS;
private _maximum_additional_tickets = (KP_liberation_delayDespawnMax * 60 / SECTOR_TICK_TIME);
private _popfactor = 1;
private _guerilla = false;
@ -162,7 +171,7 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
_building_ai_max = 0;
};
_vehtospawn = _vehtospawn select {!(isNil "_x")};
_vehtospawn = _vehtospawn select {!(isNil "_x")};
if (KP_liberation_sectorspawn_debug > 0) then {private _text = format ["[KP LIBERATION] [SECTORSPAWN] Sector %1 (%2) - manage_one_sector calculated -> _infsquad: %3 - _squad1: %4 - _squad2: %5 - _squad3: %6 - _squad4: %7 - _vehtospawn: %8 - _building_ai_max: %9", (markerText _sector), _sector, _infsquad, (count _squad1), (count _squad2), (count _squad3), (count _squad4), (count _vehtospawn), _building_ai_max];_text remoteExec ["diag_log",2];};
@ -235,7 +244,10 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
if (KP_liberation_sectorspawn_debug > 0) then {private _text = format ["[KP LIBERATION] [SECTORSPAWN] Sector %1 (%2) - populating done at %3", (markerText _sector), _sector, time];_text remoteExec ["diag_log",2];};
private _activationTime = time;
// sector lifetime loop
while {!_stopit} do {
// sector was captured
if (([_sectorpos, _local_capture_size] call F_sectorOwnership == GRLIB_side_friendly) && (GRLIB_endgame == 0)) then {
if (isServer) then {
[_sector] spawn sector_liberated_remote_call;
@ -266,7 +278,14 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
if (([_sectorpos, (([_opforcount] call F_getCorrectedSectorRange) + 300), GRLIB_side_friendly] call F_getUnitsCount) == 0) then {
_sector_despawn_tickets = _sector_despawn_tickets - 1;
} else {
_sector_despawn_tickets = 12;
// start counting running minutes after ADDITIONAL_TICKETS_DELAY
private _runningMinutes = (floor ((time - _activationTime) / 60)) - ADDITIONAL_TICKETS_DELAY;
private _additionalTickets = (_runningMinutes * BASE_TICKETS);
// clamp from 0 to "_maximum_additional_tickets"
_additionalTickets = (_additionalTickets max 0) min _maximum_additional_tickets;
_sector_despawn_tickets = BASE_TICKETS + _additionalTickets;
};
if (_sector_despawn_tickets <= 0) then {
@ -282,7 +301,7 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
active_sectors = active_sectors - [_sector]; publicVariable "active_sectors";
};
};
sleep 5;
sleep SECTOR_TICK_TIME;
};
} else {
sleep 40;

View File

@ -50,6 +50,7 @@ if(isServer) then {
GET_PARAM(KP_liberation_restart, "ServerRestart", 0);
GET_PARAM(KP_liberation_respawn_cooldown, "RespawnCooldown", 900);
GET_PARAM(KP_liberation_victoryCondition, "VictoryCondition", 0);
GET_PARAM(KP_liberation_delayDespawnMax, "DelayDespawnMax", 5);
GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);
GET_PARAM_BOOL(KP_liberation_ailogistics, "AiLogistics", 1);

View File

@ -2622,6 +2622,10 @@
<Chinese>移除載具上的物品</Chinese>
<Korean>장비 배치(생산)시 화물칸 비우기.</Korean>
</Key>
<Key ID="STR_PARAM_DELAY_DESPAWN_MAX">
<Original>Maximum sector deactivation delay (starts increasing after 5th activation minute)</Original>
<German>Maximale Verzögerung zur Sektor Deaktivierung (Beginnt nach 5 Minuten seit Aktivierung)</German>
</Key>
<Key ID="STR_PARAM_LIMITEDZEUS">
<Original>Limited Zeus interface</Original>
<German>Eingeschränkte Zeus Funktionen</German>

View File

@ -264,6 +264,12 @@ class Params
texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
default = 1;
};
class DelayDespawnMax {
title = $STR_PARAM_DELAY_DESPAWN_MAX;
values[] = {0,5,10,15,20,25,30};
texts[] = {$STR_PARAMS_DISABLED, "5", "10", "15", "20", "25", "30"};
default = 5;
};
class LimitedZeus {
title = $STR_PARAM_LIMITEDZEUS;
values[] = {1,0};

View File

@ -192,6 +192,7 @@ class Missions
* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
* Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
* Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
* Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
* Added: Korean localization. Thanks to [PanzerKoLee](https://github.com/PanzerKoLee)
* Updated: Russian localization. Thanks to [DjHaski](https://github.com/DjHaski)
* Tweaked: Initial FOB box doesn't have equipment in the inventory anmore.