Updated README.md
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README.md
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README.md
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@ -43,49 +43,66 @@ The area has fallen to the enemy, and it is up to you to take it back. Embark on
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These mods are needed if you want to use the prepackaged missionfiles from the release tab or Steam Workshop.
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You can play every map without any mods (only the maps themself) if you set the preset to custom in the file `kp_liberation_config`.
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* Al Rayak
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [G.O.S Al Rayak](http://steamcommunity.com/sharedfiles/filedetails/?id=648172507)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [G.O.S Al Rayak](http://steamcommunity.com/sharedfiles/filedetails/?id=648172507)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Altis
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* None
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* None
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* Chernarus
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Recommended for more enterable buildings on Chernarus
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* [DonkeyPunch.INFO Open Chernarus Project](http://steamcommunity.com/sharedfiles/filedetails/?id=786777307)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Chernarus Winter
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Livonia
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* Contact DLC
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* Lythium
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* [Jbad](http://steamcommunity.com/sharedfiles/filedetails/?id=520618345)
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* [Lythium](http://steamcommunity.com/sharedfiles/filedetails/?id=909547724)
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* [Project OPFOR](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* [Jbad](http://steamcommunity.com/sharedfiles/filedetails/?id=520618345)
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* [Lythium](http://steamcommunity.com/sharedfiles/filedetails/?id=909547724)
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* [Project OPFOR](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Malden
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* None
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* None
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* Panthera
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Units](https://steamcommunity.com/sharedfiles/filedetails/?id=497661914)
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* [CUP Vehicles](https://steamcommunity.com/sharedfiles/filedetails/?id=541888371)
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* [CUP Weapons](https://steamcommunity.com/sharedfiles/filedetails/?id=497660133)
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* [Island Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910)
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* Sahrani
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Song Bin Tanh
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* [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311)
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* Takistan
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [Project OPFOR](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [Project OPFOR](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Tanoa
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* None
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* Apex DLC
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* Taunus (very resource-intensive map)
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* [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537)
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* [CBA A3](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* [X-Cam-Taunus (Version 1.1)](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398)
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* [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537)
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* [CBA A3](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
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* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* [X-Cam-Taunus (Version 1.1)](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398)
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* Weferlingen
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* Global Mobilization CDLC
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* Weferlingen Winter
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* Global Mobilization CDLC
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## Recommended Mods
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These mods are recommended by us, as they are likely to increase your gaming experience:
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@ -113,32 +130,32 @@ I recommend using the following difficulty settings for this mission (User profi
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```
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class CustomDifficulty
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{
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class Options
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{
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groupIndicators=0;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=0;
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waypoints=0;
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weaponInfo=1;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=0;
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visionAid=0;
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thirdPersonView=0;
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cameraShake=1;
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scoreTable=0;
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deathMessages=0;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=0;
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squadRadar=0;
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tacticalPing=0;
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};
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aiLevelPreset=1;
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class Options
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{
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groupIndicators=0;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=0;
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waypoints=0;
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weaponInfo=1;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=0;
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visionAid=0;
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thirdPersonView=0;
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cameraShake=1;
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scoreTable=0;
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deathMessages=0;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=0;
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squadRadar=0;
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tacticalPing=0;
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};
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aiLevelPreset=1;
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};
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```
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class Missions
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{
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class kp_liberation
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{
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template = "kp_liberation.Altis";
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difficulty = "custom";
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};
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class kp_liberation
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{
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template = "kp_liberation.Altis";
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difficulty = "custom";
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};
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};
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```
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* Added: Transport configs for the civil transporters (which came with Laws of War).
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* Added: Livonia basefile.
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* Added: Livonia building ignore list.
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* Added: [Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) basefile. Thanks to [Eogos](https://github.com/Eogos)
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* Added: [Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) building ignore list. Thanks to [Eogos](https://github.com/Eogos)
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* Added: [Island Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) basefile. Thanks to [Eogos](https://github.com/Eogos)
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* Added: [Island Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) building ignore list. Thanks to [Eogos](https://github.com/Eogos)
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* Added: Song Bin Tanh basefile.
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* Added: Song Bin Tanh building ignore list.
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* Added: "Create Clearance" Action at FOB for Commander or logged in Admin. Clears all terrain objects (no built objects) in FOB radius.
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@ -336,30 +353,30 @@ class Missions
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### 0.96 (12th October 2017)
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* Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP)
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* Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
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* Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew).
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* Added: Players can request artillery support from players (generates task).
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* Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
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* Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew).
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* Added: Players can request artillery support from players (generates task).
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* Added: Civil Reputation.
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* Added: Config variables in `kp_liberation_config.sqf`.
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* Added: Reputation penalty for killing civilians.
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* Added: Reputation penalty for killing allied resistance fighters.
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* Added: Reputation penalty for seizing civil vehicles.
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* Added: Reputation penalty for destroyed/damaged civil buildings. (evaluated only on capture a sector event)
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* Added: Mission parameter to choose building penalty for damaged or only destroyed buildings.
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* Added: Reputation gain for liberated sectors.
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* Added: After capturing a sector you might find wounded civilians. You can also gain reputation for offering medical support.
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* Added: Config variables in `kp_liberation_config.sqf`.
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* Added: Reputation penalty for killing civilians.
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* Added: Reputation penalty for killing allied resistance fighters.
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* Added: Reputation penalty for seizing civil vehicles.
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* Added: Reputation penalty for destroyed/damaged civil buildings. (evaluated only on capture a sector event)
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* Added: Mission parameter to choose building penalty for damaged or only destroyed buildings.
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* Added: Reputation gain for liberated sectors.
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* Added: After capturing a sector you might find wounded civilians. You can also gain reputation for offering medical support.
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* Added: Civil informant.
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* Added: If you've a good reputation, a civil informant can rarely spawn at blufor sectors.
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* Added: Intel increase, if you capture the informant and bring him back to a FOB.
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* Added: There is a chance that an informant will reveal a time critical task to kill a HVT.
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* Added: If you've a good reputation, a civil informant can rarely spawn at blufor sectors.
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* Added: Intel increase, if you capture the informant and bring him back to a FOB.
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* Added: There is a chance that an informant will reveal a time critical task to kill a HVT.
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* Added: Asymmetric Threats.
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* Added: Possibility of IEDs in blufor sectors, if you have a bad civil reputation.
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* Added: Own logistic convoys can be ambushed by guerilla forces.
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* Added: Value for guerilla strength which will be affected by the events connected to guerilla forces.
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* Added: Guerilla forces presets.
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* Added: Dynamic guerilla forces equipment depending on their strength value.
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* Added: Chance that guerilla forces will join the fight at a sector as friend or foe. (depends on reputation)
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* Added: Possibility of a guerilla ambush in blufor sectors (additional to IEDs).
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* Added: Possibility of IEDs in blufor sectors, if you have a bad civil reputation.
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* Added: Own logistic convoys can be ambushed by guerilla forces.
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* Added: Value for guerilla strength which will be affected by the events connected to guerilla forces.
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* Added: Guerilla forces presets.
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* Added: Dynamic guerilla forces equipment depending on their strength value.
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* Added: Chance that guerilla forces will join the fight at a sector as friend or foe. (depends on reputation)
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* Added: Possibility of a guerilla ambush in blufor sectors (additional to IEDs).
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* Added: Chinese Simplified localization. Thanks to [nercon](https://github.com/nercon)
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* Added: Automatic server restart script for dedicated servers. Thanks to [k4s0](https://github.com/k4s0)
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* Added: Settings in the mission parameters for particular debug messages.
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* Added: Custom made Chimera Base for X-Cam-Taunus. Thanks to [jus61](https://github.com/jus61) for building it
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* Added: Custom made Chimera Base for Chernarus. Thanks to [Enigma](http://steamcommunity.com/profiles/76561198052767508) for building it
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* Added: Arsenal whitelist preset system (change via `kp_liberation_config.sqf`)
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* Use blacklist from unit preset (default)
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* custom whitelist file
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* KP Community Selection
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* RHS USAF
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* RHS USAF with ACE3
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* RHS USAF with ACE3 and ACRE2
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* Use blacklist from unit preset (default)
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* custom whitelist file
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* KP Community Selection
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* RHS USAF
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* RHS USAF with ACE3
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* RHS USAF with ACE3 and ACRE2
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* Removed: Dependencies on Takistan missionfile
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* Removed: Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
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* Removed: Apex dependencies on Taunus missionfile
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* Replaced: Old hostile markers (exclamation marks) with a unit count sensitive area marking system
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* Tweaked: Presets
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* custom.sqf is now default (vanilla is a kind of legacy now)
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* Vehicle ammo prices are raised to make them more valuable
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* Provided custom.sqf now adapt automaticly to installed mods
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* custom.sqf is now default (vanilla is a kind of legacy now)
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* Vehicle ammo prices are raised to make them more valuable
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* Provided custom.sqf now adapt automaticly to installed mods
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* Fixed: Falling Little Birds on LHD
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* Fixed: Custom flag texture not applied after savegame load
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* Fixed: Mapmarker disable won't work
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