Small fixes
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@ -6,7 +6,9 @@ if ( isNil "GRLIB_respawn_loadout" ) then {
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removeBackpack player;
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removeHeadgear player;
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removeGoggles player;
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player linkItem "NVGoggles";
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player linkItem "ItemMap";
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player linkItem "ItemCompass";
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player linkItem "ItemWatch";
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} else {
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sleep 4;
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[ player, GRLIB_respawn_loadout ] call F_setLoadout;
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@ -385,7 +385,7 @@ opfor_battlegroup_vehicles_extension = [
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"O_T_LSV_02_armed_F",
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"O_T_LSV_02_armed_F",
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"O_T_MRAP_02_hmg_ghex_F",
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"O_T_MRAP_02_gmg_ghex_F"
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"O_T_MRAP_02_gmg_ghex_F",
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"O_T_APC_Tracked_02_cannon_ghex_F",
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"O_T_APC_Wheeled_02_rcws_ghex_F",
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"O_T_Truck_03_covered_ghex_F",
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@ -406,7 +406,7 @@ opfor_battlegroup_vehicles_low_intensity_extension = [
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"O_T_LSV_02_armed_F",
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"O_T_LSV_02_armed_F",
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"O_T_MRAP_02_hmg_ghex_F",
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"O_T_MRAP_02_gmg_ghex_F"
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"O_T_MRAP_02_gmg_ghex_F",
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"O_T_Truck_03_covered_ghex_F",
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"O_Heli_Transport_04_bench_F",
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"O_T_Truck_03_transport_ghex_F"
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@ -455,7 +455,7 @@ elite_vehicles_extension = [
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"JS_JC_FA18E",
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"JS_JC_FA18F",
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"B_UAV_02_F",
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"B_UAV_02_CAS_F",
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"B_UAV_02_CAS_F"
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];
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// Blacklisted arsenal items such as deployable weapons that should be bought instead
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