Update README.md

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Christian 2017-06-24 20:01:19 +02:00 committed by GitHub
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## Changelog
### 0.955
### 0.955 (24th June 2017)
* Added: Some small aesthetic things for the buildlist
* Added: Exception for TFAR items from the 1.0 Beta (it's TFAR_ and not tf_ in the classnames there)
* Added: Malden missionfile. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Fixed: Production and Logistic Overview wasn't usable in normal UI scale
* Fixed: The RHS "Mk.V SOC" boat got no recycle action due to the mounted static weapons
### 0.954
### 0.954 (19th June 2017)
* Added: Some small aesthetic things for the buildlist
* Added: Transport configs for the unarmed Blackfish variants (can hold 5 crates). Thanks to [Applejakerie](https://github.com/Applejakerie)
* Tweaked: Production dialog list entries are now color coded depending on the actual production
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* Fixed: SDV was missing in the boats array to be able to place it on water
* Fixed: H-Barrier classname changed from the protected to the public one
### 0.953
### 0.953 (12th June 2017)
* Added: Action to stack and sort resources in storage areas
* Updated: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
* Updated: German localization. (umlauts)
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* Fixed: Error in production dialog due to wrong global variable
* Fixed: Last two supply_vehicle elements weren't shown in the build menu
### 0.952
### 0.952 (4th June 2017)
* Added: Action to push resource crates
* Added: More transport configs for various vehicles. Thanks to [ChiefOwens](https://github.com/ChiefOwens)
* Added: Some more vehicles from RHS to the presets
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* Fixed: Start vehicles were spawning with items in the inventory
* Fixed: Sometimes you couldn't slingload crates which were unloaded from a storage
### 0.951
### 0.951 (28th May 2017)
* Added: Boats at the stern of the Freedom for amphibious insertion
* Added: Transport configs for guerilla offroad and van
* Added: Mission parameter to choose between arsenal with no restrictions at all or using the defined preset from `kp_liberation_config.sqf` (no restriction not recommended)
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* Fixed: Exploit of build menu if UI was set to show global resources
* Fixed: Build menu reloads constantly
### 0.95
### 0.95 (22th May 2017)
* Added: New resource system
* Added: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
* Added: Action to change alignment (up or terrain aligned) during placement of buildings
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* Fixed: Slingloading while transport crates inside a helicopter causes the helicopter to slingload the loaded crates inside
* Fixed: Some buildable paratroopers from some presets don't had a parachute
### 0.94
### 0.94 (20th March 2017)
* Added: Tanoa missionfile and vanilla apex preset
* Added: Custom made Chimera Base for Tanoa. Thanks to [jus61](https://github.com/jus61) for building it
* Added: X-Cam-Taunus missionfile
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* RHS USAF with ACE3 and ACRE2
* Removed: Dependencies on Takistan missionfile
* Removed: Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
* Removed: Apex dependencies on Taunus missionfile
* Replaced: Old hostile markers (exclamation marks) with a unit count sensitive area marking system
* Tweaked: Presets
* custom.sqf is now default (vanilla is a kind of legacy now)
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* Fixed: Custom flag texture not applied after savegame load
* Fixed: Mapmarker disable won't work
### 0.931
### 0.931 (10th March 2017)
* Added: Takistan Missionfile
* Added: Chernarus Missionfile
* Added: RHS Takistan Classnames Preset (desert camo)
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* Fixed: BI Revive Error
* Fixed: Starting game with a prebuild FOB caused errors on Takistan
### 0.93
### 0.93 (7th March 2017)
* Added: kp_liberation_config.sqf with some additional config values
* Added: ACE support
* Added: Fuel consumption script