Update README.md
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README.md
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README.md
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## Changelog
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### 0.955
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### 0.955 (24th June 2017)
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* Added: Some small aesthetic things for the buildlist
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* Added: Exception for TFAR items from the 1.0 Beta (it's TFAR_ and not tf_ in the classnames there)
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* Added: Malden missionfile. Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Fixed: Production and Logistic Overview wasn't usable in normal UI scale
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* Fixed: The RHS "Mk.V SOC" boat got no recycle action due to the mounted static weapons
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### 0.954
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### 0.954 (19th June 2017)
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* Added: Some small aesthetic things for the buildlist
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* Added: Transport configs for the unarmed Blackfish variants (can hold 5 crates). Thanks to [Applejakerie](https://github.com/Applejakerie)
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* Tweaked: Production dialog list entries are now color coded depending on the actual production
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* Fixed: SDV was missing in the boats array to be able to place it on water
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* Fixed: H-Barrier classname changed from the protected to the public one
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### 0.953
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### 0.953 (12th June 2017)
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* Added: Action to stack and sort resources in storage areas
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* Updated: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
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* Updated: German localization. (umlauts)
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* Fixed: Error in production dialog due to wrong global variable
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* Fixed: Last two supply_vehicle elements weren't shown in the build menu
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### 0.952
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### 0.952 (4th June 2017)
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* Added: Action to push resource crates
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* Added: More transport configs for various vehicles. Thanks to [ChiefOwens](https://github.com/ChiefOwens)
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* Added: Some more vehicles from RHS to the presets
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* Fixed: Start vehicles were spawning with items in the inventory
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* Fixed: Sometimes you couldn't slingload crates which were unloaded from a storage
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### 0.951
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### 0.951 (28th May 2017)
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* Added: Boats at the stern of the Freedom for amphibious insertion
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* Added: Transport configs for guerilla offroad and van
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* Added: Mission parameter to choose between arsenal with no restrictions at all or using the defined preset from `kp_liberation_config.sqf` (no restriction not recommended)
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* Fixed: Exploit of build menu if UI was set to show global resources
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* Fixed: Build menu reloads constantly
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### 0.95
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### 0.95 (22th May 2017)
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* Added: New resource system
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* Added: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
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* Added: Action to change alignment (up or terrain aligned) during placement of buildings
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* Fixed: Slingloading while transport crates inside a helicopter causes the helicopter to slingload the loaded crates inside
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* Fixed: Some buildable paratroopers from some presets don't had a parachute
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### 0.94
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### 0.94 (20th March 2017)
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* Added: Tanoa missionfile and vanilla apex preset
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* Added: Custom made Chimera Base for Tanoa. Thanks to [jus61](https://github.com/jus61) for building it
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* Added: X-Cam-Taunus missionfile
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* RHS USAF with ACE3 and ACRE2
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* Removed: Dependencies on Takistan missionfile
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* Removed: Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
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* Removed: Apex dependencies on Taunus missionfile
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* Replaced: Old hostile markers (exclamation marks) with a unit count sensitive area marking system
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* Tweaked: Presets
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* custom.sqf is now default (vanilla is a kind of legacy now)
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* Fixed: Custom flag texture not applied after savegame load
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* Fixed: Mapmarker disable won't work
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### 0.931
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### 0.931 (10th March 2017)
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* Added: Takistan Missionfile
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* Added: Chernarus Missionfile
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* Added: RHS Takistan Classnames Preset (desert camo)
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* Fixed: BI Revive Error
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* Fixed: Starting game with a prebuild FOB caused errors on Takistan
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### 0.93
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### 0.93 (7th March 2017)
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* Added: kp_liberation_config.sqf with some additional config values
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* Added: ACE support
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* Added: Fuel consumption script
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