#fixed 167
Possible fix for this rare script error. Can't test on my side, because I couldn't reproduce it at all.
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@ -1,6 +1,9 @@
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private ["_old_fullmap", "_oldsel", "_standard_map_pos", "_frame_pos"];
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choiceslist = [];
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fullmap = 0;
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_old_fullmap = 0;
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_oldsel = -999;
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_standard_map_pos = [];
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_frame_pos = [];
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@ -36,8 +39,6 @@ while { true } do {
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if ( !GRLIB_fatigue ) then {
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player enableStamina false;
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};
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player setCustomAimCoef 0.35;
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player setUnitRecoilCoefficient 0.6;
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_dialog = createDialog "liberation_deploy";
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deploy = 0;
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@ -3561,7 +3561,7 @@
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<German>Arsenalmodus</German>
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<Italian>Modalità Arsenale</Italian>
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</Key>
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<Key ID="STR_PARAMS_NOTRESTRICTIONS">
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<Key ID="STR_PARAMS_NORESTRICTIONS">
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<Original>No restrictions</Original>
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<German>Keine Einschränkungen</German>
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<Italian>Senza Restrizioni</Italian>
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@ -207,7 +207,7 @@ class Params
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class ArsenalUsePreset {
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title = $STR_PARAMS_ARSENALUSEPRESET;
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values[] = { 0, 1 };
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texts[] = { $STR_PARAMS_NOTRESTRICTIONS, $STR_PARAMS_USEPRESET };
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texts[] = { $STR_PARAMS_NORESTRICTIONS, $STR_PARAMS_USEPRESET };
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default = 1;
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};
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class MapMarkers {
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@ -162,6 +162,8 @@ class Missions
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### 0.96 (in Development)
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* Added: Parameter to disable the skill handling of enemy units. Thanks to [veteran29](https://github.com/veteran29)
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* Fixed: Player got custom recoil and aiming coefficients on respawn.
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* Fixed: Rare script error on closing respawn screen directly after joining the mission.
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### 0.955 (24th June 2017)
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* Added: Some small aesthetic things for the buildlist
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