#fixed 167

Possible fix for this rare script error. Can't test on my side, because I couldn't reproduce it at all.
This commit is contained in:
Christian 2017-07-06 11:48:29 +02:00
parent 15e7729100
commit 8b9c6fc4ac
4 changed files with 7 additions and 4 deletions

View File

@ -1,6 +1,9 @@
private ["_old_fullmap", "_oldsel", "_standard_map_pos", "_frame_pos"];
choiceslist = [];
fullmap = 0;
_old_fullmap = 0;
_oldsel = -999;
_standard_map_pos = [];
_frame_pos = [];
@ -36,8 +39,6 @@ while { true } do {
if ( !GRLIB_fatigue ) then {
player enableStamina false;
};
player setCustomAimCoef 0.35;
player setUnitRecoilCoefficient 0.6;
_dialog = createDialog "liberation_deploy";
deploy = 0;

View File

@ -3561,7 +3561,7 @@
<German>Arsenalmodus</German>
<Italian>Modalità Arsenale</Italian>
</Key>
<Key ID="STR_PARAMS_NOTRESTRICTIONS">
<Key ID="STR_PARAMS_NORESTRICTIONS">
<Original>No restrictions</Original>
<German>Keine Einschränkungen</German>
<Italian>Senza Restrizioni</Italian>

View File

@ -207,7 +207,7 @@ class Params
class ArsenalUsePreset {
title = $STR_PARAMS_ARSENALUSEPRESET;
values[] = { 0, 1 };
texts[] = { $STR_PARAMS_NOTRESTRICTIONS, $STR_PARAMS_USEPRESET };
texts[] = { $STR_PARAMS_NORESTRICTIONS, $STR_PARAMS_USEPRESET };
default = 1;
};
class MapMarkers {

View File

@ -162,6 +162,8 @@ class Missions
### 0.96 (in Development)
* Added: Parameter to disable the skill handling of enemy units. Thanks to [veteran29](https://github.com/veteran29)
* Fixed: Player got custom recoil and aiming coefficients on respawn.
* Fixed: Rare script error on closing respawn screen directly after joining the mission.
### 0.955 (24th June 2017)
* Added: Some small aesthetic things for the buildlist