Fixed recycling of assets which have no costs
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@ -15,11 +15,11 @@ private _building_classnames = [];
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} foreach (buildings);
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_building_classnames = _building_classnames + ["B_Slingload_01_Cargo_F", "B_Slingload_01_Repair_F", "B_Slingload_01_Fuel_F", "B_Slingload_01_Ammo_F"];
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waitUntil {sleep 1; (!isNil "GRLIB_all_fobs") && (!isNil "KP_liberation_recycle_building_near")};
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waitUntil {sleep 1; !isNil "GRLIB_all_fobs"};
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while {true} do {
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waitUntil {sleep 1; count GRLIB_all_fobs > 0};
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waitUntil {sleep 3; ((player distance ([] call F_getNearestFob)) < GRLIB_fob_range) && KP_liberation_recycle_building_near};
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waitUntil {sleep 2; (player distance ([] call F_getNearestFob)) < GRLIB_fob_range};
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if ([player, 4] call F_fetchPermission) then {
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private _detected_vehicles = [
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