Fixed recycling of assets which have no costs

This commit is contained in:
Christian 2017-10-10 23:09:23 +02:00
parent 6088227ffd
commit 96977cfb03
1 changed files with 2 additions and 2 deletions

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@ -15,11 +15,11 @@ private _building_classnames = [];
} foreach (buildings);
_building_classnames = _building_classnames + ["B_Slingload_01_Cargo_F", "B_Slingload_01_Repair_F", "B_Slingload_01_Fuel_F", "B_Slingload_01_Ammo_F"];
waitUntil {sleep 1; (!isNil "GRLIB_all_fobs") && (!isNil "KP_liberation_recycle_building_near")};
waitUntil {sleep 1; !isNil "GRLIB_all_fobs"};
while {true} do {
waitUntil {sleep 1; count GRLIB_all_fobs > 0};
waitUntil {sleep 3; ((player distance ([] call F_getNearestFob)) < GRLIB_fob_range) && KP_liberation_recycle_building_near};
waitUntil {sleep 2; (player distance ([] call F_getNearestFob)) < GRLIB_fob_range};
if ([player, 4] call F_fetchPermission) then {
private _detected_vehicles = [