Check is player commander via unit name instead of classname
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@ -16,7 +16,6 @@ huron_typename = "B_Heli_Transport_03_unarmed_F"; // Default "B_Heli_Transpo
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ammobox_b_typename = "Box_NATO_AmmoVeh_F"; // Default "Box_NATO_AmmoVeh_F";
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ammobox_o_typename = "Box_East_AmmoVeh_F"; // Default "Box_East_AmmoVeh_F";
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opfor_ammobox_transport = "O_T_Truck_03_transport_ghex_F"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
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commander_classname = "B_officer_F"; // Default "B_officer_F"
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crewman_classname = "B_crew_F"; // Default "B_crew_F";
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pilot_classname = "B_Helipilot_F"; // Default "B_Helipilot_F";
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KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
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@ -16,7 +16,6 @@ huron_typename = "B_Heli_Transport_03_unarmed_F"; // Default "B_Heli_Transpo
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ammobox_b_typename = "Box_NATO_AmmoVeh_F"; // Default "Box_NATO_AmmoVeh_F";
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ammobox_o_typename = "Box_East_AmmoVeh_F"; // Default "Box_East_AmmoVeh_F";
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opfor_ammobox_transport = "O_Truck_03_transport_F"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
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commander_classname = "B_officer_F"; // Default "B_officer_F"
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crewman_classname = "B_crew_F"; // Default "B_crew_F";
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pilot_classname = "B_Helipilot_F"; // Default "B_Helipilot_F";
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KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
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@ -20,7 +20,6 @@ huron_typename = "RHS_CH_47F"; // Default "B_Heli_Transport_03_unarmed_F";
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ammobox_b_typename = "Box_NATO_AmmoVeh_F"; // Default "Box_NATO_AmmoVeh_F";
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ammobox_o_typename = "Box_East_AmmoVeh_F"; // Default "Box_East_AmmoVeh_F";
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opfor_ammobox_transport = "O_Truck_03_transport_F"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
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commander_classname = "B_officer_F"; // Default "B_officer_F"
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crewman_classname = "B_crew_F"; // Default "B_crew_F";
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pilot_classname = "B_Helipilot_F"; // Default "B_Helipilot_F";
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KP_liberation_little_bird_classname = "RHS_MELB_MH6M"; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
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@ -21,7 +21,6 @@ huron_typename = "RHS_CH_47F"; // Default "B_Heli_Transport_03_unarmed_F";
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ammobox_b_typename = "Box_NATO_AmmoVeh_F"; // Default "Box_NATO_AmmoVeh_F";
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ammobox_o_typename = "Box_East_AmmoVeh_F"; // Default "Box_East_AmmoVeh_F";
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opfor_ammobox_transport = "O_Truck_03_transport_F"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
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commander_classname = "B_officer_F"; // Default "B_officer_F"
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crewman_classname = "B_crew_F"; // Default "B_crew_F";
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pilot_classname = "B_Helipilot_F"; // Default "B_Helipilot_F";
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KP_liberation_little_bird_classname = "RHS_MELB_MH6M"; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
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@ -21,7 +21,6 @@ huron_typename = "RHS_CH_47F_10"; // Default "B_Heli_Transport_03_unarmed_F"
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ammobox_b_typename = "Box_NATO_AmmoVeh_F"; // Default "Box_NATO_AmmoVeh_F";
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ammobox_o_typename = "Box_East_AmmoVeh_F"; // Default "Box_East_AmmoVeh_F";
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opfor_ammobox_transport = "O_Truck_03_transport_F"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
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commander_classname = "B_officer_F"; // Default "B_officer_F"
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crewman_classname = "B_crew_F"; // Default "B_crew_F";
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pilot_classname = "B_Helipilot_F"; // Default "B_Helipilot_F";
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KP_liberation_little_bird_classname = "RHS_MELB_MH6M"; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
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@ -16,7 +16,6 @@ huron_typename = nil; // Default "B_Heli_Transport_03_unarmed_F";
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ammobox_b_typename = nil; // Default "Box_NATO_AmmoVeh_F";
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ammobox_o_typename = nil; // Default "Box_East_AmmoVeh_F";
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opfor_ammobox_transport = nil; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
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commander_classname = nil; // Default "B_officer_F"
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crewman_classname = nil; // Default "B_crew_F";
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pilot_classname = nil; // Default "B_Helipilot_F";
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KP_liberation_little_bird_classname = nil; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
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@ -15,7 +15,6 @@ if ( isNil "huron_typename" ) then { huron_typename = "B_Heli_Transport_03_unarm
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if ( isNil "ammobox_b_typename" ) then { ammobox_b_typename = "Box_NATO_AmmoVeh_F"; };
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if ( isNil "ammobox_o_typename" ) then { ammobox_o_typename = "Box_East_AmmoVeh_F"; };
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if ( isNil "opfor_ammobox_transport" ) then { opfor_ammobox_transport = "O_Truck_03_transport_F"; };
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if ( isNil "commander_classname" ) then { commander_classname = "B_officer_F"; };
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if ( isNil "crewman_classname" ) then { crewman_classname = "B_crew_F" };
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if ( isNil "pilot_classname" ) then { pilot_classname = "B_Helipilot_F" };
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if ( isNil "KP_liberation_little_bird_classname" ) then { KP_liberation_little_bird_classname = "B_Heli_Light_01_F" };
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@ -2,6 +2,6 @@ private [ "_commanderobj" ];
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_commanderobj = objNull;
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{ if ( typeOf _x == commander_classname ) exitWith { _commanderobj = _x }; } foreach allPlayers;
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{ if ( _x == commandant ) exitWith { _commanderobj = _x }; } foreach allPlayers;
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_commanderobj
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