LDF preset and transport configs

This commit is contained in:
Wyqer 2019-07-24 12:06:10 +02:00
parent bb6c172399
commit b1ed3fc496
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GPG Key ID: D7E2F8BD7F1E48FA
5 changed files with 386 additions and 6 deletions

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@ -7,6 +7,7 @@
KP_liberation_medical_vehicles = [
"B_T_Truck_01_medical_F",
"B_Truck_01_medical_F",
"C_Van_02_medevac_F",
"CUP_B_BMP2_AMB_CDF",
"CUP_B_HMMWV_Ambulance_USA",
"CUP_B_HMMWV_Ambulance_USMC",
@ -18,6 +19,8 @@ KP_liberation_medical_vehicles = [
"gm_gc_army_ural375d_medic",
"gm_ge_army_u1300l_medic_win_rc",
"gm_ge_army_u1300l_medic",
"I_E_Truck_02_Medical_F",
"I_E_Van_02_medevac_F",
"O_T_Truck_03_medical_ghex_F",
"O_Truck_03_medical_F",
"RHS_UH60M_MEV_d",
@ -88,7 +91,8 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
23 = CUP Army of the Czech Republic (Desert)
24 = CUP Army of the Czech Republic (Woodland)
25 = SFP (Woodland)
26 = SFP (Desert) */
26 = SFP (Desert)
27 = LDF (Contact DLC) */
KP_liberation_preset_blufor = 0;
/* OPFOR preset:
@ -456,18 +460,27 @@ Format = ["classname", distance behind vehicle to unload crate, attachTo positio
box_transport_config = [
["B_Heli_Transport_03_F", -8, [0,2.2,-1], [0,0.5,-1], [0,-1.2,-1]],
["B_Heli_Transport_03_unarmed_F", -8, [0,2.2,-1], [0,0.5,-1], [0,-1.2,-1]],
["B_T_Truck_01_cargo_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_T_Truck_01_covered_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_T_Truck_01_flatbed_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_T_Truck_01_transport_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_T_VTOL_01_infantry_F", -7.5,[0,4.7,-4.88],[0,3,-4.88],[0,1.3,-4.88],[0,-0.4,-4.88],[0,-2.1,-4.88]],
["B_T_VTOL_01_vehicle_F", -7.5,[0,4.7,-4.88],[0,3,-4.88],[0,1.3,-4.88],[0,-0.4,-4.88],[0,-2.1,-4.88]],
["B_Truck_01_cargo_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_Truck_01_covered_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_Truck_01_flatbed_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["B_Truck_01_transport_F", -6.5, [0,-0.4,0.4], [0,-2.1,0.4], [0,-3.8,0.4]],
["BW_AW101_Trans_Heer_F", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]],
["BW_LKW7T_Trans_F", -6.5, [0,-0.8,0.4], [0,-2.4,0.4], [0,-4.0,0.4]],
["C_IDAP_Van_02_transport_F", -5, [0,-1.75,0]],
["C_IDAP_Van_02_vehicle_F", -5, [0,0.5,0], [0,-1.75,0]],
["C_Offroad_01_F", -6.5, [0,-1.7,0.4]],
["C_Truck_02_covered_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]],
["C_Truck_02_transport_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]],
["C_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
["C_Van_02_service_F", -5, [0,0.5,0], [0,-1.75,0]],
["C_Van_02_transport_F", -5, [0,-1.75,0]],
["C_Van_02_vehicle_F", -5, [0,0.5,0], [0,-1.75,0]],
["CUP_B_CH47F_GB", -8, [0,-3.535,-1.9], [0,-1.819,-1.9], [0,0.98,-1.9], [0,3.037,-1.9]],
["CUP_B_CH47F_USA", -8, [0,-3.535,-1.9], [0,-1.819,-1.9], [0,0.98,-1.9], [0,3.037,-1.9]],
["CUP_B_CH53E_USMC", -8, [0,7.566,-3], [0,5.749,-3], [0,3.847,-3], [0,2,-3], [0,0.338,-3]],
@ -516,8 +529,17 @@ box_transport_config = [
["gm_ge_army_u1300l_container", -5, [-0.0495605,-0.609863,-0.6], [0.147461,-2.06787,-0.6]],
["greuh_eh101_gr", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]],
["I_C_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
["I_C_Van_02_transport_F", -5, [0,-1.75,0]],
["I_C_Van_02_vehicle_F", -5, [0,0.5,0], [0,-1.75,0]],
["I_E_Truck_02_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]],
["I_E_Truck_02_transport_F", -6.5, [0,0.3,0.05], [0,-1.3,0.05], [0,-2.9,0.05]],
["I_E_Van_02_transport_F", -5, [0,-1.75,0]],
["I_E_Van_02_transport_MP_F", -5, [0,-1.75,0]],
["I_E_Van_02_vehicle_F", -5, [0,0.5,0], [0,-1.75,0]],
["I_G_Offroad_01_F", -6.5, [0,-1.7,0.4]],
["I_G_Van_01_transport_F", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
["I_G_Van_02_transport_F", -5, [0,-1.75,0]],
["I_G_Van_02_vehicle_F", -5, [0,0.5,0], [0,-1.75,0]],
["I_Heli_Transport_02_F", -6.5, [0,4.2,-1.45], [0,2.5,-1.45], [0,0.8,-1.45], [0,-0.9,-1.45]],
["LOP_ISTS_OPF_Truck", -6.5, [0,-1.1,0.25], [0,-2.6,0.25]],
["LOP_SLA_Ural_open", -6.5, [0,-0.2,0.55], [0,-1.4,0.55], [0,-2.55,0.55]],
@ -616,6 +638,7 @@ ai_resupply_sources = [
"gm_gc_army_ural4320_reammo",
"gm_ge_army_kat1_451_reammo_win",
"gm_ge_army_kat1_451_reammo",
"I_E_Truck_02_Ammo_F",
"Land_Pod_Heli_Transport_04_ammo_F",
"O_Heli_Transport_04_ammo_F",
"O_T_Truck_03_ammo_ghex_F",
@ -651,6 +674,7 @@ vehicle_repair_sources = [
"gm_gc_army_ural4320_repair",
"gm_ge_army_u1300l_repair_win",
"gm_ge_army_u1300l_repair",
"I_E_Truck_02_Box_F",
"Land_Pod_Heli_Transport_04_repair_F",
"O_Heli_Transport_04_repair_F",
"O_T_Truck_03_repair_ghex_F",
@ -689,6 +713,7 @@ vehicle_rearm_sources = [
"gm_gc_army_ural4320_reammo",
"gm_ge_army_kat1_451_reammo_win",
"gm_ge_army_kat1_451_reammo",
"I_E_Truck_02_Ammo_F",
"Land_Pod_Heli_Transport_04_ammo_F",
"O_Heli_Transport_04_ammo_F",
"O_T_Truck_03_ammo_ghex_F",
@ -727,6 +752,7 @@ vehicle_refuel_sources = [
"gm_gc_army_ural375d_refuel",
"gm_ge_army_kat1_451_refuel_win",
"gm_ge_army_kat1_451_refuel",
"I_E_Truck_02_fuel_F",
"Land_Pod_Heli_Transport_04_fuel_F",
"O_Heli_Transport_04_fuel_F",
"O_T_Truck_03_fuel_ghex_F",

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@ -24,7 +24,7 @@ huron_typename = "B_Heli_Transport_03_unarmed_F"; // This
crewman_classname = "B_T_crew_F"; // This defines the crew for vehicles.
pilot_classname = "B_T_Helipilot_F"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_boat_classname = "B_T_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "B_T_Truck_01_transport_F"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.

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@ -0,0 +1,350 @@
/*
Needed Mods:
- Contact DLC
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V4_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_T_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "I_E_Truck_02_Medical_F"; // This is the mobile respawn (and medical) truck.
huron_typename = "B_Heli_Transport_03_unarmed_F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "I_E_Crew_F"; // This defines the crew for vehicles.
pilot_classname = "I_E_Helipilot_F"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_T_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "I_E_Truck_02_transport_F"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_green_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "I_E_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["I_E_Soldier_lite_F",15,0,0], // Rifleman (Light)
["I_E_Soldier_F",20,0,0], // Rifleman
["I_E_Soldier_LAT2_F",30,0,0], // Rifleman (AT)
["I_E_Soldier_GL_F",25,0,0], // Grenadier
["I_E_Soldier_AR_F",25,0,0], // Autorifleman
["I_E_soldier_M_F",30,0,0], // Marksman
["I_E_Soldier_AT_F",50,10,0], // AT Specialist
["I_E_Soldier_AA_F",50,10,0], // AA Specialist
["I_E_Medic_F",30,0,0], // Combat Life Saver
["I_E_Engineer_F",30,0,0], // Engineer
["I_E_Soldier_Exp_F",30,0,0], // Explosives Specialist
["B_T_Recon_F",20,0,0], // Recon Scout
["B_T_Recon_LAT_F",30,0,0], // Recon Scout (AT)
["B_T_Recon_M_F",30,0,0], // Recon Marksman
["B_T_Recon_Medic_F",30,0,0], // Recon Paramedic
["B_T_Recon_exp_F",30,0,0], // Recon Demolition Expert
["B_T_Sniper_F",70,5,0], // Sniper
["B_ghillie_lsh_F",70,5,0], // Sniper (Green)
["B_T_Spotter_F",20,0,0], // Spotter
["I_E_Crew_F",10,0,0], // Crewman
["B_T_Soldier_PG_F",20,0,0], // Para Trooper
["I_E_Helicrew_F",10,0,0], // Helicopter Crew
["I_E_Helipilot_F",10,0,0], // Helicopter Pilot
["B_T_Pilot_F",10,0,0] // Pilot
];
light_vehicles = [
["I_E_Quadbike_01_F",50,0,25], // Quad Bike
["I_E_Offroad_01_F",60,0,35], // Offroad
["I_E_Offroad_01_covered_F",60,0,35], // Offroad (Covered)
["I_E_Offroad_01_comms_F",60,0,35], // Offroad (Comms)
["I_E_Van_02_vehicle_F",70,0,45], // Transporter
["I_E_Van_02_transport_MP_F",70,0,45], // Transporter (MP)
["I_E_Van_02_transport_F",70,0,45], // Transporter (Transporter)
["B_T_LSV_01_unarmed_F",75,0,50], // Prowler
["B_T_LSV_01_armed_F",75,40,50], // Prowler (HMG)
["B_T_LSV_01_AT_F",75,60,50], // Prowler (AT)
["I_E_Truck_02_transport_F",125,0,75], // Zamak Transport
["I_E_Truck_02_F",125,0,75], // Zamak Transport (Covered)
["B_UGV_01_F",150,0,50], // UGV Stomper
["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS)
["B_T_Boat_Transport_01_F",100,0,25], // Assault Boat
["B_T_Boat_Armed_01_minigun_F",200,80,75] // Speedboat Minigun
];
heavy_vehicles = [
["B_T_APC_Wheeled_01_cannon_F",200,75,125], // AMV-7 Marshall
["I_E_APC_tracked_03_cannon_F",300,150,150], // FV-720 Odyniec
["B_T_APC_Tracked_01_AA_F",300,250,175], // IFV-6a Cheetah
["B_T_MBT_01_cannon_F",400,300,200], // M2A1 Slammer
["B_T_MBT_01_TUSK_F",500,350,225], // M2A4 Slammer UP
["B_T_AFV_Wheeled_01_cannon_F",500,500,250], // Rhino MGS
["B_T_AFV_Wheeled_01_up_cannon_F",550,550,250], // Rhino MGS UP
["I_E_Truck_02_MRL_F",600,1250,300] // Zamak MRL
];
air_vehicles = [
["I_E_UAV_01_F",75,0,25], // AR-2 Darter
["I_E_UAV_06_F",80,0,30], // AL-6 Pelican
["B_Heli_Light_01_F",200,0,100], // MH-9 Hummingbird
["I_E_Heli_light_03_unarmed_F",225,0,125], // WY-55 Czapla
["I_E_Heli_light_03_dynamicLoadout_F",225,200,125], // WY-55 Czapla (Armed)
["B_Heli_Transport_03_F",300,80,175], // CH-67 Huron (Armed)
["B_Heli_Attack_01_dynamicLoadout_F",500,400,200], // AH-99 Blackfoot
["B_UAV_02_dynamicLoadout_F",400,300,200], // MQ-4A Greyhawk
["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon
["B_UAV_05_F",500,500,200], // UCAV Sentinel
["B_Plane_CAS_01_dynamicLoadout_F",1000,800,400], // A-164 Wipeout (CAS)
["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II
["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth)
["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed)
["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry)
["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle)
];
static_vehicles = [
["B_W_Static_Designator_01_F",25,0,0], // Remote Designator
["I_E_HMG_01_F",25,40,0], // Mk30A HMG .50
["I_E_HMG_01_high_F",25,40,0], // Mk30 HMG .50 (Raised)
["I_E_HMG_01_A_F",35,40,0], // Mk30 HMG .50 (Autonomous)
["I_E_GMG_01_F",35,60,0], // Mk32A GMG 20mm
["I_E_GMG_01_high_F",35,60,0], // Mk32 GMG 20mm (Raised)
["I_E_GMG_01_A_F",45,60,0], // Mk32 GMG 20mm (Autonomous)
["I_E_Static_AT_F",50,100,0], // Static Titan Launcher (AT)
["I_E_Static_AA_F",50,100,0], // Static Titan Launcher (AA)
["I_E_Mortar_01_F",80,150,0], // Mk6 Mortar
["I_E_SAM_System_03_F",250,500,0] // MIM-145 Defender
];
buildings = [
["Land_Cargo_House_V4_F",0,0,0],
["Land_Cargo_Patrol_V4_F",0,0,0],
["Land_Cargo_Tower_V4_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["Flag_EAF_F",0,0,0],
["Flag_Enoch_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_ghex_F",0,0,0],
["CamoNet_ghex_open_F",0,0,0],
["CamoNet_ghex_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_01_round_green_F",0,0,0],
["Land_BagFence_01_short_green_F",0,0,0],
["Land_BagFence_01_long_green_F",0,0,0],
["Land_BagFence_01_corner_green_F",0,0,0],
["Land_BagFence_01_end_green_F",0,0,0],
["Land_BagBunker_01_small_green_F",0,0,0],
["Land_BagBunker_01_large_green_F",0,0,0],
["Land_HBarrier_01_tower_green_F",0,0,0],
["Land_HBarrier_01_line_1_green_F",0,0,0],
["Land_HBarrier_01_line_3_green_F",0,0,0],
["Land_HBarrier_01_line_5_green_F",0,0,0],
["Land_HBarrier_01_big_4_green_F",0,0,0],
["Land_HBarrier_01_wall_4_green_F",0,0,0],
["Land_HBarrier_01_wall_6_green_F",0,0,0],
["Land_HBarrier_01_wall_corner_green_F",0,0,0],
["Land_HBarrier_01_wall_corridor_green_F",0,0,0],
["Land_HBarrier_01_big_tower_green_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,200,100,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
[Arsenal_typename,25,0,0],
["ACE_medicalSupplyCrate_advanced",10,0,0],
["Box_East_Support_F",10,0,0],
["Box_CSAT_Equip_F",10,0,0],
["Box_East_Grenades_F",10,0,0],
["Box_East_WpsSpecial_F",10,0,0],
["Box_East_Ammo_F",10,0,0],
["Box_East_Wps_F",10,0,0],
["Box_CSAT_Uniforms_F",10,0,0],
["Box_East_AmmoOrd_F",10,0,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["Land_CanisterFuel_F",0,0,2],
["I_E_Van_02_medevac_F",150,0,80], // Transporter (Ambulance)
["I_E_Truck_02_Box_F",325,0,75], // Zamak Repair
["I_E_Truck_02_fuel_F",125,0,275], // Zamak Fuel
["I_E_Truck_02_Ammo_F",125,200,75], // Zamak Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"I_E_Soldier_TL_F",
"I_E_Soldier_F",
"I_E_Soldier_F",
"I_E_Soldier_LAT2_F",
"I_E_Soldier_GL_F",
"I_E_Soldier_AR_F",
"I_E_Soldier_AR_F",
"I_E_soldier_M_F",
"I_E_Medic_F",
"I_E_Engineer_F"
];
// Heavy infantry squad.
blufor_squad_inf = [
"I_E_Soldier_TL_F",
"I_E_Soldier_LAT2_F",
"I_E_Soldier_LAT2_F",
"I_E_Soldier_GL_F",
"I_E_Soldier_AR_F",
"I_E_Soldier_AR_F",
"I_E_Soldier_AR_F",
"I_E_soldier_M_F",
"I_E_Medic_F",
"I_E_Engineer_F"
];
// AT specialists squad.
blufor_squad_at = [
"I_E_Soldier_TL_F",
"I_E_Soldier_F",
"I_E_Soldier_F",
"I_E_Soldier_AT_F",
"I_E_Soldier_AT_F",
"I_E_Soldier_AT_F",
"I_E_Medic_F",
"I_E_Soldier_F"
];
// AA specialists squad.
blufor_squad_aa = [
"I_E_Soldier_TL_F",
"I_E_Soldier_F",
"I_E_Soldier_F",
"I_E_Soldier_AA_F",
"I_E_Soldier_AA_F",
"I_E_Soldier_AA_F",
"I_E_Medic_F",
"I_E_Soldier_F"
];
// Force recon squad.
blufor_squad_recon = [
"B_T_Recon_TL_F",
"B_T_Recon_F",
"B_T_Recon_F",
"B_T_Recon_LAT_F",
"B_T_Recon_M_F",
"B_T_Recon_M_F",
"B_T_Sniper_F",
"B_T_Spotter_F",
"B_T_Recon_Medic_F",
"B_T_Recon_Exp_F"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F",
"B_T_Soldier_PG_F"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"B_T_MBT_01_TUSK_F", // M2A4 Slammer UP
"B_T_AFV_Wheeled_01_cannon_F", // Rhino MGS
"B_T_AFV_Wheeled_01_up_cannon_F", // Rhino MGS UP
"I_E_Truck_02_MRL_F", // Zamak MRL
"B_Heli_Attack_01_dynamicLoadout_F", // AH-99 Blackfoot
"B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk
"B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon
"B_UAV_05_F", // UCAV Sentinel
"B_Plane_CAS_01_dynamicLoadout_F", // A-164 Wipeout (CAS)
"B_Plane_Fighter_01_F", // F/A-181 Black Wasp II
"B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth)
"B_T_VTOL_01_armed_F" // V-44 X Blackfish (Armed)
];

View File

@ -25,6 +25,7 @@ switch (KP_liberation_preset_blufor) do {
case 24: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_ACR_Woodland.sqf";};
case 25: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\sfp_wdl.sqf";};
case 26: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\sfp_des.sqf";};
case 27: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\enoch.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
};

View File

@ -162,10 +162,12 @@ class Missions
## Changelog
### 0.96.5 (TBD due to Contacts Release)
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) blufor presets.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) opfor presets.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) resistance presets.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) civilian presets.
* Added: Contact DLC LDF preset.
* Added: Contact DLC transport configs.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) blufor preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) opfor preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) resistance preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) civilian preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) transport configs.
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) arsenal preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) Desert blufor preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
@ -182,6 +184,7 @@ class Missions
* Added: Encore Anti Air static to sensible presets.
* Added: Additional victory conditions, selectable in the mission parameters.
* Added: BI garbage collection via description.ext file.
* Added: Transport configs for the civil transporters (which came with Laws of War).
* Removed: Vanilla player score saving.
* Removed: Old garbage collection script, as there are now engine solutions available.
* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.