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@ -16,6 +16,7 @@ private _idact_sectorstorage = -1;
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private _idact_supplyfacility = -1;
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private _idact_ammofacility = -1;
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private _idact_fuelfacility = -1;
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private _idact_clearance = -1;
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private _distfob = (GRLIB_fob_range * 0.8);
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private _distarsenal = 5;
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private _distbuildfob = 10;
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@ -34,254 +35,269 @@ waitUntil {one_eco_done};
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while {true} do {
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private _nearfob = [] call F_getNearestFob;
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private _fobdistance = 9999;
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private _nearest_sector = [GRLIB_fob_range] call F_getNearestSector;
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private _prod_sector = [];
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{
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if ((_x select 1) == _nearest_sector) exitWith {_prod_sector = _x};
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} forEach KP_liberation_production;
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private _nearfob = [] call F_getNearestFob;
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private _fobdistance = 9999;
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private _nearest_sector = [GRLIB_fob_range] call F_getNearestSector;
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private _prod_sector = [];
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{
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if ((_x select 1) == _nearest_sector) exitWith {_prod_sector = _x};
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} forEach KP_liberation_production;
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if (count _nearfob == 3) then {
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_fobdistance = player distance _nearfob;
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};
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if (count _nearfob == 3) then {
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_fobdistance = player distance _nearfob;
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};
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if (KP_liberation_mobilearsenal) then {
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if (KP_liberation_mobilearsenal) then {
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KP_liberation_neararsenal = ((getpos player) nearobjects [Arsenal_typename, _distarsenal]) select {getObjectType _x >= 8};
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} else {
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KP_liberation_neararsenal = [];
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};
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_nearfobbox = ((getpos player) nearEntities [[FOB_box_typename, FOB_truck_typename], _distbuildfob]);
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_nearfobbox = ((getpos player) nearEntities [[FOB_box_typename, FOB_truck_typename], _distbuildfob]);
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if (KP_liberation_mobilerespawn) then {
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if (KP_liberation_mobilerespawn) then {
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KP_liberation_nearspawn = ((getpos player) nearEntities [[Respawn_truck_typename, huron_typename], _distspawn]);
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} else {
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KP_liberation_nearspawn = [];
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};
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if (GRLIB_removefobboxes) then {
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GRLIB_removefobboxes = false;
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if (count _nearfobbox > 0) then {
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deletevehicle (_nearfobbox select 0);
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};
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};
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if (GRLIB_removefobboxes) then {
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GRLIB_removefobboxes = false;
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if (count _nearfobbox > 0) then {
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deletevehicle (_nearfobbox select 0);
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};
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};
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if ( (player distance startbase) < 200 && alive player && vehicle player == player ) then {
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if (_idact_tutorial == -1) then {
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_idact_tutorial = player addAction ["<t color='#80FF80'>" + localize "STR_TUTO_ACTION" + "</t>","howtoplay = 1","",-740,false,true,"",""];
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};
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} else {
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if (_idact_tutorial != -1) then {
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player removeAction _idact_tutorial;
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_idact_tutorial = -1;
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};
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};
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if ( (player distance startbase) < 200 && alive player && vehicle player == player ) then {
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if (_idact_tutorial == -1) then {
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_idact_tutorial = player addAction ["<t color='#80FF80'>" + localize "STR_TUTO_ACTION" + "</t>","howtoplay = 1","",-740,false,true,"",""];
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};
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} else {
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if (_idact_tutorial != -1) then {
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player removeAction _idact_tutorial;
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_idact_tutorial = -1;
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};
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};
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if ((_fobdistance < _distredeploy || (player distance startbase) < 200) && alive player && vehicle player == player && GRLIB_halo_param > 0) then {
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if (_idact_halo == -1) then {
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_idact_halo = player addAction ["<t color='#80FF80'>" + localize "STR_HALO_ACTION" + "</t> <img size='2' image='res\ui_redeploy.paa'/>","scripts\client\spawn\do_halo.sqf","",-749,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_halo != -1) then {
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player removeAction _idact_halo;
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_idact_halo = -1;
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};
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};
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if ((_fobdistance < _distredeploy || (player distance startbase) < 200) && alive player && vehicle player == player && GRLIB_halo_param > 0) then {
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if (_idact_halo == -1) then {
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_idact_halo = player addAction ["<t color='#80FF80'>" + localize "STR_HALO_ACTION" + "</t> <img size='2' image='res\ui_redeploy.paa'/>","scripts\client\spawn\do_halo.sqf","",-749,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_halo != -1) then {
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player removeAction _idact_halo;
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_idact_halo = -1;
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};
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};
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if ((_fobdistance < _distredeploy || count KP_liberation_nearspawn != 0 || (player distance startbase) < 200) && alive player && vehicle player == player) then {
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if (_idact_redeploy == -1) then {
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_idact_redeploy = player addAction ["<t color='#80FF80'>" + localize "STR_DEPLOY_ACTION" + "</t> <img size='2' image='res\ui_redeploy.paa'/>","scripts\client\actions\redeploy.sqf","",-750,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_redeploy != -1) then {
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player removeAction _idact_redeploy;
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_idact_redeploy = -1;
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};
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};
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if ((_fobdistance < _distredeploy || count KP_liberation_nearspawn != 0 || (player distance startbase) < 200) && alive player && vehicle player == player) then {
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if (_idact_redeploy == -1) then {
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_idact_redeploy = player addAction ["<t color='#80FF80'>" + localize "STR_DEPLOY_ACTION" + "</t> <img size='2' image='res\ui_redeploy.paa'/>","scripts\client\actions\redeploy.sqf","",-750,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_redeploy != -1) then {
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player removeAction _idact_redeploy;
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_idact_redeploy = -1;
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};
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};
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if ((leader group player == player) && (count units group player > 1) && alive player && vehicle player == player) then {
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if (_idact_squad == -1) then {
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_idact_squad = player addAction ["<t color='#80FF80'>" + localize "STR_SQUAD_MANAGEMENT_ACTION" + "</t> <img size='2' image='\a3\Ui_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa'/>","scripts\client\ui\squad_management.sqf","",-760,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_squad != -1) then {
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player removeAction _idact_squad;
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_idact_squad = -1;
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};
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};
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if ((leader group player == player) && (count units group player > 1) && alive player && vehicle player == player) then {
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if (_idact_squad == -1) then {
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_idact_squad = player addAction ["<t color='#80FF80'>" + localize "STR_SQUAD_MANAGEMENT_ACTION" + "</t> <img size='2' image='\a3\Ui_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa'/>","scripts\client\ui\squad_management.sqf","",-760,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_squad != -1) then {
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player removeAction _idact_squad;
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_idact_squad = -1;
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};
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};
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if ((_fobdistance < _distredeploy || count KP_liberation_neararsenal != 0 || count KP_liberation_nearspawn != 0 || (player distance startbase) < 200) && alive player && vehicle player == player) then {
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if (_idact_arsenal == -1) then {
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_idact_arsenal = player addAction ["<t color='#FFFF00'>" + localize "STR_ARSENAL_ACTION" + "</t> <img size='2' image='res\ui_arsenal.paa'/>","scripts\client\actions\open_arsenal.sqf","",-980,true,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_arsenal != -1) then {
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player removeAction _idact_arsenal;
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_idact_arsenal = -1;
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};
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};
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if ((_fobdistance < _distredeploy || count KP_liberation_neararsenal != 0 || count KP_liberation_nearspawn != 0 || (player distance startbase) < 200) && alive player && vehicle player == player) then {
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if (_idact_arsenal == -1) then {
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_idact_arsenal = player addAction ["<t color='#FFFF00'>" + localize "STR_ARSENAL_ACTION" + "</t> <img size='2' image='res\ui_arsenal.paa'/>","scripts\client\actions\open_arsenal.sqf","",-980,true,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_arsenal != -1) then {
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player removeAction _idact_arsenal;
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_idact_arsenal = -1;
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};
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};
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if (_fobdistance < _distfob && alive player && vehicle player == player && (([ player, 3] call F_fetchPermission) || (player == ([] call F_getCommander) || [] call F_isAdmin))) then {
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if (_idact_build == -1) then {
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_idact_build = player addAction ["<t color='#FFFF00'>" + localize "STR_BUILD_ACTION" + "</t> <img size='2' image='res\ui_build.paa'/>","scripts\client\build\open_build_menu.sqf","",-985,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_build != -1) then {
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player removeAction _idact_build;
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_idact_build = -1;
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};
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};
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if (_fobdistance < _distfob && alive player && vehicle player == player && (([ player, 3] call F_fetchPermission) || (player == ([] call F_getCommander) || [] call F_isAdmin))) then {
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if (_idact_build == -1) then {
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_idact_build = player addAction ["<t color='#FFFF00'>" + localize "STR_BUILD_ACTION" + "</t> <img size='2' image='res\ui_build.paa'/>","scripts\client\build\open_build_menu.sqf","",-985,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_build != -1) then {
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player removeAction _idact_build;
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_idact_build = -1;
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};
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};
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if ((count _nearfobbox != 0) && (alive player) && (vehicle player == player) && !(surfaceIsWater getpos player) && ((player distance startbase) > 1000) && (([player, 3] call F_fetchPermission) || (player == ([] call F_getCommander) || [] call F_isAdmin)) && !FOB_build_in_progress) then {
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if (_idact_buildfob == -1) then {
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_idact_buildfob = player addAction ["<t color='#FFFF00'>" + localize "STR_FOB_ACTION" + "</t> <img size='2' image='res\ui_deployfob.paa'/>","scripts\client\build\do_build_fob.sqf","",-990,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_buildfob != -1) then {
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player removeAction _idact_buildfob;
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_idact_buildfob = -1;
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};
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};
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if ((count _nearfobbox != 0) && (alive player) && (vehicle player == player) && !(surfaceIsWater getpos player) && ((player distance startbase) > 1000) && (([player, 3] call F_fetchPermission) || (player == ([] call F_getCommander) || [] call F_isAdmin)) && !FOB_build_in_progress) then {
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if (_idact_buildfob == -1) then {
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_idact_buildfob = player addAction ["<t color='#FFFF00'>" + localize "STR_FOB_ACTION" + "</t> <img size='2' image='res\ui_deployfob.paa'/>","scripts\client\build\do_build_fob.sqf","",-990,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_buildfob != -1) then {
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player removeAction _idact_buildfob;
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_idact_buildfob = -1;
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};
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};
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if (_fobdistance < _distredeploy && alive player && vehicle player == player && (player == ([] call F_getCommander) || [] call F_isAdmin)) then {
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if (_idact_repackage == -1) then {
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_idact_repackage = player addAction ["<t color='#FFFF00'>" + localize "STR_FOB_REPACKAGE" + "</t> <img size='2' image='res\ui_deployfob.paa'/>","scripts\client\actions\do_repackage_fob.sqf","",-991,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_repackage != -1) then {
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player removeAction _idact_repackage;
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_idact_repackage = -1;
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};
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};
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if (_fobdistance < _distredeploy && alive player && vehicle player == player && (player == ([] call F_getCommander) || [] call F_isAdmin)) then {
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if (_idact_repackage == -1) then {
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_idact_repackage = player addAction ["<t color='#FFFF00'>" + localize "STR_FOB_REPACKAGE" + "</t> <img size='2' image='res\ui_deployfob.paa'/>","scripts\client\actions\do_repackage_fob.sqf","",-991,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_repackage != -1) then {
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player removeAction _idact_repackage;
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_idact_repackage = -1;
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};
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};
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if ((count GRLIB_all_fobs > 0) && (GRLIB_endgame == 0) && (_fobdistance < _distredeploy || (player distance startbase) < 200) && alive player && vehicle player == player && (([player, 5] call F_fetchPermission) || (player == ([] call F_getCommander) || [] call F_isAdmin))) then {
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if (_idact_secondary == -1) then {
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_idact_secondary = player addAction ["<t color='#FFFF00'>" + localize "STR_SECONDARY_OBJECTIVES" + "</t>","scripts\client\ui\secondary_ui.sqf","",-992,false,true,"","build_confirmed == 0"];
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};
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} else {
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if (_idact_secondary != -1) then {
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player removeAction _idact_secondary;
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_idact_secondary = -1;
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};
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};
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if ((count GRLIB_all_fobs > 0) && (GRLIB_endgame == 0) && (_fobdistance < _distredeploy || (player distance startbase) < 200) && alive player && vehicle player == player && (([player, 5] call F_fetchPermission) || (player == ([] call F_getCommander) || [] call F_isAdmin))) then {
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if (_idact_secondary == -1) then {
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_idact_secondary = player addAction ["<t color='#FFFF00'>" + localize "STR_SECONDARY_OBJECTIVES" + "</t>","scripts\client\ui\secondary_ui.sqf","",-992,false,true,"","build_confirmed == 0"];
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};
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|
|
} else {
|
|
|
|
|
if (_idact_secondary != -1) then {
|
|
|
|
|
player removeAction _idact_secondary;
|
|
|
|
|
_idact_secondary = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if ((count _prod_sector) == 12) then {
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 0)) then {
|
|
|
|
|
if (_idact_sectorstorage == -1) then {
|
|
|
|
|
_idact_sectorstorage = player addAction ["<t color='#FFFF00'>" + localize "STR_SECSTORAGEBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",[KP_liberation_small_storage_building, _prod_sector],-993,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_sectorstorage != -1) then {
|
|
|
|
|
player removeAction _idact_sectorstorage;
|
|
|
|
|
_idact_sectorstorage = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 3) && !(_prod_sector select 4)) then {
|
|
|
|
|
if (_idact_supplyfacility == -1) then {
|
|
|
|
|
_idact_supplyfacility = player addAction ["<t color='#FFFF00'>" + localize "STR_SECSUPPLYBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",["supply", _prod_sector],-994,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_supplyfacility != -1) then {
|
|
|
|
|
player removeAction _idact_supplyfacility;
|
|
|
|
|
_idact_supplyfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 3) && !(_prod_sector select 5)) then {
|
|
|
|
|
if (_idact_ammofacility == -1) then {
|
|
|
|
|
_idact_ammofacility = player addAction ["<t color='#FFFF00'>" + localize "STR_SECAMMOBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",["ammo", _prod_sector],-995,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_ammofacility != -1) then {
|
|
|
|
|
player removeAction _idact_ammofacility;
|
|
|
|
|
_idact_ammofacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 3) && !(_prod_sector select 6)) then {
|
|
|
|
|
if (_idact_fuelfacility == -1) then {
|
|
|
|
|
_idact_fuelfacility = player addAction ["<t color='#FFFF00'>" + localize "STR_SECFUELBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",["fuel", _prod_sector],-996,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_fuelfacility != -1) then {
|
|
|
|
|
player removeAction _idact_fuelfacility;
|
|
|
|
|
_idact_fuelfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_sectorstorage != -1) then {
|
|
|
|
|
player removeAction _idact_sectorstorage;
|
|
|
|
|
_idact_sectorstorage = -1;
|
|
|
|
|
};
|
|
|
|
|
if (_idact_supplyfacility != -1) then {
|
|
|
|
|
player removeAction _idact_supplyfacility;
|
|
|
|
|
_idact_supplyfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
if (_idact_ammofacility != -1) then {
|
|
|
|
|
player removeAction _idact_ammofacility;
|
|
|
|
|
_idact_ammofacility = -1;
|
|
|
|
|
};
|
|
|
|
|
if (_idact_fuelfacility != -1) then {
|
|
|
|
|
player removeAction _idact_fuelfacility;
|
|
|
|
|
_idact_fuelfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if ((count _prod_sector) == 12) then {
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 0)) then {
|
|
|
|
|
if (_idact_sectorstorage == -1) then {
|
|
|
|
|
_idact_sectorstorage = player addAction ["<t color='#FFFF00'>" + localize "STR_SECSTORAGEBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",[KP_liberation_small_storage_building, _prod_sector],-993,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_sectorstorage != -1) then {
|
|
|
|
|
player removeAction _idact_sectorstorage;
|
|
|
|
|
_idact_sectorstorage = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 3) && !(_prod_sector select 4)) then {
|
|
|
|
|
if (_idact_supplyfacility == -1) then {
|
|
|
|
|
_idact_supplyfacility = player addAction ["<t color='#FFFF00'>" + localize "STR_SECSUPPLYBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",["supply", _prod_sector],-994,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_supplyfacility != -1) then {
|
|
|
|
|
player removeAction _idact_supplyfacility;
|
|
|
|
|
_idact_supplyfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 3) && !(_prod_sector select 5)) then {
|
|
|
|
|
if (_idact_ammofacility == -1) then {
|
|
|
|
|
_idact_ammofacility = player addAction ["<t color='#FFFF00'>" + localize "STR_SECAMMOBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",["ammo", _prod_sector],-995,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_ammofacility != -1) then {
|
|
|
|
|
player removeAction _idact_ammofacility;
|
|
|
|
|
_idact_ammofacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (alive player && vehicle player == player && ([player, 3] call F_fetchPermission) && ((count (_prod_sector select 3)) == 3) && !(_prod_sector select 6)) then {
|
|
|
|
|
if (_idact_fuelfacility == -1) then {
|
|
|
|
|
_idact_fuelfacility = player addAction ["<t color='#FFFF00'>" + localize "STR_SECFUELBUILD_ACTION" + "</t>","scripts\client\build\do_sector_build.sqf",["fuel", _prod_sector],-996,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_fuelfacility != -1) then {
|
|
|
|
|
player removeAction _idact_fuelfacility;
|
|
|
|
|
_idact_fuelfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_sectorstorage != -1) then {
|
|
|
|
|
player removeAction _idact_sectorstorage;
|
|
|
|
|
_idact_sectorstorage = -1;
|
|
|
|
|
};
|
|
|
|
|
if (_idact_supplyfacility != -1) then {
|
|
|
|
|
player removeAction _idact_supplyfacility;
|
|
|
|
|
_idact_supplyfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
if (_idact_ammofacility != -1) then {
|
|
|
|
|
player removeAction _idact_ammofacility;
|
|
|
|
|
_idact_ammofacility = -1;
|
|
|
|
|
};
|
|
|
|
|
if (_idact_fuelfacility != -1) then {
|
|
|
|
|
player removeAction _idact_fuelfacility;
|
|
|
|
|
_idact_fuelfacility = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (_fobdistance < _distfob && alive player && vehicle player == player) then {
|
|
|
|
|
if (_idact_resources == -1) then {
|
|
|
|
|
_idact_resources = player addAction ["<t color='#FFFF00'>" + localize "STR_RESOURCE_GLOBAL_ACTION" + "</t>",{KP_liberation_resources_global = !KP_liberation_resources_global},"",-997,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_resources != -1) then {
|
|
|
|
|
player removeAction _idact_resources;
|
|
|
|
|
_idact_resources = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (_fobdistance < _distfob && alive player && vehicle player == player) then {
|
|
|
|
|
if (_idact_resources == -1) then {
|
|
|
|
|
_idact_resources = player addAction ["<t color='#FFFF00'>" + localize "STR_RESOURCE_GLOBAL_ACTION" + "</t>",{KP_liberation_resources_global = !KP_liberation_resources_global},"",-997,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_resources != -1) then {
|
|
|
|
|
player removeAction _idact_resources;
|
|
|
|
|
_idact_resources = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (((_fobdistance < _distfob) || ((count _prod_sector) == 12)) && (player == ([] call F_getCommander) || [] call F_isAdmin) && alive player && vehicle player == player && ((count KP_liberation_production) > 0)) then {
|
|
|
|
|
if (_idact_production == -1) then {
|
|
|
|
|
_idact_production = player addAction ["<t color='#FF8000'>" + localize "STR_PRODUCTION_ACTION" + "</t>","scripts\client\commander\open_production.sqf","",-998,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_production != -1) then {
|
|
|
|
|
player removeAction _idact_production;
|
|
|
|
|
_idact_production = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (((_fobdistance < _distfob) || ((count _prod_sector) == 12)) && (player == ([] call F_getCommander) || [] call F_isAdmin) && alive player && vehicle player == player && ((count KP_liberation_production) > 0)) then {
|
|
|
|
|
if (_idact_production == -1) then {
|
|
|
|
|
_idact_production = player addAction ["<t color='#FF8000'>" + localize "STR_PRODUCTION_ACTION" + "</t>","scripts\client\commander\open_production.sqf","",-998,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_production != -1) then {
|
|
|
|
|
player removeAction _idact_production;
|
|
|
|
|
_idact_production = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (KP_liberation_ailogistics) then {
|
|
|
|
|
if ((_fobdistance < _distfob) && (player == ([] call F_getCommander) || [] call F_isAdmin) && alive player && vehicle player == player && (((count GRLIB_all_fobs) + (count KP_liberation_production)) > 1)) then {
|
|
|
|
|
if (_idact_logistic == -1) then {
|
|
|
|
|
_idact_logistic = player addAction ["<t color='#FF8000'>" + localize "STR_LOGISTIC_ACTION" + "</t>","scripts\client\commander\open_logistic.sqf","",-999,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_logistic != -1) then {
|
|
|
|
|
player removeAction _idact_logistic;
|
|
|
|
|
_idact_logistic = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (KP_liberation_ailogistics) then {
|
|
|
|
|
if ((_fobdistance < _distfob) && (player == ([] call F_getCommander) || [] call F_isAdmin) && alive player && vehicle player == player && (((count GRLIB_all_fobs) + (count KP_liberation_production)) > 1)) then {
|
|
|
|
|
if (_idact_logistic == -1) then {
|
|
|
|
|
_idact_logistic = player addAction ["<t color='#FF8000'>" + localize "STR_LOGISTIC_ACTION" + "</t>","scripts\client\commander\open_logistic.sqf","",-999,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_logistic != -1) then {
|
|
|
|
|
player removeAction _idact_logistic;
|
|
|
|
|
_idact_logistic = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if ((player == ([] call F_getCommander) || [] call F_isAdmin) && alive player && vehicle player == player && GRLIB_permissions_param) then {
|
|
|
|
|
if (_idact_commander == -1) then {
|
|
|
|
|
_idact_commander = player addAction ["<t color='#FF8000'>" + localize "STR_COMMANDER_ACTION" + "</t> <img size='2' image='\a3\Ui_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa'/>","scripts\client\commander\open_permissions.sqf","",-1001,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_commander != -1) then {
|
|
|
|
|
player removeAction _idact_commander;
|
|
|
|
|
_idact_commander = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if ((player == ([] call F_getCommander) || [] call F_isAdmin) && alive player && vehicle player == player && GRLIB_permissions_param) then {
|
|
|
|
|
if (_idact_commander == -1) then {
|
|
|
|
|
_idact_commander = player addAction ["<t color='#FF8000'>" + localize "STR_COMMANDER_ACTION" + "</t> <img size='2' image='\a3\Ui_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa'/>","scripts\client\commander\open_permissions.sqf","",-1001,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_commander != -1) then {
|
|
|
|
|
player removeAction _idact_commander;
|
|
|
|
|
_idact_commander = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (!isNil("commandant")) then {
|
|
|
|
|
if ((player == commandant) && (isNull(getAssignedCuratorLogic commandant))) then {
|
|
|
|
|
if ( _idact_zeus == -1 ) then {
|
|
|
|
|
_idact_zeus = player addAction ["<t color='#FF0000'>" + localize "STR_REASSIGN_ZEUS" + "</t>",{[] remoteExec ["zeus_remote_call",2];},"",-1002,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
player removeAction _idact_zeus;
|
|
|
|
|
_idact_zeus = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
if (!isNil("commandant")) then {
|
|
|
|
|
if ((player == commandant) && (isNull(getAssignedCuratorLogic commandant))) then {
|
|
|
|
|
if ( _idact_zeus == -1 ) then {
|
|
|
|
|
_idact_zeus = player addAction ["<t color='#FF0000'>" + localize "STR_REASSIGN_ZEUS" + "</t>",{[] remoteExec ["zeus_remote_call",2];},"",-1002,false,true,"","build_confirmed == 0"];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
player removeAction _idact_zeus;
|
|
|
|
|
_idact_zeus = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
uiSleep 1;
|
|
|
|
|
if (_fobdistance < _distfob && alive player && vehicle player == player && (player == ([] call F_getCommander) || [] call F_isAdmin)) then {
|
|
|
|
|
if (_idact_clearance == -1) then {
|
|
|
|
|
_idact_clearance = player addAction [
|
|
|
|
|
"<t color='#FFFF00'>" + localize "STR_CLEARANCE_ACTION" + "</t>",
|
|
|
|
|
{[_this select 3 select 0, _this select 3 select 1, true] remoteExecCall ["F_createClearance", 2];},
|
|
|
|
|
[_nearFob, GRLIB_fob_range * 0.9], -1003, false, true, "", "build_confirmed == 0"
|
|
|
|
|
];
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
if (_idact_clearance != -1) then {
|
|
|
|
|
player removeAction _idact_clearance;
|
|
|
|
|
_idact_clearance = -1;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
uiSleep 1;
|
|
|
|
|
};
|
|
|
|
|