Map tweaks, little bird spawns, clutter removal

This commit is contained in:
Christian 2017-12-03 10:43:31 +01:00
parent 6fb2b247c2
commit c4e37838d1
10 changed files with 4255 additions and 28571 deletions

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@ -16,10 +16,10 @@ class EditorData
};
class Camera
{
pos[]={4173.9424,538.78491,4641.4102};
dir[]={0.0005224293,-0.99718422,0.075220704};
up[]={0.006921873,0.075094767,0.99715745};
aside[]={0.99999261,-4.1987696e-006,-0.0069312216};
pos[]={4182.7393,470.39172,4286.0283};
dir[]={-0.017634494,-0.77135551,0.63616693};
up[]={-0.021373879,0.63638836,0.77107179};
aside[]={0.99961811,-2.8499926e-007,0.027708896};
};
};
binarizationWanted=0;
@ -2561,8 +2561,8 @@ class Mission
class Item26
{
dataType="Marker";
position[]={3994.625,5,4639.0195};
name="respawn_west";
position[]={3994.625,5,4639.02};
name="respawn";
type="Empty";
id=60;
};

View File

@ -167,12 +167,16 @@ class Missions
* Added: Lythium basefile. Thanks to [Enigma](http://steamcommunity.com/profiles/76561198052767508)
* Updated: RHS transport configs.
* Updated: RHS vehicles in presets.
* Updated: Devkit mission.sqm.
* Tweaked: Wounded civilians event. Thanks to [veteran29](https://github.com/veteran29)
* Tweaked: Extended allowed items extension list with some bwmod classnames. Thanks to [madpat3](https://github.com/madpat3)
* Tweaked: Detection of UAVs. Thanks to [veteran29](https://github.com/veteran29)
* Tweaked: Enemy vehicle crew spawning. Ensure that they'll be on the right side (important for red vs blue). Thanks to [veteran29](https://github.com/veteran29)
* Tweaked: If you enter the arsenal with a packed weapon or UAV backpack, it won't be identified as blacklisted anymore.
* Tweaked: FOB container mass now scales with the selected spartan helicopter maximum load. Thanks to [veteran29](https://github.com/veteran29)
* Tweaked: Removed clutter and AI from the USS Freedom on all maps.
* Tweaked: Cleaned all custom placed places on all maps some more.
* Tweaked: Increased the distance of the Little Bird spawnpoints on the USS Freedom and let them facing to the front.
* Fixed: Wounded civilian animation in dedicated server environment. Thanks to [veteran29](https://github.com/veteran29)
* Fixed: With ACE you could take unconscious AI as POW.
* Fixed: You couldn't handcuff surrendered AI with ACE zipties.